Does it exist?

o m g pizowned

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Quote:
Originally Posted by Bright Star Shine View Post
Since my HUGE fondness of Outcast shields, I wonder if any r8's are around. I know they should technically still drop, but haven't seen one yet. Probably you rich-ass collectors have got some beauty hanging around
there was a req8 +30/-5(20) one...can't remember the guys name that quit with it. hasn't been and won't be another

LicensedLuny

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Quote:
Originally Posted by Bright Star Shine View Post
Since my HUGE fondness of Outcast shields, I wonder if any r8's are around. I know they should technically still drop, but haven't seen one yet. Probably you rich-ass collectors have got some beauty hanging around
I don't know of any r8 (max or nonmax) Outcast Shields myself, but I suspect they both could exist and could still drop. r8 max shields and offhands still drop. I've had white r8 max shields from one of the WiK bosses in Black Curtain and from some Shadow Army thing in FoW (after the WiK boss drop.) Hopefully we'll get a screenshot of a nice r8 one posted for you here, but I think it's quite safe to say they're most certainly possible.

Pleikki

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Aris Freakinjo said in other thread he had r8 one drop from nm mission few weeks ago (r8 stre 43/-2ench)

Also i know he has r8 stre 30/-3 one.

There been few nice ones like r8 30/10ar etc around but not in good while tho..

i dealer i

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Quote:
Since my HUGE fondness of Outcast shields, I wonder if any r8's are around. I know they should technically still drop, but haven't seen one yet. Probably you rich-ass collectors have got some beauty hanging around
i have exactly 4! Q8 outcast shields.. aight
will add pics in few minutes..

Edit:


and ye.. Pleikki is right.. the Q8 +43/-2ench Outcast i got a few weeks ago during a nm mission while helping a friend.. not remember which one and not sure if it was a drop or if i got from a chest..

Bright Star Shine

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Quote:
Originally Posted by i dealer i View Post
and ye.. Pleikki is right.. the Q8 +43/-2ench Outcast i got a few weeks ago during a nm mission while helping a friend.. not remember which one and not sure if it was a drop or if i got from a chest..
*drools*

anyway, from a chest? I thought q8 shields couldn't drop from chests, although I have had a q8/12 purple plagueborn focus from a canthan chest before...

i dealer i

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i'm 100% sure i have gotten my Q8 +25only bladed shield from a chest while running @xaquang skyway
anyways.. as i already mentioned.. not sure if it was a drop or from chest.. was like 4am here and i was uber tired

Pleikki

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max r8 shields do drop from chests, Pongmei normal mode and overall 450g canthan chests are best areas try getting em. tho its real rare drop, but 100% sure possible

also duh aris u still got the r8 29/-2ench i sold u, for too cheap..

i dealer i

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ye still have it.. got sum offers on it but.. never wanted to sell...

btw.. cuz i wtb:
Q8/16 golden Oaken Aegis tac and Q8/16 Sun and Moon Shield tac.. and Q8/16 golden Equine Aegis Command?
anyone ever seen sum? searchin' since a year or so

are there any known Q8 Spiked Clubs? or Q8 Dwarven Hammers?

edit: ok i've done sum research.. Q8 dwarven hammers seem to exist.. but.. none for sale in last 2++ years..

Pleikki

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No r8 spiked clubs, r8 dwarvens yes. theres that one r8 15^50 guy has but asks someting like unded panda..

Bright Star Shine

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Quote:
Originally Posted by Pleikki View Post
max r8 shields do drop from chests, Pongmei normal mode and overall 450g canthan chests are best areas try getting em. tho its real rare drop, but 100% sure possible

also duh aris u still got the r8 29/-2ench i sold u, for too cheap..
Yeah, I know, but would they be able to drop from luxon chests, the only chest which could drop the Outcast (if next to outcast groups ofc)

Yawgmoth

Yawgmoth

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Farm NM (only NM) Outcast mobs -> get Q8 Outcast Shields

it's possible and not even extreme rare (perf dual mod however... .

But you won't get a Q8 Outcast Shield from Luxon Chest (neither NM/HM), just not possible.

