Are you ever going to kill Spirit Spam ?

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

comparing comparing co...etc
let all skills give just as much energy, sure, that'll even them out, but what they dont think about is, necro's dont have much energy management skills, and so dont rits

nerf SR again and necro becomes even more useless, as i cant seem to keep energy when using blood necro, as SR has ben based on MM

nerf spirit siphon and rit's energy dies, as 2ndary ele wont work with spirits, glyph of lesser energy requires spells, mesmer energy tap better have fast casting in case of interrupt and energy drain will take away the elite place
rangers have expertise, which rits cant use, warriors have adrenaline, paragons have leadership... etc

if a rit has to be good, it should stay as it is, nerfing spirits makes rit way less popular, and nerfing spirit siphon kills the purpose of spirit caller (as a rit does that, thats why its made)

i hope anet ignores this topic and wont change it, or else my only good prof dies, too -_-

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
i hope anet ignores this topic and wont change it, or else my only good prof dies, too -_-
Lol, im pretty sure that if Anet implemented my suggestions, rits would not die...

Anyway, like I said, iv kind of given up on arguing here. I just wanted to point out... once again... that my suggested changes would not result in the end of the world.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

I only like this build because its the cheapest one I could make for my ranger get some quick and easy farming done.

I miss my mist form

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Lanier View Post
Lol, im pretty sure that if Anet implemented my suggestions, rits would not die...

Anyway, like I said, iv kind of given up on arguing here. I just wanted to point out... once again... that my suggested changes would not result in the end of the world.
Nope, they're just unnecessary.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by gremlin View Post
Since I am always arguing that primary class should always be far better than secondary they could make changes in that area.
Drop the spirits damage duration health etc and then link it to the Ritualists primary track.

That could dramatically reduce the number of spirit spam builds out there to Ritualist primaries.
All the Necro Mesmer Ele Monk etc spirit spam builds would still operate but at a much reduced effect.
If a Rt nerf were to happen, this is how I would see it being done. Maybe its just a pet peeve of mine, but I have always felt that secondaries should be used as a utility and not the primary focus of your build. Also, It should be wise to invest in your primary attribute regardless of profession.

A good example of my this is D/W Crit Scythe, where your primary focus comes from a secondary and doesnt require investment in your primary at all.

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

Quote:
Originally Posted by NerfHerder View Post
Maybe its just a pet peeve of mine, but I have always felt that secondaries should be used as a utility and not the primary focus of your build.
Nope - it's not just you. I don't expect any given player to forgo gimmicky or popular builds if they are rewarding, but the game becomes much less rich when nobody wants to run the build that is subpar but consistent with the idea of their profession.

I managed not to try SoS on my main, a Dervish, until a couple of days ago. And, despite myself, I was in awe. Pity, though.

Malkin

Pre-Searing Cadet

Join Date: Sep 2010

Every game has OP builds. also, for every one lamenting over not wanting an SoS sucking the fun out of the game for them, there is another one who wont join unless you have an SoS in your group.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Rits are still the most effective spirit spammers (albeit not by much) and spirit spamming fills a nice niche since you can't have more than one SoS on a team effectively. The damage is much higher than most other means, but since you can't overlap SoS there's little problem with it, unlike SF.

Sure it's become a "staple" of most group builds due to its effectiveness, but how is that any different from the whole "tank" and ele "nuke" concept? It shouldn't be a problem just because it's not a trinity class or done in the traditional way.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by shoyon456 View Post
Rits are still the most effective spirit spammers (albeit not by much) and spirit spamming fills a nice niche since you can't have more than one SoS on a team effectively. The damage is much higher than most other means, but since you can't overlap SoS there's little problem with it, unlike SF.
The damage being much higher means spirit spamming isn't just filling "a niche". When spirit spammers can solo things with ease, and dual spammers - SoS+SoGM - deal more damage than a whole team by themselves, well, sorry, that's not a "niche" anymore. Toning down damage isn't really killing the thing.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Gill Halendt View Post
The damage being much higher means spirit spamming isn't just filling "a niche". When spirit spammers can solo things with ease, and dual spammers - SoS+SoGM - deal more damage than a whole team by themselves, well, sorry, that's not a "niche" anymore. Toning down damage isn't really killing the thing.
it wont work, they always will find another kind of build, but at least spirit spammers mostly go with teams, instead of solo

