August 12, 2010 skill updates

Moonstalker

Moonstalker

Krytan Explorer

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Mo/

Skill Changes

* Overload Overload: reduced recharge to 5 seconds; changed functionality to: "Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, then Overload deals 15...75 damage to that foe and all adjacent foes.”
* Unnatural Signet (PvP) Unnatural Signet (PvP): reduced initial damage to 10...60; increased damage to adjacent foes to 10...60; changed disable effect to: “All non-Mesmer skills except signets are disabled for 10 seconds."
* Wastrel's Demise Wastrel's Demise: reduced recharge to 3 seconds; changed functionality to: "Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...10 damage and an additional 1...10 damage for each second this spell is in effect. This hex ends prematurely if the target foe uses a skill."
* Wastrel's Demise (PvP) Wastrel's Demise (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.

[edit] Bug Fixes

* Fixed a bug that prevented Illusion of Pain from healing if removed early.

[edit] Miscellaneous

* Vincent Evan [Air Henchman] now uses the PvP version of Flesh of My Flesh.


Eww D:

RasherCruznik

Ascalonian Squire

Join Date: Feb 2008

At first I thought you were kidding about Wastrel's Demise....but...then I checked it out....wow. Helllooo wastrel's way.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by RasherCruznik View Post
At first I thought you were kidding about Wastrel's Demise....but...then I checked it out....wow. Helllooo wastrel's way.
Probably wont happen, but it'll definitely be a great cover hex.


Anet devs really don't play PvP, do they? This is like the 3rd time they've had to try and fix the mesmer updated skills for PvP, and they still seem to have no idea what they're doing.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Thought that at first with wastrels, but then it doesn't stack and it ends on skill use.

Think it's more a pve directed buff than anything.

RasherCruznik

Ascalonian Squire

Join Date: Feb 2008

Quote:
Originally Posted by Karate Jesus View Post
Probably wont happen, but it'll definitely be a great cover hex.
I'd say...150 aoe damage for 5 energy, 3 sec recharge = gg. Two people alone could pump out enough damage for a mob in pve, and lol @ altar matches with a couple of these

Edit- Oh my bad, I guess I didn't finish reading skill description. Not quite as bad.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by RasherCruznik View Post
I'd say...150 aoe damage for 5 energy, 3 sec recharge = gg. Two people alone could pump out enough damage for a mob in pve, and lol @ altar matches with a couple of these

Edit- Oh my bad, I guess I didn't finish reading skill description. Not quite as bad.
Yeah, that's why I said it's a great cover hex. You can go: diversion, lolwastrels, shame, lolwastrels, etc.

It's basically a hilarious auto-cover hex now, that could end up landing on more than one enemy for 150 damage if the monks don't get to it quick enough.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Please excuse me while glue wastrel's demise to my WW/PI bar.

G4ymBoy

G4ymBoy

Academy Page

Join Date: Dec 2005

R/

Want different skill updates (thanks for this thoigh) *cough*dervish...

Krill

Krill

Desert Nomad

Join Date: May 2005

America

These sorts of updates are more of an insult than anything else.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

WD damage doesn't go through SF...lame

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Gud balance guys herp de derp I'm rly coming back now!

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Was taking three emergency updates to fix this really necessary?

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Generic negative comment toward arena net!

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

On a positive note - thanks for realizing that these skills were still broken even after the other updates. Next step - if we could just get you to realize that your ideas of skill balancing are awful, maybe these skills wouldn't be the result.

20k says Wastrel's Demise will be nerfed by the mAT - my guess is the Savannah Heat style additional damage gets reduced.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

hmmm just the wastral skill tempts me to make a mesmer.. must resist.... too many fugly armors....

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Karate Jesus View Post
Anet devs really don't play PvP, do they? This is like the 3rd time they've had to try and fix the mesmer updated skills for PvP, and they still seem to have no idea what they're doing.
This and this and this again. At this point, I'm wondering if they've even seen any part of the game other than the box it comes in.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.

The Overload change was an unnecessary nerf in recharge. Doesn't make a difference if it's a hex, you had to decide to f' it or make sure you hit a skill.

I give up. I realize you can't make everyone happy, but Anet seems to purposely pushing away its fan base. Perhaps the mesmer update that fixed things was just to please a higher up or supervisor of some sort. Shut them up and beat them back down.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

on paper, spamming Panic and WD might be a crazy mes nuke.

I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.

Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Black Metal View Post
on paper, spamming Panic and WD might be a crazy mes nuke.

I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.

Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke.
And PI + WD will be simply evil.

Honestly, it'll probably just get used as a staple cover hex. VoR+Wastrel's, Diversion+Wastrel's, Shame+Wastrel's, etc, etc. It's going to be a bitch to cast through.

EDIT: Oh sweet Yahweh! I didn't even think about WW+WD. That's so....wrong. You're giving someone the choice between accepting 250 AoE damage or having to get diversion'd, VoR'd, Backfire'd, etc. And the recharges are both so short, the mesmer could just use them again!

