Fix Unconditionals
reaper with no name
If Anet is going to release an update to fix the triple mod weapons, it might as well just go ahead and do something about the unconditional weapons. The same reasoning applies to both. They offer (minor) unfair advantages over other types of weapons which players who do not have access to them cannot get. Unconditionals are far more rare than triple mods, but then again, triple mods aren't exactly common either, and rare is not the same as balanced.
Discuss.
Discuss.
Lord Mip
Unconditionals? Triple mods? Did I miss something?
reaper with no name
Back in the first days of the game, there were some weapons that dropped which had +xx% damage mods with no conditions to them. Today, they're incredibly rare because they don't drop any more, but being rare just means that only a few "elite" players get them, gaining a minor but nevertheless existent advantage over other players, which is thereby anathema to the game's theme of player equality.
Triple mod weapons are weapons that are only supposed to have two mods, but have three instead. They dropped in the Mausoleum, and Anet says that they're going to get rid of them in a future update.
Of course, ideally, wintergreen weapons should be subject to this as well. The question is, how to "fix" these weapons without diminishing their value (for wintergreen weapons, making peppermint weapons have the same properties would do it, since the skins on wintergreen weapons are unique; for unconditional weapons, they could be given some unique condition that no other weapon mod has that is nevertheless no better than standard inscriptions).
Triple mod weapons are weapons that are only supposed to have two mods, but have three instead. They dropped in the Mausoleum, and Anet says that they're going to get rid of them in a future update.
Of course, ideally, wintergreen weapons should be subject to this as well. The question is, how to "fix" these weapons without diminishing their value (for wintergreen weapons, making peppermint weapons have the same properties would do it, since the skins on wintergreen weapons are unique; for unconditional weapons, they could be given some unique condition that no other weapon mod has that is nevertheless no better than standard inscriptions).
Essence Snow
I think it would be hilarious! Like you mentioned...there is a reason to "fix" these. The only reasons to leave them are maybe laziness and they dont want to deal with a few ppl raging (which imo would be funny).
HawkofStorms
Oh that will go over well.
The other triple weapon mods (and the times there have been buggy collectors and greens with weird stats), it was easy to track since all weapons from collectors are exactly the same, and the triple mod weapons all came from one location for a very limited time, which A.net could find via monitoring server side activity.
Unconditionals on the other hand are actually very difficult to keep track of as they could have resulted from any drop anywhere for a longer period of time (not to mention 6 years of being traded around). I don't think its possible for A.net to find them all. It fact, I believe that was the official explanation for why they didn't change them back when they retroactively changed that Sorrow's Furnace Green. They'd have to look around and delete the items one at a time via some sort of reporting system. And that wouldn't really work, because you'd never find all of them (and all it would do would be to make the unconditionals that aren't found even more valuable).
The other triple weapon mods (and the times there have been buggy collectors and greens with weird stats), it was easy to track since all weapons from collectors are exactly the same, and the triple mod weapons all came from one location for a very limited time, which A.net could find via monitoring server side activity.
Unconditionals on the other hand are actually very difficult to keep track of as they could have resulted from any drop anywhere for a longer period of time (not to mention 6 years of being traded around). I don't think its possible for A.net to find them all. It fact, I believe that was the official explanation for why they didn't change them back when they retroactively changed that Sorrow's Furnace Green. They'd have to look around and delete the items one at a time via some sort of reporting system. And that wouldn't really work, because you'd never find all of them (and all it would do would be to make the unconditionals that aren't found even more valuable).
Kunder
Quote:
Oh that will go over well.
The other triple weapon mods (and the times there have been buggy collectors and greens with weird stats), it was easy to track since all weapons from collectors are exactly the same, and the triple mod weapons all came from one location for a very limited time, which A.net could find via monitoring server side activity. Unconditionals on the other hand are actually very difficult to keep track of as they could have resulted from any drop anywhere for a longer period of time (not to mention 6 years of being traded around). I don't think its possible for A.net to find them all. It fact, I believe that was the official explanation for why they didn't change them back when they retroactively changed that Sorrow's Furnace Green. They'd have to look around and delete the items one at a time via some sort of reporting system. And that wouldn't really work, because you'd never find all of them (and all it would do would be to make the unconditionals that aren't found even more valuable). |
Why?
there is a huge difference between fixing something that is broken, and fixing a supposed problem with the unconditional weapons. I mean honestly there is a good chance none of the surviving unconditionals are actually ever used in the game any more, and there is a huge possibility that most of them have already been deleted by Anet when they wiped out all the cheaters.
