So, what's next on your priority list for PvE balance?

Amy Awien

Amy Awien

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Join Date: Jul 2006

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Quote:
Originally Posted by FyrFytr998 View Post
... Or even an Elite skill that summons all animals in the immediate area to your party's aid.
The return of the original Otyugh's Cry ... It wasn't even elite, and, if I remember correctly, had the secondary (primary) effect of increasing the AL of all allied pets ... and still nobody thought it was useful. The problem with wildlife is/was that their level is too low to have any meaningfull impact.

Quote:
... Make preparations on par with Rits spirit spamming.
/signed

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

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Originally Posted by Shriketalon View Post


Monks: Worst energy management of any caster, terrible smiting prayers, and the only primary attribute in the game which offers no benefit to any secondary skills. Nothing in the Monk's arsenal can compare to Spirit Siphon, Lyssa's Aura/Power Drain, Signet of Lost Souls, or the way Soul Reaping lets Necromancers go “Lol, energy”. If other caster classes can be perfectly viable without relying on secondaries just to get by, the Monk should be able to manage his own energy without using other professions as a crutch. And while they do fine in the support category, Monks have very little diversity; smiting prayers are practically worthless except for a single elite and get no benefit from Divine Favor, and their primary attribute can't boost their signets, their offense, or any secondary/PvE only skills. Improving them a little would give monk players other things they can do.
Please learn to monk

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

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Quote:
Originally Posted by shoyon456 View Post
Do you see any class running around performing a Ranger's role with a bow better than a Ranger? No, you do not.
Ehh not to start any trouble but ritualists and assasins makes better barragers than rangers, and thats one of the few "ranger roles with a bow" left. One of the main reasons you do not see as large abusage of bows as with scythes is that theres no reason to do it. Bows are weak except for interrupting in pvp where they really shine. Scythes had a potential crit damage that was insane and begged to be abused as well as the scythes passive "hit up to two other targets adjacent". Those two factors along with some of the dervish attacks being good but costly for the dervish led to an abusage of the weapon. Rangers haven't even got a reason to be abused outside of finding ranger spirits like EoE or winter on the teams monk or ritu.

I am surprised such a lot of people actually wan't the ranger to be next considering the previous campaigns on buffing the paragon that was going on at the same time as the dervish threads

I see no reason to really set my foot in pve as a ranger since AS nerf except maybe rolling my Beastmaster build but guys lets be real, they will never roll another skill update of importance. The amount of time this one took along with the fact that they probably won't give a brick about gw1 and focus on their new darling gw2.

We are the oldest child now and a there is a new kid in the familly. And our "parents" are going to focus every point of affection on it

Voodoo Rage

Voodoo Rage

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How about an elite that lets you charm ANY animal you come across on the map and they immediately level up to the current level up to your existing pet. The number of animals you can have is limited by every 3 ranks of Beast Mastery. Too OP?

Bassma

Frost Gate Guardian

Join Date: Oct 2010

Quote:
What do you think needs balance now?
Nothing, play with what you got quit asking for more. As a famous president once said: "Ask not what Anet can do for you, but, what YOU can do for Anet"

Bassma

Frost Gate Guardian

Join Date: Oct 2010

A good ranger improvement would be to make preparations last 60 seconds with a 10 second recharge. Also allow rangers to have more than one prepartion active at a time. That would put them back up there again. Oh and make Escape last 12 seconds.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Voodoo Rage View Post
How about an elite that lets you charm ANY animal you come across on the map and they immediately level up to the current level up to your existing pet. The number of animals you can have is limited by every 3 ranks of Beast Mastery. Too OP?
That functionality wouldn't really fit with any of the BM elites. Strike as One and Rampage as one, maybe, but it'd be a stretch.

Something like:

Charm Animal (PvE)
10e 10c
Skill. Charm target animal. If you have an animal companion, this skill activates x% faster, and target animal travels with you. This skill is disabled.


would be fun, imo, especially if pet attacks applied to both pets.

Still used the same way to charm your legit pet, but now it doesn't turn useless as soon as you get one. Doesn't recharge on morale boost, so there's a max of two pets. PvE/PvP split removes the functionalities made redundant by Comfort buff, mostly just because the skill description would be long as hell. It would still buff the animal to the level of the pet, but I don't know how to word that in a non-awkward manner.

I don't see this happening, though. I don't expect any update to rangers, but if there is going to be one, it probably won't have complex functionality changes.

Quote:
Originally Posted by Bassma
Oh and make Escape last 12 seconds.
Or make Escape give a 66% speed increase with no blocking. That'd be fun.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

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Quote:
Originally Posted by miriforst View Post
Ehh not to start any trouble but ritualists and assasins makes better barragers than rangers, and thats one of the few "ranger roles with a bow" left.
QFT...the only useful thing that Barrage can do is trigger weapon spells and physical buff effects. And i'm not talking about Splinter(it's just the most used): Warmonger or Great Dwarf(if duo playing) weapon + Barrage are impressive on balled casters.

