Skill Balance 13/11/2010

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

I agree that skills shouldnt be nerfed in PvE (or PvP) if they arn't overpowered in those formats. There is simply no reason for it. While the PvE MoI nerf isnt a big deal at all, it is just another example of a PvP change that shouldnt be affecting PvE at all. Remember the Mesmer PvE update in May? There were several skills that were buffed there in order to improve the mesmer's position in PvE. However, in the process, a lot of skill splits did not occur, thus leading to an unnecessary buff of the mesmer's energy denial ability in PvE. If a skill is overpowered or underpowered in one format but not in another, then only fix it in that one format, and leave it like it is in the other.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by kupp View Post
Sad by seeing Coward! take a hit. Recently became my favourite low-end pvp playtoy, it's not too bad of a nerf but it makes the job A LOT more difficult to keep someone knock-locked since by the time the skill becomes active, the enemy is already beginning to run and denies us the short adrenaline build-up moment.
And to think it was a nerf induced by assassin [ab]usage, not the warrior... If Anet actually read our forums somewhat, they might be able to have fixed it in such a way that warriors still have the upper hand at it, like so:

"Coward!" Elite Shout. Causes knock-down if target foe is moving. *Disables all Non Warrior and Non Adrenaline attack skills for 10 seconds.*

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Kinda funny when sins can still teleport in, 1-2-3-4-5 spam the target and keep it knock-locked and dead in 5 seconds or so.

Assassins, they really are the cancer of this game.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by kupp View Post
Sad by seeing Coward! take a hit. Recently became my favourite low-end pvp playtoy, it's not too bad of a nerf but it makes the job A LOT more difficult to keep someone knock-locked since by the time the skill becomes active, the enemy is already beginning to run and denies us the short adrenaline build-up moment.
That was the point...

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

I fail to see how the change to MoI is affecting PvE negatively. This change is only making the skill more like an attunement. It does not hurt the game play in PvE anyway whatsoever. No one even uses. Crying about a nerf to a skill no one in their right mind would use (in PvE) is just silly.

Quote:
Originally Posted by Xiaquin
That will be fun until you get it stripped outright. Enjoy your 45 second wait for mediocrity.
Ever heard of a 40/40 set or a 20% enchant weapon or a cover enchantment?
Quote:
I know this all seems pointless, but if it was a skill more people used, there would be rage. A bad nerf is a bad nerf, and I think they made a mistake.
But no one uses this skill, so it doesn't matter.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by Killed u man View Post
That was the point...
There's a pretty long list of overpowered stuff that goes before coward, wich isn't overpowered anyway. Annoying maybe, definitely not overpowered.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Elnino View Post
I fail to see how the change to MoI is affecting PvE negatively. This change is only making the skill more like an attunement. It does not hurt the game play in PvE anyway whatsoever. No one even uses. Crying about a nerf to a skill no one in their right mind would use (in PvE) is just silly.
First, I dont believe anyone here is crying about it.

Second, I acknowledged that the nerf to MoI isnt even much of a nerf at all. It doesnt even really matter. The reason why I dont like it is because im afraid that the practice of nerfing/buffing skills in one format because of issues in the other format is a slippery slope. Next time, the nerf could actually be a bigger deal in PvE. Also, saying that a skill shouldnt be split because it isnt meta is silly. A large portion of the PvE players dont necessarily use meta builds.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Lanier View Post
Second, I acknowledged that the nerf to MoI isnt even much of a nerf at all. It doesnt even really matter. The reason why I dont like it is because im afraid that the practice of nerfing/buffing skills in one format because of issues in the other format is a slippery slope. Next time, the nerf could actually be a bigger deal in PvE. Also, saying that a skill shouldnt be split because it isnt meta is silly. A large portion of the PvE players dont necessarily use meta builds.
Welcome to... gosh, however many years ago it was.

My understanding is that there is a limit as to how many skills can exist in the game. If skills do not absolutely have to be split, they shouldn't be. Was the nerf to MoI going to break PvE? Hardly. A split would be pointless.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by kupp View Post
Kinda funny when sins can still teleport in, 1-2-3-4-5 spam the target and keep it knock-locked and dead in 5 seconds or so.

