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Otherwise, some inherent effect on enchantments could also help, like, reduced recharge times of dervish enchantments. This way you could use them more often, on recharge, and trigger Mysticism more for e-management. The Dervish would also have a mantainable IAS in the form of HoF, and primaries could be the sole profession to be able to mantain AoHM effectively.
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What about: +2% longer enchantment duration for every rank of mysticism so that by 6 (15) Mysticism you have +12% (+30%) longer enchantments. Along with a +20% enchanting mod, you'd have enchantments that last about one third (one half) longer. You won't get the benefit of the more frequent Mysticism procs, so what about the original 1 energy per two ranks?
Alternatively, why not make Arcane Zeal an inherent effect? Whenever you use a skill, not spell, you gain +1 energy for every enchantment on you, for every 2,3 ranks of Mysticism. Along with lengthened enchantments, the Dervish is zealous and can spend his time doing something else.
Alternatively, would it be unfeasible to make Mysticism probabilistically resist enchantment removal? +(2/3/4)% resist for each rank so that by rank 12, there's a 1 in (4/3/2) chance an individual enchantment won't be stripped.
Sorry. I love the Dervish as is but can't help wondering what they're going to change. I apologize if these have already been discussed. I've tried to read the thread in full.