Drops in "Commandeering a Mortal Vessel"
Captain Krompdown
I agree with those who said that the possibility of new and interesting drops (without the possibility of dime-a-dozen homemade perfect versions) added something to Guild Wars that it hasn't had in years. I even felt a faint, tingling urge to play the game.
Oh well.
Oh well.
Cleavage
Donnie Yen
I'm disappointed mainly due to losing out on potentially a lot of money. I personally used the wand some and did not see it being that over powered. This may be a selfish suggestion, but it's not just for me, I say if you plan to remove an item that was a mistake from dev's and no fault of players there should be some form of compensation, even if it's small. Example, removing an item such as these, instead of removing it is replaced by a gift similar to Nicholas or a birthday gift. The gift would be similar to nicholas' as it would have a random gift. Could be worthless, could have an ecto, but would be only one item that currently exists in the game. Understanding this may not be ready to implement by the time these items are removed, but for future ones. Again, this would be for items removed that are no fault of the player, only dev's.
Eragon Zarroc
lol, they are not going to reward you for their mistakes wishful thinking. The weapons were mistakenly put into the game, they don't belong in the game, they are removed. simple.
Artaban
Once one of those dropped and a screen got posted here, Anet knew about it and said they were gonna look into those drops.
Still poeple kept farming them, me included.
You were warned, soon enough.
Still poeple kept farming them, me included.
You were warned, soon enough.
LicensedLuny
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Once one of those dropped and a screen got posted here, Anet knew about it and said they were gonna look into those drops.
Still poeple kept farming them, me included. You were warned, soon enough. |
This thread started ~12am GMT Oct. 29. Regina posted this ~7pm GMT Nov. 1 ... about 13 hrs before the event ended ~8am GMT Nov. 2.
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We're currently looking into the bug in which players are able to apply 3 mods/inscriptions on items. This is unintended, and we're looking into solutions. I'll give you an update about it as soon as I have more information from the devs.
Thanks! |
Again, I'm not saying the lack of immediate response should make it ok for people to keep stuff now. I'm simply pointing out that there were a couple days where people were farming this place before ANet said anything.
I still don't care one way or another if the triple-mod stuff stays or goes. I would like them to finally get on with "the fix," so we can see what changes and what doesn't. It would be nice to start trading in some of the stuff like inherent spears and scythes. But until the fix update happens and we see for sure what stays and what goes, I'm not at all keen on trading any of the drops from that area for significant money.
Malice Black
_Todeshand_
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I DEMAND all unconditionals be removed
Todes uninstalling because he is mad triple mods are around while he has an item in the same category. Hmmm, interesting. |
But: unconditional is in no way game breaking (switch from 15^50 to 20v50 and you'll do more average damage than with a 15uncond) - so just a little bit of skill can beat the minimum advantage you get from an uncond. weapon. On the other Hand there's no way to beat the slight advantage of a +10 -2 30hp shield by switching shields. So they are gamebreaking (even if on a very low level only)
Eh, and I didn't uninstall because of triple mods. It's just I got a new computer and I am too lazy to reinstall, aight?
Yawgmoth
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On the other Hand there's no way to beat the slight advantage of a +10 -2 30hp shield by switching shields. So they are gamebreaking (even if on a very low level only)
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There are things like that 10/10/+15/-1 wand which you can't get the same functionality by proper swapping sets (you benefit from all 3 mods at the same time) but but still in most cases I'd rather use a proper 20%hct on a 15/-1 wand (or even a 20%hsr) for a more significant effect. There are some imaginable examples of potentially 'broken' 3-mod combinations but none is known to have dropped and the existent ones aren't any more 'broken' than for example a -2/-2 dualreduction shield.
sixdartbart
I have always understood "game breaking" to be along the lines of end of the world and DOOOOOM, something so OPed or unbalanced that it "breaks" the competetive gameplay.
So I am a bit curious, how can something be just a little bit game breaking?
So I am a bit curious, how can something be just a little bit game breaking?
_Todeshand_
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You can use a +10/-2 versus pressure and swap to a +30/+10 when expecting the additional health buffer will be actually useful (getting low or seeing incoming spike). I'm doing that for years in certain situations.