Seriously if you think those weapons give someone any real advantage, you need to rethink this. The ones that have survived are so absurdly rare and espensive that they are passed between a handful of elite wealthy players, and odds are those that didn't cheat and get banned don't play anymore anyways.
Seriously if you think those weapons give someone any real advantage, you need to rethink this. The ones that have survived are so absurdly rare and espensive that they are passed between a handful of elite wealthy players, and odds are those that didn't cheat and get banned don't play anymore anyways.
reaper with no name
If none of these weapons are still in existence, then removing them would be a simple matter that harms no one.
If they are still in existence, they offer an unfair advantage and should be removed (or at the very least, changed in such a way so that they are no longer mechanically superior and are instead nothing more than a prestige item).
If they are still in existence, they offer an unfair advantage and should be removed (or at the very least, changed in such a way so that they are no longer mechanically superior and are instead nothing more than a prestige item).
lemming
It's only an unfair advantage if it's in use.
The Baphomet
People just QQ about exclusive things that they don't have themselves. Unconditionals don't really increase DPS. It isn't very often that a warrior or ranger is below half health if the team isn't going to wipe anyway. Possible troll?
tl;dr whiners.
tl;dr whiners.
KamikazeChicken
If Anet had the ability to remove the unconditionals, they would have years ago. I'm still not entirely convinced they are even able to fix the trip mod drops...
Artaban
http://www.guildwarsguru.com/forum/u...t10440017.html
here's thread where some tried to find out all the unconditional weaps ingame.
might enlighten you if some are still used ingame or not...
here's thread where some tried to find out all the unconditional weaps ingame.
might enlighten you if some are still used ingame or not...
Mcsnake85
Quote:
Of course, ideally, wintergreen weapons should be subject to this as well. |
http://img502.imageshack.us/i/immaginekr.png/
So with luck you can find weapons with the same stats of wintergreen ones but with different skins.
superraptors
basically all unconditionals are with the pvers, who gives a shit srsly
even if a pvp player got a hold of one, it would be 1 in a 1000, and finally who wants to use some crappy tyrian skinned weapon
even if a pvp player got a hold of one, it would be 1 in a 1000, and finally who wants to use some crappy tyrian skinned weapon
novawhiz
They should have removed them but they should have done it 5 years ago.
If they removed it now, it would be pointless and just piss off some rare collectors.
If they removed it now, it would be pointless and just piss off some rare collectors.
MithranArkanere
I hope the system altogether, upgrading all of them to the current system.
If it can't be replicated with the PvP item creation panel, either the PvP item creation panel should be updated, or the drops should be fixed.
And since we can't have properties without downsides when all the other versions of that property have downsides, the unconditionals must go.
Now... being able to do so... that's a different story...
If it can't be replicated with the PvP item creation panel, either the PvP item creation panel should be updated, or the drops should be fixed.
And since we can't have properties without downsides when all the other versions of that property have downsides, the unconditionals must go.
Now... being able to do so... that's a different story...
chessyang
*Start of sarcasm*
Yeah all the top Guilds are running these unconditional swords/bows/hammers! it must be the reason why they are top in PVP. Fix NOW!
*end of sarcasm*
who cares, on that link from Artaban gave most are
1) customized
2) owner has quite GW
3) a unicorn (yet to been seen)
To the OP add the HoD to your list. This white +5 energy sword is so tacky! a "long" short sword? This old school "common white" item is so unbalanced! Should fix it Asap!
http://wiki.guildwars.com/wiki/Denravi_Sword
also add the rare Monk Grim Cesta variation that is floating around. With healing prayers? Unbalanced! That owner and his 55hp is crashing the economy.
Yeah all the top Guilds are running these unconditional swords/bows/hammers! it must be the reason why they are top in PVP. Fix NOW!
*end of sarcasm*
who cares, on that link from Artaban gave most are
1) customized
2) owner has quite GW
3) a unicorn (yet to been seen)
To the OP add the HoD to your list. This white +5 energy sword is so tacky! a "long" short sword? This old school "common white" item is so unbalanced! Should fix it Asap!
http://wiki.guildwars.com/wiki/Denravi_Sword
also add the rare Monk Grim Cesta variation that is floating around. With healing prayers? Unbalanced! That owner and his 55hp is crashing the economy.
