What Kind of Builds Will you create with 7 Heroes?
Ouwebak
Usually I just throw some thing together and hope it works, most of the time it is not really efficient.
MM Necro
SoGM Rit
SoS Ele
Mo/E healer (just something thrown together)
W/E with armor of earth
P/R with pet. (From Khomet)
Me/P. Found this build here somewhere.
Haven't tried it in HM yet, it's about time I finish the campaigns.
After about 1 hour I noticed that my P/R hero didn't have a pet..... (forgot to charm something, and Hayda had been using only 3 skillls)
MM Necro
SoGM Rit
SoS Ele
Mo/E healer (just something thrown together)
W/E with armor of earth
P/R with pet. (From Khomet)
Me/P. Found this build here somewhere.
Haven't tried it in HM yet, it's about time I finish the campaigns.
After about 1 hour I noticed that my P/R hero didn't have a pet..... (forgot to charm something, and Hayda had been using only 3 skillls)
Jeydra
Foundry is really difficult, with stuff like Earthquake hitting for almost 400 damage, not to mention deadly Fire nukes. What's even worse about the area is that you can't see the monsters before they spawn, and there's no telling where they will spawn. I've had several tries where the Terrorblade Dryders spawned almost on top of me, which leads immediately to Searing Flames + Meteor = all dead. The third room still beats my imagination. I can't aggro just one patrol; I inevitably get both Rage and Anguish Titans homing in on my position. If that were it it would be fine, but when they die they spawn more Titans ... I can handle one mob, but not both.
I'm not making any progress. I'm hopeful it can be done somehow, but so far I'm not seeing how.
@Gloom - no, I didn't finish Gloom. I was unfamiliar with the popups after clearing the Cave. It went something like, "omgwtf a popup" -> "thank God I survived that" -> "OMGWTF ANOTHER POPUP" -> wipe. Still, based on what I remember from NM (which is not a lot), then after clearing the Cave it should be fairly straightforward to the finish.
I'm not making any progress. I'm hopeful it can be done somehow, but so far I'm not seeing how.
@Gloom - no, I didn't finish Gloom. I was unfamiliar with the popups after clearing the Cave. It went something like, "omgwtf a popup" -> "thank God I survived that" -> "OMGWTF ANOTHER POPUP" -> wipe. Still, based on what I remember from NM (which is not a lot), then after clearing the Cave it should be fairly straightforward to the finish.
Life Bringing
I've been able to consistently get past third room(I'll post a screen later of where I'm flagging jeydra, although I think SY is a major part of my success. Consider bring ward against elements). My problem has been the third spawn of room four which is 3 dementias, 3 rages, and 3 despairs. I don't know how I got past it that first time but I havent been able to since. Oddly enough, the spike skills of the despair titans(FoC, defile enchants, etc) are much more threatening than the nukes of the rage titans because of SY.
Also jeydra, the inevitable agro of the mesmer titans while you're still cleaning up the remaining dementias after the rages WILL happen. I usually have a handful left when the mesmers agro my heroes. Fortunately, if you just ignore the mesmers they do almost no damage.
Also jeydra, the inevitable agro of the mesmer titans while you're still cleaning up the remaining dementias after the rages WILL happen. I usually have a handful left when the mesmers agro my heroes. Fortunately, if you just ignore the mesmers they do almost no damage.
Kaida the Heartless
I'm surprised you are so successful with minimal prot overlap. I would run an ST Rit AND an ER E/Mo. This way, you are covered in case either fails. At this point, simply pump damage with heals spread on a few chars. Mobs in DoA lack powerful heals (if you sit on the monks), so they will automatically lose a war of attrition against any decent DPS. The biggest issue is keeping yourself alive through WTFDamage, which can be done with the above.
This would be my biggest piece of advice from running with humans, but I have yet to take my heroes in (Survivor doesn't play well with DoA). When I do I'll post.
This would be my biggest piece of advice from running with humans, but I have yet to take my heroes in (Survivor doesn't play well with DoA). When I do I'll post.
Xenomortis
Tactics play a significant role in the DoA. An ST Rit would be of minimal benefit if your aggro control is bad since the sheer number of enemies and triggers will cause the spirits to explode very quickly. If your aggro control is good then in the ideal case, the ST Rit is redundant.
Life Bringing
Finally made some progress, on this run of all runs. The run started with me showing Jeydra how im currently doing rooms 1-3 real quick before he had to go. I decided to keep going and cleared room 4 with a team of 7 and without prots. Went on to kill ~5 mobs in big room before i agroed a margo group and didnt look at the team comp too carefully. There were 2 Kis, and I was unable to pressure them out quick enough before my gimped team was spiked down by the Sus and Runds. I still managed to kill everything but a Vu with most of my team dead and my UA frantically spamming.
Kaida the Heartless
I thought the issue was aggro management, in the cases that the mobs are spawning on people and you already don't have control?
Can't wait to get in there.
Can't wait to get in there.
Life Bringing
The only room in which you can't avoid being spawned on top of is room 2. However, you can easily use this to your advantage by flagging your heroes throughout the room before popping it. They spawn in a cluster, so Panic and PI more or less take care of them. The real issue is that the enemies in DoA will instantly go for your backline. It's nearly impossible to keep titans on you and thus they wreak havoc on your backline if not properly shut down. This is especially prevalent in room 3 and the second and third spawns of room 4(15 dementias and 3 rages, despairs, and dementias, respectively). You occasionally will get a mob that spawns within range in room 4 but it is usually manageable.
