Nerf Invincibuilds

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by coil View Post
clarify "invincibuild"
Anything that can produce SC times like these. I understand the teams that made those times used tactics, cons, and had some skill. But the fact that one skill makes all this possible should raise a few heads. Not to mention some of those SC are performed entirely with SF sins.
Quote:
Originally Posted by coil View Post
better yet, post an example of a build that is truly invincible in every single area of the game on its own.
Spirit Spammer
Quote:
Originally Posted by coil View Post
and that, my friend, is playing the game, knowing your enemy, and picking a synergistic skill-set to trump the area.
How to "play the game" is the most subjective part of the arguement. I would be alot happier if the synergistic skill set didnt always revolve around a SF gimmick. Instead, teams should have to use balanced builds. I am all for skill balance across the board, no exceptions. Either all professions get an SF skill or nobody does. I'm not picking on you specifically, coil. Its just your post was easiest to respond to and hit ponts others had mentioned.
Quote:
Originally Posted by Missing HB View Post
I would say /signed , not because it's too OP , but because less OP builds got nerfed in the past , places like UW got much harder for non sc teams ( whereas SF are still able to finish it easily..), almost every dungeon can be run by a SF, etc.
^This is actually part of my reasoning for creating the post. I would have made the title Nerf SF, only it wouldnt be fair to attack one skill with out discussing these types of builds in general. If 600 and OF were nerfed why didnt SF? UW is a perfect example of anti-SC measures gone wrong. It can still be SC'd, but it became much harder for a balanced team to go there. If something is going to get nerfed they should be consistant with the nerfs.

I enjoy builds like SF, 600, etc. And I'm not going to lie about the fact that I will exploit a gimmick for as long as it lasts as well. But I dont have my head so far up my backside to say its not imbalanced.

Yes, this topic has been discussed ad nauseum, but it always crept into other threads not pertaining to the original topic. That's why I made this thread. So it can be discussed with out going way off topic.

Way off topic , I mostly PvE mixed with casual PvP. When I heard way back that the TK consisted of mosltly PvP players it concerned me. But judging by the responses of some PvP'rs here, I realize that wasnt a bad decision. PvP'rs understand, more than PvE'rs, the importance of balance across the board.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

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Quote:
Originally Posted by NerfHerder View Post
I enjoy builds like SF, 600, etc. And I'm not going to lie about the fact that I will exploit a gimmick for as long as it lasts as well. But I dont have my head so far up my backside to say its not imbalanced.
This is what most people can't do. I use SF alot but I can clearly see it's imbalanced and I get quite tired of 1,2,3,4 etc run to this spot weeee pew pew mob dead. But if there was a change to Shadow Form to make it almost like Vow of Silence for example half the game would QQ saying sins are useless because they've become so use to using sins pretty much in just 1 way with a few variations in skills. 600 I don't have much to say on because I never truly used it.

Tender Care

Tender Care

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I explain all this chaos: Nerfherder got a dervish and doesn0t know how to farm with it...lol

/OT

Invincibuilds do not exist
there are just some skills combinations that makes u immune to dmg and effects ONLY IF USED IN THE PROPER WAY....Like farming with a terra tank, if u don't cast enchants at the proper time u will die very quickly!

mage767

mage767

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Quote:
Originally Posted by Bright Star Shine View Post
No idea how long you've been playing, or how much you know of past farming builds, but WARRIORS were the first and the best at farming smites in UW. They still are btw. Warriors dominated the farming scene for years, because they are very, very strong. And warriors are still the foundation of FoW clears, so saying you're useless in every elite area is a whole load of bullcrap all together. There are plenty of manlyway builds for dungeons, DoA (manlyway DoA used to hold the record for quite a while) etc etc.

If you can't see how this game actually works, you shouldn't be commenting on this thread.
I guess you have no idea what you are talking about. Warriors are NOT the foundation of FOW clears, never was, never is, and never will be. The main tank is always a SF sin, T1 and T2 are also sins. Only the damage dealers are 100b warriors combined with synergy from Mop necro and EoE R/Rt. That's the classic FOWsc run by most pugs these days. Even the warriors can be replaced by A/W as damage dealers.