FengShuiDove
A roll of the critical hit dice is more influential than an unconditional modifier. Personally even though I'll never own one I enjoy the novelty of such items existing, particularly when they don't negatively affect balance even a little.
A high end GvG Warrior isn't going to save his team with 15% damage while he's under 50% health. If he's there, he's canceled Frenzy which robs from DPS anyway. And as Baphomet said, it isn't often that this would even be useful.
Also consider that if this was really such an issue, everyone would be bringing 20v50 modded weapons for this situation.
A high end GvG Warrior isn't going to save his team with 15% damage while he's under 50% health. If he's there, he's canceled Frenzy which robs from DPS anyway. And as Baphomet said, it isn't often that this would even be useful.
Also consider that if this was really such an issue, everyone would be bringing 20v50 modded weapons for this situation.
Kunder
If someone wants to get their panties in a knot over PvP imbalance, how about the Chimeric Prism?
+5 energy shield for warriors
+8 energy shield for monks
+10 armor +5 energy shield for Rangers requiring Expertise
Compare these real advantages to +1-2 damage on a character that, if they don't kite away, is going to be dead in 5s anyway. Clearly Anet isn't going to remove these weapons, and getting an unconditional weapon at this point is far harder than simply being any old shmuck that preordered the game.
+5 energy shield for warriors
+8 energy shield for monks
+10 armor +5 energy shield for Rangers requiring Expertise
Compare these real advantages to +1-2 damage on a character that, if they don't kite away, is going to be dead in 5s anyway. Clearly Anet isn't going to remove these weapons, and getting an unconditional weapon at this point is far harder than simply being any old shmuck that preordered the game.
chessyang
Quote:
Clearly Anet isn't going to remove these weapons, and getting an unconditional weapon at this point is far harder than simply being any old shmuck that pre-ordered the game.
|
drkn
I'd say - either add unconditionals/triplies back to game, maybe with a very low drop rate and/or only in some elite locations (just not UW, please), or fix them all, so they're balanced to the level of items that still do drop.
Hobbs
Unconditionals aren't imba. A 15^50 and a 20_50 will do a better job than an Unconditional. Even though I don't, and won't, have one i'd be sad to see them nerfed.
HawkofStorms
Here is another big point to make... unconditionals aren't "better" then normal weapons like triples are. Triples actually provide an in game benefit as there is no way to replicate the stats.
Example, a player is using a 15% unconditional.
Another player is using a 15% ^ 50 mod. If that players health drops below 50, he could always weapon swap to a 20% under 50 mod. The player using the unconditional weapon, while able to be lazier, is ACTUALLY DOING LESS DAMAGE then a skilled player using proper weapon swaps. Unconditionals do not give any in game advantage, as they are statistically worse then normal weapons. At least, at any form of high level play where use of such weapons would matter, since everybody in that skill level should be able to weapon swap already.
Unconditionals are worth a lot because they are rare, not because they are "better."
(Argh ninjaed^)
Example, a player is using a 15% unconditional.
Another player is using a 15% ^ 50 mod. If that players health drops below 50, he could always weapon swap to a 20% under 50 mod. The player using the unconditional weapon, while able to be lazier, is ACTUALLY DOING LESS DAMAGE then a skilled player using proper weapon swaps. Unconditionals do not give any in game advantage, as they are statistically worse then normal weapons. At least, at any form of high level play where use of such weapons would matter, since everybody in that skill level should be able to weapon swap already.
Unconditionals are worth a lot because they are rare, not because they are "better."
(Argh ninjaed^)
killerbot3009
lol, fail idea in my opinion, they are rare drops, and collectors items, if they "fixed" them as you are suggesting it would bankrupt rich collectors, which isnt really fair lol, we worked hard for unconditional weapons and if you want to remove them that is a personal opinion and i think you should save up and get one lol.
they offer no more advantage than a Q8 weapon does, so why would you want to change it.
lets face it +15dmg items......all it saves you from doing is switching between +15^50 and +20v50. no game advantage what so ever... lol just time saving.
they offer no more advantage than a Q8 weapon does, so why would you want to change it.
lets face it +15dmg items......all it saves you from doing is switching between +15^50 and +20v50. no game advantage what so ever... lol just time saving.
reaper with no name
Quote:
Here is another big point to make... unconditionals aren't "better" then normal weapons like triples are. Triples actually provide an in game benefit as there is no way to replicate the stats.