also, ritualist, the name says it ritual (ritual bindings)
before the buff people didnt use em much, now they use em like mad

toning down the damage wont kill it, no, but reduce the dmg too much and you got another worthless skill, and if they touch SoS a real bad way, we have yet another worthless elite skill, while elites are supposed to be.... elite

i think that if spirit spams should be toned down, my suggestion could work best for non-primary rits
it would at least reduce the numbers of sprit spammers, and it would make other primaries useless with spirits, which are meant to be with ritualists

and spirit spams dont do much bad to the game at all, the users dont, unless its those non-stop users, but like 70+% is like that lately

what the OP said isnt true, that they kill pugs
its true that there arent that much of nice skills for rits, but nerf all spirits, and it gets worse, cuz tehn they have even more useless/weak skills

sure that bison can be defeated with it, but thats just a quest, a quest which let people make solo builds

its not overpowered, as it cant solo everything or do real stuff, maybe a few farms, but even i could make builds for some places (more for NM than for HM) and without using an elite

** i said i COULD, didnt DO it **

@Aba: if you dont like it, why even bother posting?
that time could've been used for something you DO like

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Remove the spawning health bonus for spirits. Spirits should not act as tanks. They should be fragile and their placement out of battle should be a key tactic to playing a ritualist.

- Link spawning to either the damage of the spirits or the number of spirits that you can place at a time.

- Nerf Siphon Spirit to a point where it is not acting as an infinite energy source.


Spirits may well be fragile but you could also argue that they are none corporial and should have a high resistance to normal damage, and you cannot place them out of battle.
They are in the battle so they can attack or benefit the party there is no safe place to put them and have them still function.
All you can do is space them out a little and if one is attacked use summon spirits to reposition them, but the enemy usually follows unless blocked,
Constant use of summon spirits is the tactic.

Linking any of the spirits effects to Spawning is good I agree with that.
Duration, damage, health should be so linked.

Also those spirits that take damage when they use their powers should take less damage as spawning power goes up, agony, Displacement, Earthbind, shelter, union and rejuvenation should all benefit from this.

Spirit siphon I never use since if I am in a battle there isn't the time to use it and if there isn't a battle I don't need to use it.
In a battle I am summoning healing and moving spirits not running from spirit to spirit getting small amounts of energy.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
its not overpowered, as it cant solo everything or do real stuff
You can solo way too many things with a spirit spammer, "real stuff" included. Those areas you can't solo, are easily doable with 1/3 of the party originally intended for the area, thanks to the spirit spammer alone. That is enough for it to be overpowered, both when compared to other options available to other classes and to other options available to the Ritualist itself.

Sorry, "overpowered" is not defined by the percentage of stuff you can solo with a certain build.

EDIT

Quote:
Originally Posted by gremlin View Post
Spirits may well be fragile but you could also argue that they are none corporial and should have a high resistance to normal damage, and you cannot place them out of battle.
Spirits already have comparatively low health but higher armor than other creatures of the same level. That's exactly to simulate a non-corporeal, fragile creature that's highly resistant to damage but also prone to vanish.

If anything, Spirits should not burn, as originally designed.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Gill Halendt View Post
You can solo way too many things with a spirit spammer, "real stuff" included. Those areas you can't solo, are easily doable with 1/3 of the party originally intended for the area, thanks to the spirit spammer alone. That is enough for it to be overpowered, both when compared to other options available to other classes and to other options available to the Ritualist itself.

Sorry, "overpowered" is not defined by the percentage of stuff you can solo with a certain build.

EDIT



Spirits already have comparatively low health but higher armor than other creatures of the same level. That's exactly to simulate a non-corporeal, fragile creature that's highly resistant to damage but also prone to vanish.

If anything, Spirits should not burn, as originally designed.

Point taken about spirits high armour vs damage I should have phrased my comment better.

Solo capability surely isn't a problem, this game has now and always did have such builds, it is simply the time for a previously underrated class to have its moment of glory.

Warriors have had solo builds that worked quite well and have never had problems getting into parties, unlike Ritualists.

