... Or even an Elite skill that summons all animals in the immediate area to your party's aid.
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... Make preparations on par with Rits spirit spamming. |
Amy Awien
... Or even an Elite skill that summons all animals in the immediate area to your party's aid.
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... Make preparations on par with Rits spirit spamming. |
some guy
Monks: Worst energy management of any caster, terrible smiting prayers, and the only primary attribute in the game which offers no benefit to any secondary skills. Nothing in the Monk's arsenal can compare to Spirit Siphon, Lyssa's Aura/Power Drain, Signet of Lost Souls, or the way Soul Reaping lets Necromancers go “Lol, energy”. If other caster classes can be perfectly viable without relying on secondaries just to get by, the Monk should be able to manage his own energy without using other professions as a crutch. And while they do fine in the support category, Monks have very little diversity; smiting prayers are practically worthless except for a single elite and get no benefit from Divine Favor, and their primary attribute can't boost their signets, their offense, or any secondary/PvE only skills. Improving them a little would give monk players other things they can do. |
miriforst
Do you see any class running around performing a Ranger's role with a bow better than a Ranger? No, you do not.
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Voodoo Rage
Bassma
What do you think needs balance now? |
Bassma
Ugh
How about an elite that lets you charm ANY animal you come across on the map and they immediately level up to the current level up to your existing pet. The number of animals you can have is limited by every 3 ranks of Beast Mastery. Too OP?
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Originally Posted by Bassma
Oh and make Escape last 12 seconds.
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AndrewSX
Ehh not to start any trouble but ritualists and assasins makes better barragers than rangers, and thats one of the few "ranger roles with a bow" left.
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I see no reason to really set my foot in pve as a ranger since AS nerf except maybe rolling my Beastmaster build but guys lets be real, they will never roll another skill update of importance. The amount of time this one took along with the fact that they probably won't give a brick about gw1 and focus on their new darling gw2. |
miriforst
Or make Escape give a 66% speed increase with no blocking. That'd be fun.
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ensoriki
To have rangers as the fastest class would make sense, and with ranger melee gimmicks gone it wouldn't be as much pain to balance.
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miriforst
Where in the Rangers concept did it tell you they had anything to do with speed? Oh wait it didn't, that's Assassins with their get in and get out philosophy hence Shadowsteps, and the skill Dash (now competing with Pious Haste).
All the Beast Mastery elites should make your pet come along, except Lacerate. IMO Whenever you que a Pet attack, A) the pets current action is canceled or B) increase the pets attack speed 60% or something until the attack lands so that they can get those attack skills off properly when you want them to. One of those should happen so the pet attacks go off when desired since Pet AI doesn't seem like it's going anywhere. Traps should just be changed. One ranger shouldn't be able to place more than one of the same type of trap (2 barbed traps) within in the area range of one another. The individual traps should be improved. I don't think traps will ever be anything more than rather niche though which is fine. Expertise should lower the recharge of nature spirits, legit. |
ensoriki
Del
Being first doesn't mean anything at all.
Their[sic] called agile and wily, agile having 2 definitions one relating to movement and the other referring to the mind. Considering it was used right before wily, I'd assume the description of the ranger says they are quick minded cunning individuals. Not speedsters. Not a lot of discussion is needed for this, either when they said rangers are agile they meant in the mobile sense or they were talking with their mind which fits in rather well in the context in my opinion. |
ensoriki
World English Dictionary — adj 1. quick in movement; nimble 2. mentally quick or acute [C15: from Latin agilis, from agere to do, act] 'agilely — adv agility — n |
Ugh
Being first doesn't mean anything at all.
Their called agile and wily, agile having 2 definitions one relating to movement and the other referring to the mind. Considering it was used right before wily, I'd assume the description of the ranger says they are quick minded cunning individuals. Not speedsters. Not a lot of discussion is needed for this, either when they said rangers are agile they meant in the mobile sense or they were talking with their mind which fits in rather well in the context in my opinion. Regardless swift is directly used to refer to the assassin, not the ranger, so that's the end of that. |
Del
Your "fat and stupid" line doesn't work. Im saying in the context used it appears that they are using 2 words to describe the mind. As agile can mean that you are quick witted, and wily means that you are cunning. Hardly the same as Fat and stupid meaning you have...a fat brain? Wtf? Your example doesn't make sense. |
ensoriki
Ugh
Even so it wouldn't change what the point of my argument.
