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Please...... Roll a melee character and come back to talk to me.
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He shouldn't roll a melee, it's not warrior's job to keep the blind off him. He should play monk some more.
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And if you're worried about RA, the game is not, and should not, be balanced around (random) 4v4. If you're really bad enough that you can't shock/dchop/dblow/kd a BSurge when you are not blind, run Sight Beyond Sight.
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While the game's balance shouldn't be based on RA, it's still a viable and playable format for a lot of people, probably much more than GvG and HA due to it's ease of getting into a game. When balancing the game for GvG, the devs mustn't forget about other formats, RA included, and the updates shouldn't break them.
If BSurge is lol meh in GvG, as every team has at two condition removals, it's still an issue to be adressed in other formats.
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Removing it made it easier to make targeted changes (which can be good!) but also a lot easier to make bad changes (yeah...)
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The mechanism of splits is fine here - it's only a tool which may prove useful when balancing one side of the game much better without spoiling the other side. It's the devs, and their use of this tool, that are to blame, not splitting itself.
Don't get me wrong - i'm all into nerfing most of the overpowered, broken builds/skills in PvE, even though i use some myself (imba, SoS, discord, to be exact - same as i loved the Coward! nerf, even though i used to run cowsin in RA). I'd love to see them die, having players forced to play PvE balanced way, killing all speedclears and so on. But it can be done within the mechanics of splits - if AP is overpowered in PvE, but less useful (or useless, or never used... - no idea actually) in PvP, why nerf it in PvP as well? Kill it in PvE, but leave it be in PvP as long as it doesn't cause any problems. The same applies to the other side - MoI overpowered in PvP? Nerf it, but don't touch it in PvE, even though it's useless and no player runs it, cause at best you will nerf the monsters, effectively making PvE easier, while there's no need to.
Splits mechanics lets the devs to balance out both sides of the game accordingly to its gameplay and general rules, but it has to be used well.