Monk and Necro had the 33 hp 103 hp or whatever solo builds that also had their good times.
The Ele earth tank and similar builds did very well as did the Ranger when trapping was considered great.

Then along came Assassin and Ritualist.
Both were slandered initially the former because they were mostly played by idiots the latter because so many skills had huge cool down periods.
Sure you could make a lightning damage build but Elementalists did it so much better.
Then rits became favoured healers and now its the spirit spam that's king and we all know how popular Assassins are right now.

Next it will be the turn of the newest classes Paragons and Dervishes.
What goes around comes around let the Ritualist have their brief moment in the sun.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by gremlin View Post
Then along came Assassin and Ritualist.
Both were slandered initially the former because they were mostly played by idiots the latter because so many skills had huge cool down periods.
Sure you could make a lightning damage build but Elementalists did it so much better.
Then rits became favoured healers and now its the spirit spam that's king and we all know how popular Assassins are right now.

Next it will be the turn of the newest classes Paragons and Dervishes.
What goes around comes around let the Ritualist have their brief moment in the sun.
I'm not sure what your view on this actually is based on the last post, but Rit lightning damage spells have always been much different from the Ele's mostly single target lightning spikes.

Rits never replaced Monk healers. Like in their lightning attacks, they healed much differently, often relying on synergizing with spirits. They were an alternative for easy areas, but never in a serious team build did I dare try to replace a Monk with Divine Favor.

Assassins are popular because of a single OP'd skill and its' mechanic which should never exist in this game: Shadow Form. They have other great uses mostly demonstrated in PvP, but because of this single skill nearly everything else in PvE is deemed null.

Dervishes will come first but the goal isn't to make them a "staple" in the sense that SoS/spirit spamming has gained notoriety. The goal is to make them a very viable alternative the way the Rit has become. There is a whole can of worms to open up on the Derv problems, and that can has already been discussed to death, but suffice it to say that the primary component of the Dervish, Mysticism, should see some improvement much like Spawning Power was given a slight buff for Rits.

Paras you won't see anything for until mid next year at Anet's current pace, so speculating about that now isn't necessary.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Comparatively speaking, SoS is nothing compared to UB. They're just not on the same level of crazy. The fact that SoS is the biggest thing to complain about right now is saying a lot, IMO.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by shoyon456 View Post
Sure it's become a "staple" of most group builds due to its effectiveness, but how is that any different from the whole "tank" and ele "nuke" concept? It shouldn't be a problem just because it's not a trinity class or done in the traditional way.
Spirits are not you, they are expendable. They can take all the damage and require no help from your party's backline, and are quickly replaced. It's not the same as if you were tanking or nuking, where you would be doing actual work.

Simply put, I believe SS is too effective for the modest cost:massive benefit ratio associated with it.

Xydrych

Banned

Join Date: Aug 2010

Rits can still go resto and dwg.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by shoyon456 View Post
Rits never replaced Monk healers. Like in their lightning attacks, they healed much differently, often relying on synergizing with spirits. They were an alternative for easy areas, but never in a serious team build did I dare try to replace a Monk with Divine Favor.
Resto isn't any worse than the healing available to monks. Monks will always have better hybrid builds b/c of the skills available for them, but rit resto healers and rit spirit protters are just as effective as monk healers and monk protters. The monk's divine favor is made up for with the higher base heal rate that many rit healing spells have.

snowman relic

Krytan Explorer

Join Date: Feb 2009

your just a meatsheild to me

N/Mo

people complain about shadow form, SoS, ursan, and yet theirs a white elephant in the room 55's it took areanet i dont remember maybe it was 4 years to succesfully nerf it from soloing the UW, to be honest dying nightmares were just a small inconvience only the dhuum skeletons are actually succesful in keeping them out of the UW and yet ive never seen anyone complain about 55's yet they owned the farming industry for years. how this relates to SoS is 55 was the origional farm so no one complained it became useless in areas or less effective so people used new farms and the current newest meta like 55 is SoS yes its easier but its because people have gotten smarter at making brainless builds

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Hmmm, what if they just changed spirit damage type to dark or some other non armor ignoring damage?

