Your Inner Monk Demon

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Cuilan View Post
I sometimes monk War in Kryta quests. Generally speaking, I don't heal or prot the tanks if there is one in the group. The tank is the lowest priority, but I don't really see that as letting out an inner demon.
You always think of the Warrior to pre protect them if they do die as they are holding agro who is going to defend you and the rest of the party?

To AngelWJedi you always play heal/protect when in real parties not smiting.

I would say the Warrior in question that the Op is talking about is the responsibly of his guild ldr or themselves.I knew one in my guild who kept on using endure a self heal and could not get past the Gate of Madness why his build was bad and I had to correct it for him not just the skills but his armour as well and yes he played War after that he started to notice how good his playstyle was getting better as to my advice.

oh btw I would like to see how this game would be played if there were no henchies at first and heros.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Age View Post
You always think of the Warrior to pre protect them if they do die as they are holding agro who is going to defend you and the rest of the party?

To AngelWJedi you always play heal/protect when in real parties not smiting.

I would say the Warrior in question that the Op is talking about is the responsibly of his guild ldr or themselves.I knew one in my guild who kept on using endure a self heal and could not get past the Gate of Madness why his build was bad and I had to correct it for him not just the skills but his armour as well and yes he played War after that he started to notice how good his playstyle was getting better as to my advice.

oh btw I would like to see how this game would be played if there were no henchies at first and heros.
It wouldn't be so bad if I had to tell him to move his ass 5 or 6 times. He would only attack if there is only 1 or 2 foes left or won't fight at all.

The thing is the warrior was staying behind the backline, I told him, get up front, multiple times. When he finally gave in, I let him lose. He didn't trust me at all and no reason other than "No tanking skills." He refused to listen, he refused to trust us so I refused to heal. He didn't like it, but of course he gloated about the free run near the end.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Zodiac Meteor View Post
It wouldn't be so bad if I had to tell him to move his ass 5 or 6 times. He would only attack if there is only 1 or 2 foes left or won't fight at all.

The thing is the warrior was staying behind the backline, I told him, get up front, multiple times. When he finally gave in, I let him lose. He didn't trust me at all and no reason other than "No tanking skills." He refused to listen, he refused to trust us so I refused to heal. He didn't like it, but of course he gloated about the free run near the end.
This is a different situation then the one I quoted you could of ask yourself or the party if they wanted to return back to outpost or go on.You could all then /resign and kick him.

Grav

Frost Gate Guardian

Join Date: Jan 2010

New Zealand

W/

Quote:
Originally Posted by khezial tahr View Post
Ok... is there a translation for this? Or am I just missing the point? Are you saying that I should be accept being abused because I am playing with people?
On the internet, you should at least accept the possibility.

Which is why I usually play on my own. Drama = bleh.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Grav View Post
On the internet, you should at least accept the possibility.
Nah, you should recognize that you may be abused. You shouldn't accept it. There is a difference.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

You realize the old solution for players that played badly was UA, right? But then, they had to go and make it "useful"... I missed my double click control over wammos for years after the change. Oh Unyielding Aura, thou shalt be missed.

Also, do try to keep the discussion civil, thanks. (which includes no more sarcastic posting or satire)

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

once in a "friend" team (friend of friend/ know that guy, but not friend, etc) for Boreas Seabed

one sin brought SF+firestorm aka the plain farmer
one war brought fowsc 100b
one ranger with no rupt (which is essential for that mission)
and crap heroes they brought

1st off, no cons, no SF up keep, end up i have to try spike heal him
2nd, no ball up, no 100b spike, no dmg, no kill
3rd, no rupt, argo aoe => not fun

first few minutes i tried to do whatever i can to keep them alive, but then i just gave up and let them die.
back to the town, took the leadership, change their skills, bring some heroes, mission became a piece of cake.