Assassins, they really are the cancer of this game.
Wow, all teleports have a huge aftercast delay. Also, blind, S.Bash, Bonetti's, Disciplined, F*** IT! Lame your way with him and just B.Surge/B.Flash his ass! How the f*** can you possibly have a problem with assassins when you have all the above at your disposal?! You, dear sir, are just not doing it right!

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

In PvE, skills that see frequent play should be nerfed. Skills that see no play shouldn't be nerfed.

As a result of the current way Anet handles skill splits, the opposite is happening. This only pushes regular bars into a relatively higher state of overpoweredness and kills the general balance in the long term.

Yes, the current skill splitting attitude is breaking PvE.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Shayne Hawke View Post
My understanding is that there is a limit as to how many skills can exist in the game. If skills do not absolutely have to be split, they shouldn't be. Was the nerf to MoI going to break PvE? Hardly. A split would be pointless.
I already said that the nerf to MoI wasnt a big deal.

If this is true, then sure, I understand what you mean. I don't see why there would be a limit... but then again I dont know that much about the inner workings of the game.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by chadS View Post
All I hear is bitching about everything. They are giving you guys updates, whether it's not what you expected, it's an update. You'll get your big update in time. Chill out, Jesus.

It's damned if they do, damned if they don't.
It's not too much to ask for some basic intelligence in a skill update. Who ever did this crap was so far removed from the game they had no clue.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
My understanding is that there is a limit as to how many skills can exist in the game.
Why is that? Are there any technical downsides of having too many skills in game? Are the databases getting more likely corrupted, lag is generated, the servers generate errors?
If not, there's no reason not to split skills if you intend to alter only one side of the game.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Mirror of Ice nerf in PvE reminds me of the Quickshot PvE nerf. So another useless skill is now slightly less useful, which would (maybe) be an issue if it was of any use to begin with.

They still haven't fixed the ignores armor cold damage, or is that intentional?

edit: I don't like Enraging Charge's description, purely because of the phrase "strike a target." Just say hit, please.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

They kept Empathy, Gaze of Fury, and other skills well suited for PvE. I see no problems and Healing Burst may not be perfect, but it's nice and will hopefully give PvE monks more diversity. Mirror of Ice was already really poor in PvE so this update hardly makes it worse.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

To whomever said Scribe's Insight + Barbed Signet sucks, Mantra of Recall during the Boonprot era provided about 2 pips of energy. Inspired Hex was the other Energy Skill that was run, and that provided ~4 energy every 20 seconds, or 2/3 of a single pip. Scribes + Barbed provides more energy, while MoR + IR provided a Hex Removal every 20 seconds.

Just shows how closed minded and uninformed much of the player base is.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by Shayne Hawke View Post
My understanding is that there is a limit as to how many skills can exist in the game. If skills do not absolutely have to be split, they shouldn't be. Was the nerf to MoI going to break PvE? Hardly. A split would be pointless.
I've never heard of this limit, but if true, that would be a road block. However, I whole-heartedly disagree about the split being pointless. PvP fixes should not change PvE and vice-versa. That really would be sad if they physically can't make changes that are necessary.

Quote:
Originally Posted by MisterB View Post
Mirror of Ice nerf in PvE reminds me of the Quickshot PvE nerf. So another useless skill is now slightly less useful, which would (maybe) be an issue if it was of any use to begin with.
My thoughts exactly. I'm not defending MoI as a good skill, but I don't subscribe to the mentality that it's ok to screw skills over as long as they're unpopular, especially when the PvE profession(s) in question are desperately looking for buffs.

Quote:
Originally Posted by Elnino View Post
/snip
See above.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Kaida the Heartless View Post
To whomever said Scribe's Insight + Barbed Signet sucks, Mantra of Recall during the Boonprot era provided about 2 pips of energy. Inspired Hex was the other Energy Skill that was run, and that provided ~4 energy every 20 seconds, or 2/3 of a single pip. Scribes + Barbed provides more energy, while MoR + IR provided a Hex Removal every 20 seconds.
Current OoB provides better energy return than scribes, even covering the health sac, plus less fragile and only one skill slot. 7 second guardian or whatever from the att spec is not worth a full pip of energy and another skill slot. And while the OoB can farm you glads, it still isn't remotely competitive.

