Guild Wars wishlist 2011

ross84

Banned

Join Date: Nov 2007

Just a few things I would like to see added to the game as updates:

1) ToPK - end chest with its own unique insc items / minis

2) Sorrows Furnace - end chest with own unique insc items / minis

3) Brand new Elite Area like the SF update

Anyone have any other developer updates they would like to see deployed?

khios

Academy Page

Join Date: Dec 2009

1/ It's a must
2/ Don't really care as Sorrows Furnace is not really an Elite Area :/
3/ Yaaaaaaaaaaaaaayyyyyyyyyyyyyyy

For me it would be some new elite areas/missions cause yeah once you have nearly finished the game and want to get on the high-end it soons begins to be boring I know there's SC guilds that try the world record every 2 days but let's be serious I neither have the time nor the patience to get there

HeavyTank

HeavyTank

Ascalonian Squire

Join Date: Dec 2010

SAGA

W/

a end boss added to FoW.

make the sc folks sweat a bit first

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

a major pvp skill balance

helloeveryone

Academy Page

Join Date: Oct 2010

none

Me/N

/sign on the first on ToPk, maybe an ecto each on the end chest will be enough
/not sign on SF
/not sign on brand new area, on the perspective of anet.

caballo_oscuro

caballo_oscuro

Krytan Explorer

Join Date: Aug 2008

Aura

Guildwars 2. Nuff said.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

/signed for 1 and 2. However , i would also like a perma sin nerf finally , since as you know those sins are already well used especially in ToPK , thus i let you imagine what would happen.....
3 would be great , but probably won't be done since it would be much work investment

Warbog The Slayer

Warbog The Slayer

Lion's Arch Merchant

Join Date: May 2008

W/P

Guild Wars Utopia

Nahh kidding Guild Wars 2

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Paragon PvE skill rebalance before June. Ranger PvE skill rebalance before December.

Hell if they are making good time on those throw in the elementalist and assassin. Then I will feel Guild Wars is at a decent state of balance for PvE across all classes.

They dropped the ball early on and never picked it up marginalising play styles and claiming classes were useful and balanced based on gimmicks (splinter barrage = ranger in PvE is balanced - yeah right) yet their own unique play styles were vastly inferior to other options.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Shadowform nerf...
JK ^_^ we all know that's never going to happen !

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Split profession balance.

I think several problems GW has always had is that many professions work better as secondary professions, or at the very least some skills in certain lines.

One possible fix to this would be to create multiple primary attributes for certain professions. Warriors could have both Strength and Tactics as a primary. Rangers could have both Expertise and Beast Mastery.

For Elementalists I would change Energy Storage to reduce the time exhaustion lasts by 1 sec for every 2 levels then add exhaustion to more spells.

For necros, soul reaping should reduce the amount of life sacrificed when using skills and then you could add life sacrifice to more skills.

Ritualists. Spawning power should lengthen the time spirits live and then we could set all spirits at a base of 15 seconds or so.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

More paid for costumes that take up all the scare resources of the live team to create.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Ascalon Catacombs Elite Dungeon

An undead boss, tired of the mess caused by the living, have used it's undisturbed time since the pre searing to build up an army. As their plans are exposed, you must find your way into the dungeon and clean up.

Party size is limited to 4 players, but you might get help from npc allies on the way. Dungeon is designed to not be farmable by 1-2 players and not to be speedcleared too easily. Due to magic, corridors changes and you can't use a standard walkthrough to get you passed.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Quote:
Originally Posted by reaper with no name View Post
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Ritualist Fix.
6) Monk Fix.
7) Warrior Fix.
8) Assassin Fix.
9) Mesmer Fix.
10) Necromancer Fix
Fixed that for you.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by kajusbonus View Post
Fixed that for you.
Oh, crap, I did forget some things. Let me revise that.

1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Necromancer Nerf.
6) Assassin Nerf.
7) Warrior Nerf.
8) Ritualist Nerf.

The mesmer and monk are exactly where they are supposed to be.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

- Proper quality of service for Europe, 013 once a week is getting annoying...
- The removal of redundant and useless professions in the name of balance. That's the only way, some professions are so ill-conceived they're beyond repair.
- Some debug testing to content updates and less hotfixes for blatantly obvious yet unnoticed bugs. It's not asking much...
- Winds of Change, maybe with a plot that makes some sense.
- News from Evennia. Where the heck is she?