I think my decision of letting them die is correct and never regret it

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by afya View Post
once in a "friend" team (friend of friend/ know that guy, but not friend, etc) for Boreas Seabed

one sin brought SF+firestorm aka the plain farmer
one war brought fowsc 100b
one ranger with no rupt (which is essential for that mission)
and crap heroes they brought

1st off, no cons, no SF up keep, end up i have to try spike heal him
2nd, no ball up, no 100b spike, no dmg, no kill
3rd, no rupt, argo aoe => not fun

first few minutes i tried to do whatever i can to keep them alive, but then i just gave up and let them die.
back to the town, took the leadership, change their skills, bring some heroes, mission became a piece of cake.

I think my decision of letting them die is correct and never regret it
This is why PUGs suck. In fact, this whole thread is a testament to that. I've seen posts where moronic wammo's run in and egotistical monks refuse to heal them because they want vengeance (ironically the old version of that skill was a nice way to do it). Farmers don't know how to play the game normally since that's all they do. They don't know how to play their class properly. And they don't know how to coordinate builds aside from who gets what area in UW/FoW.

I'm not saying I'm above any of it. I've been the person who ran into a mob without realizing the team was hanging back, either unsure of where to go or just recoop'ing. I've also been the monk who refused to heal the asshole warrior who thinks he's hot shit.

In the end, I either play with guildies/friends or by myself. Bring on the 7 hero teams! Hell, make it 11 heros!

WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

P/

Ben, we all know you don't have a monk, or at least your guild does . All you do is play your dervish and bitch and moan about no Dervishes in GW2.

On topic, I have done this before, and it's fun as hell to do. It proves a point, and teaches them to play smarter..... usually

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

In zodiac's situation it was probably better to let him die since he was a hinderence to the team and not an asset. If a warrior overextends or agros too many mobs it is best to let him die for the sake of the whole team.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by shoyon456 View Post
This is why stupid people suck.
If you know the signs of bad players when your party is queuing up for a mission/quest/whatever, you can usually get out before you commit. I admit I'm guilty of just going, myself, and I've regretted it several times when I knew I should have left before we even set out, because we were doomed from the start.

I know it's not always evident, but, there are many warning bells that should go off, just pay attention and look for the signs. Example: party leader spam inviting a whole district, asks if anyone "knows" the mission/bonus, or (in Nightfall) fills up a party when a hero is required.

For some reason I find most people don't have "good" heroes, either. I think they're lying, but, every time a pug comes up short, everyone says their heroes suck.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Zodiac Meteor View Post
It wouldn't be so bad if I had to tell him to move his ass 5 or 6 times. He would only attack if there is only 1 or 2 foes left or won't fight at all.

The thing is the warrior was staying behind the backline, I told him, get up front, multiple times. When he finally gave in, I let him lose. He didn't trust me at all and no reason other than "No tanking skills." He refused to listen, he refused to trust us so I refused to heal. He didn't like it, but of course he gloated about the free run near the end.
I think I would have resigned. I totaly agree with you about a warrior not being in the frontline.

There was one freeloader during one of my battle or Lions arch and most of us resigned when we noticed he wasn't doing anything.

Killed u man

Forge Runner

Join Date: Feb 2006

For me the most annyoing part about bad people isn't the fact that they are bad, it's the fact that they don't realize they're bad, and thus are inable to learn from better players.

Just yesterday, I teamed up with a "newbie" in Factions (I ran Mayhem in the Market for him) who had an obsolutely terrible build. (I know he was new and dind't have alot of stuff unlocked) I think I spend a good 15 minutes (while running his quest) explaining him a good build for his profession, which was necro. He listened, and actually did as he was told. (I told him to use xx skills, talk to xx npc's, etc)

I don't mind carrying people as long as these people show the respect one should should when teamed up with the more experienced, and thus better, player.

When I pug (including PvP AB, JQ/FA) and I see someone with a terrible build, I will kindly ask to change it. If not, and if it's within my power, I will do my very best to make it has hard for him as possible. (Let him die as a Monk, try and block him on other professions) This way, he should atleast realize something is fishy...

khezial tahr

khezial tahr

Academy Page

Join Date: Oct 2008

Devil's Rejects [DR]

Mo/

Quote:
Originally Posted by Lanier View Post
Nah, you should recognize that you may be abused. You shouldn't accept it. There is a difference.
Thank you, perfectly worded. I'm sure it'll happen again. And again. And again. I do not in anyway need to sit back and take it. Good thing about playing a monk is, people always are looking for one.

