Feedback on the Halloween Update (From a PvP perspective)

Shadar

Shadar

Academy Page

Join Date: Sep 2006

Croatia

[ACID]

Me/

This thread derailed into another Pvp vs. Pve deathmatch. Lock pls

I made about 1.4k gamer points in the last 2 days and even enjoyed some matches in CB, so I have to admit the sync "fix" turned out better then expected.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Shadar View Post
This thread derailed into another Pvp vs. Pve deathmatch. Lock pls

I made about 1.4k gamer points in the last 2 days and even enjoyed some matches in CB, so I have to admit the sync "fix" turned out better then expected.
True, CB has been a lot of fun for me lately. I am just 500 points away from 4k points (or r3 gamer). I started with 1,100 points (r1 gamer) about 3 days ago. I wish the codex was similar to this, i.e. random teams per match, only difference being skill bars getting rotated each profession every some hours or every day.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by mrmango View Post
and it's also harder to know why you lose when you do.
Thats definitely incorrect, most of the time you know right away why you lost. If you don't know right away then you can watch obs and figure it out.

Silverblad3

Silverblad3

Lion's Arch Merchant

Join Date: Apr 2007

UK

I use to love CB :(

Mo/

Quote:
Originally Posted by Shayne Hawke View Post
Gamer doesn't count as a PvP accomplishment in the HoM. Gamer doesn't help your Balth faction. Costume Brawl is not PvP according to ANet.
Copied from Guild Wars website Halloween 2010:

'Suit up and join our retooled PvP Costume Brawl, where you can fight your way to rich rewards dressed as one of many famous Guild Wars characters. We’ve got a lot of new characters this year, and the battles are now more random and rewarding! To enter, speak with Bobby [Costume Brawl] in Lion's Arch, Kamadan, or the Great Temple of Balthazar.'

Anet do not think it is PvP? Huh? Sorry but the Test Krew really need to understand what PvP is, what Anet considers PvP and then go from there. This is a PvP format, regardless if it is a festival game or not. Anet should try to play the game themselves and the TK needs to not have narrow minded individuals who do not know what PvP is and what fun is. Casual players will play anything you throw at them and consider it fun, participation for them is fun and seldom will they complain about the scraps that are thrown their way. But when you take such a great format and turn it into a shadow of what it can be, I feel you have let down a part of the community.

Really poor update, great that syncing is killed but the format, builds and random randomness just really made this totally boring now. I use to love CB, not anymore.

Silver

X Dr Pepper X

X Dr Pepper X

Frost Gate Guardian

Join Date: Apr 2008

The Mirror of Reason [SNOW]

R/

They should have done this instead:

A team with no consecutive wins always plays another team w/o consecutive wins.

A team with 2-5 consecutive wins always plays a team with 2-5 consecutive wins.

A team with 6-10 consecutive wins always plays against a team with 6-10 consecutive wins.

And lastly, any team with 11+ consecutive wins plays vs a team with 11+ consecutive wins OR teams from 6-10 wins if the quota is not filled and the queue cannot meet them with another team with 11+ wins.

New teams get a chance to enter and not be eliminated by consecutive teams. Consecutive teams have to earn their victory in similar grouping. Consecutive teams are rewarded for skillful and cooperative gameplay by being allowed to stay in their awesome team and have good chances of earning more ToTs, faction, and gamer points.

And the ToT reward is pretty pathetic for the amount of work you put in considering you'll most likely be screwed with the next random team full of PvE players who don't understand kiting.

Bump the reward up to 1 ToT and 1 Gamer Point for each point a respective team scores and reward both teams too. This'll prevent leavers from dishonoring themselves then retreating back to PVE where they naturally inhabit.

Also, why are the builds awful for everybody except Ranger?
Its like they didn't even try to create decent builds for CB...

Thanks for pooping all over the CB format, ANet.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Consecutive wins are done via player, not team. So that wouldn't work like that. And even if that was possible, what would happen if there were no other teams in the same "tier"? Do they just sit there waiting until someone does get there?

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

Quote:
Originally Posted by Asia Skyly View Post
And I love it how you reduced your entire argument into a poorly stated opinion with a single sentence.

i thought the same thing, this tweener has no clue!

On top of that he is pouting about him not being able to sync, but didn't realize, no rewards for streaks anymore, lolz.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

So now they removed ToT bags from GvG but people are still able to farm it more easily in PvE.... Is it supposed to be some kind of joke ?? Even considering people might have been syncing , it was probably much longer than in PvE to get ...