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by reaper with no name View Post
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
That's it, right there. 4 majorly lacking classes right now.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Guildwars 2, the more they try to fix guildwars, the more they break it.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
1) Dervish Fix.
2) Elementalist Fix.
3) Paragon Fix.
4) Ranger Fix.
Fixed in my own way:

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

1) Canthan GWB content that does NOT require that all the WiK stuff be completed.

2) Elonian GWB content that does NOT require that all the WiK stuff be completed.

3) I'd like to see some GWB content involving the conflict between the Norn and the Kodan, if only so my Norn title characters can rake in some major reputation points...and because the concept of the Kodan fascinates me, at least the little that has been shown.

Odinius

Odinius

Krytan Explorer

Join Date: Jun 2006

Netherlands

[OBEY]

N/R

/more beyond stuff
/more items
/more quests
/questing title!!!!!111!!!!11ELEVEN!!1
/more stuff for hall (non title related like statue for topk and duncan)
/free costume throught questline (beyond???!!!)
/and ultimately GUILD WARS 2 pretty pretty pretty please with a cherry on top!

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

7 hero update

elementalist buff for HM

the New canthan content(because i love cantha)

and increased droprate of the DSR and dhuum mini(to be more publically available)
doubt any of thats going to happen tho

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
doubt any of thats going to happen tho
Come on, don't be so pessimiste..at least for first 3

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

- A new tie breaker for GvG
- Monthly skill updates
- Real world prizes for monthly's
- Monk class revealed for GW2

Yes, none of this is going to happen, hence 'wish'-list

Manic Star

Pre-Searing Cadet

Join Date: Nov 2009

Desolation Lords [DL]

E/

---- Fissures of Woe Update ----

1. Obsidian Weapons.
2. Menzies.
3. New NPC's.
4. Mini Menzies & Mini Shadow Army
5. Updated Quests.
6. Additional landmarks/structures added.

SPURLUXE

SPURLUXE

Frost Gate Guardian

Join Date: Apr 2006

Japan

Auction House/Marketplace

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by reaper with no name View Post
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
^^This and the future updates that were already promised happening faster than I expect them too.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by Tobi Madera View Post
7 hero update

elementalist buff for HM

the New canthan content(because i love cantha)

and increased droprate of the DSR and dhuum mini(to be more publically available)
doubt any of thats going to happen tho
Well as far as I know they did say there will be a 7 hero update (no eta on it though) and the next GW:B stuff is apparently going to be in Cantha. 50% ain't bad for a wishlist right?

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

Quote:
Originally Posted by reaper with no name View Post
Oh, crap, I did forget some things. Let me revise that.

1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Necromancer Nerf.
6) Assassin Nerf.
7) Warrior Nerf.
8) Ritualist Nerf.

The mesmer and monk are exactly where they are supposed to be.
Why on earth a warrior nerf?
They're probably one of the most balanced professions out there for both PvE and PvP (correct me if I'm wrong)

OT: Functionality changes for a lot of skills, just to change the meta and allow for some theory (or actual build) crafting.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by Shadowmere View Post
Well as far as I know they did say there will be a 7 hero update (no eta on it though) and the next GW:B stuff is apparently going to be in Cantha. 50% ain't bad for a wishlist right?
they also said for 2011... and at the pace anet is going atm..... well i dont think its goign to get done thsi year. perosnally it hink they are jsut going to elave us hanging

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

PvEers being prohibited from posting in the PvP sections of Test Krewe
Better skill balances (address the supremacy of party healing, don't buff anything unnecessary like Dervishes)
Map rotations that don't suck
People not bitching nonstop about how rank discrimination and assholes are preventing them from PvPing

russiansteven

russiansteven

Lion's Arch Merchant

Join Date: Jun 2008

In a chair

R/Mo

Ranger buff and increase drop rate of the MPB.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Dre View Post
Why on earth a warrior nerf?
They're probably one of the most balanced professions out there for both PvE and PvP (correct me if I'm wrong)

OT: Functionality changes for a lot of skills, just to change the meta and allow for some theory (or actual build) crafting.
For PvP they are balanced, but not so much for PvE.