I play MMOs becuase I prefer to play with people. Most are great to play with, even if they are not the best players. I did Gyala Hatchery the other day with the goofiest bunch PUG I've ever seen. But they were fun and we worked well. I'm not about to start sulking about it and just H/H for the rest of my time in game because some guy called me a bad name.

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/

I've definitely done this sort of thing a time or two on my monk. Mostly because

A) I was just being a jerk to the idiot.

or

B) They were actually ruining our chances of finishing the mission and wouldn't /ragequit so I just left them dead to save myself the trouble of having to resign and restart.

I'm usually a nice person, though, so 90% of the time it was B. }:]

I had a warrior with a bow continuously pull groups in Ice Caves once, long ago before time began. He wasn't using a single warrior skill except for Frenzy and his pet was on perma aggro. Me and the other person in the group were telling him to slow down or we would wipe. Anyway, when we got to the area with the catapult siege he had probably 20 health left and died when it hit him (despite our efforts to try to warn him that it was there). I was so pissed that I just ran right by him. We finished that section of the mission with his continuous "REZ ME U NEED ME" chants until a cutscene restored him.

He then ran the wrong way, into a group of Mursaat and died again. :} We got to finish the mission peacefully with team chat turned off as he continued to cry for a rez.

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Quote:
Originally Posted by Hyperventilate View Post
I was the sole monk for my "friend" who was going on Legendary Survivor. I asked him to help me finish Prophecies, and he repeatedly reminded me that if I helped him, his survivor was at stake (He reminded me before every fight that if he died, he'd lose his survivor).


It irritated me to the point where I let him die. He wasn't far from LS (Not sure on the points, wasn't like I cared.).
I'm glad I'm not your "friend".

Eternal Equinox

Eternal Equinox

Frost Gate Guardian

Join Date: Jun 2005

Manhattan, New York

lolumad

E/A

Quote:
Originally Posted by vader View Post
I'm glad I'm not your "friend".
This.

That's why I haven't pugged in this game for ages because human players, especially monks, are jackasses with a ridiculous sense of entitlement.

Inde

Site Contributor

Join Date: Dec 2004

I think you're taking it out of context with the post that Hyperventilate did. I read that and saw the "entitlement" coming on the part of those who had expectations for the monk that were just unrealistic.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Inde View Post
I think you're taking it out of context with the post that Hyperventilate did. I read that and saw the "entitlement" coming on the part of those who had expectations for the monk that were just unrealistic.
Are you sure you're referencing the right post. The guy's buddy did him a favor, and in return the guy appears to have deliberately let him die, wasting all the time and quite likely money (for scrolls) that he put into survivor. There doesn't seem to be anything out of context about that.

Quote:
Originally Posted by Hyperventilate View Post
I was the sole monk for my "friend" who was going on Legendary Survivor. I asked him to help me finish Prophecies, and he repeatedly reminded me that if I helped him, his survivor was at stake (He reminded me before every fight that if he died, he'd lose his survivor).
It irritated me to the point where I let him die. He wasn't far from LS (Not sure on the points, wasn't like I cared.).
Unless there's something more to the story than just that the guy was annoying, this is a case of douchebaggery of the highest order.

Inde

Site Contributor

Join Date: Dec 2004

I took it as having played the support role myself. The expectation that you can keep everyone alive when they are running around clueless, "friends" demanding that they are the priority, blaming you when it's their own poor gameplay that gets them killed.

You're probably right though, I just have a more sympathetic ear (and maybe distorted at that) having been on the receiving end.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Inde View Post
I took it as having played the support role myself. The expectation that you can keep everyone alive when they are running around clueless, "friends" demanding that they are the priority, blaming you when it's their own poor gameplay that gets them killed.

