Skill Balance 13/11/2010

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Necromas View Post
From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.
Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."

MM/Sprits are considered allies.

KingCrab

Lion's Arch Merchant

Join Date: Jul 2009

W/E

Quote:
Originally Posted by MArcSinus View Post
So out of all the skills in the game they decided to nerf Enraging Charge..

I lost hope.
So it doesn't state what the old skill was so I'm not sure what the change was. Currently:

Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."

How did it used to work?

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by AngelWJedi View Post
ive been vanqing in factions but switch to para which was in nf to put stuff onto. but strangly i had to load files for it. it is just me or did anyone else have this issue? i did see two other people in it could that have done it?
I had to d/l files when going to LA earlier; perhaps it's because of the Lich Rainment fix?

Mesmers Are Bad

Academy Page

Join Date: Aug 2008

NJ

RoCk

Me/

Quote:
Originally Posted by KingCrab View Post
So it doesn't state what the old skill was so I'm not sure what the change was. Currently:

Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."

How did it used to work?
It was used with a spear going ec>ec>bb.
Spears being ranged, the nerf hurt the ability to just run in and bb of the bat, or spear as the case may be.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Goodbye VoR! And I remember a time when everybody used it and nothing else.

Said it before and will again: they should think about arena specific versions of skills. It is necessary sometimes. Every place has different conditions and skills more suited towards it.

Fillyra

Ascalonian Squire

Join Date: May 2006

Bleeeeh, this update. That many files changed for just those skills... I dunno, PvP in GW needs much more work than just these few skill changes imo. I guess it'll be another few months until the next PvP update.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Fillyra View Post
Bleeeeh, this update. That many files changed for just those skills... I dunno, PvP in GW needs much more work than just these few skill changes imo. I guess it'll be another few months until the next PvP update.
Another few months? Its been 6 months since the last real skill update, and there is still (supposedly) a large PvE skill update + canthen content to come. I think your looking at another year at least.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

So, these all look to be PvP balances. Why aren't they all PvP split? Was there some balance issue with Mirror of Ice in PvE? I'm sure it makes sense in PvP, but to my knowledge that is the most random PvE nerf I've ever seen.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. Thirty minutes after the update I saw a Monk using Barbed Signet to fuel Scribes Insight in the first successful Boonprot I've seen in 4 years.

This is how the game works. It evolves. You should try to keep up, you'll have alot of fun doing so.

SongOf

Academy Page

Join Date: Dec 2007

Quote:
Originally Posted by Kaida the Heartless View Post
Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. Thirty minutes after the update I saw a Monk using Barbed Signet to fuel Scribes Insight in the first successful Boonprot I've seen in 4 years.

This is how the game works. It evolves. You should try to keep up, you'll have alot of fun doing so.
Incoming nerf perhaps? :P j/k, but yeah clever as most PvP monks run Disciples Insignia anyway

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Xiaquin View Post
So, these all look to be PvP balances. Why aren't they all PvP split? Was there some balance issue with Mirror of Ice in PvE? I'm sure it makes sense in PvP, but to my knowledge that is the most random PvE nerf I've ever seen.
Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by lemming View Post
Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is.
Elementalists suck in PvE as it is already due to monster's insane armor levels in hard mode. Thus, I believe Xiaquin has a valid argument.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair.
Not players, the devs and TK. The ultimate balance is a mirage they supposedly pursue, while not possible to achieve here, mainly because of sub-class combos being beyond broken. That's why i'm glad they removed it in GW2.
That's why i will always advocate for small, but constant updates for GW1 - i don't expect them to balance up a whole class/arena/location in one big update after six months (or five years in case of PvE mesmers...), i'd rather see them introducing smaller updates every month (or even twice a month) with subsequent reactions (nerfing/buffing back, updating in a different way) if something is still wrong.

Quote:
Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is.
Why limit non-broken PvE possibilities, even if subpar and rarely used?

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

i'm glad they restored heal party back. they ruined my Urgoz run.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by Kaida the Heartless View Post
Well, can't interupt fire Ele's.

Guess everyone is going to have to actually push against the other team before humping the cap point.