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Quote:
Originally Posted by Yawgmoth View Post
But you won't get a Q8 Outcast Shield from Luxon Chest (neither NM/HM), just not possible.
What are the rules for Q8 max items dropping from chests? I know I've gotten 2 or 3 Q8 max purple foci to drop from chests in Prophs within the past year. I forget whether it was NM or HM, I can check the screenshots on some hard drive if you want.

~Tru

pedrobds

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would really love to know if r8 max gold inscrib wands exist, i really want one to match this ^^

i dealer i

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Quote:
would really love to know if r8 max gold inscrib wands exist
no... don't exist...

Bright Star Shine

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Quote:
Originally Posted by pedrobds View Post
would really love to know if r8 max gold inscrib wands exist, i really want one to match this ^^
You can get a r8 11-21 if you want, but not max no

pedrobds

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D: very sad day, guess i'll need to look for an r8 oldschool

LicensedLuny

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Quote:
Originally Posted by i dealer i View Post
...

Q8/16 golden Oaken Aegis tac ...
anyone ever seen sum? searchin' since a year or so
...
I haven't seen gold and 16/8 Oaken Aegis, but here's a pic of the gold 13/5 Tact I recently got (from a friend who saves all his unid golds for me to ID, so I'm sure it's a fairly recent drop.) Since there have been a few blue 16/8's (sorry, I don't still have a picture of the one I had a year or so ago,) maybe this helps support that the game could produce gold 16/8 version?

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I had a r8 15^50 Dwarven Hammer long ago, posted it on guru and then 2 others ended up posting at the same time. Think I might have gotten like 30e at the time - think they are just sitting on dead accounts now.

LicensedLuny

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Quote:
Originally Posted by Shady Guy View Post
Possibly the answer to this is already floating around somewhere I should have seen, but I find myself wondering about inherent dualmods. For shields, do dual handle inherents not exist? I seem to never see any. I recall it being mentioned that -2 -2 no longer drops, didn't actually follow through as to why, or how far that extends to other dual inscription inherents. They obviously do exist in game, and I recall seeing - dmg with +armor stats, along with - dmg and 20% reduction and + armor with 20% reduction shields. What about dual reduction and dual armor + though?

This extends to focii as well, and any dual examples of the would be wrappings or inscriptions on wands.
Best answer to that first question I know of was something I saw Yawgmoth post on a random Q/A thread I happened to be watching over a year ago. I will copy it here.

Quote:
Originally Posted by Yawgmoth, Jan 26, 2010 View Post
Dual reduction shields (-2 in stance and another -dmg mod) stopped dropping shortly before or at the moment of Factions release. Since then inherent shields can drop with any 2 mods that come from different mod groups. There are 5 mod groups for shields:
+Health mods,
+Armor mods,
-Dmg reduction mods,
-Condition reduction mods,
+1 Attribute mods.

Before that update, the -2 (while in stance) mod was treated as a separate 6th mod group so it could appear together with any mod from any group including the other reduction mods.
From what I've seen on offhands, there are more than five groups (with all the hct, hsr, 15/-1, conditional +armor, etc. possibilities,) but I've never heard of foci with, say, dual +hp mods.

It was and still is quite possible for shields and offhands to drop with dual mods that are both something you get from an inscription in NF and EotN because the set of inscriptions possible covers more than one possible "mod group," as Yawgmoth puts it above.

I do not think it's possible for inherent shields or wands to drop with "dual suffix" mods because all shield suffix mods do some kind of +hp and all wand suffix mods do some kind of HSR.

I do think it's possible for inherent foci to have "dual suffix" mods because there are multiple "mod groups" covered by the effects available from focus cores.

Did I get it right?

Bright Star Shine

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Quote:
Originally Posted by LicensedLuny View Post
I do think it's possible for inherent foci to have "dual suffix" mods because there are multiple "mod groups" covered by the effects available from focus cores.
Did I get it right?
Don't really get what you mean here? What would be an example then?

