They should un-nerf it.
And bring back 600/smite also.
The game lost most of the fun things we could do in the past.
g
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All I know is that my PvE warrior is completely useless in every HM pug group elite area, except DoA, and that's only thanks to a really overpowered elite that other classes still use better.
If you can't see how solo builds simply don't work in a massive multiplayer online game, you shouldn't be commenting on this thread. Given, there's is no universal right or wrong in this matter, but an easy analogy can be drawn to similar situations which do have universal rights and wrongs. Think scamming for example: Not one person in their right mind would allow scamming to be part of the game, and therefor it is concidered universally wrong. By allowing solo builds, or even highly specialized teambuilds which can only be played by certain professions (Assassin), you're not only taking away the ability for the non-used professions to farm/get XX item/gold, you're also devaluating the market price of that item/gold by allow many others to farm it instead. "Make a sin" is offcourse always an option, but then Anet should ball up and rename their game: Assassin Wars. If this is an arguement for anyone (anyone can make a sin), the community has come to a really sad state. Tough note: I have nothing against solo farming and specialized team builds. I think UWSC's are a rather competitive business, and solo farming certain areas gives an amazing feeling. I was one amongst the first wave of 55 Monks (back in beta/right after) back when you used to get 10-15 ectos per smite run. (Before loot scaling) Being able to solo things, or steamroll them with friends is something that should be a viable option, but the problem is that the rewards increase exponentially compared to playing the game how Anet intended it to be played. So by allowing these builds to exist, you're not only giving the choice to people to run these builds, you're also taking away the choice to not run these builds, because they're so redicilously ineffective compared to the farmbuilds. So this reduces the intire discussion into a simple choice: a) Do you want everyone to have a hard time gaining resources, but they're worth alot. b) Do you want to force people into certain professions, farming easy resources which are worthless, and even more worthless for the non-farmers. |
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Guild Wars generally is not a solo game and numbers on your screen are generally double or triple digit. With your view why not make all skills do over 100,000 damage, instantly recharge, and give players unlimited armor/health?
That isn't a game. That isn't fun. The game needs boundaries to be rewarding and balanced. |
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I propse Anet stick by their Anti-Invincibuild stance. 600/Smite was nerfed for this reason. If Anet was serious about this, wouldnt they nerf SF/ER as well? I'm not totally against all invincibuilds, I just think Anet should quit sitting on the fence about it. SF is at the heart of almost every SC in the game. Is that not imbalanced when compared to other professions and protective skills? What do you think? How should this be implemented? Nerf skills like SF? or buff the areas to counter where skills like SF are most often used(Soulrending Shriek, touch skills, etc)?
I'm not talking specifically about SF, but it is the 800lb gorilla in the room. |
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No idea how long you've been playing, or how much you know of past farming builds, but WARRIORS were the first and the best at farming smites in UW. They still are btw. Warriors dominated the farming scene for years, because they are very, very strong. And warriors are still the foundation of FoW clears, so saying you're useless in every elite area is a whole load of bullcrap all together. There are plenty of manlyway builds for dungeons, DoA (manlyway DoA used to hold the record for quite a while) etc etc.
If you can't see how this game actually works, you shouldn't be commenting on this thread. |
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You just don't know how untrue that statement is.
This isn't a single player RPG where you don't interact with other players. A player's choice to use SF perpetuates the metagame which discourages diverse profession use and non SC builds. Your choices influence the game not only directly but indirectly as well. You choosing to believe the game revolves around the exploitation of time/profit ratio has a profound effect. Dervishes, Paragons, and Rangers have by default less of a chance to be assimilated into teams because of the product created by the socialized tendency of people to overfarm the game with the same professions. This cheapens the experience for anybody who chooses not to pick professions that are commonly used to exploit speed runs. In this scenario, it becomes pick X profession or be punished by suffering inadequacy. |
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which is why i am so glad that GW2 is a solo based game.(why do you think presearing is sooo fun?? because people are soloing) Most people in GW enjoy invinci builds and Anet can see that. The fact that they made a business decision to make GW2 the way it is means you fanboys of hero/hench are the minority.
hero/hench gameplay is like Salt and Vinegar potato chips, Not alot of people like them but there's still some fans. Solo gameplay is like Nacho Cheese flavor. Or a game analogy Call of Duty MW2 vs. the new medal of Honor certain changes just makes the game more/less enjoyable Nuff said PS how does solo gameplayer relate to doing 100000000000000000damage? |
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Warrior's weren't the first solo farm, Monks were. Given, Warriors have the natural ability to tank, but even their armor couldn't match up against smites and/or Aatxes. Unless you've been playing another game, I would love to see the builds warrior used to solo smites with.
The ONLY thing I can recall doing damage back in the day was either SS, Shield of Judgement and Balthazars Aura. And offcourse cyclone axe spam, but it's not like that killed fast by any measures. The ONLY Warrior UW solo pre-factions I knew about was before the superiour absorption nerf, and even then, I don't remember the exact skills, but I highly doubt a W/Mo would've killed faster than a 55 Monk pumping balthazar's auras. Also, you're correct about the FoW. That's a commonly ran build, but everythign else. "manly"-way isn't by any means fast. It's fun, it's good for a change, but there's a reason why every SC happens with Sins. I maybe shouldn't have said warriors are useless, because I knew someone would turn it around in: "Warrior's aren't useless, therefor your intire post is wrong" The essence of my first post still holds all value it did before. Single professions having acces to the "solo"-PvE (including shadowform poop) are not good for the game. Let me rephrase: they are good for the game, as long as people gain less than 1/8th rewards of a full team. In other words, playing with 8 party members gets promoted over playing alone, but playing alone is still an option. Speedclears and such simply need to go. I've you don't see how a massive flood of goods pumps the market down and devaluates everything there is (when that good happens to be the currency), I gues you've never had basic economics before... |
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I got plenty of examples to disprove your point. The damage by SF has been done, as shown (for r9 weapons):
1. Emmy blades used to cost 130e are now 30e (this is the worst case scenario) 2. Obsidian edges used to cost 100e+ are now under 70e. 3. Silverwings used to cost 250e+, but now just under 150e. 4. BDS staffs dropped in prices significantly for all professions. Prot ones used to go 500e+, now just over 200e. 5. Miniature Dhuum (from UWSC) dropped from 600e to 250e. I could go on and on with the examples how mass dungeon/elite clears using SF as the core build for a) tanking, b) skipping most of the dungeon, c) killing enemies using earth/mes builds....ruined the prices of hard to farm skins. |
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Text about why PvP is unappealing to you that overshoots the point of this conversation
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| Text involving your dislike of PUG players who try and force people to run certain builds that overshoots the point of this conversation as well |
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Tough I am not playing YOUR game I am playing MY game so as I said go ahead play one class one build invinci or otherwise I hope you have fun. What you does in no way affect me. |
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GW 1 is not a multiplayer game and hasn't been for some time it is mainly a loose collection of solo players who get together to farm cash items and titles. Hence the reason for dictating builds, if you nerf every single build currently used for farming they will be replaced in a week by others. |