Let's look at what the assassin (generally agreed to be a very overpowered profession), can offer to a party:

Dagger builds, which offer insane single target damage, with a free secondary.

Critscythe, the most damaging scythe build in the game.

Shadow Form, the ultimate tanking skill.

Now, warriors:

Dragon Slash builds for optimum SY spammage.

Enduring Scythe, the second most damaging scythe build (but with SY).

Hundred Blades, which makes up half of the 100B+MoP combo that does more damage than anything else in the game.

BackBreaker+Renewing Smash, just in case killing a foe isn't enough and you want him to be forever on his rear end as you do it.

Earthshaker, for when you want to knockdown multiple foes.

Warriors can easily deal large amounts of damage to individual or multiple foes (often in the same build), has a powerful innate defense that does not require the use of skill slots, have multiple opportunities for utility, can slap SY onto almost any bar, do not require a secondary profession to be useful, and can easily utilize the weapons of many secondary professions (even if those weapons were designed to be energy-intensive).

Think about that for a moment. Warriors are good with weapons that were specifically designed to not be useful for them. At least scythes weren't intentionally designed to be anti-assassin.

Basically, the warrior is overpowered for many of the same reasons that assassins are overpowered.

Warriors are the Necromancers of physicals.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Steelfang Slash reverted to it's original function that doesn't have the one second delay! Would finally give my versatility back! (Although its current function should remain for PvP)

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

1. 7 Heroes so I can separate even further from society.
2. Sin Nerf
3. Obsidian Weapons (Someone mentioned it earlier, and I was thinking about this a few days ago)
4. Beyond for Factions and Nightfall, which are separate from the WiK.
5. Elementalist Buff, so I can actually keep one and stop deleting.

Guy Incognito

Guy Incognito

Frost Gate Guardian

Join Date: Aug 2010

the 1980's

W/

I'd just be happy with a thin warrior bloke and a bigger cape ^^

And yes, i'm well aware that I could get him a sex change but.. and maybe this is just a guy thng.. I just can't bring myself to castrate the poor tubby lump. xD

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

1. GWB.. That's the tie in to gw2, I want to see it.
2. HoM updates that are relevant would be nice.
3. A total of 3 heroes of each class.. Eventually?
4. Revamp that makes GW difficult again. Aka... Higher level enemies, or maybe decrease damage output of all skills and make it necessary to balance parties once again. (UA for rez, 7 A/D's for damage is getting boring)
5. The reinstatement of Req 8 weapon drops in chests and req 7 drops from baddies. That are max damage. The reinstatement of Gold Uninscribable Crystalines, Dwarven and Serpent Axes. (and the other big name hammers...)
6. Embark Beach will be awesome...
7. TAKE OFF THE F....KING LOOTSCALE CRAP! I WANT MY DROPS BACK!!!
8. Obi weapons have been a dream of mine since about 07.
9. Another DIFFICULT elite area would be awesome. Difficult means... MORE BAD GUYS THAT HAVE BETTER BARS AND ARE BALANCED AS GROUPS... Not just.. "Here's 500 warriors to kill" "Now 500 mesmers"
10. Last but not least... MAKE STORAGE WORK!!!! MAterials should be able to be stored in more than just 250 stacks in the MAt storage pane. Armor should be stackable, Runes should be stackable, EVERYTHING SHOULD BE STACKABLE THAT IS THE SAME ITEM!!!! I hate not having storage space because of armors and materials and runes and mods.... MAKE IT ALL WORK!!! PLEEEEEEAAAAAAAAAASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!

That's all I could wish for after 60 months of playing... Those would make me enjoy playing more, but I'll be playing anyways so w/e.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

1. 7 Heroes
2. Dervish update
3. End of loot scaling
4. 50% off costumes and upgrades
5. Yuri the Hand armor for my sin

In no particular order..

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Quote:
Originally Posted by khios View Post
2/ Don't really care as Sorrows Furnace is not really an Elite Area :/
It was one of the first Elite Areas.