Example, a player is using a 15% unconditional. Another player is using a 15% ^ 50 mod. If that players health drops below 50, he could always weapon swap to a 20% under 50 mod. The player using the unconditional weapon, while able to be lazier, is ACTUALLY DOING LESS DAMAGE then a skilled player using proper weapon swaps. Unconditionals do not give any in game advantage, as they are statistically worse then normal weapons. At least, at any form of high level play where use of such weapons would matter, since everybody in that skill level should be able to weapon swap already. Unconditionals are worth a lot because they are rare, not because they are "better." (Argh ninjaed^) |
An unconditional +15% is better than an equivalent weapon with 15^50. Period. How much better it is and how rare they are is irrelevant.
Quote:
lol, fail idea in my opinion, they are rare drops, and collectors items, if they "fixed" them as you are suggesting it would bankrupt rich collectors, which isnt really fair lol, we worked hard for unconditional weapons and if you want to remove them that is a personal opinion and i think you should save up and get one lol.
they offer no more advantage than a Q8 weapon does, so why would you want to change it. lets face it +15dmg items......all it saves you from doing is switching between +15^50 and +20v50. no game advantage what so ever... lol just time saving. |
Secondly, there is literally no situation in which a 15^50 is better than an unconditional. None. Anything you can do with a 15^50, an unconditional can do as well or better. If we accept the idea that this is acceptable because the effect is minor, we are accepting the idea that it is fine for some players to have mechanical advantages over others. And if one accepts that position, then why on earth would it be acceptable for anet to fix the triple mod weapons? The same issue applies to both. They provide an advantage that not all players can have. Consistency is all that is called for here.
Hobbs
Quote:
How is that scenario any better than a +15% unconditional that you change to a +20%while under50% health mod when necessary?
An unconditional +15% is better than an equivalent weapon with 15^50. Period. How much better it is and how rare they are is irrelevant. |
Triple mods are quite different, a triple mod allows you to utilise a HCT, HSR and a +5^50 all at the same time on the same wand. An effect which cannot by duplicated by any amount of weapon swaps. You essentially have either more available energy or a higher chance at a quicker recharge or cast than a player with non-Triple equipment depending on what mods they have.
reaper with no name
If you use a 15^50 and 20v50 together and always switch perfectly, then and only then is it equivalent to an unconditional. Otherwise, the unconditional is better. Ie, for human beings, unconditionals are better.
Triple mod weapons are certainly more broken than unconditionals, but that doesn't make unconditionals balanced.
If it is acceptable for some players to have advantages over others, then there's no reason for the triple mod weapons to be removed. If it is not acceptable, then both triple mods and unconditionals need to be removed. It's as simple as that.
Triple mod weapons are certainly more broken than unconditionals, but that doesn't make unconditionals balanced.
If it is acceptable for some players to have advantages over others, then there's no reason for the triple mod weapons to be removed. If it is not acceptable, then both triple mods and unconditionals need to be removed. It's as simple as that.
Hobbs
The randomness introduced by critical hits and gap between 15-22/6-28 etc. far outweighs the slight difference in damage caused by switching weapon set a second late or a second early. If you graphed the damage output by the same player first using an uncond and a 20_50 and then using a 15^50 with a 20_50, I would bet the graphs would be identical or at least have less difference than a data set in which the player got lucky with crits and a data set in which the player was unlucky.
lemming
Quote:
If you use a 15^50 and 20v50 together and always switch perfectly, then and only then is it equivalent to an unconditional. Otherwise, the unconditional is better. Ie, for human beings, unconditionals are better.
Triple mod weapons are certainly more broken than unconditionals, but that doesn't make unconditionals balanced. If it is acceptable for some players to have advantages over others, then there's no reason for the triple mod weapons to be removed. If it is not acceptable, then both triple mods and unconditionals need to be removed. It's as simple as that. |
In practice, find me one unconditional that's actively in use.
If there's one person who's willing to customize a weapon that's worth $5000 USD so that he can do an additional 15% of his base physical damage in the ten times per year that he'll be autoattacking when below 50%, I say let him be.
