Enraging charge was nerfed to slow adrenaline gain on hammer warriors. The ability to quickly gain adrenaline has increased exponentially since the game started (spears, flail, and countless other skills added to the game facilitate adren building) which means hammer wars can now spit out skills at a much higher rate than they were ever meant to. In GvG where trip melee builds featuring two hammer wars are very common, this represented a big problem. Therefore, the enraging charge change was both relevant, and necessary.
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I'm not saying it wassn't necessary though. the adrenal-building creep was kind of necessary for warriors and such to deal decent damage.
However it does come at a price