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by NerfHerder View Post
Hmmm, what if they just changed spirit damage type to dark or some other non armor ignoring damage?
thats... not a bad idea. I like it.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by NerfHerder View Post
Hmmm, what if they just changed spirit damage type to dark or some other non armor ignoring damage?
We don't need another elementalist.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by shoyon456 View Post
I'm not sure what your view on this actually is based on the last post, but Rit lightning damage spells have always been much different from the Ele's mostly single target lightning spikes.

Rits never replaced Monk healers. Like in their lightning attacks, they healed much differently, often relying on synergizing with spirits. They were an alternative for easy areas, but never in a serious team build did I dare try to replace a Monk with Divine Favor.

Assassins are popular because of a single OP'd skill and its' mechanic which should never exist in this game: Shadow Form. They have other great uses mostly demonstrated in PvP, but because of this single skill nearly everything else in PvE is deemed null.

My point has remained the same since my first post on this thread.

The suggestion made by others is that the sos skill and or spirit spam builds are far to overpowered.

I dispute they are any more overpowered than any other exploit type build used to farm vanquish or otherwise solo areas.
The first such build I guess was unlimited Minions though that is before my time so not sure.
Each of the classes in turn has had the ability to do the same.

I mentioned Ritualist healers because there have been several posts stating that Rits have replaced Monks in this area I was assuming this was true.

I then mentioned a lightning damage build which was my first build used by my ritualist because I couldn't formulate any other decent build.

Before they nerf sos they should give the Ritualist skills the once over so we have something to replace it.

Finally my constant point over many threads is that all the classes should have at least one thing they do well and better than any other class so they can find a place in parties.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by gremlin View Post
Finally my constant point over many threads is that all the classes should have at least one thing they do well and better than any other class so they can find a place in parties.
Umm...all classes do in fact have something they do better than other classes. Just cause other classes can run Spirit spam doesn't make them better. Ritualists have bigger and better spirits than other classes.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by FyrFytr998 View Post
Umm...all classes do in fact have something they do better than other classes. Just cause other classes can run Spirit spam doesn't make them better. Ritualists have bigger and better spirits than other classes.
Just curious, but what to Dervs do better? Avatars?

Grj

Frost Gate Guardian

Join Date: Apr 2007

Quote:
Originally Posted by snowman relic View Post
people complain about shadow form, SoS, ursan, and yet theirs a white elephant in the room 55's it took areanet i dont remember maybe it was 4 years to succesfully nerf it from soloing the UW, to be honest dying nightmares were just a small inconvience only the dhuum skeletons are actually succesful in keeping them out of the UW and yet ive never seen anyone complain about 55's yet they owned the farming industry for years. how this relates to SoS is 55 was the origional farm so no one complained it became useless in areas or less effective so people used new farms and the current newest meta like 55 is SoS yes its easier but its because people have gotten smarter at making brainless builds
Welcome to the hypocrisy that is the balance crowd.

People cry to get skills nerfed while ignoring other broken skills/builds/items. Completely agree with the 55 and its varients.

Although people might not agree but bitch, cry and whine on this fourm and others loud and/or long enough and anet will eventually take action.

The 55 and its varients finally gets proper hit it deserves after four years. Funny enough after the mass whining to nerf it and shadow form.