And yes, I've got a +10vsDemons -2^ench Outcast for example (my little precious ) which would be impossible, even if +10vsDemons inscr existed (luckely they didn't make any of the vsSpecies inscriptions, leaving at least some rarities left in game to hunt for..) But I've seen +10vsFire/Earth -2^ench before too.. Don't know why they are treated so different, but they are quite handy when it comes to tanking shit^^

LicensedLuny

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Quote:
Originally Posted by Bright Star Shine View Post
Don't really get what you mean here? What would be an example then?
Ok, all the "Shield Handle of ..." mods do some kind of +hp, right? So you won't find inherent shields with "dual handle mods" because all the +hp possibilities are in that same mod group.

Both the "Wand Wrapping of ..." mods do some kind of HSR bonus, and you never see inherent wands with dual mods both affecting some kind of HSR (at least, I've never seen or heard of that,) so I assume that HSR bonus for either all spells or a specific attribute's spells is a single mod group as far as inherent wands are concerned.

But there are "Focus Core of ..." that do +hp and there are others that do HCT bonus. I do not think both of those types of bonus are the same mod group in inherent foci. So I think it's quite possible that an inherent focus could exist with, say, +30hp and 10% HCT all spells. You could not recreate that with inscription system, since it would require two focus cores, fortitude and swiftness.

Is that a better explanation?

Bright Star Shine

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Yup, get it now.. I'll look for one if i go chest running again^^

Hobbs

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Quote:
Originally Posted by LicensedLuny View Post
Both the "Wand Wrapping of ..." mods do some kind of HSR bonus, and you never see inherent wands with dual mods both affecting some kind of HSR (at least, I've never seen or heard of that,) so I assume that HSR bonus for either all spells or a specific attribute's spells is a single mod group as far as inherent wands are concerned.
I admit I don't have a screenshot but I'm sure i've seen a wand with 2x HSR Fire Magic 20% so I guess these dropped at some point just like the dual damage reduction shields.

Yawgmoth

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Quote:
Originally Posted by Hobbs View Post
I admit I don't have a screenshot but I'm sure i've seen a wand with 2x HSR Fire Magic 20% so I guess these dropped at some point just like the dual damage reduction shields.
Absolutely wrong. Those or nothing similar could have never existed.

Here, have some knowledge:

We got 2 major weapon generation systems and weapon mods can come from different sources, they can be inherent or from core upgrades or from post-nf upgrades and inscriptions (designed as replacements for inherent mods) but the very base of the weapon generation code is common for all kinds of weapons, no matter when or where they dropped. Only some parameters differ.

Since before the first GW release it includes a key procedure that makes it impossible for any weapon to be generated with 2 mods that are cathegorized as the same "functional mod class". I call it the anti-duplication code. Note this doesn't apply just to inherent mods but also upgrades, but I was unable to find out in what order exactly are mods generated and at which point to which exactly effect this code applies.

The code was put there to prevent the game from generating any truly gamebreaking items - it's easy to imagine that items that would stack multiple instances of the same type of mod (like dual +armor or dual enchanting) would have a much bigger impact on the gameplay and game balance than items with multiple different kinds of mods.

Fun Facts and Evidences of existance of this code in the history of GW:

* Outside very specific exceptions that I'll describe below, there have been NO generated items that would have more than 1 mod of the same mod group. As Anet has never before changed a generated weapon in a player's inventory, if one has ever dropped it would exist now, or at least 1 screenshot would exist.

* I strongly believe that the original Unconditional weapons were caused by a rare glitch in this anti-mod-duplication code, when the generation engine first tried producing a weapon with both: an inherent +%DMG/-hp or ene reduction and a corresponding vampiric or zealous prefix. (in effect may have removed the vamp/zealous entirely, and the negative from the dmg mod aswell)

* The old Dual-Reduction shields, as I've explained before, were possible because one particular mod (-1-2dmg in stance) was in a completely separate "mod class" than any other shield mod and as such it could appear on a shield with every other existing shield mod.

* Before Anet deliberately made it an EXCEPTION, for many years this anti-duplication code was preventing weapons that spawned with a "of Mobtypeslaying" suffix to also have a normal damage mod (inherent or inscription). It was commonly known as the "Deathbane Bug" but it was in effect not just in the inscription lands and it's "fix" (rather a workaround of the anti-duplication code) also made possible for inherent dmg mods to spawn on weapons with a mobslaying suffix.

