Are you ever going to kill Spirit Spam ?

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Why not just make it so Rit spirits work for both teams?

For Example, Pain goes for the lowest target, Agony hits everyone on the map, Shelter protects everyone, Life heals everyone, etc!

BALANCE!

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Apok View Post
Why not just make it so Rit spirits work for both teams?

For Example, Pain goes for the lowest target, Agony hits everyone on the map, Shelter protects everyone, Life heals everyone, etc!

WORTHLESS!
fix'd

Side note, Spirits don't need painful bond to faceroll through pve. Heroes are so bad with it that i rarely even bring it

Sytherek

Sytherek

Academy Page

Join Date: Aug 2008

Florida, USA

R/E

Quote:
Originally Posted by Xiaquin View Post
I'm not sure why a full spirit build wouldn't bring it. You've never laid them down only to find they don't have line of sight on something? You don't mind them sitting in Breath of Fire or Meteor Shower? You can deal with replacing all spirits instead of moving them up to the next mob? Can't they also be used to body block?
Yup. I totally agree.

How is Spirit Spam hurting the game? No one has explained that yet. I have a Rit; I run SoS some of the time. For critics: Show me any decent Rit build the WORKS in Hard Mode. I'm not talking about farming, I'm talking about HM vanquishing/missions. Where's the alternative build?

For heroes, I run HM my Rit with a Command/Spear Paragon and Dom Mesmer, with the third spot going to a Warrior or Elementalist depending on location.

ANY good build for Hard Mode will be VASTLY overpowered in Normal Mode.

And Consummables (aka Cheat Codes) make anyone overpowered.

So what's the point about whining about SoS Rits? What's the goal? Again: How are SoS Rits hurting the game?

(Side note: My three mains are Ranger, Necro, and Rit; Ranger has the most titles, Rit is most fun to play, and not just for SoS).

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Sytherek View Post
So what's the point about whining about SoS Rits? What's the goal? Again: How are SoS Rits hurting the game?
Well... I think you made the point in your post. It is vastly more powerful than any other option available to rits.

@apok - Making it so that spirits affect everyone would absolutely kill them. We don't need more useless skills.

Sytherek

Sytherek

Academy Page

Join Date: Aug 2008

Florida, USA

R/E

Quote:
Originally Posted by Lanier View Post
Well... I think you made the point in your post. It is vastly more powerful than any other option available to rits.
There *is* no other effective build for Rits. Unless you want to heal, and I prefer to leave that job to heroes/henchies.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by Apok View Post
Why not just make it so Rit spirits work for both teams?

For Example, Pain goes for the lowest target, Agony hits everyone on the map, Shelter protects everyone, Life heals everyone, etc!

BALANCE!
Because we all find Nature Rituals just perfectly balanced right? No.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Lanier View Post
Well... I think you made the point in your post. It is vastly more powerful than any other option available to rits.
Quote:
Originally Posted by Sytherek View Post
There *is* no other effective build for Rits. Unless you want to heal, and I prefer to leave that job to heroes/henchies.
I think the point is really this.
True, SoS can be considered OP. You can make half spirit spammer bar with just that one skill that has no cost and not to long recharge. But the sad thing is there's no other viable options for ritualists.
DwG? Yeah a caster running straight into a group of foes is really desirable, outside DoA specific group build. The other elites? Find me a decent one outside spirit spamming.

So, for example, I find spamming spirits terribly boring, but I couldn't get a decent channeling/lighting elite. I ended up with an hybrid, only 3 skills for spirits (including SoS obviously) and the rest direct damage. It may not be terribly effective but at least it's funny. If I did the same with a normal channelling skill, it would have still been funny but terribly weak. So, sadly again, I find myself depending on this elite, as much OP as it may be.

Sytherek

Sytherek

Academy Page

Join Date: Aug 2008

Florida, USA

R/E

Quote:
Originally Posted by Mintha Syl View Post
So, for example, I find spamming spirits terribly boring, but I couldn't get a decent channeling/lighting elite. I ended up with an hybrid, only 3 skills for spirits (including SoS obviously) and the rest direct damage. It may not be terribly effective but at least it's funny. If I did the same with a normal channelling skill, it would have still been funny but terribly weak. So, sadly again, I find myself depending on this elite, as much OP as it may be.
Same here. I don't see any other effective elites for Rits, unless you want to play backline.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The thing with spirit spamming is that it balances itsellf.