Silverblad3

Silverblad3

Lion's Arch Merchant

Join Date: Apr 2007

UK

I use to love CB :(

Mo/

Quote:
Originally Posted by Konig Des Todes View Post
Consecutive wins are done via player, not team. So that wouldn't work like that. And even if that was possible, what would happen if there were no other teams in the same "tier"? Do they just sit there waiting until someone does get there?
If it is done by player, apply to players then......

If there are no teams in the teir, it descends down until they get a match, just like GvG (you can end up playing a top 20 team even if you have just started).

Another option is that you keep the same team after 2 consecutive wins, so the first team you win with gets randomised, if you happen to win again that team sticks. Hence it should deal with the Sync issue.

Really, there are so many options for implementation it boggles the mind as to what they have done.

No, I will not list the ideas, ANET have seldom listened to suggestions and ideas, and they are the developers not us, that is what they get paid to do. Work on more interesting bars would be great too.......

If they want to ask the PvP community - go ahead, I am sure they will be very keen to give ANET suggestions......

After seeing about 50-60 rits, only 3 of them ever cast a weapon spell on someone else. Just demonstrates the lack of skilled players we have to put up with and carry, such a joke.

Silver

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Time for my final judgment on this year's format.

Costume Brawl degenerated from a format that required skill and thinking in order to succeed, and was therefore challenging, into a format that is fundamentally flawed, with hardly any skill involved, where it all comes down to luck, whether your team has less idiots than the opposite team.

As Halloween draws to an end, CB is getting emptier by the hour, with more people getting bored, frustrated, or both. This is because, as stated, CB is flawed, as a result of 2 combining factors.

One is the fact that the leading team has such an advantage over the losing team (due to shrines controlled and people alive), that almost any game results in one team rolling over the opponent. Instead of giving the losing team a slight advantage, which would keep the teams on par till the end, therefore making it more exciting and competitive, the team that loses the first skirmish is doomed to lose. This makes for very frustrating and boring matches.

Two is the removal of fixed teams and bonus points for consecutive wins. It completely destroyed any incentive to try to win when you are losing. Removing consecutive wins means you might as well map out and re-enter in, hoping for a team with less morons than last time, which is what many people are doing in this stage of the festival. Removing fixed teams means that every round is yet another dice roll, to try and end up with players that still use their brain.

The chance of the latter happening has decreased to next to nothing, as most of the serious PvP'ers have already given up on the format. All of the above has resulted in a QQ fest where title grinding idiots compete in a battle to make the other team ragequit first. In that sense, Costume Brawl's atmosphere has sadly become quite similar to RA.

In conclusion, the two measures taken against synchers ruined the format. It would have been far better if only one instead of two of these measures were taken. Only randomizing teams would still motivate individual players to win by rewarding them with consecutive bonuses individually. Only removing consecutive wins, would still motivate fixed teams that seem to perform decently, in such a way that they try to work with each other to actually achieve a level of success. Having both of these measures in place was unneeded, and degenerated the current format, because of the way both measures interact with a format that penalizes the losing team, therefore creating a severely unbalanced situation.

In short, instead of taking the current two countermeasures against synching, only one (any) should have been taken, in combination with something against the current imbalance in the format's mechanics, to make the game more exciting and competitive.

To put it in a figure of speech, the doctors did surgery on the crippled person for free on his birthday and amputated his bad leg. The problem is, on the place where they were supposed to attach a good leg again, they put an arm instead. The result: something that's ready for the circus.

Liston

Liston

Academy Page

Join Date: Mar 2010

California

Chronic Insomniacs [Chi]

R/

Quote:
Originally Posted by Meridon View Post
Time for my final judgment on this year's format.

Costume Brawl degenerated from a format that required skill and thinking in order to succeed, and was therefore challenging, into a format that is fundamentally flawed, with hardly any skill involved, where it all comes down to luck, whether your team has less idiots than the opposite team.

As Halloween draws to an end, CB is getting emptier by the hour, with more people getting bored, frustrated, or both. This is because, as stated, CB is flawed, as a result of 2 combining factors.

One is the fact that the leading team has such an advantage over the losing team (due to shrines controlled and people alive), that almost any game results in one team rolling over the opponent. Instead of giving the losing team a slight advantage, which would keep the teams on par till the end, therefore making it more exciting and competitive, the team that loses the first skirmish is doomed to lose. This makes for very frustrating and boring matches.