Speed clear guilds have already transitioned to better ways of doing damage in FOWsc. These new team builds (not run by pugs) usually consists of mesmers as the primary souce of damage. It is a mesmer spike and not a 100b spike, so there are ZERO warriors in the team. In fact, this FOWsc completion style is similar to UBway (which is used to complete UWSC). In this newer FOWsc, there are 3 primary sins: T1, T2 and T3. This shows that newer build are abusing the SF elite even moreso, and the new completion times without personal cons are easily under 20min, which is a significant improvement over manly FOWsc.

The bottom line is that SF is the CORE ELITE for tanking purposes and no profession does it better than sins, thanks to "Shroud of Distress". Rangers/Monks/Eles can also function as main tanks using conset and personal cons, but hardly anbody uses them, and even if they do, SF is STILL the damn elite being used.

As far as damage is concerned, mes spike is possibly the fastest there is at the moment. The best speed clear records are mesmer-damage based, whether it is FOW, UW, Urgoz, etc. Why? Because armor ignoring damage on a balled group (by a SF tank) is the most efficient tactic there is in this stupid game.

Prince Rogrs Nelson

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Quote:
Originally Posted by mage767 View Post
I got plenty of examples to disprove your point. The damage by SF has been done, as shown (for r9 weapons):
1. Emmy blades used to cost 130e are now 30e (this is the worst case scenario)
2. Obsidian edges used to cost 100e+ are now under 70e.
3. Silverwings used to cost 250e+, but now just under 150e.
4. BDS staffs dropped in prices significantly for all professions. Prot ones used to go 500e+, now just over 200e.
5. Miniature Dhuum (from UWSC) dropped from 600e to 250e.


I could go on and on with the examples how mass dungeon/elite clears using SF as the core build for a) tanking, b) skipping most of the dungeon, c) killing enemies using earth/mes builds....ruined the prices of hard to farm skins.
These prices all changed long after SF was already "nerfed." None of them had anything to do with the prevalence of speed clears, which saw no serious change in the time period you're describing. Virtually all prices of rare, hard to farm skins fell because the HoM calculator update changed players' perceptions of economic value. Now ANYTHING that can't go in the hall is worth less, and almost EVERYTHING that can is worth more. The only exception would be extremely rare mini-pets, which have in fact dropped in price...but only because a green mini, for HoM purposes, is a green mini, and the Black Moa chick sets the baseline for that one.

Claiming that SF farming is responsible for price changes that occurred months after the last skill change (a nerf, no less, in the opinion of most players) seems sort of disingenuous.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

That's probably because the Shadow Form "nerf" did just about nothing to impair its functionality.

Gabriel of Ravn

Gabriel of Ravn

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Quote:
Originally Posted by Prince Rogrs Nelson View Post
These prices all changed long after SF was already "nerfed." None of them had anything to do with the prevalence of speed clears, which saw no serious change in the time period you're describing. Virtually all prices of rare, hard to farm skins fell because the HoM calculator update changed players' perceptions of economic value. Now ANYTHING that can't go in the hall is worth less, and almost EVERYTHING that can is worth more. The only exception would be extremely rare mini-pets, which have in fact dropped in price...but only because a green mini, for HoM purposes, is a green mini, and the Black Moa chick sets the baseline for that one.

Claiming that SF farming is responsible for price changes that occurred months after the last skill change (a nerf, no less, in the opinion of most players) seems sort of disingenuous.
Those prices fell before the HoM calculator even came out. Yes they decreased a while after the "nerf" but not anywhere near the time frame you claim.

Tender Care

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Quote:
Originally Posted by lemming View Post
That's probably because the Shadow Form "nerf" did just about nothing to impair its functionality.
*_________________________________________________ *

are u serious? the only privilege of SF is Spells immunity mantainable...and dmg reduction by 5 which in HM means nothing:

I do many chest runs in HM in Cantha with my sin and have to switch armors with different insignias for different areas. The afflicted boss in Dragon's Throat in HM strikes me for 150+ dmg and i got SF, Shroud of distress, IAU, -2stance shield + insignias vs blunt dmg..