Spirit spam has been around for a while now and people wait till now when they can't get into groups or its the only build people will let them run to spawn a thread stating it needs a nerf.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Grj View Post
Spirit spam has been around for a while now and people wait till now when they can't get into groups or its the only build people will let them run to spawn a thread stating it needs a nerf.
Honestly, I kind of am surprised that a thread wasn't created before now regarding spirit spam. I was going to create a thread awhile back asking for a buch of the OP stuff to be nerfed but after seeing the response people had to the "nerf AP" and the "remove PvE skills" threads, I figured that most people here don't even care about balance anymore. Personally, I think the game would be a lot better if skills were better balanced so that there weren't like a few super OP skills and a bunch of underpowerd skills, but like I said earlier in this thread, Iv kinda given up on promoting my point. Plus, its not like Anet cares enough about us anymore to promote balance. They'll probably just keep advancing power creep with more and more buffs and no nerfs. Buffs for underpowered skills are good but they need to be balanced with nerfs to the OP skills, and while anet has been buffing, they havent been nerfing. Its just really bad for the game the way they are creating power creep.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Lanier View Post
Honestly, I kind of am surprised that a thread wasn't created before now regarding spirit spam. I was going to create a thread awhile back asking for a buch of the OP stuff to be nerfed but after seeing the response people had to the "nerf AP" and the "remove PvE skills" threads, I figured that most people here don't even care about balance anymore. Personally, I think the game would be a lot better if skills were better balanced so that there weren't like a few super OP skills and a bunch of underpowerd skills, but like I said earlier in this thread, Iv kinda given up on promoting my point. Plus, its not like Anet cares enough about us anymore to promote balance. They'll probably just keep advancing power creep with more and more buffs and no nerfs. Buffs for underpowered skills are good but they need to be balanced with nerfs to the OP skills, and while anet has been buffing, they havent been nerfing. Its just really bad for the game the way they are creating power creep.
Considering how many pugs STILL fail with pre-nerf SF/Ursan and the current spirit spam the "power creep" hasn't progressed far enough IMO. Looking at guilds or people who farm all day is not an accurate measure of skills...those people can make ANYTHING seem overpowered.

Pugs + Spirits Spam = Fail. They cast all their spirits into the range of AoE, cast them behind the monks against melee, and/or cast summon spirits every 5 seconds so that their poor spirits won't get hit.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

Quote:
Pugs + Spirits Spam = Fail. They cast all their spirits into the range of AoE, cast them behind the monks against melee, and/or cast summon spirits every 5 seconds so that their poor spirits won't get hit.
Great point, Most Pugs that use the SoS bar like to brind this bad boyhttp://wiki.guildwars.com/wiki/Summon_Spirits
Which is just asking for AOE to destroy them.
(though when used correctly its very handy)

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by UnChosen View Post
Looking at guilds or people who farm all day is not an accurate measure of skills...those people can make ANYTHING seem overpowered.
Im only looking at the power of certain skills relative to the power of other skills available to that profession. In that regard, there is seriously a problem with a very little amount of skills being far more powerful than the vast majority of skills.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by FyrFytr998 View Post
Umm...all classes do in fact have something they do better than other classes. Just cause other classes can run Spirit spam doesn't make them better. Ritualists have bigger and better spirits than other classes.
When I say each class should be able to do one thing better than other classes I mean better to the extent that they are taken into parties because they can do it better.

Quite a few classes have been sidelined in the past because they were undervalued.
The problem would seem to be that secondary class skills can at times be far to powerful.

The primary skill tracks were supposed to limit this crossover but they do not go far enough.

In role playing terms someone who has spent 30 years learning elemental magic should be miles better at it then a necromancer who took it at evening classes.
In fact it often comes down to a few points here and there.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Essence Snow View Post
Just curious, but what to Dervs do better? Avatars?
I've got to admit. You got me on that one. I suppose that's why everyone is still QQing for a Derv update, lol. When they first came out with the Dervs, I thought they were making an honest effort to create a meleemancer for all the Wammo fanboys.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Yes, but dervishes are the exception, not the rule. Every other class has at least one thing it can do better than everyone else (though, admittedly, it's often not what the class was originally intended to do).

No one can pull off HB+WA better than a warrior. No one can spam SY and Barrage as well as a Ranger. No one can outclean a monk. Etc, etc.

Comparing Spirit Spam to pre-nerf SF or Ursan is laughable.

Is Spirit Spam overpowered? Of course. It has to be in order to allow Ritualists to compete in today's overpowered meta. Their power is compensation for their unstackability (which prevents everyone in the party from running them).

But can Spirit Spam anally violate the game with a foreign object while robbing it blind at the same time? No. That's the difference between builds like Spirit Spam or 55 (which are powerful) and builds like the old SF or Ursan (which trivialize the entire game).

So, to answer the OP's question, Spirit Spam will be nerfed when it breaks the game.