There are things like that 10/10/+15/-1 wand which you can't get the same functionality by proper swapping sets (you benefit from all 3 mods at the same time) but but still in most cases I'd rather use a proper 20%hct on a 15/-1 wand (or even a 20%hsr) for a more significant effect. There are some imaginable examples of potentially 'broken' 3-mod combinations but none is known to have dropped and the existent ones aren't any more 'broken' than for example a -2/-2 dualreduction shield. |
Anyways, there's no point arguing on that because if A.Net can remove them, they certainly will. And if they can't which is quite likely to me - no matter what they're saying at the point - they will stay.
PS: And when you're low and switch to the +10 +30 Set, you'll miss the -2 extra defense with the next spike, eh?
LicensedLuny
Speaking of all this game breaking stuff and talk of other "overpowered" things still in the game, a question for the board ...
Do loot-drop no-req shields still exist with up to 10 ar? I remember when they nerfed the Peppermint and Gingerbread shields from the first Wintersday from 10ar to 8ar. That was WAY before inscriptions and HM, so any existing no-req shields came from early Proph (and maybe Factions) areas; therefore, they were likely purple without max mods. Does anyone know if there were 10ar no-req shields dropped as loot left in the game after the Peppermints were nerfed? Does anyone know if the nerf hit loot-drop shields, too?
I ask because I was chatting with someone in game a week or so ago who was looking to buy one and under the impression they still existed from the shield article on guild wiki.
EDIT - re Yawg's reply below, Thanks! In that case, the shield article on guild wiki is incorrect. The note about no-req shields with ar as high as 10 was true only due to the peppermints and such, and they've all been changed now. (If I was active on Guild Wiki I might change that. But I'm not, so I won't.)
Ah, but if it affected Hassin's Shell, too, then my memory of this happening before inscription system is off!
Do loot-drop no-req shields still exist with up to 10 ar? I remember when they nerfed the Peppermint and Gingerbread shields from the first Wintersday from 10ar to 8ar. That was WAY before inscriptions and HM, so any existing no-req shields came from early Proph (and maybe Factions) areas; therefore, they were likely purple without max mods. Does anyone know if there were 10ar no-req shields dropped as loot left in the game after the Peppermints were nerfed? Does anyone know if the nerf hit loot-drop shields, too?
I ask because I was chatting with someone in game a week or so ago who was looking to buy one and under the impression they still existed from the shield article on guild wiki.
EDIT - re Yawg's reply below, Thanks! In that case, the shield article on guild wiki is incorrect. The note about no-req shields with ar as high as 10 was true only due to the peppermints and such, and they've all been changed now. (If I was active on Guild Wiki I might change that. But I'm not, so I won't.)
Ah, but if it affected Hassin's Shell, too, then my memory of this happening before inscription system is off!
Yawgmoth
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Do loot-drop no-req shields still exist with up to 10 ar? I remember when they nerfed the Peppermint and Gingerbread shields from the first Wintersday from 10ar to 8ar. That was WAY before inscriptions and HM, so any existing no-req shields came from early Proph (and maybe Factions) areas; therefore, they were likely purple without max mods. Does anyone know if there were 10ar no-req shields dropped as loot left in the game after the Peppermints were nerfed? Does anyone know if the nerf hit loot-drop shields, too?
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Cleavage
I think being able to do a permanent +15% damage ALL THE TIME with no negative affect is "Game Breaking" and ANET should remove ALL Unconditional Weapons from the game.
End
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I think being able to do a permanent +15% damage ALL THE TIME with no negative affect is "Game Breaking" and ANET should remove ALL Unconditional Weapons from the game.
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not that I actually own any...but it's kinda what I was working towards...
sooo I will continue to assume your pointing out the double standard blah blah blah
Bright Star Shine
Have they actually already removed the items or not? Cause haven't heard anything about that..
Pleikki
StueyG
They never said they would remove *all* the items, but they supposedly did run a program to remove triple mod items. Was listed on the last update...
Personally wish they would have left it open and just fixed the glitch weapons with triples. It was exciting again opening chests. They would make a ton of people happy if they just added a new area without the inscription crap.
Personally wish they would have left it open and just fixed the glitch weapons with triples. It was exciting again opening chests. They would make a ton of people happy if they just added a new area without the inscription crap.
LicensedLuny
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They never said they would remove *all* the items, but they supposedly did run a program to remove triple mod items. Was listed on the last update...
