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Originally Posted by ogre_jd
Yeah, I don't think a single Whirling Attack/Crude Swing/Yeti Smash is going to do much to a group of level 28 critters. I'd really love to know how other Warriors are able to get good damage 'cos those skills rarely do more than 30 or so damage per hit for mine...
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Even if this were true, you're missing the point:
Discord "only" does 42 DPS. This number is a set amount, and won't ever, ever, increase. There is nothing you can do in this intire game that would increase the damage on a discord hero.
However, if we're talking about a warrior with AoE attack skills, the more foes you hit, the higher your DPS gets. In HM, I average at around 25 damage per hit with Cylcone Axe (and triple is about 50). If you run triple chop and cylcone axe, you got, ignoring auto attacks, (25*2)+ 50= 112,5 Damage per 10 seconds per foe.
This means that for every foe you have around you, your DPS increases by 11,2. (And this is full ignoring auto attacking) When you have 4 foes around you, which isn't much even by regular play standards, a single unbuffed warrior does more than a discord necro.
This all is assuming you're not using splinter, Strength of Honor, Mark of Pain or other warrior buff's skills.
The point I'm making is:
Single targe damage is nothing compared to AoE damage.
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Missing the point.
The strength of Discord teams is repeatable spikes.
Equivelent DPS over time is irrelevant.
One player with 3 Necros can spike a called target for 378. Easy kill every three seconds. Assuming the caller brought appropriate skills and knows what they're doing.
One player with 6 Necros can spike for 756. Insta-gib, every 3 seconds. That's me, using extra heroes from a second account.
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And you seem to forget: In the 3 seconds it takes you to kill 1 foe one warrior with splinter weapon and/or Mark of Pain will have kill an intire mob. What you say is intirely true: Discord does kill a foe every 3 seconds, esp with 7 hero team.
So let's say there's a group of 5 foes, a discord team would need 15 seconds to kill all of them. (Or 12 if you wanna argue the first discord comes at 0 seconds)
A team with AoE skills, lets assume splinter, would kill all foes simutaniously after the second splinter, which is at 10 seconds. (or 5 if you want to argue te first splinter comes at 0 seconds)
Discord will definatly get the "first" kill, but getting the first kills means nothing when you can kill all of them 5 seconds later. The fact that discord has to kill one by one is it's weakness, and the reason why discord can never be truly overpowered compared to AoE skills.
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Buffed Warriors generally have to move between targets to pull off spikes like that. Which is comparitively slow, and in doing so they become vulnerable to AoE. Necros can be spread out and hardly have to move, if at all.
Stuff like splinter weapon and other AoE requires enemies to be bunched to be effective. Discord does not.
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I don't know if you've played warrior in PvE, but I've recently vanquished all of Tyria, I'm currently working on cantha and elona, and I've done UW NM with heroes aswell. (Tried HM)
I've never, ever, came to a situation where "moving between targets" was an issue for the obvious reason that PvE monsters do not kite. Even in HM, you can just flail away as a warrior without having to worry about them kiting whatsoever. (which is why skills such as bull's strike are useless in PvE) The ONLY monsters that do kite is healers when there's more than 2 people in their "party" that are already wanding/casting spells, and even then they often just wand themselves instead of kiting.
There's not reason why splinter rits, Ineptitude mesmers, insert any form of AoE damage dealer, wouldn't be able to kite.
Also, foe being balled up is a non issue in PvE, you should know this by now. Even UW HM, concidered to be the hardest area in the game, gets farmed solely due to the fact that you almost insta kill mobs with aoe skills. (keystone for example)