* Currently the ONLY purple/gold weapons from inscribable sources that can occassionally drop with no inscription slot are Staffs. It's a rare occurence ALSO caused by the anti-duplication code in very specific circumstances - you won't get a staff to drop with both HCT Head and HCT inscription, and in some cases when the game rolls such a staff the anti-duplication code removes one of the mods entirely.

* Most recent example - We remember the infamous wands/foci/shields that dropped in the Mausoleum - triple-modded and also 2-modded ones which had 1 inherent and 1 suffix during generation. They have also passed through the anti-mod-duplication code! While it seemed like 2 drop systems working at once - inherent drops with added suffixes, it was just one, the only one, and it has the protection code upon it's foundation. In effect neither of the items that dropped there had the suffix from the same mod class as one of it's inherent mods, for example a wand with a Wrapping couldn't spawn an inherent HSR, but only HCT and/or +Energy mods. As such the old prevention code made probably back in 2004 has saved us from having shields/foci with 2 health mods or dual HSR wands, which even as 2-mod items, would be more gamebreaking than the best triple that exists.

Pleikki

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Quote:
Originally Posted by Hobbs View Post
I admit I don't have a screenshot but I'm sure i've seen a wand with 2x HSR Fire Magic 20% so I guess these dropped at some point just like the dual damage reduction shields.
Couldve been possible from mauseleum drops

Bright Star Shine

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Quote:
Originally Posted by Yawgmoth View Post
* I strongly believe that the original Unconditional weapons were caused by a rare glitch in this anti-mod-duplication code, when the generation engine first tried producing a weapon with both: an inherent +%DMG/-hp or ene reduction and a corresponding vampiric or zealous prefix. (in effect may have removed the vamp/zealous entirely, and the negative from the dmg mod aswell)
I don't remember who and where, but some friend of Todie's explained how uncods came to existence. What you explained here, was known as the "fake" uncods, where the zealous/vamp would "cover" the inherent -1 hp/en.

He said that uncods weren't a bug, they were a separate possible inherent mod that could come on your weapon. But after two weeks, the people at Anet thought "Why in gods name would we have +1x % damage with a negative effect, if there is such a thing as uncods?" and thus they removed it, because it made no sense for them to exist in the first place..

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Quote:
Originally Posted by Bright Star Shine View Post
I don't remember who and where, but some friend of Todie's explained how uncods came to existence. What you explained here, was known as the "fake" uncods, where the zealous/vamp would "cover" the inherent -1 hp/en.

He said that uncods weren't a bug, they were a separate possible inherent mod that could come on your weapon. But after two weeks, the people at Anet thought "Why in gods name would we have +1x % damage with a negative effect, if there is such a thing as uncods?" and thus they removed it, because it made no sense for them to exist in the first place..

That's Akh's opinion and in my uncond Thread it stands opposed to Yawg's opinion and I have no clue who of them is right

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Quote:
Originally Posted by _Todeshand_ View Post
That's Akh's opinion and in my uncond Thread it stands opposed to Yawg's opinion and I have no clue who of them is right
I'm following Akh on this on, honestly, cause it makes sense to me.. Sorry yawg^^

Gutemuh

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The so called "blue" steel daggers skin. (the one without the hooks)
Are there any max-dmg around? Lots of people looking for them.
I have honestly never seen any blue max. insc. daggers at all.



An old Topic: http://www.guildwarsguru.com/forum/blue-common-skinned-max-r9-t10286485.html?t=10286485&highlight=steel+daggers+ blue

_Todeshand_

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Quote:
Originally Posted by Gutemuh View Post
The so called "blue" steel daggers skin. (the one without the hooks)
Are there any max-dmg around? Lots of people looking for them.
I have honestly never seen any blue max. insc. daggers at all.



