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One thing I haven't seen brought up yet, but I rarely see people using this skill is triple shot. If your faction rank is even halfway decent, its a very potent skill if you buff it right.
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Honestly people, the pace of the game being too fast is what the problem is, not Rangers being too slow.
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However, slowing the pace of the game would require quite a few nerfs. The problems with this are the complexity (I guess?), the scale, and the fact that Anet would be taking peoples' toys away. As shown by their decision to not kill SF, Anet doesn't want to scare away their playerbase by fixing the game; people are stupid and some of them would go "omgwtfbbqnerfIquit" or "anetsuximnotbuyingGW2" instead of thinking or playing the new meta. The complexity might not be a problem, but if they nerf some of the most effective things, they'd have to make sure something of almost equal effectiveness doesn't pop up in its place a day later. The scale just means that the nerfs would span across more attributes, skills, and professions, which would make it harder to balance and would probably take longer.
Buffing traps/rituals wouldn't solve the larger issues of the game, but it would act as an equalizer as well as being easier and safer.