As for all the SC i do: you are not immune, you just have to use strategy to stay alive and sometimes it's not even enough.

SF was almost invincible (except for touch skills, traps AoE spells and stuff like explosive arrows -.-)

Prince Rogrs Nelson

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Join Date: Nov 2010

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Quote:
Originally Posted by Gabriel of Ravn View Post
Those prices fell before the HoM calculator even came out. Yes they decreased a while after the "nerf" but not anywhere near the time frame you claim.
Some did, yes. But they all fell MORE after the HoM calculator. No lie - I had a req9 DF bds. Got it a few days before HoM calculator. The night I got it, it was worth about 140e (I turned down 120e twice that night). The day after the calculator came out, I was getting laughed at when I asked 90e for it. I eventually made do with the equivalent of about 65e.

The HoM calculator, pretty much on its own, caused that sucker to drop in price by 40%. Shadow form had jack to do with it.

myopic

Academy Page

Join Date: Aug 2006

I'm still really upset my 600 got nerfed to all hell, but SF is still very viable.

I say signed and double signed.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

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Quote:
Originally Posted by Saru The Boss View Post
How many of these threads have we seen? Does this really need to be up for discussion AGAIN?
ahahhh one a month. Also one after a skill updae. but after a while you just read them for kicks and giggles.


Cool thanks for the builds. forgotten how fun it was to run this!

Life Bringing

Life Bringing

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Quote:
Originally Posted by mage767 View Post
I guess you have no idea what you are talking about. Warriors are NOT the foundation of FOW clears, never was, never is, and never will be. The main tank is always a SF sin, T1 and T2 are also sins. Only the damage dealers are 100b warriors combined with synergy from Mop necro and EoE R/Rt. That's the classic FOWsc run by most pugs these days. Even the warriors can be replaced by A/W as damage dealers.

Speed clear guilds have already transitioned to better ways of doing damage in FOWsc. These new team builds (not run by pugs) usually consists of mesmers as the primary souce of damage. It is a mesmer spike and not a 100b spike, so there are ZERO warriors in the team. In fact, this FOWsc completion style is similar to UBway (which is used to complete UWSC). In this newer FOWsc, there are 3 primary sins: T1, T2 and T3. This shows that newer build are abusing the SF elite even moreso, and the new completion times without personal cons are easily under 20min, which is a significant improvement over manly FOWsc.

The bottom line is that SF is the CORE ELITE for tanking purposes and no profession does it better than sins, thanks to "Shroud of Distress". Rangers/Monks/Eles can also function as main tanks using conset and personal cons, but hardly anbody uses them, and even if they do, SF is STILL the damn elite being used.

As far as damage is concerned, mes spike is possibly the fastest there is at the moment. The best speed clear records are mesmer-damage based, whether it is FOW, UW, Urgoz, etc. Why? Because armor ignoring damage on a balled group (by a SF tank) is the most efficient tactic there is in this stupid game.
Manly way in fow is still superior to a mesmer spike. The current FoW record, however, is DwG. Id also like to point out that a t3 is nothing new, in fact a t4 has been around for well over a year. If youre running a t3 and you use 20 as the benchmark, youre terrible. UW record doesnt use any mesmers, and the fact that you bring up the godawful UBway is kind of sad.

No profession being able to beat sins at tanking is debatable. The main thing that sins have going for them is the lack of the need for pcons to maintain sf with just a celerity. Were this not the case, r/a would be the superior option because of the vastly higher damage available through WD(a few roles in uw and fow are much faster with the use of a ranger over an assassin) and w/a would be superior due to better damage reduction skills.

Anyways, it is far too late in the game to nerf shadow form. There has been years of every player in the game becoming used to clearing elite areas in relatively quick times. Even if sf was nerfed, the supply of high end items is so high that there would be no incentive to spend the time for the extremely small profit gained at the end of the run for months to come

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by X Dr Pepper X View Post
Irrelevant.



Partially relevant. The metagame dictates how willing people are to accept a diverse party



Wrong. You are playing a game formed with a non official socialized construction of tendencies, patterns, and rules.