What did people do before Healer's Boon?!
there was no cap points then,lol and people ran lod prenerf

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Yeah, because nerfing MoI was a big deal in the delicate balance of elementalists as DPS in PvE.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

I would like to see the extra healing for heal burst 1,5times the divine favor(instead of 1time) bonus and apply the heal also on yourself if used on yourself(so at 14heal/7divine that would be 122+22+33)
Word of Healing still would be stronger as it still heals for more and recharges faster

diabiosx

diabiosx

Krytan Explorer

Join Date: Aug 2005

Fast As A Turtle[WoOm]

W/E

barbed signet with scribes insight is a joke. you gain about +2.5ish pip of energy regen. Also scribes can be striped.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by Kaida the Heartless View Post
What did people do before Healer's Boon?!
Some of us spammed blessed signet.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

What are people's thoughts on Enraging Charge? Maybe they'll revert it?

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by Lishy View Post
What are people's thoughts on Enraging Charge? Maybe they'll revert it?
Why? It's perfectly fine, get yourself a furious hammer.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Given the skill's name, it was pretty silly to be able to build your adrenaline with it by chuckling a spear.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by lemming View Post
Yeah, because nerfing MoI was a big deal in the delicate balance of elementalists as DPS in PvE.
You're missing the point: they "fixed" something in PvE that was not broken. This is one way balance issues spawn in the first place.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

the ele suffers from high armor levels in pve. so the best way to solve the issue would be some sort of armor penetration or a general reduction of armor levels while increasing the health of mobs, but not skill damage buffs which hurt the most in pvp.

using an increased enchantment duration weapon just negates the nerf in pve.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Lishy View Post
What are people's thoughts on Enraging Charge? Maybe they'll revert it?
It's a pretty dumb skill. It should be 1...2...2 (or not exist). Couple that with a flail nerf and Aura Stabil can also be hit.

Quote:
You're missing the point: they "fixed" something in PvE that was not broken. This is one way balance issues spawn in the first place.
Just because it's less broken doesn't mean it's not broken. This could be the start of ANet nerfing all the excessively overpowered crap in the game. It won't be, but we can still hope.

To the people complaining about fire eles in Tombs: Ward Elements (or Harm), interrupts, and KDs, and strips are your friends. Or just wait to drop your AoE until the other people do, so everyone has to scatter/die at the same time.

Also, the lack of a nerf on Jagged will turn out poorly.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by IrishX View Post
It's a pretty dumb skill. It should be 1...2...2 (or not exist). Couple that with a flail nerf and Aura Stabil can also be hit.



Just because it's less broken doesn't mean it's not broken. This could be the start of ANet nerfing all the excessively overpowered crap in the game. It won't be, but we can still hope.

To the people complaining about fire eles in Tombs: Ward Elements (or Harm), interrupts, and KDs, and strips are your friends. Or just wait to drop your AoE until the other people do, so everyone has to scatter/die at the same time.

Also, the lack of a nerf on Jagged will turn out poorly.

All those alternatives you posted makes me believe you haven't played HA in a long time

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by Killed u man View Post
All those alternatives you posted makes me believe you haven't played HA in a long time
I have not in any serious manner. I fail to see how that makes my theorycrafting any less sound in this case. If your team is balled on the alter (which is the only time fire is a problem), shit out a ward that makes one heal pot fix the damage. Fire AoEs are 2s casts, so if you can't interupt/kd them, you're terrible. SoC is hardly an excuse since you can do the same to that. Also, PBlock bypasses anti-interrupt skills, as disabling the skill also interrupts it.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Xiaquin View Post
You're missing the point: they "fixed" something in PvE that was not broken. This is one way balance issues spawn in the first place.
I don't think they intended to fix anything about it for PvE, they just observed that the nerf wouldn't make a difference in PvE anyway.

diabiosx

diabiosx

Krytan Explorer

Join Date: Aug 2005

Fast As A Turtle[WoOm]

W/E

Quote:
Originally Posted by IrishX View Post
I have not in any serious manner. I fail to see how that makes my theorycrafting any less sound in this case. If your team is balled on the alter (which is the only time fire is a problem), shit out a ward that makes one heal pot fix the damage. Fire AoEs are 2s casts, so if you can't interupt/kd them, you're terrible. SoC is hardly an excuse since you can do the same to that. Also, PBlock bypasses anti-interrupt skills, as disabling the skill also interrupts it.
usually in capture points theres multiple eles(2-4)=you cant rupt all with a mesmer, altar=auto ball even if you spread out perfectly, 1heat can still hit 4ppl. also in balanced, ranger sometimes cant rupt ele due to blocks.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

I don't play GvG nor HA (regularly, anyway). All I can say is that I'm happy with the changes to Necs and Mezzies, kind of glad to see Leaping Mantis gets some love, a bit meh on Enraging Charge.