You can't make a team of 8 ritualsits with the same build, because the spirits will kill each other.

They should take care of the still existing assassin-only builds.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Sytherek View Post
Same here. I don't see any other effective elites for Rits, unless you want to play backline.
That is better solved by giving some sense to other elites, instead of keeping the only good one in its current, admitedly OP, state.

Variety > One OP skills that everyone and his/her mother use
Various great builds > One OP build

As Mintha Syl herself said, Spirit Spamming is indeed effective (way too much IMO), but also frustratingly boring and repetitive.

I don't see anything like that happening in the future tough, so, who cares.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Gill Halendt View Post
Variety > One OP skills that everyone and his/her mother use
Various great builds > One OP build
^ This is what I have been hoping for all along. Variety is good, and if it requires other skills being buffed, then so be it. As I see it, DwG or CwD+ lightning damage spells works fine in PvE, but honestly that doesn't really matter because whether or not other skills are buffed, the variety still isn't going to be there due to SoS still being better. Thats why in order to achieve greater variety and balance among rit skills/builds, SoS needs nerfin.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Lanier View Post
^ This is what I have been hoping for all along. Variety is good, and if it requires other skills being buffed, then so be it. As I see it, DwG or CwD+ lightning damage spells works fine in PvE, but honestly that doesn't really matter because whether or not other skills are buffed, the variety still isn't going to be there due to SoS still being better. Thats why in order to achieve greater variety and balance among rit skills/builds, SoS needs nerfin.
Or just buff everything else, especially since the rit is not a particular powerful class to begin with....SoS pales in comparison to the melee 1-2-3, C-Space, 1-2-3 builds.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i happened to read about defensive rits
well, its not very good as energy cost is higher and recharge kinda sux
i tried it before and ran out of energy and my spirits died before they could do something useful

to make rit more effective, dont nerf SoS, just buff or change other rit skills into useful skills

and if spirit spam really is overpowered, which i doubt, then i made a suggestion before, which makes spawning power a more important attribute

what i said before was that spawning power should make spirits some stronger, like 6-7% each point in the attribute and nerf all dmg dealing spirits so that it'll balance with spawning power

but i'd say: go for other rit skills first, so that we can use more different rit skills

tbh i dont mind SoS being some weaker, then i'd say: reduce the dmg a bit, and raise lvl a bit (for health, so they will be better at being a wall than being dmg dealers)

or give SoS spirits lightning dmg (as rit has more skills with lightning dmg)
what i'd prefer for SoS if it gets a nerf, is giving the 3 spirits dmg, just normal dmg so that enemies arent weak or strong against it, and that its not armor ignoring

that way it wont be too weak to work with pain and such, and it will be weaker

its just a few ideas i got before

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by UnChosen View Post
Or just buff everything else, especially since the rit is not a particular powerful class to begin with....SoS pales in comparison to the melee 1-2-3, C-Space, 1-2-3 builds.
Just buffing skills promotes power creep and has led to the way the game is now with a few good skills and a ton of useless skills. The best way to handle skill balancing is to buff the underpowered skills and nerf the overpowered skills at the same time.

Saying that rits should be balanced with DB assassins or DS warriors is insane. Those builds do so much damage, the game would just be turned into even more of a pew pew damage fest. Seriously, those builds need nerfs, and we don't need another profession doing the amount of damage in such a short amount of time that assassins and d-slash warriors can do.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Lanier View Post
Saying that rits should be balanced with DB assassins or DS warriors is insane. Those builds do so much damage, the game would just be turned into even more of a pew pew damage fest. Seriously, those builds need nerfs, and we don't need another profession doing the amount of damage in such a short amount of time that assassins and d-slash warriors can do.
I think that's the point he was trying to make. I would assume that he was trying to find a way to make you see that your vigil against SoS may be a bit misguided given the current state of the game.