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

I could go on about fail skill update. But this one speaks for itself.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Karate Jesus View Post
EDIT: Oh sweet Yahweh! I didn't even think about WW+WD. That's so....wrong...
Indeed. Damned if you do, damned if you don't.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by MisterB View Post
Indeed. Damned if you do, damned if you don't.
I think I'd rather be diversion'd, VoR'd, or Backfire'd than take 250 armor-ignoring AoE damage.

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A

I just made a quick test and honestly it's not as powerfull as it looks.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by hitsuji182 View Post
I just made a quick test and honestly it's not as powerfull as it looks.
250 armor-ignoring, AoE, spammable damage is "not as powerful as it looks"? Um...what?

To be fair....it is pretty hilarious in PvE. Panic+WW+WD is basically PvE on cruise control, not that PvE wasn't already on cruise control....

Malla13

Malla13

Frost Gate Guardian

Join Date: Feb 2009

Angeldustrial Bonsai Muffins [FFS]

N/Me

Quote:
Originally Posted by Ghost Dog View Post
Generic negative comment toward arena net!
I lol'd.

123456...12

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Where are all the ritualist and assassin nerfs? How is it Anet is so focused screwing with skill changes that aren't needed or are less serious? Stupid stunts like this that make people jaded and complain.
Quote:
Originally Posted by Malla13 View Post
I lol'd.
Well what do you expect such updates?

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Don't forget about Overload. It might add into the Mes cluster-mess-you-up fiasco. I am honestly trying to be optimistic about this, but it's really giving me the feeling that there will be rage quitters in RA pretty soon.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Bah! They still haven't bothered fixing SF's bug, have they? Atleast pick a profession who's skills haven't been already changed ten times in the past two months. ><

locao

Ascalonian Squire

Join Date: Jun 2010

well i guess its hard to balance a game where u have so many combinations of 2 professions skills like gw.u fix one problem and u may be creating another and anet knows they'll not be able to balance it.i think thats the reason who drove them to make gw 2 one profession only

Desert Rose

Krytan Explorer

Join Date: Sep 2007

How do you guys coming up with 250 damage? If Wastrel's Demise functions like SH it should deal 10+10, 10+20, 10+30, 10+40, 10+50 = 200 damage.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Cuilan View Post
Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.
Read it again (1) it's every second and (2) every second an additional 1..8 for every second the hex was active.

When left without being removed, at 12 dom it will do 120 damage, AoE.

Quote:
The Overload change ...
As hex it doesn't 'work' with Mind Wrack anymore. Might have been rather neccesary to do this.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Karate Jesus View Post
I think I'd rather be diversion'd, VoR'd, or Backfire'd than take 250 armor-ignoring AoE damage.
I wouldn't want to get diversioned.

Besides I'm pretty certain that since it ends on skill if you cast a hex removal it will won't stop the hex below it getting removed like wastrels worry. So it's only good with diversion/shame under it unless he's running veil.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Amy Awien View Post
Read it again (1) it's every second and (2) every second an additional 1..8 for every second the hex was active.

When left without being removed, at 12 dom it will do 120 damage, AoE.
Unless I am misunderstanding how it functions, at 12 Dom it should do 160 damage. Pulse that hits at the end of second: [1]16 [2]24 [3]32 [4]40 [5]48.

edit: I would assume it would function slightly different from SH, where the pulse hits on contact, rather than delayed to the end of the second. I could be wrong about this though.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Desert Rose View Post
How do you guys coming up with 250 damage? If Wastrel's Demise functions like SH it should deal 10+10, 10+20, 10+30, 10+40, 10+50 = 200 damage.
250 damage is from Wastrel's Demise AND Wastrel's Worry (because they will always be used together now) @ 12+1+2 Dom, the standard now.

WD does 150 damage (10, 10+10, 10+20, 10+30, 10+40 = 150), but everyone will use it with WW now, because together they're insane AoE damage and great cover hexes for skills like diversion.

RA is going to suuuuuuck.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Amy Awien View Post
As hex it doesn't 'work' with Mind Wrack anymore. Might have been rather neccesary to do this.
How bout you read the skill? They killed the recharge.

Femmefatal

Academy Page

Join Date: May 2010

Quote:
Originally Posted by The Drunkard View Post
WD damage doesn't go through SF...lame
lol @ you lol

Quote:
RA is going to suuuuuuck.
I'm waiting for you! <sirens song>

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Black Metal View Post
I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.

Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke.
As far as I've seen starting the cast is enough to end wastrel's effect. But maybe with a PI knockdown....uhm need to try this new version, I was already having lot of fun with WW, let's see this.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

probably also nice if paired with some nice kds from either an axe or hammerwar

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Yay skill update shuffling. And i don't mind at all. At least we get some. Change skills until satisfied.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Since people are struggling at how demise works.

It's another packet for every second it's been active, so at 15 dom.

10 + 20 + 30 + 40 + 50 = 150