Overall I'm quite content. I just hope the next update won't be too long in the waiting, and it shouldn't have to - there are quite a few clear problem skills/synergies still not addressed.

Motoko

Motoko

Desert Nomad

Join Date: Aug 2008

Dallas, Texas

Zero Quality [zQ] /[LaG]/[USA]/[iQ]

A/E

Quote:
Originally Posted by diabiosx View Post
to all people that dont play HA, you do know there is this thing called altar points that u must stand in, right?
Jesus, when are people gonna get a brain before commenting?
The altar is somewhat large enough to handle positioning to move around the altar and negate damage.

There are also forms of interupts you can use to negate that sort of damage.

If these two options aren't viable then there is probably a reason you are running a gimmick.

Of course there are situations of multiple fire eles, but then again you are speaking of Heroes Ascent. Isn't that the clusterfck that it has turned into anyhow? You're kidding yourself if you expect any of the skill balances to revolve around Heroes Ascent.

Seriously, just look at how that new Hall of Heroes map turned out.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Quote:
Originally Posted by cantalus View Post
party i'm in now are thinking perhaps anet want to make sure people stop playing HA completly
Given the current state of HA, I'd probably begin quietly killing it like they did Hero Battles.

They need to either put it out of it's misery, start a ladder system like GvG, or heap upon ungodly generous awards that will flood HA with noobs and PuGs, effectively bringing in fresh blood and letting come-latelys work on their Hero Track.

Before the hate rains, I do not specifically endorse any of these ideas; it just seems to be the only three options on the table other than letting it fester and take up server capacity and CPU clock cycles better spent elsewhere.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Quote:
Originally Posted by Morphy View Post
I don't think they intended to fix anything about it for PvE, they just observed that the nerf wouldn't make a difference in PvE anyway.
They fixed empathy. There is much rejoicing in Mudville.
It was bullcrap when H/H 6 man areas in Tyria, and it was exquisite bullcrap in RA and CA.

Was it overpowered like some previous skills back in the day, no; but I am glad it's gone.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Quote:
Originally Posted by diabiosx View Post
barbed signet with scribes insight is a joke. you gain about +2.5ish pip of energy regen. Also scribes can be striped.
OMG someone actually used Scribe's at some point?

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

Kind of underwhelmed. Oh well, not that I expected much.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by IrishX View Post
Just because [MoI is] less broken doesn't mean it's not broken. This could be the start of ANet nerfing all the excessively overpowered crap in the game. It won't be, but we can still hope.
Er, what was overpowered by MoI in PvE? I wouldn't even put that on a hero, and now it's worse.

Quote:
Originally Posted by Aljasha View Post
using an increased enchantment duration weapon just negates the nerf in pve.
That will be fun until you get it stripped outright. Enjoy your 45 second wait for mediocrity.

I know this all seems pointless, but if it was a skill more people used, there would be rage. A bad nerf is a bad nerf, and I think they made a mistake.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Xiaquin View Post
Er, what was overpowered by MoI in PvE? I wouldn't even put that on a hero, and now it's worse.



That will be fun until you get it stripped outright. Enjoy your 45 second wait for mediocrity.

I know this all seems pointless, but if it was a skill more people used, there would be rage. A bad nerf is a bad nerf, and I think they made a mistake.
The point is that no one in their right mind would use it in pve, so they didnt bother splitting it. Note that this was a pvp focused update

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by chuckles79 View Post
They fixed empathy. There is much rejoicing in Mudville.
It was bullcrap when H/H 6 man areas in Tyria, and it was exquisite bullcrap in RA and CA.

Was it overpowered like some previous skills back in the day, no; but I am glad it's gone.
I was talking about MoI, a skill that was completely useless in PvE but didn't get any more useless because you barely have to deal with enchantment removal in PvE anyway. Why you brought up Empathy is completely beyond me.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by Life Bringing View Post
The point is that no one in their right mind would use it in pve, so they didnt bother splitting it. Note that this was a pvp focused update
I addressed every one of your points in my post, but people are sitting here excusing a poor excuse for balance. I guess people only care when it directly affects them, personally. Figures. You don't deserve a balanced game if you won't fight for it everywhere.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Sad by seeing Coward! take a hit. Recently became my favourite low-end pvp playtoy, it's not too bad of a nerf but it makes the job A LOT more difficult to keep someone knock-locked since by the time the skill becomes active, the enemy is already beginning to run and denies us the short adrenaline build-up moment.