Well a lot of the people complaining claimed to have synced previously and can't really offer a good reason why the changes are a bad thing so it doesn't take much to guess why they're actually upset. Also the only people I've seen complaining about it ingame were syncers, (who were losing badly if that's at all relevant). I also said people who want to stay in the same teams so it's not only syncers I was mentioning.
|
1. you have not read the previous arguments put forth in this thread or the other cb thread, and thus completely ignorant of any. in which case you really should not make a claim like that
2. you have read them but intentionally chose to ignore them for your own purposes. in which case will invalid ur statement
3. you have read them and have a legit objection to them. in which case you not shown it
My picture of a pvper is fine, its a wide variety of people who play any of the pvp games in Guild Wars, including me. "pvp'ers" on the other hand are veteran complainers who's main vs. player activity takes place on the forums, mainly complaining about noob pve'rs and how they ruin their games by beating them all the time. |
if that is your picture of a typical "pvper" then thats fine. but tbh it is a dangerous generalization based on stereotypes and extreme situations. especially it is being utilized by ALOT of people to falsely characterize the pvp community. and in this case, that is what you are doing
All that still exists, just for less matches and there's plenty of times I've had some of the same people in 3 or 4 consecutive matches. And as an added advantage instead of all the people who used to join and then /resign til they got a team they thought was good we might actually get people who want to have fun and win not one or the other. /resigning until they get a team they want is more annoying than syncers for me. Really it's just a more time consuming, lazy and obnoxious form of syncing. This way you can resign all you want since even if you get the team you want you get it for one round not 20+ so people are more likely to actually play instead of try to farm victories. |
Feigned nonchalance notwithstanding if there's no incentive to win now what was the incentive to win before I mean either you want to play and have fun or you dont. If you really want organised pvp you can play something that was designed for it instead of reapplying to a random mode hoping you luck out and can then faceroll for a bit til someone else lucks out. And really it's only now that there is any incentive to play well, previously if you had the time you could keep playing til you found a group to carry you. Now you play well or lose. And maybe you should go 1v2 to win, pessimism is never much fun. |
btw, the maps in cb clearly have some correlations with the old hb maps. in other words, this format is supposed to encourage the type of strategic play style, because if it did not it would just be another ra arena. in addition to that, just some one playing well will most likely get more wins that loses, but that will be a lot more stressful because in the presence of incompetent teammates, which happens almost every game, they are forced to carry. in alot of these cases they are helplessly dragged down by the sheer incompetence of the team.
And FWIW I prefer the old RA system when there were TAs, you won 20 consecutive in a row and you got put in the team arenas. It discouraged syncing while allowing you to keep a team and the few victories you scraped in the TAs were more fun than any other random PvP. Though obviously there being no team CBs it wouldn't work for this. |