You're probably right though, I just have a more sympathetic ear (and maybe distorted at that) having been on the receiving end.
I think if it were a pug thing, I would view it differently. Otherwise, the deliberateness of it seems pretty awful. I've teamed with people working on survivor, and they can be amazingly annoying to play with- it's like teaming with someone who has the worst form of OCD- but the guy was doing him a favor and he intentionally let him drop.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

I don't know what is worse, the monk that decides he/she isn't going to heal a certain member of the party, or that warrior that is there just to aggravate the party. Sounds like the OP party had both.

That same mission, my friend and I needed the bonus/master. We got into a group, #3 & #4 in the party, a warrior at #5. Builds were pinged, minor adjustments made, and in we went. The warrior stripped of his armor and ran through 2 groups and died. The lone monk rezzed him and he did it again. The team members that didn't die, quit. By the time we were back in town, I was the leader.

In team chat, I said we need this mission, and it is a pain in the butt trying to get a team together. The warrior said to hold on, added heroes and a monk hench. My friend and I could hardly keep up as this guy mowed through the bad guys.

Some of those "noobs" are people just being a$$hats.

As far as my Monk monster ever raising its ugly head, only once, before actually entering a mission. Told to ping and to change 2 skills to ones I did not have. I left when being told how worthless I was. It is kind of difficult to have skills from a game you do not own.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Zodiac did the right thing. This is not World of Warcraft. Warriors are for damage, not for tanking. Anyone can tank in GW. Prot Spirit + Spirit Bond and maybe Shield of Absorption depending on the packet sizes. Done.

But the three melee classes (W, A and D) can do something that other classes cannot do very well --- deal damage. He needed to be out front, PERIOD, whacking away and depending on the monk to stay alive. This is not WoW, it's GW -- a team game. Let the healer heal.

What the Warrior did wrong:

1) Tanking
2) Tanking in the BACKLINE - for goodness sake, if one is going to tank, then get out there and TANK. Sheesh.
3) Wasting two precious resources of the monk, time and energy. Even a unlimited energy E/Mo has time constraints, and Monks most definitely have energy issues.

Also, the Warrior got credit for the mission anyway. No one got screwed. Zodiac did the right thing. It's his job to keep the party alive, that means making hard decisions on the fly. Even in 'normal' gameplay monks sometimes must LET people die, even if temporarily, so they can save others or the party. Resources are not infinite. Real doctors do it too when resources are limited.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

innerMonkNinja >>>> innerMonkDemon c?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Lanier View Post
Nah

From a purely selfish standpoint, it is still within the best interest of the healer to keep the stupid party member alive. That party member presents an extra body that can draw random hexes/conditions and bits of damage to it. While one might think that a character like this would be an energy drain on a monk, I have found that it is far easier to manage energy when one party member is taking all the damage (ex: if a warrior is overextending). If a warrior is underextending (like the example in the OP), then they wouldn't be an energy drain anyway so there is no reason to let them die.

Plus, there really is no excuse to be an arrogant asshole over an online game. If a player doesn't know better or just wants to play around with a less-than-optimal build for fun... well thats still no excuse to be an arrogant asshole.
I disagree. If that one party member is constantly overluring and getting your party into danger it sometimes really is best just to keep him dead.

On-topic, some time ago I was playing a Ring of Fire mission with some random shitters on my survivor Monk. They had brought a hero Monk with a shitty bar, so I was practically doing all the healing on my own.

At some point in the mission, the shitters suggested that the hero was keeping the party alive and I was just being filler. Realising that I couldn't let them get away with this, I bided my time until we were in a perfect location for a bit of revenge. It was in some place with 6 Ether Seals and Mursaat constantly running in from both sides.

So I took a break safely in the back while they ran in with their magnificent hero Monk and wiped before they could take down a single Seal. At that point I
ressed the entire party except the hero (they had all used their rez sigs) and tried again. Now, with the entire party on 15% DP or more we finished the mission without anyone dying.

It should go without saying that before I left the party I laughed at their faces and told them to go back to Runescape, which better fits their level of skill and intelligence.

sonyc

Ascalonian Squire

Join Date: Aug 2010

The loyal guardian stand

R/Mo

What is it? Like a dubuff for using your spells?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Inde View Post
I took it as having played the support role myself. The expectation that you can keep everyone alive when they are running around clueless, "friends" demanding that they are the priority, blaming you when it's their own poor gameplay that gets them killed.

