That's what I'll run

The daggers build just LOL's at moebius, spams SY! better than an imbagon when stuff doesn't kite, Splinter Weapon makes Mobs QQ in fear. Sogm+SoS rits are pretty handing in doing 200-300 damage each 2 seconds.
The nec/mo builds up minions. This role can be substituted by something (ideas some1? maybe an e/mo bonder ?) if there are no corpses available. Prot spirit is mainly a microing skill so that you can literally charge into the mob and not insta die, this way the mob will remain balled up

(better)
SS+MoP just goes lol. Heros don't know how to target well with SS, and they don't have to : it'll all be a big ball anyhow. Or usually is. MoP can be microed but doesn't have to be, I find heros sue it well enough. With microing, well, it's always fun :P Double dessecrate for the luls. Take barbs if you need to kill many hard bosses or High-health enemies, even though the 2 secs cast hurts.
Icy veins resto is mainly a resto, with Icy veins to do AoE damage. Energy won't be an issue.
Panic mesmer adds in more defense, coupled with big AoE hits and hex removal for energy management. Fall back because I'm always bored of running and it helps in VQing long areas and stuff.
the ineptitude mesmer... Idk if I should run Ineptitude for the blind or E-surge + mistrust+ nukes and yk the deal. Regular domination Nukes. I'd like to hear opinions on this :P (note, the player build doesn't have to be an assassin. Nearly everything works, watch out if u wanna bring splinter weapon on SoS rit though).
Attribute charts:
Assassin player: 14 critical strikes, 13 dagger mastery, survivor/nightstalkers insignias. If you plan on ALWAYS microing prot spirit, u could run blessed.
SoS: 16 channeling, 13 spawning power. Survivor/Shaman insignias.
SoGM: 16 communing, 13 spawning power. Survivor/Shaman insignias.
JB: 16 death magic, 8+1 SR, 9 protection prayers, 5 healing prayers. Bloodstained insig on headpiece. Survivor insigs.
SS: 14/16 curses, 8+1 SR, 10 restoration magic. Survivor Insignias.
IV: 14 SR, 12 restoration. Survivor Insignias.
Inept: 16 illusion, 10+1 FC, 8+1 inspiration. Survivor Insigs. (for inspired hex break point, and for hex eater signet while weakened).
Panic: 14/16 domination, 8+1 FC, 8+1 inspiration, 7 command.
General weapons:
+60 Hp staff, +5 energy^50%
Enchantment Staff on JB
On mesmers: If you can afford it, 40/40 sets. if not, stick to staff.
On sin: zealous daggers (duuuhh)
Runes: After meeting the required attributes, put in a Superior vigor rune (if you're cheap like me, Major vigor works just as well). After that, any runing spots left should be filled with runes of vitae. Attunement is not needed and health is prefered.
Comment on the build, CONSTRUCTIVE comments ofc, ask questions, I can explain to you every single skill choice in detail, we can talk for hours about why i brought spirit transfer over sth else for instance :P Or jagged bones. Yeah. Etc.
Thanks alot, meet ya In-game :P