A player who wants to go as a Dervish in a SC run is out of luck because the typical norm of GW's metagame does not involve Dervishes. Due to these non official social rules that are invented to increase efficiency, speed, and ease of SC runs, other players are being excluded.

I believe this is due cause for nerfing Shadow Form as it contributes to the exclusion of many players and professions and because it reduces the game into a single tactic of speed clearing high end areas for profiteering.



If GW1 is not a multiplayer game, how are there multiple players playing within the same game environment interacting with eachother?

You contradicted yourself.

You should look up the definition of multiplayer.
I mentioned pvp because it is part of the game and part of the reason the game is how it is today.
I doubt we would have seen 10% of the skill changes we have were it not for changes needed to keep pvp from stagnating.

Pugs when I say I object to players telling me how to run my character I mean pugs for general play not players looking for custom parties to achieve particular objectives in difficult areas.

I can find pugs wanting to dictate builds in the start areas of the games.
The wiki has a lot to answer for as players who have a couple of weeks play under their belt try to decide that my build should be altered even though I have 4 years play and know what I am doing and all based on what the wiki tells them is a great build.

Playing my game
When I join a party I am happy to discuss where we are going and what they want to achieve and I am happy to take particular skills or abuilds if they are more experienced than I or can give me a good reason.
You seem to assume the situation is they party is experienced and know what they want and the prospective player is dumb.
This is not always the case.

Multiplayer game ok you got me I did contradict myself.
I was using multiplayer game in the sense of playing through the storyline and completing it or playing against other players in pvp.
In that sense the game is a little lacking as so many players are going after their own objectives and the don't want fun they want success and speed and this brings us back to the invincibuilds because this is precisely what they were created for.

They describe Guild wars as a multiplayer online role playing game.
Well it is certainly online and it is multiplayer but not as much as it once was but it certainly isn't a role playing game maybe GW2 will be.

mage767

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Quote:
Originally Posted by Life Bringing View Post
Manly way in fow is still superior to a mesmer spike. The current FoW record, however, is DwG. Id also like to point out that a t3 is nothing new, in fact a t4 has been around for well over a year. If youre running a t3 and you use 20 as the benchmark, youre terrible. UW record doesnt use any mesmers, and the fact that you bring up the godawful UBway is kind of sad.

There is so much non-sense in this paragraph I had to highlight all of it. I am pretty sure most others will agree. I never said Ubway was the fastest. And I would like to see how manlyway FOWsc can achieve times way under 20 min all the time. Looking forward to your evidence.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Tender Care View Post
are u serious? the only privilege of SF is Spells immunity mantainable...and dmg reduction by 5 which in HM means nothing
I would hardly call that nothing. SF + SoD= 10 armor reduction, 15-20 after recast. Let's be honest, you almost never see a SF build w/o SoD. With the correct shield and enchantment runes, the assassin gets 98 AR and a 15-20 damage reduction. Then add +8 regen and 75% block at 50% hp. Forget the immunity to spells, name two Warrior or Dervish skills that can do that and are easily maintained with out the need to even strike anyone.

The Blasts

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I've just made a 55 monk, I can guarantee no matter what there are still ways you can die easy (Mesmers, necromancers, ritualists, alot more.), so it's not really overpowered or exploitable as most areas have at least 10 of each I think, plus I mean it takes effort to get the combos right and making sure the skills are reset right too so it's not really exploiting as you take alot of effort into it.

Life Bringing

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Quote:
Originally Posted by mage767 View Post
There is so much non-sense in this paragraph I had to highlight all of it. I am pretty sure most others will agree. I never said Ubway was the fastest. And I would like to see how manlyway FOWsc can achieve times way under 20 min all the time. Looking forward to your evidence.
Wheres the nonsense? Because im not seeing it. Everything i said there was fact. This is a 15 from months ago(after the sf nerf) with no t3, no split to forest, etc. This is a 10 with a t4. Manly is consistently ~16 so long as your team isnt terrible. With a t3 it should easily be 15 or less. This is the current fow record, with dwg

Xiaquin

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Quote:
Originally Posted by diabiosx View Post
I love invinci builds because it makes GW truly soloable.
Not true, or every profession would, with its own skill set, have success at doing such a thing.