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The only hint of relation to these Mauso drops I've seen in update notes so far was ...
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Originally Posted by Update - Tuesday, November 2, 2010
Ran a build to help identify bugged items acquired in the Mausoleum during "Commandeering a Mortal Vessel."
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Where/when was the update you saw which removed them Dis?
StueyG
Meh I don't pay much attention to GWrz lately, I saw that, for some reason thought it said they took care of them ;P Usually too busy with work and RL to really give a shit
Jetdoc
So, are these items still out there and do they still drop? If so, I might become interested in the game again...it pains me to have inscribable scythes and spears on my guys.
LapaEugene
they are still here but dont drop anymore
LicensedLuny
No more can be had - ANet removed all access to the source.
So far, the stuff that did drop seems to still be in inventory, exactly as we leave it.
Regina said the bugged items will be removed in a future update and we should salvage off any mods we want to keep. There is no further official info available on exactly when it will be or exactly what they will consider "bugged" and what they will not. Everything else is speculation.
So the items are still in the game, but many of us are hesitant to trade them until we have a better idea of what gets to stay and what gets taken away.
And yes, I think it's very safe to say both the waiting around and the lack of detailed info are quite irritating to most of us interested in these drops, but there's nothing any of us can do about it.
So far, the stuff that did drop seems to still be in inventory, exactly as we leave it.
Regina said the bugged items will be removed in a future update and we should salvage off any mods we want to keep. There is no further official info available on exactly when it will be or exactly what they will consider "bugged" and what they will not. Everything else is speculation.
So the items are still in the game, but many of us are hesitant to trade them until we have a better idea of what gets to stay and what gets taken away.
And yes, I think it's very safe to say both the waiting around and the lack of detailed info are quite irritating to most of us interested in these drops, but there's nothing any of us can do about it.
sixdartbart
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Regina said the bugged items will be removed in a future update and we should salvage off any mods we want to keep. There is no further official info available on exactly when it will be or exactly what they will consider "bugged" and what they will not. Everything else is speculation.
So the items are still in the game, but many of us are hesitant to trade them until we have a better idea of what gets to stay and what gets taken away. And yes, I think it's very safe to say both the waiting around and the lack of detailed info are quite irritating to most of us interested in these drops, but there's nothing any of us can do about it. |
When I saw her post this my first thought was that is their "fix" for these items, see if you can get people to salvage off the extra mod and /fixed.
After enough time to carefully consider it I believe the same thing!!!
Going off of their track record for fixing/changing things and add in the limited resources they have in an old about to be replaced game I don't believe they are either able or interested in doing anything with these items and figure that people will just forget about it.
Maybe I'm way off and they change them all tomorrow but I doubt they will be changed at all.
Hobbs
Yeah, after this amount of time, I don't really see a fix coming. Maybe that's just my optimism as I haven't actually had any use for my 15^50 inherent Spear and Scythe or my Triple wand.
Surge goes pre
I customized and use my triple Mesmer wand all the time. I love using it. I figure if there is a "big fix" (which I also doubt), I want to at least play with it first!
Donnie Yen
I hate to keep reviving this thread, but could it be possible for the administrators to allow the items to be sold on the forums. Since it appears nothing will be done. Some of us don't like sitting in Spamadon all day/night.
Hobbs
Just a question for those of you wiser than I: if I add another mod to my Triple mod, i.e. overwrite the prefix or suffix, will it remain a triple or will it lose one of the mods?
salvatore888
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Just a question for those of you wiser than I: if I add another mod to my Triple mod, i.e. overwrite the prefix or suffix, will it remain a triple or will it lose one of the mods?
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Uhm , i don't think you can overwrite any mod , only salvage the existing extra one , since those were supposed to be uninscriptable at the first place.
sixdartbart
you can't add mods, you can salvage the extra one but they won't accept new ones before or after salvaging off the extra mod.
Surge goes pre
Regina Buenaobra
Just popping in with a status update. The devs still plan to remove the mods from those weapons, so again, if you are still hanging on to those weapons and wish to salvage the mods before they are removed, you should probably do so. They're evaluating the effectiveness/results of the latest version of the fix, and as soon as the testing phase is complete and successful, they will move forward with that.
novawhiz
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just popping in with a status update. The devs still plan to remove the mods from those weapons, so again, if you are still hanging on to those weapons and wish to salvage the mods before they are removed, you should probably do so. They're evaluating the effectiveness/results of the latest version of the fix, and as soon as the testing phase is complete and successful, they will move forward with that.