Kranas

Academy Page

Join Date: Jun 2010

Quote:
Originally Posted by Aba View Post
Great point, Most Pugs that use the SoS bar like to brind this bad boyhttp://wiki.guildwars.com/wiki/Summon_Spirits
Which is just asking for AOE to destroy them.
(though when used correctly its very handy)
I don't know why other people bring summon spirits to PUGs, but for me personally I've usually brought it because I know how impatient most/all PUGs are. I very rarely use it when playing with H/H...They have abit more patience.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by reaper with no name View Post

So, to answer the OP's question, Spirit Spam will be nerfed when it breaks the game.
Ursan was nothing compared to Shadow form : it's not like you could finish UW or DoA in 30mn thanks to it . Though , it got nerfed in not even a month , while Shadow form is still usable and still breaking the game. So , yes , SoS isn't much compared to SF only and it would be illogical to nerf it , but are they really logical in their updates ?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by reaper with no name View Post
Is Spirit Spam overpowered? Of course. It has to be in order to allow Ritualists to compete in today's overpowered meta. Their power is compensation for their unstackability (which prevents everyone in the party from running them).

But can Spirit Spam anally violate the game with a foreign object while robbing it blind at the same time? No. That's the difference between builds like Spirit Spam or 55 (which are powerful) and builds like the old SF or Ursan (which trivialize the entire game).
Completely agree, even tough I think Spirit Spam is a bit too powerful to be simply "competitive in today's overpowered meta".

A slight nerf - like making SoS less mindless, but just as functional, by increasing the recharge / slightly reducing damage / reducing the number of summoned spirits, any of these - would leave Spirit Spam definitely competitive without it being the default choice for pretty much everything in the game.

Is a nerf needed? Not really.
Is it good for the game? As long as it is done properly, with care not to destroy Spirit Spam entirely, it is, IMO, as it stimulates more variety and a more proactive playstile, instead of relying to easy-win buttons.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by Kranas View Post
I don't know why other people bring summon spirits to PUGs, but for me personally I've usually brought it because I know how impatient most/all PUGs are. I very rarely use it when playing with H/H...They have abit more patience.
I'm not sure why a full spirit build wouldn't bring it. You've never laid them down only to find they don't have line of sight on something? You don't mind them sitting in Breath of Fire or Meteor Shower? You can deal with replacing all spirits instead of moving them up to the next mob? Can't they also be used to body block?

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Spirits are hard to balance. It's the type of thing that is either overpowered, or undepowered. I prefer them slightly overpowered, though. Way more fun and it's great to see Rits having their place at the PvE meta. Currently every profession has very strong builds and the Dervish buff is apparently on the horizon.

I prefer having a lot of OP professions which are fun to play as than a lot of worthless ones.

Arata Hijime

Pre-Searing Cadet

Join Date: Jul 2009

Uh. Spirits aren't overpowered. Painful Bond is what deals most of the damage.
Just saying.

Kranas

Academy Page

Join Date: Jun 2010

Quote:
Originally Posted by Xiaquin View Post
I'm not sure why a full spirit build wouldn't bring it. You've never laid them down only to find they don't have line of sight on something? You don't mind them sitting in Breath of Fire or Meteor Shower? You can deal with replacing all spirits instead of moving them up to the next mob? Can't they also be used to body block?
If they're sitting in a breath of fire or meteor shower thats bad on my part...meteor showers especially are easily lured or interrupted. If they're not in line of sight thats awful placement on my part seeing as they have long range attacks. I can deal with replacing spirits because the general cooldown is 30 seconds and fights will last at least around 15 seconds on average. Lastly, yeah they can be used to bodyblock, but I don't see much use in it except from soloing, because they will die to said AoE or general attacks once the enemy switches targets. High spawning power + AoU helps prevent this, but if I'm soloing, I want my spirits to take all the aggro and not to draw any whatsoever to myself. Also, one might argue that a wall of spirits can be more effectively set up without summon spirits as it clumps them all together meaning more durable spirits such as vampirism or bloodsong may not be at the front taking the damage.

I'm not saying I have an issue with someone who wants to use summon spirits on their bar, alot of people seem to treat it as a must no matter what, but I really don't think its indispensable. You can still play fast paced in most areas because most of PvE is a faceroll and you can pull another group to the spirits with proper placement after the first group is toast. If it isn't a faceroll the CD on spirits is probably going to be up again after the battle anyway because it actually took more then 10 seconds.