As far back as I've ever seen, this is a team game and content was designed for the party size an area allows. This is why we get a warning when we try to enter a mission with a small party.

"Invicibuilds" are exceptions, not the rule, and therefore unbalanced. I want to say the problem is simply resources, but as far back as I can remember, 55s destroyed supposed 8-person elite content.

If I ever get to ask the team one question, this subject is certainly the one I'd love to know "behind the scenes", what they were thinking.

mage767

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Quote:
Originally Posted by Life Bringing View Post
Wheres the nonsense? Because im not seeing it. Everything i said there was fact. This is a 15 from months ago(after the sf nerf) with no t3, no split to forest, etc. This is a 10 with a t4. Manly is consistently ~16 so long as your team isnt terrible. With a t3 it should easily be 15 or less. This is the current fow record, with dwg
For the love of God or whatever that you worship or not, please don't call something DwG if the majority of damage dealers (players) are SF sins. It should be termed Sinway/Splitway as more appropriate.

I am still waiting to see the "consistent" 16-min manly FOWsc you spoke of. This is using 3 total SF sins (main, T1 and T2), 2 100b wars, etc.

Life Bringing

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Quote:
Originally Posted by mage767 View Post
For the love of God or whatever that you worship or not, please don't call something DwG if the majority of damage dealers (players) are SF sins. It should be termed Sinway/Splitway as more appropriate.

I am still waiting to see the "consistent" 16-min manly FOWsc you spoke of. This is using 3 total SF sins (main, T1 and T2), 2 100b wars, etc.
That might work, but then it wouldnt be possible to figure out what holds the record. Its painfully obvious that the record bars are going to be largely composed of sins. Because of this, the team is classified in terms of its spikers(manly, dwg, mesmerspike, etc).

If you would kindly supply a method of showing it to you, i'd be glad to do so, but off the top of my head i cant really think of any way to show you consistent runs over a period. However, you cant deny that i have shown that times below that are achievable with a standard setup.

This thread is getting really offtopic.

NerfHerder

NerfHerder

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Join Date: Apr 2010

Quote:
Originally Posted by Life Bringing View Post
That might work, but then it wouldnt be possible to figure out what holds the record. Its painfully obvious that the record bars are going to be largely composed of sins. Because of this, the team is classified in terms of its spikers(manly, dwg, mesmerspike, etc).

This thread is getting really offtopic.
Quite the contrary. In fact, you hit the nail on the head.

Tender Care

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@nerfherder: i'm speaking about HM.....as i told ya a warrior boss with his elite attack can really more than halv ur hp bar...Plus consider the attack speed of HM mobs, this means that if u got a 75% block chance, every 10 attacks 2 of them hit; now assuming u are at 50% of ur hp and 1 elite attack hit, as well as unblockable skills, you're dead.

Infact the most SC's are not a "stay in the aggroo and take dmg since u have SF up". Is: run, aggroo, strike and run again.
Chest running as well is really hard in some areas having or not insignias, shield, skills and ur uber-pro skill in the game.

mage767

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Quote:
Originally Posted by Tender Care View Post
@nerfherder: i'm speaking about HM.....as i told ya a warrior boss with his elite attack can really more than halv ur hp bar...Plus consider the attack speed of HM mobs, this means that if u got a 75% block chance, every 10 attacks 2 of them hit; now assuming u are at 50% of ur hp and 1 elite attack hit, as well as unblockable skills, you're dead.

Infact the most SC's are not a "stay in the aggroo and take dmg since u have SF up". Is: run, aggroo, strike and run again.
Chest running as well is really hard in some areas having or not insignias, shield, skills and ur uber-pro skill in the game.
Since you are much concerned about chest-running, let me point something out. It is quite easy to craft SF-based sin builds that will allow you to hunt chests in 99.99% of the game. I say this because I have tested chest-running using SF just about everywhere in the game: From the fire islands in Prophecies to the Echovald forest regions in Cantha to Torment regions in Nightfall.