An old Topic: http://www.guildwarsguru.com/forum/blue-common-skinned-max-r9-t10286485.html?t=10286485&highlight=steel+daggers+ blue
No screen, but an (old) claim by someone I'd trust. It's german though, but should be no problem for you at least:

http://www.wartower.de/forum/showthr...ht=stahldolche (#5)

Gutemuh

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I know Thorgall for a no a bullshit guy and will ask him if I see him online.

Just the fact that he throws the blue (superrare) together with the purple (not rare at all), makes me go hmmmm.

He talks about a friend who sold some blue R10 steel daggers for 50k. Over the years I´ve seen a lot of talk about these daggers, just never a screen.

Muh

Bright Star Shine

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Quote:
Originally Posted by Gutemuh View Post
I have honestly never seen any blue max. insc. daggers at all.
I have, next DoA (i.e. probably when i log on again :P) I will keep an eye out in veil, shittons of white and blue Talon Daggers drop there, so i'll look for you

EDIT: Did not have success last night, but I shall keep an eye open untill I find you a pair^^
Also, found out margonites drop steel daggers, so perhaps one day I'll find your infamous q9 blue max damage pair

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Whilst in my haste of buying unids for my title, i had got traded a q11 pair of steel daggers (They were gold too) i merched them because i dont see many people asking to buy em. Dunno if this helps you or not.

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Quote:
Originally Posted by Warrior Bradols View Post
Whilst in my haste of buying unids for my title, i had got traded a q11 pair of steel daggers (They were gold too) i merched them because i dont see many people asking to buy em. Dunno if this helps you or not.

They are specifically talking about the blue color rarity as they have a different skin.

http://www.guildwiki.org/Steel_Daggers Images there if you want to check it out Bradols

Matrix Arcade

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Maybe I'm stupid and I've had tons drop.. but I can't remember ever getting a blue non-inscribable (or even inscribable for that matter..) shield with 2 mods on it.

Yawgmoth

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Quote:
Originally Posted by Matrix Arcade View Post
Maybe I'm stupid and I've had tons drop.. but I can't remember ever getting a blue non-inscribable (or even inscribable for that matter..) shield with 2 mods on it.
non-insc blue shields/foci/wands cannot drop with 2 mods, insc can.

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Quote:
Originally Posted by StueyG View Post
They are specifically talking about the blue color rarity as they have a different skin.

http://www.guildwiki.org/Steel_Daggers Images there if you want to check it out Bradols
hahah aight i was mistaken, I thought they ment to gold ones thanks for the link tho.

Hobbs

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Quote:
Originally Posted by Yawgmoth View Post
you won't get a staff to drop with both HCT Head and HCT inscription

Like this one?

KamikazeChicken

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Mo/

Quote:
Originally Posted by Hobbs View Post
Like this one?
That doesn't really do anything to the claim being made Yawgmoth. It's an old staff from before a number of drop spawn changes.

Additional input that's just from existing since Beta: All uncond weapons that I saw sold during their short life of spawning were Vamp and Zealous. Whether this is coincidental or not, who can really say other than the people who coded the drop system. It may, honestly, have simply been a sort of linked mods reminiscent of how Dead Bows always tended to drop consistently for everybody with 2 certain mods (Zealous of Deathbane or something? I hardly remember). Whether or not the actual uncond mod existed or whether everything was just "bugged" by the Vamp and Zealous is simply moot though. A Vamp uncond weapon can be argued by either view... The vamp bugged the conditional state or the uncond just happened to be vamp. Nobody can prove either way. I believe it was all just a glitch in the system of the time, but all anybody really has anymore is their opinion on the matter. So, unless somebody can recall the stance Anet took at the time, which I'm pretty sure they didn't really, it just matters that they exist and people find joy in possessing the small pieces of GW history.

Yawgmoth

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Quote:
Originally Posted by Hobbs View Post
Like this one?
Quote:
Originally Posted by Shady Guy View Post
Aye, seems that both explanations for the unconditionals are possible, we would need more information to say which is the case for sure. But Hobbs, Yawgmoth said specifically dropped staves, did that staff drop with that staff head or have it put on it later?
When that staff dropped Swift Staff Heads didn't even exist at all. And now anyone can mod a staff like that, old or new one, what matters is that it couldn't have dropped that way and still cannot with 2x hct.