Two is the removal of fixed teams and bonus points for consecutive wins. It completely destroyed any incentive to try to win when you are losing. Removing consecutive wins means you might as well map out and re-enter in, hoping for a team with less morons than last time, which is what many people are doing in this stage of the festival. Removing fixed teams means that every round is yet another dice roll, to try and end up with players that still use their brain.

The chance of the latter happening has decreased to next to nothing, as most of the serious PvP'ers have already given up on the format. All of the above has resulted in a QQ fest where title grinding idiots compete in a battle to make the other team ragequit first. In that sense, Costume Brawl's atmosphere has sadly become quite similar to RA.

In conclusion, the two measures taken against synchers ruined the format. It would have been far better if only one instead of two of these measures were taken. Only randomizing teams would still motivate individual players to win by rewarding them with consecutive bonuses individually. Only removing consecutive wins, would still motivate fixed teams that seem to perform decently, in such a way that they try to work with each other to actually achieve a level of success. Having both of these measures in place was unneeded, and degenerated the current format, because of the way both measures interact with a format that penalizes the losing team, therefore creating a severely unbalanced situation.

In short, instead of taking the current two countermeasures against synching, only one (any) should have been taken, in combination with something against the current imbalance in the format's mechanics, to make the game more exciting and competitive.

To put it in a figure of speech, the doctors did surgery on the crippled person for free on his birthday and amputated his bad leg. The problem is, on the place where they were supposed to attach a good leg again, they put an arm instead. The result: something that's ready for the circus.
I kinda agree with you, its just that the Idiots you speak of are different from mine. What I mean is that there are peeps that think they are all elite and pro. I saw in the "Stupidest Things" thread about how this one guy who was a Ranger had daggers in CB. No doubt he got dissed, but today I got called a terrible Ranger because I was wielding a Flatbow. hmmmmmm I know that isnt the best choice but ffs he made it sound like I wasn't supposed to have a bow

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Take titles out of pvp, then follow the advice & suggestions from the people who play each format for fun. And yes, of course costume brawl is pvp.

galactic

galactic

Frost Gate Guardian

Join Date: Sep 2010

W/Mo

Quote:
Originally Posted by Greedy Gus View Post
Take titles out of pvp.
that would take pugging out of pvp.


Quote:
Originally Posted by Liston View Post
I got called a terrible Ranger because I was wielding a Flatbow. hmmmmmm I know that isnt the best choice but...
uses of flatbows:
PvE where enemys dont kite off arrows
killing archers fast

use a recurve, then you might actually hit someone

the truth is that you were being a terrible ranger, because only terrible rangers take bows which they know are "not the best choice"

*please note im not flaming, just pointing out a simple fact (no infraction warnings please)

Thevil King

Frost Gate Guardian

Join Date: Jul 2006

time to recap on this new cb: pretty much what i said last week still applies now, and most of the predictions turn out to be true.

1.the gameplay has degenerated into the next ra arena.

2.the primary factor for wins is just pure luck and build. either u get a team that has ppl knowing what theyre doing, in most cases these are rangers just cuz ranger is so imba. and if u dont get it, ur pretty much done.

3.1 man carry is pretty much a fiction under this new system, if your team is bad there is nothing you can do. not even capping.

4.most ppl dont even know wtf capping is. most ppl have no regards for any tactic or strategy beyond the mobfest that pretty much determines the win, at best u get some bc/center shrine cap/hold. as a matter of fact, there are even ppl who does not know that we are winning when we are holding all shrines. i even get ppl who rage cuz they thought we were losing when we are not.

5.disregard for strategy is furthered by ppls belief that mobbing wins. most game turn into a mobfest. even if u try to make a comeback, most ppl on ur team just resign or rage after they lose the initial brawl. very few gives the effort and thought into the idea that maybe strategies can win the game too.

6.norn+lava map promotes the same kind of brainless brawling that degenerates the gameplay.

7.new system does not allow teams to coordinate/organize/develope any more sophisticated tactics beyond the most elementary. after repeated games of mindless brawling, ppl assume this is what cb is all about and that is how it should be played, which is absurd.

8.a lot of good players have been driven away by this kind of idiocy.

9.most ironically, sycning is not gone yet. as there are some loser gamer guilds still desperately trying to sync, but they fail miserably. what i find hilarious is that their extent of failure is only matched by anets equally fail update.

overall, cb is pretty much a joke now. its old days are history. festival games are the only reason i still got gw installed, and cb was the one i looked forward to the most. now, not anymore.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by galactic View Post
that would take pugging out of pvp.
Pugs based on titles never end well, anyway.