However, it is not easy to run in all areas unless you have a few pve titles maxed out and use skills wisely (aka pro). Still, sin chest-runners are way over-powered than the next best running profession which is ranger.

Tender Care

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Quote:
Originally Posted by mage767 View Post
Since you are much concerned about chest-running, let me point something out. It is quite easy to craft SF-based sin builds that will allow you to hunt chests in 99.99% of the game. I say this because I have tested chest-running using SF just about everywhere in the game: From the fire islands in Prophecies to the Echovald forest regions in Cantha to Torment regions in Nightfall.

However, it is not easy to run in all areas unless you have a few pve titles maxed out and use skills wisely (aka pro). Still, sin chest-runners are way over-powered than the next best running profession which is ranger.
Dude i totally agree with you, I run anywhere in the game with SF build....i just say it's not easy....I also tried a chest running in Sorrow's Furnance having to open gates with kegs with an aggroo of 20 dwarves in frenzy u_u and did it...i just say it's not for in-experienced ppl and u ust have some pve skills and being pro at running in HM.
And i say this to support my thesis that Sf builds and not invincible!

Wrath of m0o

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Quote:
Originally Posted by Tender Care View Post
And i say this to support my thesis that Sf builds and not invincible!
lmao, then why is it the #1 build of all speedclears?

Bright Star Shine

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Quote:
Originally Posted by Wrath of m0o View Post
lmao, then why is it the #1 build of all speedclears?
Because it's best at it? You go try do everything with just SF up, see how "invincible" you'll be. You still need some skill to use it in the hardest areas..

This argument "SF is OP because it's used everywhere" is complete bullshit. SF is OP, yes, but not because it's used everywhere. It's used everywhere because it's just the best skill at what it's supposed to do.

Back when OF warriors or ele's were tanking, I didn't hear anyone QQ about "OF is too powerful because everyone uses it to tank". Why not? Because it's so obvious, OF was used to tank, because it was the best at it. Ok, you had 50% slower movement, but with bonds and the right build you were invincible back then. It was just an annoying, slow-ass skill..

Tender Care

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totally agree with Bright Star Shine.....SF is used cos it's good, not cos it's invincible....

jon comgree

jon comgree

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Quote:
Originally Posted by coil View Post
clarify "invincibuild"

better yet, post an example of a build that is truly invincible in every single area of the game on its own.

i think you're more upset with how some professions utilize many defensive skills to give them specific protective advantages in certain in-game areas.

and that, my friend, is playing the game, knowing your enemy, and picking a synergistic skill-set to trump the area.

crying about how the game has evolved over 5 years won't bring back your prophecies glory days.
AGREED MATE!!!!!!!!!!!
ShadowForm is not overpowered mate-ive seen the world records page; We can do that with a combination of skills with shadowform just not shadowform itself. Show me an area (not beginners :P) where shadowform wouldnt suck except for tanking and speedclearing.

Prince Rogrs Nelson

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Quote:
Originally Posted by Wrath of m0o View Post
lmao, then why is it the #1 build of all speedclears?
So when people complain about "invicibuilds" and "god mode" and whatnot, is it safe to assume most of them are really objecting to the practice of speed clears?

Because that's really a different topic entirely.

Yes, SF sins make most SC teams work. But as has already been pointed out numerous times on this thread, they're not all that good for much else besides running.

When they nerfed SF last year they explained that they didn't want to destroy the overall functionality; they just wanted it to take a little more skill, thought, and coordination to use alone or as part of a team. I could be wrong, but I think that's what they got. They're not going to touch it again at this point.

drkn

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Being able to solo Frostmaw's HM is a 'bit' off the balance. Sure, you need some knowledge and practice, but that's all.
Being able to complete the UW HM in 7 min (yes, before skellies and other changes) is even more off the balance. It was designed and supposed to be hard, elite area, where players have to cooperate with each other, bring complementary builds and finally work as a real team in order to succeed. It got replaced by one-two guys doing the job, so that the others can handle their respective roles.

