From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.
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MM/Sprits are considered allies.
NerfHerder
From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.
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KingCrab
So out of all the skills in the game they decided to nerf Enraging Charge..
I lost hope. |
-Makai-
Mesmers Are Bad
So it doesn't state what the old skill was so I'm not sure what the change was. Currently:
Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack." How did it used to work? |
refer
Fillyra
Lanier
Xiaquin
Kaida the Heartless
SongOf
Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. Thirty minutes after the update I saw a Monk using Barbed Signet to fuel Scribes Insight in the first successful Boonprot I've seen in 4 years.
This is how the game works. It evolves. You should try to keep up, you'll have alot of fun doing so. |
lemming
Sirius Bsns
drkn
Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. |
Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is. |
Boogz
Coast
lemming
Coast
diabiosx
dansamy
Lishy
deluxe
drkn
Xiaquin
Aljasha
IrishX
What are people's thoughts on Enraging Charge? Maybe they'll revert it?
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You're missing the point: they "fixed" something in PvE that was not broken. This is one way balance issues spawn in the first place. |
Killed u man
It's a pretty dumb skill. It should be 1...2...2 (or not exist). Couple that with a flail nerf and Aura Stabil can also be hit.
Just because it's less broken doesn't mean it's not broken. This could be the start of ANet nerfing all the excessively overpowered crap in the game. It won't be, but we can still hope. To the people complaining about fire eles in Tombs: Ward Elements (or Harm), interrupts, and KDs, and strips are your friends. Or just wait to drop your AoE until the other people do, so everyone has to scatter/die at the same time. Also, the lack of a nerf on Jagged will turn out poorly. |
IrishX
Morphy
diabiosx
I have not in any serious manner. I fail to see how that makes my theorycrafting any less sound in this case. If your team is balled on the alter (which is the only time fire is a problem), shit out a ward that makes one heal pot fix the damage. Fire AoEs are 2s casts, so if you can't interupt/kd them, you're terrible. SoC is hardly an excuse since you can do the same to that. Also, PBlock bypasses anti-interrupt skills, as disabling the skill also interrupts it.
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Bobby2
Motoko
to all people that dont play HA, you do know there is this thing called altar points that u must stand in, right?
Jesus, when are people gonna get a brain before commenting? |
chuckles79
party i'm in now are thinking perhaps anet want to make sure people stop playing HA completly
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chuckles79
I don't think they intended to fix anything about it for PvE, they just observed that the nerf wouldn't make a difference in PvE anyway.
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chuckles79
Short
Xiaquin
Just because [MoI is] less broken doesn't mean it's not broken. This could be the start of ANet nerfing all the excessively overpowered crap in the game. It won't be, but we can still hope.
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using an increased enchantment duration weapon just negates the nerf in pve.
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Life Bringing
Er, what was overpowered by MoI in PvE? I wouldn't even put that on a hero, and now it's worse.
That will be fun until you get it stripped outright. Enjoy your 45 second wait for mediocrity. I know this all seems pointless, but if it was a skill more people used, there would be rage. A bad nerf is a bad nerf, and I think they made a mistake. |
Morphy
Xiaquin
kupp