In short it's called power creep. We did not have old LoD or the current WoH in boonprot days, nor the absurd damage nightfall brought to the table. Plus boon's healing level still isn't what it used to be, especially with swappable 16 DF headpiece.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

FoxBat: True, however the Scribes Monk is still specced entirely into Monk attributes, requiring no spread. This synergizes further with Divine Favor's innate energy engine, and Divine Boon itself. This also allows a heavy investment into Prot or even a strong split into Healing as well (Gift of Health is still nice). Optimal, probably not. But the Monk was clearly doing something right when every single spike for 3 matches straight failed miserably (this could be a rank issue as well, as I don't recall the differences).


About the Heal Party change:
Try pushing into the enemy instead of the altar. There are more ways to influence a battle than humping the Ghostly Hero. And Hall of Heroes is 1v1v1 for a reason. If the holding team is able to fight off 16 players, they deserve it.


All I'm trying to say is that people get stuck into a mindset that nothing can be done when something is removed/changed in the game, and this is completely false. People get stuck in thier ways and refuse to adapt, so they complain on the forums. Not to be "that guy", but if you want to see stupid game changes, go play WoW.

Felix Infelicium

Ascalonian Squire

Join Date: Aug 2009

Quote:
Originally Posted by kupp View Post
Sad by seeing Coward! take a hit. Recently became my favourite low-end pvp playtoy, it's not too bad of a nerf but it makes the job A LOT more difficult to keep someone knock-locked since by the time the skill becomes active, the enemy is already beginning to run and denies us the short adrenaline build-up moment.
Either you're trolling or you're oblivious to the fact that knock lock is a silly and imbalanced mechanic in a game like GW.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Is it bad that I like the PvP version of Barbed Signet better than what it does in PvE?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Lanier View Post
The reason why I dont like it is because im afraid that the practice of nerfing/buffing skills in one format because of issues in the other format is a slippery slope.
The practice of nerfing/buffing skills in all formats due to best use in a particular format was the way things were done for years, and doing away with the practice is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE.

The only slippery slope you need to worry about is a slippery slope to sanity in PvE, presuming you prefer the present insanity. If A.Net keeps this up, PvE might accidentally become balanced again, the horrors!

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Ensign View Post
The practice of nerfing/buffing skills in all formats due to best use in a particular format was the way things were done for years, and doing away with the practice is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE.

The only slippery slope you need to worry about is a slippery slope to sanity in PvE, presuming you prefer the present insanity. If A.Net keeps this up, PvE might accidentally become balanced again, the horrors!
I'm confused. Didn't you say the current practice "is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE?"
If Anet keeps this current practice up, how will PvE accidentally become balanced again, if they keep the practice that created the imbalance?

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Ensign, could you do everyone a favor and pleasantly give us your thoughts on this update?

Thanks in advance.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Elnino View Post
I'm confused. Didn't you say the current practice "is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE?"
If Anet keeps this current practice up, how will PvE accidentally become balanced again, if they keep the practice that created the imbalance?
I think he is saying the PvE/PvP splits is what imbalanced PvE because PvP wasn't keeping it in check. If they continue to not split the two PvE will become balanced again. Could be wrong on my interpretation though.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Still Number One View Post
I think he is saying the PvE/PvP splits is what imbalanced PvE because PvP wasn't keeping it in check. If they continue to not split the two PvE will become balanced again. Could be wrong on my interpretation though.
That's what I thought he could be saying, but the wording sounded like if they kept doing pve/pvp split that pve would become balanced.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
The practice of nerfing/buffing skills in all formats due to best use in a particular format was the way things were done for years, and doing away with the practice is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE.
So... if there were no splits, there would be no broken skills in PvE?
Twisted logic, sir, if it's logic at all. SF could be split to work somehow useful in PvP, while not being terribly broken in PvE. Why not?
Also the fact that ANet did it for that long doesn't sanctify it.

The main cause why splits are necessary is that the game is imbalanced in its very core. In two ways. First off, PvE and PvP are drastically different now. They require different approach, gameplay, the mechanics are really far from being similar. Thus, they also require different skills (or, usually, different versions of skills - more/less powerful XYZ, or working completely differently, for A format than it's in B does the trick). Secondly, the duo-class mechanics is broken by design. Although fun and useful, especially in PvE, it makes the ultimate balancing virtually impossible. Splitting skills for completely different formats helps to keep some level of balance for that format, while not buffing/nerfing the other one - each format should be carefully balanced on its own.
Another way of achieving balance is to delete most of the skills from the game (or just from the players' skill pool). The ones that are useless, broken, blatantly overpowered. Then, if, say, a class has 3 skills left, add new ones or bring back some of the old ones, but in more balanced way. It would bring us closer to what GW2 is going to be.
Or the duo-class mechanics could be touched. Limit secondary-class' attributes to max 6 and limit the build to include max 2 non-primairy skills, with elite from your primairy. It still wouldn't kill SF, 100b/MoP and other terribad crap, but would make subsequent balancing much easier and more real without breaking other aspects of the game.

e: typos.