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Frozen Ele
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Just popping in with a status update. The devs still plan to remove the mods from those weapons, so again, if you are still hanging on to those weapons and wish to salvage the mods before they are removed, you should probably do so. They're evaluating the effectiveness/results of the latest version of the fix, and as soon as the testing phase is complete and successful, they will move forward with that.
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makosi
Is it safe to sell the scythes and spears with inherent damage mods (instead of inscriptions) here on guru?
It seems to be that it's only the triple-modded stuff that's going to be fixed in a patch.
It seems to be that it's only the triple-modded stuff that's going to be fixed in a patch.
novawhiz
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Is it safe to sell the scythes and spears with inherent damage mods (instead of inscriptions) here on guru?
It seems to be that it's only the triple-modded stuff that's going to be fixed in a patch. |
But that does raise a good point. Are the inherent scyhtes/spears/nf+eotn skins weps 'glitched' and going to be removed? The 3mod ones are 'game changing' so to speak. But what about these nift inheret scythes that still have to correct number of mods.
I seriously doubt they could/would remove those anyway.
Hobbs
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You cant sell any of it on guru. Just use another forum and sell in game.
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I think it would be a real shame if the spears and scythes were nerfed, hell, with unconds out of my reach it's my one shot at owning an item which is, in all likelihood, one of a kind, a piece of Guild Wars history.
novawhiz
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Nope, I raised this and it was stated by a Guru admin that the sale of inherent Spears and Scythes is not prohibited in Ventari's.
I think it would be a real shame if the spears and scythes were nerfed, hell, with unconds out of my reach it's my one shot at owning an item which is, in all likelihood, one of a kind, a piece of Guild Wars history. |
So why does Guru allow these inherent spears to be traded on the forum but not the 3mod weps. Both come from the same batch of 'glitched' and unintended weapons. Interesting they just cherry pick which glitched weapons are ok to sell and which aren't..
SkyFallsInThunder
Well, one would assume it's because the triple modded ones are actually "game-changing", while the inherent ones that normally drop only as inscr affect the game in no way whatsoever.
Surge goes pre
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Just popping in with a status update. The devs still plan to remove the mods from those weapons, so again, if you are still hanging on to those weapons and wish to salvage the mods before they are removed, you should probably do so. They're evaluating the effectiveness/results of the latest version of the fix, and as soon as the testing phase is complete and successful, they will move forward with that.
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My opinion is: The weapons should not be removed, that goes for triples and the inherent scythes/spears.
My reasoning is this:
1. It is too late to remove them. They have been in game for 4 months now almost. When you first addressed this about 2 days after they started dropping, a nerf would have been acceptable, or even a game reset, ToT's were cheap enough and being overfarmed enough as it was, however now it's not. Ever heard of the 5 second rule?
2. It should not have taken 4 months of experimentation to finally get an update that can remove these... The only reason I see it taking this long is that Anet is trying to make it seem like the update is coming to scare us into salvaging a mod off. The only thing is that the people with these weapons don't need the money of the 1 mod, Mods are worthless today anyways. I don't think they know how to remove ALL the triples. These are not like the WiK greens where every one is the same.
3. If you nerf these, what about the other game changing weapons? The unconditionals... They have not been nerfed and been in GW since the start virtually. There is no talk of them being nerfed.
4. These triples are NOT game changing. I have seen alot of them and have yet to see one that is truly revolutionary. Most of them have unmatching halves recharge and casting times... they are useless, just novelty items.
5. This game is a dieing game, and once gw2 comes out, it will be dead, so who cares about these weapons being in a dieing game for a few months? They do no harm.
6. Instead of nerfing these, I think the dev team should be working on things they promised: such as a 7 hero update or Embark Beach, or adding other new content.
7. These weapons gave people in Guild Wars who had everything already a chance to finally get something they didn't have, and now it is going to be taken back.
I hope you and the dev team takes these 7 reasons above to heart.
Lets face it. Anet made a mistake with the dropping of these. But the fact is that they made the mistake, and it is not a very big consequence/punishment for their mistake to let them stay in game.
Thank you.
Regina, Feel free to make a rebuttle to this arguement.