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Originally Posted by Quaker
First off, getting someone to change their build to what you think they should use is not a good idea. They are usually familiar with what they are using, and may not be comfortable with changes they are not familiar with.
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A warrior with Defy Pain and Endure Pain is useless, if the monk knows what he's doing. This monk knew he could keep the warrior alive if the war did something useful, like...idk, do some damage.
If his favorite build was flare-spamming, would you ask him to change it? If not...well, you're more patient than I, but at the very least you should respect the right of a player to not want to play with someone that bad.
Further, a warrior with ANY bar who stays BEHIND the casters is absolutely useless. He literally may as well be dead, as far as his benefit to the team is concerned.
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A classic case of god complex. Get over yourself.
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God complex? The monk DOES keep the party alive, and (save for cases such as imbagons or alternative healers) is the player (or players) most responsible for doing so. Saying "I can keep you alive, go fight" is not a "god complex", it's an objective evaluation of the monsters' strength and your healing abilities.
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Originally Posted by Cuilan
I sometimes monk War in Kryta quests. Generally speaking, I don't heal or prot the tanks if there is one in the group. The tank is the lowest priority, but I don't really see that as letting out an inner demon.
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By "tank", you mean the warrior running in first, absorbing the first wave of damage? The warrior who, if he's any good at all, is busy smashing face and is relying on you to throw him the occasional prot and heal? You don't see why you should try to keep him alive?
Now, if you instead mean "tank" in the traditional sense, ie a player whose entire skillbar is devoted to keeping himself alive, I see your point.
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Originally Posted by Squishy ftw
My 2nd most played character is a Monk and I'm quite sure I've never let someone in my party die on purpose just to 'teach them'.
If a warrior overextended so much that it'd become dangerous to the party if I ran off to keep him up, then I'd let him die, but I consider that just doing my job (= keeping the party alive).
I just care about doing my role in the party to the best of my abilities. If I notice someone doing a subpar job then I'll tell them what's wrong/could be better. Whether or not he uses the information I give him is up to him.
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This is pretty much my philosophy.