What Kind of Builds Will you create with 7 Heroes?

17 pages Page 17
Xenomortis
Xenomortis
Tea Powered
#322
Quote: Originally Posted by Chthon View Post What other elite can you trust the AI with on a curse bar? SS strikes me as the least bad option given the AI limitations. (And I'm really curious to hear a replacement, b/c I'm not very happy with it.) The Nec has Barbs and Mark of Pain - maximising those two (especially MoP) needs some micro, so if the player isn't below that then Pain of Disenchantment becomes useful. Generally I wouldn't bother with a hero curser, but with 7 heroes a lot more can be brought to the table.


Quote: Originally Posted by Chthon View Post
It's fine for a bomber build. Of course, but that doesn't mean you can't bring something more useful. I rate AotL quite a bit above this.



I Hate Chips
I Hate Chips
Krytan Explorer
#323
1 Myself 100b
2 SoS
3 SogM
4 MB
5 Panic
6 RoJ
7 ER prot
8 Resto RT
s
satanail
Academy Page
#325
Some new ideas:



Idea behind having Death Magic so low on Animate Minions is to make sure minions don't eat up ST Spirits, and to have them die quicker (triggering Death Nova. Also wanted a corpse exploitation spam. Hoping the AI will use Judge's Intervention / Death Nova / Smites / Reversal on minions.

You may notice that I have three Rits, planning ahead... =]

I don't like Panic, call me weird, but I prefer PI...

Tried to depend less on enchantments, hexes and conditions, but some are unavoidable. Other than the Boon of Creations I tried to keep it to short-lived enchantments/hexes, and opted for weapon spells. Wanted to include shouts/chants but couldn't really fit them in the way I wanted to.

Using Signet of Binding, Gaze of Fury and Spiritual Pain against enemy spirits/summons

Wanted good Hex/Cond removal, with double Hex Eater Signet, double MBaS, and smite hex/cond. I am kind of worried the Smite Mesmer will have too much to do at times.

What do you guys think?
NerfHerder
NerfHerder
Wilds Pathfinder
#326
I would change one of those necros into a monk and use a Tease/healer/smite healer or even Healing Burst with Powerdrain/WNWN instead. And change the Me/Mo to an Energy Surge/CoF, or full on Necro MM with Prot/Dwayna's Sorrow/hexremoval. Change the SoS to a SoS/resto if you feel you need more spike heals. I'm sure what you have now will work, just my 2 cents
d
dasmitchies
Lion's Arch Merchant
#327
Just use all the chicks. Figure out the builds and wala. I have I call it Chickway. I'll publish the builds when the update is no longer Vaporware.
k
khaderach19
Ascalonian Squire
#328
variation #1
me: Perma - trytophan/snares
3x n/rt foc healers
1x me/n keystone -debuffs
1x me/x esurge
1x Rt/x SoS rift
1x mo/me AU

variation #2
me: Daggers + SY spam
2x: A/x Daggers spam
1x: E/mo ER bonder
1x: P/X Commando Runner
1x: Me/x Ineptitude
1x: Me/x Panic
1x: UA

of course everything is macro'd to hell.
L
Lita
Ascalonian Squire
#332


Another update to my build - I thought to myself that OOtV + SoH might be more than enough armor ignoring damage so I got rid of MoP/Splinter and went for some more defense.

I also added blood ritual for more e-management. Changed my character Dslash for more reliability of SY!.
O
Outerworld
Krytan Explorer
#333
UA + Rebirth just doesn't make sense and rather than wasting an elite on "Incoming" you could just bring FB instead.
L
Lita
Ascalonian Squire
#334
I keep forgetting that UA is also a rez!! I keep thinking that it is just a +% heal modifier!!! Thanks - I might just replace rebirth with aegis or something and might replace a res on one of the other characters...

The reason I don't want to use Fall back is because I want the 33%/25% increase IMS while in combat.
Thock
Thock
Lion's Arch Merchant
#335


This is a shutdown build I designed for running dungeons, vqs, and missions on my new rit. Obviously some areas will require certain builds but this should take care of 95% of the areas with no problem.

SoS Rit - This is for my rit, not much to say here, typical sos bar. Spirit siphon is in place of splinter or ancestors because there are no physicals on the team. It also allows me to spam PB on recharge.

SS - Fairly standard ss bar with blood support. Ive found blood bond to be perfect for healing spirits and minions. Blood ritual keeps all the casters topped off if their energy management fails for some reason. Suffering provides a nice cover hex for mobs to waste their removal on.

MM - I prefer JB over AotL in most areas because it keeps minions up better in a long fight if kills are coming through slowly. Obviously AotL comes out in low corpse areas and the mm is replaced with a SoGM rit in no corpse areas. This is also my toolbox necro, DS and CH are swapped out for divert hexes in hex heavy areas and extinguish in condition/SF heavy areas.

Inept - Melee disruption and killing, lots of damage on this bar. With a teas mes and a inept mes it was hard not to add in frustration. With the large number of hexes this build puts out accumulated pain is a nice finisher.