Knowing how the dryders work helps a great deal as well. If you have experience with fow, the behave exactly the same way as spirit shepherds in that they are perfectly happy to sit at longbow range and autoattack. They will not move up to cast on your party, and if you're a sin, for some reason they won't cast on you at all.
Knowing how the dryders work helps a great deal as well. If you have experience with fow, the behave exactly the same way as spirit shepherds in that they are perfectly happy to sit at longbow range and autoattack. They will not move up to cast on your party, and if you're a sin, for some reason they won't cast on you at all.
Kaida the Heartless
Are the pops linked as one group? Would it be possible to "Fallback!" to break aggro, then reengage in smaller groups?
Life Bringing
Popups are all one group.
Aga, was that in NM or HM? And the reason i didnt really want to corner block is because i would kill the entire group more or less simultaneously, which i really didnt want because the spawns are generally much more dangerous than the originals. Not always, but you get my point
Aga, was that in NM or HM? And the reason i didnt really want to corner block is because i would kill the entire group more or less simultaneously, which i really didnt want because the spawns are generally much more dangerous than the originals. Not always, but you get my point
bhavv
I cant wait to try DoA with heroes, atm I'm grinding ectos and war supplies, and also saving up for destroyer weps.
I think I'll try get my obsi armor first, Im halfway there on the ecto count, and 7 heroes are steamrolling through UW, except for the 4H.
From now on I'm just going to go through UW clearing stuff without doing quests. I can grind ectos that way, and then try to complete the quests after, rather than attempting the harder quests first and just dying without even making my entry fee back.
I think I'll try get my obsi armor first, Im halfway there on the ecto count, and 7 heroes are steamrolling through UW, except for the 4H.
From now on I'm just going to go through UW clearing stuff without doing quests. I can grind ectos that way, and then try to complete the quests after, rather than attempting the harder quests first and just dying without even making my entry fee back.
aga
Thought I did post with the reply, guess not, added it now anyway.
Life Bringing
Hmm, and that has adequate caster shutdown? I know that an illusion bar has high damage, but between inept and Shared you have a lot of melee shutdown that you dont really need(at least for foundry). Definitely slotting in MoP as that will make killing tons of dementias and furys much faster. Need to do testing to see if Healing Burst>UA+HD/DH or not as well. Anyways, thanks for the post
aga
Sharded burden isn't only for the increased cast times, it also helps a ton when any mobs get past me. But as I said I was really struggling to come up with something better. MoP is a must for me, the group of over 9000 (maybe not quite 9000, but pretty close ) dementia's in the fourth room in foundry drop really fast if I can get a decent corner block on them.
Healing Burst has recently become my favourite monk skill, such a massive skill in every situation.
Healing Burst has recently become my favourite monk skill, such a massive skill in every situation.
bhavv
Aga, wouldnt it be better with SS on your nec instead of Shared Burden?
I'll give it a try in a while and see how I manage.
I'll give it a try in a while and see how I manage.
Life Bringing
For SS to be effective, enemies have to be able to attack and cast spells. Both of his mesmers focus on not letting that happen, so SS isn't really a great choice. SS isn't that great on heroes anyways because they cast it on whatever you're targeting, which is usually the next target to die, and thus SS is wasted.
mihi
Can Mallyx be done with builds above or still needs DwG spam?
HigherMinion
bhavv
Quote:
Originally Posted by HigherMinion
Heroes target minions with splinter
Like I said, I dont have any phsical attack without minions.
Why would you take minions into DoA? They wouldnt live long enough.
Why would you take minions into DoA? They wouldnt live long enough.
HigherMinion
[Nika]
Quote:
Originally Posted by bhavv
Like I said, I dont have any phsical attack without minions.
Why would you take minions into DoA? They wouldnt live long enough. They live long enough to absorb ~200 Dmg -> its worth taking minions to doa.
And Splinter is always usefull, cause Heroes attack with their staffs -> they trigger splinter.
Why would you take minions into DoA? They wouldnt live long enough. They live long enough to absorb ~200 Dmg -> its worth taking minions to doa.
And Splinter is always usefull, cause Heroes attack with their staffs -> they trigger splinter.
Life Bringing
Minions are worth it everywhere in DoA except foundry
Nilator
aga
Ok, I done it
I HAD to pop cons at fury, that group is so brutal with heroes, 2 Ki's and all those guardian of komalie's, had to disable most of the hexes on my heroes because of the 200+ hexeater spam from the dream rider ones. It did take many attempts to kill the last group, I ended up having to flag my UA at a safe distance, where it would have been easy to flag far away to break aggro.
I HAD to pop cons at fury, that group is so brutal with heroes, 2 Ki's and all those guardian of komalie's, had to disable most of the hexes on my heroes because of the 200+ hexeater spam from the dream rider ones. It did take many attempts to kill the last group, I ended up having to flag my UA at a safe distance, where it would have been easy to flag far away to break aggro.
bhavv
Quote:
Originally Posted by HigherMinion