You're probably right though, I just have a more sympathetic ear (and maybe distorted at that) having been on the receiving end.
Hyperventilate said nothing about being abused, just annoyed, because his "friend" was clearly quite panicky about playing with a human monk (he was probably used to playing with a hero or something that he could control). Further, instead of just saying, "I'm getting annoyed, I'm not going to let you die so stop worrying," or even, "I'm sick of this, bye!" he purposefully got his "friend" back by going into a situation where he needed to be healed, and letting him die. A minor annoyance <<< losing all the time spent leveling up a Legendary Survivor. Even a failed mission only amounts to, at most, a half hour of lost time if you /ragequit on your abusive party. But purposefully nuking someone's survivor?

Hyperventilate is, from this story, a horrible person, let alone a horrible "friend", and the worst part is he seems proud of it.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Skyy High View Post
Hyperventilate said nothing about being abused, just annoyed, because his "friend" was clearly quite panicky about playing with a human monk (he was probably used to playing with a hero or something that he could control). Further, instead of just saying, "I'm getting annoyed, I'm not going to let you die so stop worrying," or even, "I'm sick of this, bye!" he purposefully got his "friend" back by going into a situation where he needed to be healed, and letting him die. A minor annoyance <<< losing all the time spent leveling up a Legendary Survivor. Even a failed mission only amounts to, at most, a half hour of lost time if you /ragequit on your abusive party. But purposefully nuking someone's survivor?

Hyperventilate is, from this story, a horrible person, let alone a horrible "friend", and the worst part is he seems proud of it.
Agreed, as annoying as the survivor title is, that's like a friend grabbing a nice painting you did and putting it in a shredder.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by Hell Darkblight View Post
The monks are dead
Long live the N/Rt and E/Mo
Quote:
Originally Posted by Age View Post
We are still pretty much alive in this game and nothing can heal and protect like we do no N/Rt and E/Mo which should be doing the ressing.E/Mo like to go up and tank the ones I have seen.Necros have better uses like using SS or MM.
I was talking about heroes. Heroes don't complain and have faster reaction. For everything else there is micromanagement.

Quote:
Originally Posted by R_Frost View Post
only because most people are toooo retarded to think outside of the PvXWiki box anymore when it comes to builds. the N/Rt and E/Mo only work well because of broken game mechanics. a simple skill nerf or 2 kills the E/Mo and the N/Rt only works well due to energy gain from Soul Reaping. ive never had a problem doing missions with a hero monk or henchie monk, even before all the henchies got their skill bars updated some.
You must be god or something. I usually tend to use the most efficient and fastest builds. I don't use e/ mo much but i never separate from n/rt. I don't understand why you wouldn't use some skills/stuff that are considered op (SY, ether renewal, scythe, soul reaping etc) and cripple yourself on purpose.
Since you're obviously thinking outside of box unlike the rest of us, please share some of your builds (so it can be posted on pvx).
Stop trying to prove something in a dead game.


Quote:
Originally Posted by chullster View Post
All hail the light of truth!

People use monks to heal in pve? what a novel concept.
Grand Court of Sebelkeh , you are bound to bring monk

NYC Elite

NYC Elite

Frost Gate Guardian

Join Date: Feb 2007

A/

Whenever I've monked, I make it clear ahead of time my simple but vital expectations of the group. Pick a build that works, I'm all for creativity, believe me. You don't learn anything by copy + pasting from PvX, but pick a build that works. Stop stacking Defy/Endure Pain, stop using mending (Wammos and A/Mo's STILL using mending, WTF), stop overextending, stop underextending, stop picking clearly shitty skills, and do your job: deal damage. If that's fulfilled, I'll do my job, but if it isn't, I leave the group.