Tease - AoE caster interrupts and a FC secondary res. This mes plus the massive amount of party wide bar push this team has, and smart flagging should take care of any nasty aoe casters such as roaring ethers, flame djinns, warders, etc. Panic was tempting but I find it to be not as versatile.

N/RT - The main bar pusher in the build, XW also provides a little prot and some extra damage. FoMF is disabled and microed in the rare case my fc res and UA are both dead. I despise death pact as its screwed me over a lot and with the infuse ele the health loss shouldn't be an issue.

UA Smite - This bar is mostly here because I wanted UA but I didn't want to lose a lot of damage for it. It also provides good party wide bar push and hex/condition removal.

ER Prot - Prot spam is how you win at hard mode, and no bar does it better than this.

Obviously the heroes will all be runed but I havent figured out how to get this builder to show that.
C
Chthon
Grotto Attendant
#336
Quote: Originally Posted by satanail View Post
Idea behind having Death Magic so low on Animate Minions is to make sure minions don't eat up ST Spirits That ain't going to work. Lower death magic means lower armor and lower max hp, which means that every hit they take is going to trigger Shelter.
I
I Perma Mobs
Academy Page
#337


That's what I'll run
The daggers build just LOL's at moebius, spams SY! better than an imbagon when stuff doesn't kite, Splinter Weapon makes Mobs QQ in fear. Sogm+SoS rits are pretty handing in doing 200-300 damage each 2 seconds.
The nec/mo builds up minions. This role can be substituted by something (ideas some1? maybe an e/mo bonder ?) if there are no corpses available. Prot spirit is mainly a microing skill so that you can literally charge into the mob and not insta die, this way the mob will remain balled up (better)
SS+MoP just goes lol. Heros don't know how to target well with SS, and they don't have to : it'll all be a big ball anyhow. Or usually is. MoP can be microed but doesn't have to be, I find heros sue it well enough. With microing, well, it's always fun :P Double dessecrate for the luls. Take barbs if you need to kill many hard bosses or High-health enemies, even though the 2 secs cast hurts.
Icy veins resto is mainly a resto, with Icy veins to do AoE damage. Energy won't be an issue.
Panic mesmer adds in more defense, coupled with big AoE hits and hex removal for energy management. Fall back because I'm always bored of running and it helps in VQing long areas and stuff.

the ineptitude mesmer... Idk if I should run Ineptitude for the blind or E-surge + mistrust+ nukes and yk the deal. Regular domination Nukes. I'd like to hear opinions on this :P (note, the player build doesn't have to be an assassin. Nearly everything works, watch out if u wanna bring splinter weapon on SoS rit though).

Attribute charts:
Assassin player: 14 critical strikes, 13 dagger mastery, survivor/nightstalkers insignias. If you plan on ALWAYS microing prot spirit, u could run blessed.

SoS: 16 channeling, 13 spawning power. Survivor/Shaman insignias.
SoGM: 16 communing, 13 spawning power. Survivor/Shaman insignias.
JB: 16 death magic, 8+1 SR, 9 protection prayers, 5 healing prayers. Bloodstained insig on headpiece. Survivor insigs.
SS: 14/16 curses, 8+1 SR, 10 restoration magic. Survivor Insignias.
IV: 14 SR, 12 restoration. Survivor Insignias.
Inept: 16 illusion, 10+1 FC, 8+1 inspiration. Survivor Insigs. (for inspired hex break point, and for hex eater signet while weakened).
Panic: 14/16 domination, 8+1 FC, 8+1 inspiration, 7 command.

General weapons:
+60 Hp staff, +5 energy^50%
Enchantment Staff on JB
On mesmers: If you can afford it, 40/40 sets. if not, stick to staff.
On sin: zealous daggers (duuuhh)

Runes: After meeting the required attributes, put in a Superior vigor rune (if you're cheap like me, Major vigor works just as well). After that, any runing spots left should be filled with runes of vitae. Attunement is not needed and health is prefered.


Comment on the build, CONSTRUCTIVE comments ofc, ask questions, I can explain to you every single skill choice in detail, we can talk for hours about why i brought spirit transfer over sth else for instance :P Or jagged bones. Yeah. Etc.

Thanks alot, meet ya In-game :P
K
Klance
Academy Page
#338
Earthbind and no knockdowns?

Also do you really need THAT many hard rezzes?
I
I Perma Mobs
Academy Page
#339
right.. earthbind is a standard that I'm used to on my current build :S (that has aoe KD). I'll swap it for another spirit, prolly agony or displacement something useful.
The hard rezes are because I don't like to bring rez scrolls, and with them there are good odds that, if 1 hero stays alive after the eventual wipe, I can rez my whole party again.

The only thing that concerns me is the fact that I only have 2 healers and 1 of them is hybrid. I guess I'll have to trust the shutdown and damage mitigation abilities of the whole team.

Thank you though
Tender Care
Tender Care
Desert Nomad
#340
everyone's posting the same builds....with only 2-3 different skills...

That's really depressing ppl....