Tender Care
then make crystallines, e-blades, VS, froggies and req 8 stuff drop from the assholes of the mobs outside Kamadan cos they are too expensive and only some ppl can afford them u_u
i don't agree...if something existed before but is extremely rare it's good to be left in game, otherwise remove ALL existing PRE-NERF items from GW (for the happiness of Pleikki and Friends XD)
i don't agree...if something existed before but is extremely rare it's good to be left in game, otherwise remove ALL existing PRE-NERF items from GW (for the happiness of Pleikki and Friends XD)
Tharg
if the currents owners of these 'imbalanced' weapons have acquired them legally, Arena Net should not be allowed to 'balance' them. It's not a nerf that affects the whole community equally, it's a nerf that affects part of the player population - that did nothing to deserve it.
Tharg
Tharg
Horus Moonlight
In an ideal world, I agree with reaper. However, seeing as there is limited support for GW and the cost of removing unconditionals greatly outweighs the benefit, I'm against removing them.
ANet can do whatever they please and have done targeted nerfs before that have only affected a subset of the population.
Quote:
if the currents owners of these 'imbalanced' weapons have acquired them legally, Arena Net should not be allowed to 'balance' them. It's not a nerf that affects the whole community equally, it's a nerf that affects part of the player population - that did nothing to deserve it.
Tharg |
MithranArkanere
Quote:
then make crystallines, e-blades, VS, froggies and req 8 stuff drop from the assholes of the mobs outside Kamadan cos they are too expensive and only some ppl can afford them u_u
i don't agree...if something existed before but is extremely rare it's good to be left in game, otherwise remove ALL existing PRE-NERF items from GW (for the happiness of Pleikki and Friends XD) |
Bugged drops like unconditionals or those from the mausoleum are rare too, but that doesn't mean they should stay.
The thing is simple. If a weapon or armor has stats that can't be replicated with the PvP item creation panel, either the item must be fixed so it doesn't have those stats, or the PvP item creation panel is updated to have those stats.
I even include in that all those silly Prophecies collector items and quest rewards with weird stats.
This is not GW2. States have very delimited and stricts upper and lower limits that should never be broken.
And since unconditionals would make pointless all the other conditions in the other 15% inscriptions, either you remove all those conditions, or add the mission condition to the unconditionals.
Missing HB
Maybe i don't understand very well the point here , but in my opinion it doesn't make sense. Those very rare old weapons aren't many and almost all are kept by collectors .
Even if people decided to use those , i don't believe it would bring such a big advantage. I mean ,come on , eventually if we talked about some bugged swords with 25-32 damage , but we're talking about 15% unconditionnal instead of 15% above 50% health.. seriously...
So , they should just leave items as they are , it won't change anything , if only not make those collectors angry.. /not signed
Even if people decided to use those , i don't believe it would bring such a big advantage. I mean ,come on , eventually if we talked about some bugged swords with 25-32 damage , but we're talking about 15% unconditionnal instead of 15% above 50% health.. seriously...
So , they should just leave items as they are , it won't change anything , if only not make those collectors angry.. /not signed
vader
Quote:
Back in the first days of the game, there were some weapons that dropped which had +xx% damage mods with no conditions to them. Today, they're incredibly rare because they don't drop any more, but being rare just means that only a few "elite" players get them, gaining a minor but nevertheless existent advantage over other players, which is thereby anathema to the game's theme of player equality.
Triple mod weapons are weapons that are only supposed to have two mods, but have three instead. They dropped in the Mausoleum, and Anet says that they're going to get rid of them in a future update. Of course, ideally, wintergreen weapons should be subject to this as well. The question is, how to "fix" these weapons without diminishing their value (for wintergreen weapons, making peppermint weapons have the same properties would do it, since the skins on wintergreen weapons are unique; for unconditional weapons, they could be given some unique condition that no other weapon mod has that is nevertheless no better than standard inscriptions). |
FengShuiDove
Quote:
Objectively speaking you're right.
In practice, find me one unconditional that's actively in use. If there's one person who's willing to customize a weapon that's worth $5000 USD so that he can do an additional 15% of his base physical damage in the ten times per year that he'll be autoattacking when below 50%, I say let him be. |
Countess Marie
Quote:
If you use a 15^50 and 20v50 together and always switch perfectly, then and only then is it equivalent to an unconditional. Otherwise, the unconditional is better. Ie, for human beings, unconditionals are better.
|
People talk about the difference between that and over 50 being negligible, but isn't the difference between 14 and 15 also? And yet, people are going to take the 15.