I try to find out how the PUG will work before we go off because on that same token, I don't want to waste the good peoples' time, and I wouldn't want mine wasted either. But if it goes down the crapper, I leave. In some rare cases where it's just absurdly bad, I will let the person(s) die. Back in Factions I had to force a wipe on a couple of missions because the frontliners (who didn't know how to stay in the front or deal damage or bring good skills) were crap. Promptly kicked them from the party and refilled the spots. If it just flat out doesn't work, I drop.

Needless to say, I, like most other people, don't PUG anymore. Especially since heroes were brought in.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

best thing i love about threads like these is taht they start with the intention of characterizing everyone who shares their stories to be an hero, but a few mess up their stories and sound like weasels

lulz

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by YunSooJin View Post
best thing i love about threads like these is taht they start with the intention of characterizing everyone who shares their stories to be an hero, but a few mess up their stories and sound like weasels

lulz
An hero, you say?

Yes, we could do with a few more of those in the GW community...

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

As a monk you have the power to decide who will live and who will die.

Use your power well and to the advantage of your team.

When I started PUGing as monk for fun for the increased challenge, before my first fight I swore one thing: I will never decide who will die upon the verbal or irritating behaviour of a team member. He may flame, he may curse, but he is a team member, and it is my role to keep all team members alive. If I ever have to decide between two members with low health, I try to keep the one alive with the more important combat role and who has more combat power. The other one, whoever he is, will eventually die. I don't decide upon who flamed me most. In 2 years, I was tempted sometimes but did not break this oath.

If there ever arises a hostile atmosphere against me (which didn't happen in 2 years yet), I would simply stop for a moment and ask if the team wants to continue with me or start all over without me. I don't see any problem.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by MArcSinus View Post
Decided plenty of times, as an ER, not to heal some crazy sins in UW Physway.

Those 12 year old narutards have some serious issues.. Ah well, I guess that's what you can expect from most of the pugs there I guess..
As an ER, you can always threaten everyone to do what you say or you'll drop their Bond. Works a treat, generally doesn't have to be repeated.
Quote:
Originally Posted by Perfected Shadow View Post
innerMonkNinja >>>> innerMonkDemon c?

Does Vengeance stack with BuH? Best res in the game.

Tombguard321

Tombguard321

Academy Page

Join Date: Apr 2007

Scotland

Guildless

W/E

When I usually monk in pve, I would prefer a over extended to an under extended. Reason would be a prot would go a long way to reduce the damage they suffer and what if any damage to the remainder of the team.

What I don't like is when the overextended runs back and the softies in the middle dont know how to kite and stand there or when someone decides to go afk everytime we reach a mob just annoys the hell out of me.

Generallly each to our own how we would deal with idiots, I was monking earlier and the team i was in didn't have a big damage output which led to the mob having a bigger damage and a strain to my energy.

Godefridus

Ascalonian Squire

Join Date: Dec 2006

Limburgse Jagers [LJ]

Great action by topic starter . The only thing that was probably achieved is that next time this warrior will not only take the two mentioned skills, but add healing breeze and mending to his bar as well ... after all, the lesson he learned from this is not to count on the monks for healing. So thanks for your contribution to a further drop in playing level of PUG's! (and adding one more example of why some people avoid PUG's at all)

Though I am with you that it is the monks job to provide the healing. Each one has it's own role to play in the team and if a warrior tries to provide his own healing then that is sub-optimal. But unfortunately I fear that such actions as yours are only counter productive

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

So now we know a second (unmentioned) reason why GW2 will have no dedicated healers.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Darcy View Post
So now we know a second (unmentioned) reason why GW2 will have no dedicated healers.
No asshat healers, no assassins, no wammos (because of the lack of secondaries), no need to PuG (because the game will be soloable)... Sounds like they're fixing the game from the ground up...

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Gill Halendt View Post
No asshat healers, no assassins, no wammos (because of the lack of secondaries), no need to PuG (because the game will be soloable)... Sounds like they're fixing the game from the ground up...
We can also jump!

Tombguard321

Tombguard321

Academy Page

Join Date: Apr 2007

Scotland

Guildless

W/E

Maybe they learned their lesson over the thunderhead keep monk strike :-) but at least heroes fix that.