Rangers were described Agile and wily, even if Agile is referring to speed. The assassin is also called Swift, evasive tactics were well implied by the manuscript, and then theres the whole Shadowstep situation. So I don't see how Rangers are supposed to be the fastest at all. |
ensoriki
FyrFytr998
The return of the original Otyugh's Cry ... It wasn't even elite, and, if I remember correctly, had the secondary (primary) effect of increasing the AL of all allied pets ... and still nobody thought it was useful. The problem with wildlife is/was that their level is too low to have any meaningfull impact.
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mr monk rupsie
Ugh
The first 10 posts contains to BUFF proffesions to a new hight. I would strongly dissagree to buff again.
Instead of buffing a proffesion more and more, how about give the monsters better bars, without the overkill-monster skills of course. Like in Eye of the north or even better, War in Kryta. And if A-net balance it in this way give them a particular weakness, (they have lack of anti-melee or have lots of enchantments). Bring the level down of HM to just max = 20. And let the build matter how hard a group can be, not the more health, 33% more auto-attack and speed + overpowered lv 28 invoke lighting or whatever kind-of-high-level-spell-that-kills-a-single-unprotected-person. In this way you have balanced PvE again in a great way. while keeping gimmick builds in check. |
Amy Awien
... A longer duration prep and shorter activation time, would make keeping conditions on a foe easier.
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Dust Tip Arrows ... That's what would make me a happy ranger. |
Xiaquin
But also simple changes like making forked arrow hit two nearby guys and removing stupid preconditions like 'when not enchanted'. I mean, c'mon, 10E for that crap.
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Kunder
Ehh not to start any trouble but ritualists and assasins makes better barragers than rangers, and thats one of the few "ranger roles with a bow" left.
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Del
House Silvermoon
Ugh
i cant even read past the first page of suggestions because of the gross lack of knowledge of guild wars and of how to balance a game. the retarded power creep being suggested is absurd. i sincerely hope anet doesnt listen to any of u.
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FyrFytr998
Dust Tip Arrows: Preparation, 25e, 3/4cast, 45recharge - For 45 seconds your arrows explode on contact causing blindness for 3 to 7 seconds to target and foes adjacent to target.
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Del
ensoriki
Lanier
FyrFytr998
Since when does making a game piss-easy(well, even more piss-easy) make it more fun?
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Kunder
Del
Part of the problem is that ranger skills are 'balanced' so that you have no chance in hell to use them without expertise, and even WITH expertise you struggle to use them even half as often as a warrior/assassin/derv/paragon uses their skills. This works for PvP because rangers bring other very important tools to the table, namely interrupts and preparations. Neither of those have much effect in PvE, all the Ranger can try and do is attack spam and suck at attack spamming.
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Kunder
ensoriki
Ugg, I hope anet doesn't read this thread... they need to keep to their word and give paras an update before focusing on rangers. I wouldn't mind an update that targeted both classes but, unfortunately, anet chooses to focus on one class at a time (which is stupid...) and I would far rather paragon get their update. At least rangers are somewhat fun to play, even if they are subpar. Imbagons are boring as hell (and need to be nerfed to hell), and anything else a paragon can do is even more subpar than rangers.
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Del
mr monk rupsie
The only thing worse than power creep is an uneven distribution of power creep (edit: actually, power creep isn't really even a problem if it's evenly spread). You can't just leave rangers, eles, and paras in the shitter because you don't want skills to be more powerful.
How about sharing your views instead of just criticizing? |
miriforst
lolno. Tell me when rits can triple class to warrior and keep up SY while barraging. What does assassin add to barrage exactly? Critical barrage is lol.
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