Bassma

Frost Gate Guardian

Join Date: Oct 2010

Nice update Anet if this many people are unhappy with it then you've done your job well. Don't worry they'll learn to live with it just like the others.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Ensign View Post
The practice of nerfing/buffing skills in all formats due to best use in a particular format was the way things were done for years, and doing away with the practice is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE.
It's a shame A.Net seemed to think that this was a good development.

With the direction PvE was taking in NF and EotN, a PvE/PvP skill-split would have been in order, but more care was needed instead of the "ok, we can buff shit like crazy now" attitude that was taken.
It also finished driving a wedge between PvP and PvE, but that was a process that had begun much earlier.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

Quote:
Originally Posted by kupp View Post
Sad by seeing Coward! take a hit. Recently became my favourite low-end pvp playtoy, it's not too bad of a nerf but it makes the job A LOT more difficult to keep someone knock-locked since by the time the skill becomes active, the enemy is already beginning to run and denies us the short adrenaline build-up moment.
thats the reason why it got nerfed, it pretty much made the target getting attacked stand still and tank it, it should have been tied to strength once again, sins abused it not warriors, double strikes made on 100% recharge all the time, with nearinstant activation skills you can keep a target standing still most of the time

assassins ruined the game when it was released, cookie cutter sp sin, shadow of haste, shadow steps, backbreaker, near,instant activation skills now, shadowmelding in hb, abusing other classes coward bb, a/p spikers- how does a assasin play a better spear chucker then a paragon?, being abused by other clases - r/a now warrior bbs PVE - everyone runs sf terras pretty much killed balanced pugs, could probably name a few more but not the least bit surprised

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

they could have buffed divine boon back to what it used to be!([email protected]) and reduce recharge(+maybe e cost to 1e)
Still would be worse as rc prot wich has massive armor and stances

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

Healing Burst is amazing. PvE Monk with UA and another with Healing Burst = amazing.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by Sirius Bsns View Post
Wow, all teleports have a huge aftercast delay. Also, blind, S.Bash, Bonetti's, Disciplined, F*** IT! Lame your way with him and just B.Surge/B.Flash his ass! How the f*** can you possibly have a problem with assassins when you have all the above at your disposal?! You, dear sir, are just not doing it right!
http://pvx.wikia.com/wiki/Build:A/W_Assault_Assassin
http://pvx.wikia.com/wiki/Build:A/W_...ck_Palm_Spiker

Argue this. Just an example. And don't talk to me like I'm breaking news to anyone when everyone knows how sins are a zero-skilled button mashing that nearly instagibs players and god forbid that if you don't have the one specific skill to break it, you're dead.

Quote:
Originally Posted by Felix Infelicium View Post
Either you're trolling or you're oblivious to the fact that knock lock is a silly and imbalanced mechanic in a game like GW.
You mean much like disabling, blind spam, hammer builds and whatever else that prevents/prohibits from doing something? Cry me a river, 5 years later is when you start having a problem with it, or was it until assassins mainly moved in and started abusing the shit out of warrior kd chains? Because on a warrior at least, it's never been silly and imbalanced.


Quote:
Originally Posted by superraptors View Post
thats the reason why it got nerfed, it pretty much made the target getting attacked stand still and tank it, it should have been tied to strength once again, sins abused it not warriors, double strikes made on 100% recharge all the time, with nearinstant activation skills you can keep a target standing still most of the time

assassins ruined the game when it was released, cookie cutter sp sin, shadow of haste, shadow steps, backbreaker, near,instant activation skills now, shadowmelding in hb, abusing other classes coward bb, a/p spikers- how does a assasin play a better spear chucker then a paragon?, being abused by other clases - r/a now warrior bbs PVE - everyone runs sf terras pretty much killed balanced pugs, could probably name a few more but not the least bit surprised
Absolutely agree. Cuddos for Anet for taking the warrior as a collateral casualty, now Coward, as an elite, is pretty redundant. It works, but is it really worth taking instead of other stuff? I find the staple elites a lot more useful on my bar.