Bright Star Shine

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Quote:
Originally Posted by drkn View Post
Being able to solo Frostmaw's HM is a 'bit' off the balance. Sure, you need some knowledge and practice, but that's all.
Being able to complete the UW HM in 7 min (yes, before skellies and other changes) is even more off the balance. It was designed and supposed to be hard, elite area, where players have to cooperate with each other, bring complementary builds and finally work as a real team in order to succeed. It got replaced by one-two guys doing the job, so that the others can handle their respective roles.
The UW 7min record also was back when SF was in the full meaning of the word "Invincible". You just couldn't die, no matter how hard you tried.. Only remotely annoying thing was Shock and that was it.. That why they did the Dhuum update. After that, dayway thrived untill SF got tuned down a bit.

And, the fact that you solo Fmaw actually has little to do with SF.. You know how it works? You run to the end of the levels, and glitch yourself through the door.. Which in fact is bug exploit.. When you reach Fmaw, you just pull him into a snowball to instakill him. An OF ele could do the same, it would just be slower and less convenient, because OF is just inferior to SF.. And ssins can jump around with their shadowsteps and stuff..

jon comgree

jon comgree

Krytan Explorer

Join Date: Sep 2010

Doomlore

Let Rastigan [taNk]

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tbh-Fmaw solo can be done w/o glitching itd be hard but its possible

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Tender Care View Post
totally agree with Bright Star Shine.....SF is used cos it's good, not cos it's invincible....
Yes, more than good enough to where you'll never have use for a paragon.

chris12xu

chris12xu

Academy Page

Join Date: Jun 2010

IGN - Shizu Kei

We Gat Dis [HRUU]

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paragons are used in doa for dwg.

its really a couple key skills that make speed clear possible not just sf. and saying these skills are forcing you to run a certain character and not letting you run anything you want in a pug group, your right. pugging an elite area is pretty selective in what you can bring. but depending on the area its around 4 classes in the team unless its sinway. if these skills are nerfed its going to just create a new meta. PuGs will then implement this new meta then they will be exclusive again. then you will complain about that too. I think the real problem is people wanting to do things in the most efficient and safest way possible...oh wait that's not a problem...

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WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

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Saying they'll find a new meta is something I can't agree with. If the skills that people are saying need to be nerfed get nerfed, what will people turn to? For instance, if they make Shadow Form and Obsidian Flesh unmaintainable, or change them in some way to affect what people use them for now, the only other skills people can use for spell prevention are Spell Breaker (only maintainable through echoing, maybe using cons it can be, but I am not 100% sure), Spell Shield (which, really, is anyone going to use for anything that Shadow Form is used for?), and Vow of Silence (which is maintainable easily, but as you guys know has a heavy draw back). Spell Breaker seems to be the most viable option, but requires Monk primary. Vow can maybe be used, but will require more skill to time skills properly. The next closest thing to either of these is Mist Form, which does not prevent spells, just physical damage, and is easily stripped.

So, with skills in their current functionality, I challenge you to create new meta builds people can use to work just as effectively, or somewhat less effectively, than the current ones. You cannot use Shadow Form or Obsidian Flesh in any bars you come up with. If you can show me that what you come up with works only slightly slower than a current meta bar (i.e if you make "new" UWSC bars that complete it in an hour and a half, that obviously doesn't do you justice), then I will be happy to shut up and I'll eat these words .

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

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Quote:
Originally Posted by chris12xu View Post
its really a couple key skills that make speed clear possible not just sf
This isn't about speed clears specifically, this is about builds that can make a player near or completely impervious to enemy attacks while still granting the same player the ability to clear an area.