I don't think it would be hard to get rid of them, but the other people are correct in saying that it's not something that matters at this point.
Edit: Also, speaking of the law of critical averages, it would apply to both sides thus making the comparison equal (and the mention irrelevant.)
-CM
Haggis of Doom
Quote:
The thing is simple. If a weapon or armor has stats that can't be replicated with the PvP item creation panel, either the item must be fixed so it doesn't have those stats, or the PvP item creation panel is updated to have those stats.
I even include in that all those silly Prophecies collector items and quest rewards with weird stats. This is not GW2. States have very delimited and stricts upper and lower limits that should never be broken. |
Quote:
People talk about the difference between that and over 50 being negligible, but isn't the difference between 14 and 15 also? And yet, people are going to take the 15.
|
The reason 14s and 19s aren't traded much is only because the perfect versions are so common. And in the case of rare collector items, the buyer has so much wealth to burn that they may as well go for the perfect version.
Bright Star Shine
Quote:
Bugged drops like unconditionals or those from the mausoleum are rare too, but that doesn't mean they should stay.
|
To all you people who are too lazy to first research uncod's, please read this first:
http://www.guildwarsguru.com/forum/s...0&postcount=37
Good, now I'm too lazy to look for Yawg's story, and I know Yawg is a very smart guy who knows a lot more about this game than I will probably ever do, but tbh on this one, I think Akh's correct..
And also, on that thread, you can see the ~25 uncod's that are semi-active in the game.. Almost ALL of them custo'd.. Why? Beats the hell out of me, I wouldn't give a toss about 20% more base damage, when I'm holding a weapon that's worth 5 mini kanaxai's (Ok, that's a bit over the top, but you get my point).
The thing is, these weapons were intentionally placed in the game at the very start of GW. Therefor, there was no immediate reason back then, after they got nerfed to remove them, which is the reason they haven't been..
They don't have a benefit over a 15^50 20_50 set, because 1. Most of them aren't even 15% and 2. for the couple times you are below 50%, you will do more damage than that one, therefor, they are less powerful.
And for the last bloody time, stop crying about uncod's, they've never hurt anyone, and they never will.. And they are shiny pieces of art that are to stay here, if you remove them, everything is gonna be the same, dull, common weapon. Not that I own one, or ever will, or even want to for that matter, I'd sell it anyway..
What's wrong with those? Wanna nerf them too? Hell let's make every weapon in the game q9 15^50 so everyone will start QQ'ing?
q8 drops still drop, and therefor are most certainly intended and q7 and q8 on every weapon besides shield, focus and sword stopped dropping too, but you can get very close to them..
Yawgmoth
Stupid joke of a thread. OP - Have you been beaten with an unconditional weapon? Really?
There are NO items in the game which are unbalanced enough to create a significat advantage and to warrant a nerf but some people can QQ about just anything, even the tiniest little bit of imbalance, even if it has practically ZERO impact on the gameplay.
Personally I have nothing against having all those omgunfair being used against me in PvP and PvE is in desperate need of more variety - it's a great shame that a large variety of interesting weapons on the market aren't possible drops anymore.
I'd suggest something opposite to actually make the game more interesting - bring back the possibility of unconditional damage weapons drop in Tyria!
+10-11% - Semi-Rare (like +15/-1degen weapons)
+12% - Very rare (like 5x more rare than 11%)
+13% - Extreme rare (like 20x more rare than 12%)
+14% - ?? a Mystery (maybe someone somewhere will get one)
+15% - NO (but don't touch the existing few, they're harmless)
There are NO items in the game which are unbalanced enough to create a significat advantage and to warrant a nerf but some people can QQ about just anything, even the tiniest little bit of imbalance, even if it has practically ZERO impact on the gameplay.
Personally I have nothing against having all those omgunfair being used against me in PvP and PvE is in desperate need of more variety - it's a great shame that a large variety of interesting weapons on the market aren't possible drops anymore.
I'd suggest something opposite to actually make the game more interesting - bring back the possibility of unconditional damage weapons drop in Tyria!
+10-11% - Semi-Rare (like +15/-1degen weapons)
+12% - Very rare (like 5x more rare than 11%)
+13% - Extreme rare (like 20x more rare than 12%)
+14% - ?? a Mystery (maybe someone somewhere will get one)
+15% - NO (but don't touch the existing few, they're harmless)