What Kind of Builds Will you create with 7 Heroes?
Miss Merryweather
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Originally Posted by Shasta Hawk
http://wiki.guildwars.com/index.php?...ns_Elite_Areas (right at the bottom)
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all these builds are currently on heros that i use now and have gotten me through the game with little tweaking
i never had to use more than 1 monk, and most of the time i use the henchie monk, so i dont see too much of an issue when the 7 hero update finally comes out
for hex heavy areas, i do have builds ready for some of my heros that i can switch to
Quote: Originally Posted by novawhiz yeah and resurrect on the whamma is kind pointless.
its just an extra rez
It's 7. The Elite areas for Factions were very particular in their design, that different party members would need to do/bring certain things. Having people trying to solo them is just going to highlight that, and make for a limiting/frustrating experience. I think it's ok to say that there are some places that you still need to bring a friend along, especially considering the number of places people can get to that they couldn't before they had 7 heroes. John Stumme 17:45, 21 February 2011 (UTC)
Miteshu
Discordway + Mesway + UA/HB.
Don't tell me that one of those team builds are nerfed please. Kaida the Heartless
It's not an ER Hero, its an ER player. They are bonding the team with Protective Bond, not spamming 5 Prot Spells like a hero.
Glyph of Swiftness Ether Renewal [E] Aura of Restoration Life Attunement Protective Bond Infuse Health Six skills right there, mandatory on the bar. Leaves 2 open, 3 if you feel like being ballsy running Prot Bond without Glyph. Two seconds + covertime to completely wreck your setup. I'd say that's a pretty big hole to have things go wrong, esp. given that you're going to be at half health the whole time because you are spamming Infuse, generating ridiculous amounts of aggro. You give me a scenario where it is legitimately better to have the enemies wailing on you as ER Prot Bond than on a teammate. It doesn't exist. Your backline doesn't need to be hit, ever. And good luck staying out of range and healing your melee. At least this way you probably have orders for covers, but I'd rather not risk the interrupt on Glyph or ER. Once again, always better to keep the enemies off the backline. Outerworld
You only need two open slots for PS and SB both of which provide can cover you easily.
Jeydra
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Originally Posted by Kaida the Heartless
You give me a scenario where it is legitimately better to have the enemies wailing on you as ER Prot Bond than on a teammate. It doesn't exist. Your backline doesn't need to be hit, ever.
E.g. against Burning Spirits you can have the ER tank them all and put his +150 health per cast to good use.
Your inexperience with Elementalists is telling. Kaida the Heartless HigherMinion AndrewSX
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Originally Posted by Kaida the Heartless
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Why not? It's the only way i feel i can play ER, cause is waaay less boring than "put bonds up-mantain ER-spam burning speed like hell".
Why endanger my power healer (and in turn, my entire party) when I could let the rest of my party take damage, like it should be, and heal safely at no extra cost or risk?
Because: 1-you're a protter, not the real healer: you're taking damage to a non-insane level for another member(for me is generally a UA hero) who will heal it. HE is who you should protect, if you have to choose between ER(Hp and ene on every cast) and UA monk(or whatever you're using). 2-because if you're going to taking damage, your party is doing something wrong. And if you're using heroes, is just bad flagging. Spread them-pull mob if needed(after protted yourself)-hide behind hence wall-spam prots. HigherMinion
When I started ERing, I *think* it was when Zodiac made that infuser vid, but just spamming Infuse wasn't working, people spiked out fast in alot of instances without the prots.(ER+AoR+EL+LA+loads of other maintainable prots like mending and vital blessing)
Then there was the bar where it was just prots and no infuse for UWSC... Even more terrible. Not terrible for the job it had as a bonder+tank; I was using it to duo Ravenheart Gloom with a perma sin, instead of getting my monk to DoA. But it has no place without a tank and spank team. Kaida the Heartless
@Andrew:
Yea, a Protter that can spam a ~1 second (aftercast included) power heal of 500. I'd rather throw Mehnlo in there. He doesn't get frustrated! :P @Arrogant: Dude, I've tested enough on other classes to know these things. Blue skills draw aggro. Blue skills that cut your health in half draw a LOT of aggro. Also, it's pretty awesome what -40AL when compared to your Warrior/Frontline/Whatever will do for your popularity. I've pulled entire circles off foes off of tanks with a N/Rt at max range. It happens. What do I need to test? I've got buds who actually rolled Ele's. I've seen it happen. Dunno why I need to bother reinventing the wheel when they have the info already. @All: Aaaaaaanyways, I feel like I'm going to spend more time running crazy things than effective ones. It's just too tempting to do so when you have full control and access to all bars. Xenomortis
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Originally Posted by HigherMinion
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all these builds are currently on heros that i use now and have gotten me through the game with little tweaking
i never had to use more than 1 monk, and most of the time i use the henchie monk, so i dont see too much of an issue when the 7 hero update finally comes out
for hex heavy areas, i do have builds ready for some of my heros that i can switch to
Quote: Originally Posted by novawhiz yeah and resurrect on the whamma is kind pointless.
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Main thing i dont get is why he has 2 melee, 2 pet and 2 barragers, 2 volley but no support for the melee. No splinter, no mop, nothing.
thus there is only 7 bars, i havent decided what the last hero would be yet