If a player can go solo, in HM, and do such a thing, even if it's just one section of an elite area or a dungeon, that's invincibility; enemies cannot defeat the player due to flagrant advantage. Cons are undoubtedly an enabler as well, but there's even less chance of those being righteously nerfed and would spur an even bigger uproar by elitists.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by chris12xu View Post
paragons are used in doa for dwg.
Paragons are used in a specific clear (which doesn't even use Shadow Form), not a speed clear. Point being is the person I was replying to is a huge paragon fan.

chris12xu

chris12xu

Academy Page

Join Date: Jun 2010

IGN - Shizu Kei

We Gat Dis [HRUU]

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Quote:
Originally Posted by WarcryOfTruth View Post
Saying they'll find a new meta is something I can't agree with. If the skills that people are saying need to be nerfed get nerfed, what will people turn to? For instance, if they make Shadow Form and Obsidian Flesh unmaintainable, or change them in some way to affect what people use them for now, the only other skills people can use for spell prevention are Spell Breaker (only maintainable through echoing, maybe using cons it can be, but I am not 100% sure), Spell Shield (which, really, is anyone going to use for anything that Shadow Form is used for?), and Vow of Silence (which is maintainable easily, but as you guys know has a heavy draw back). Spell Breaker seems to be the most viable option, but requires Monk primary. Vow can maybe be used, but will require more skill to time skills properly. The next closest thing to either of these is Mist Form, which does not prevent spells, just physical damage, and is easily stripped.

So, with skills in their current functionality, I challenge you to create new meta builds people can use to work just as effectively, or somewhat less effectively, than the current ones. You cannot use Shadow Form or Obsidian Flesh in any bars you come up with. If you can show me that what you come up with works only slightly slower than a current meta bar (i.e if you make "new" UWSC bars that complete it in an hour and a half, that obviously doesn't do you justice), then I will be happy to shut up and I'll eat these words .
dont get me wrong i agree that a nerf of all forms of permanent spell protection would effectively drive a stake through the heart of speed clears. but that doesnt mean that people wont then create the next more effective way to farm the area. then it will be cleared that way and people will want to run that way. just becuase it doesnt include spell protection doesnt mean its a bring your own build type of thing. my impression is that most people have a problem with the exclusivity of speed clears if any class running any build could clear uw, dungeons, doa, or fow in the times that speed clears can i dont think many people would have a problem with it unless people actually want to spend 3 hours locked into a run. The point im trying to get across is that just becuase you nerf these builds it doesnt mean that people wont be just as exclusive in their runs. it might be a team setup like an emo a 2 warrior tanks, 4 mesmer spikers, and a UA monk (just made it up to provide an example) just as exclusive just slower. so if that case what did you really solve to make the game more enjoyable anyway?

and if this isnt a speed clear nerf topic then what is it about...becuase thats all these builds are used in. sf is used in a handful of farms that can be done by many different classes the only thing that actually requires these type of builds are indeed speed clears

and maybe dwg isnt a speed clear but it is a clear that is commonly used by pug groups you implied they were never used however they are in doa and even in some actual dungeon speedclears as well.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by chris12xu View Post
and if this isnt a speed clear nerf topic then what is it about..
Quote:
Originally Posted by Xiaquin View Post
This isn't about speed clears specifically, this is about builds that can make a player near or completely impervious to enemy attacks while still granting the same player the ability to clear an area.
Xiaquin gets it. While his description is more accurate, it would have made for a long thread title.

As I said in the OP, if 600 was nerfed why isnt SF? The irony is that the DTSC monk 600 was replaced with SF 600 and the SC times never changed. At least 600 requires you to have a bonder and you actually have to get hit in order to stay alive. The same is true of 55. OF is only usable by eles and they need a Mo or Me secondary that require them to be hit for energy management. But they never enabled SC times that involve SF. How is SF/ER invincibility, like the ones used in UWSC, any different than 600 invincibility? Not to mention, lore wise, how does it make any sense for an Assassin to have the best tanking skill? More than anything, I am asking for balance across the board.

End game content/dungeons in MMOs should be about a full party working side by side as a balanced team. A lone SF clearing a section by himself or a full team of SF doesnt count. If this were any other game that would have been nerfed long ago.

Volo

Lion's Arch Merchant

Join Date: Mar 2008

WTS +10vs Demon duo-modded Shields

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well if u find sf op than why dont they nerf dwg while they are at it... oh wait while they are nerfing dwg, why dont they nerf panic or any other skill that is op. why dont u read the dwg thread and see why ppl dont want anet to nerf dwg