Warriors never abused it in the first place and for the love of god, if that's annoying on anyone else and reason to be nerfed, then remove Blinding Surge from the game all together because that's a lot more gamebreaking than the ocasional KD the warrior has to work for, cannot spam on recharge and that does not effectively remove whatever physical professions within range from the match.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by kupp View Post
Warriors never abused it in the first place and for the love of god, if that's annoying on anyone else and reason to be nerfed, then remove Blinding Surge from the game all together because that's a lot more gamebreaking than the ocasional KD the warrior has to work for, cannot spam on recharge and that does not effectively remove whatever physical professions within range from the match.
Draw Conditions.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by Artisan Archer View Post
Draw Conditions.
3s recharge.
Blind spammed faster than it can be removed.
No monk dedicated on me alone.
If any monk available.
Utopia.
etc.

It's easy making witty 2-word sentences, not so much explaining why they completely fail.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by kupp View Post
3s recharge.
Blind spammed faster than it can be removed.
No monk dedicated on me alone.
If any monk available.
Utopia.
etc.

It's easy making witty 2-word sentences, not so much explaining why they completely fail.
Are you kidding me? If you don't see that draw conditions > blind I'll just stop here. Also, guild wars shouldn't be balanced around RA.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by Artisan Archer View Post
Are you kidding me? If you don't see that draw conditions > blind I'll just stop here. Also, guild wars shouldn't be balanced around RA.
And if you don't realize that it doesn't matter, I might as well stop as here as well. Because if you're really saying that if you'd have the ele spaming BS every 3 seconds and the monk removing it every 2, and they're both doing nothing more than pressing 1 for the whole match chasing each other around in a nice circlejerk, THAT makes it ok for BS to be spamed, than that notion is absolutely retarded. Because of one extreme situation that doesn't happen where BS can be overcome, the skill is balanced and fair? Please...... Roll a melee character and come back to talk to me.

Also, guild wars should be balanced around pvp. Never liked that notion that only HA/GvG (and has of late, only GvG by looking at some idiotic forum posts) is considered pvp.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by kupp View Post
3s recharge.
Blind spammed faster than it can be removed.
No monk dedicated on me alone.
If any monk available.
Utopia.
etc.

It's easy making witty 2-word sentences, not so much explaining why they completely fail.
Excuse me, but what? BSurge and BFlash already received (largely) unneeded recharge nerfs, and every team has at least two deep condi removals at the moment. Not that a poorly used BSurge/flash is even useful at all with all the passive blind reduction available to warriors.

And if you're worried about RA, the game is not, and should not, be balanced around (random) 4v4. If you're really bad enough that you can't shock/dchop/dblow/kd a BSurge when you are not blind, run Sight Beyond Sight.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Ensign View Post
The practice of nerfing/buffing skills in all formats due to best use in a particular format was the way things were done for years, and doing away with the practice is what opened the floodgates for 100% uptime Shadow Form, Ether Renewal, and all the other horrendously broken nonsense that steamrolls PvE.

The only slippery slope you need to worry about is a slippery slope to sanity in PvE, presuming you prefer the present insanity. If A.Net keeps this up, PvE might accidentally become balanced again, the horrors!
Actually, I agree with you. I would much prefer things be like they were back before splits - before SF was rediculously powerful, before ER was maintainable, before spirits were overpowered. The fact of the matter is though, that isnt going to happen. Power creep has come and come and come, and I dont forsee it being completely reversed to the state of pre-split PvE. While I would rather there not be any splits in the first place, if anet is going to use splits, then I would rather them go ahead and split all of the skills they nerf/buff where and when the change isn't needed in the other format.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Sirius Bsns View Post
Wow, all teleports have a huge aftercast delay. Also, blind, S.Bash, Bonetti's, Disciplined, F*** IT! Lame your way with him and just B.Surge/B.Flash his ass! How the f*** can you possibly have a problem with assassins when you have all the above at your disposal?! You, dear sir, are just not doing it right!
Warriors have to deal with the same counters, so that's pretty irrelevant.

Why don't you do us all a favor by going back to my JS/FF thread and read what the actual problem with these skills is.