Quote:
I see no reason to really set my foot in pve as a ranger since AS nerf except maybe rolling my Beastmaster build but guys lets be real, they will never roll another skill update of importance. The amount of time this one took along with the fact that they probably won't give a brick about gw1 and focus on their new darling gw2.
About next update i believe that also eles, wich needed a large rework, will be left underpowered as they are now and the ideas for fix them moved on GW2. Dervs could be the last real update(as Rit and Mez before) for this too old game.

miriforst

miriforst

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Join Date: Sep 2009

Avalons Wraiths

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Quote:
Originally Posted by Ugh View Post
Or make Escape give a 66% speed increase with no blocking. That'd be fun.
THAT WOULD BE AWESOME.

To have rangers as the fastest class would make sense, and with ranger melee gimmicks gone it wouldn't be as much pain to balance.

Ive though about something like "loose X hexes" to be added to the current escape to make it an actual escape.

Thematically Rangers are supposed to have nature on their side and thus strong vs spell casters and the unnatural. But they choosed to instead make them weak which ofc is logical but more ranger hex hate would be nice, elemental armor covers from elementalists and ritus.

But this function would be to escape only ofc to make it at least good at what it is made to be.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by miriforst View Post
To have rangers as the fastest class would make sense, and with ranger melee gimmicks gone it wouldn't be as much pain to balance.
Where in the Rangers concept did it tell you they had anything to do with speed? Oh wait it didn't, that's Assassins with their get in and get out philosophy hence Shadowsteps, and the skill Dash (now competing with Pious Haste).

All the Beast Mastery elites should make your pet come along, except Lacerate.
IMO Whenever you que a Pet attack, A) the pets current action is canceled or B) increase the pets attack speed 60% or something until the attack lands so that they can get those attack skills off properly when you want them to.
One of those should happen so the pet attacks go off when desired since Pet AI doesn't seem like it's going anywhere.

Traps should just be changed. One ranger shouldn't be able to place more than one of the same type of trap (2 barbed traps) within in the area range of one another. The individual traps should be improved. I don't think traps will ever be anything more than rather niche though which is fine.

Expertise should lower the recharge of nature spirits, legit.

miriforst

miriforst

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Join Date: Sep 2009

Avalons Wraiths

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Quote:
Originally Posted by ensoriki View Post
Where in the Rangers concept did it tell you they had anything to do with speed? Oh wait it didn't, that's Assassins with their get in and get out philosophy hence Shadowsteps, and the skill Dash (now competing with Pious Haste).

All the Beast Mastery elites should make your pet come along, except Lacerate.
IMO Whenever you que a Pet attack, A) the pets current action is canceled or B) increase the pets attack speed 60% or something until the attack lands so that they can get those attack skills off properly when you want them to.
One of those should happen so the pet attacks go off when desired since Pet AI doesn't seem like it's going anywhere.

Traps should just be changed. One ranger shouldn't be able to place more than one of the same type of trap (2 barbed traps) within in the area range of one another. The individual traps should be improved. I don't think traps will ever be anything more than rather niche though which is fine.

Expertise should lower the recharge of nature spirits, legit.

Rangers where first m8, and they have a ton of agility and speed themed skills. They were concepted as the agile class before the assasin came along and mad the whole concept ninja. Rangers are swift, assassins are acrobatic with ninja tricks.

ensoriki

ensoriki

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Join Date: Aug 2006

Canada bro.

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Being first doesn't mean anything at all.
Their called agile and wily, agile having 2 definitions one relating to movement and the other referring to the mind. Considering it was used right before wily, I'd assume the description of the ranger says they are quick minded cunning individuals. Not speedsters. Not a lot of discussion is needed for this, either when they said rangers are agile they meant in the mobile sense or they were talking with their mind which fits in rather well in the context in my opinion.

Regardless swift is directly used to refer to the assassin, not the ranger, so that's the end of that.

Del

Del

Desert Nomad

Join Date: Sep 2009

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Quote:
Originally Posted by ensoriki View Post
Being first doesn't mean anything at all.
Their[sic] called agile and wily, agile having 2 definitions one relating to movement and the other referring to the mind. Considering it was used right before wily, I'd assume the description of the ranger says they are quick minded cunning individuals. Not speedsters. Not a lot of discussion is needed for this, either when they said rangers are agile they meant in the mobile sense or they were talking with their mind which fits in rather well in the context in my opinion.
Except that saying agile refers to rangers mentally, just because t was used just before wily, makes about as much sense as saying someone's mind is fat, just because someone described them as fat and stupid. Agile isn't an adjective that applies to anyone's mind. Quick, sharp, etc, do, but agile simply refers to physical movement.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

How about we use a dictionary instead of wikipedia.
Also it's not the same situation.
Quote:
World English Dictionary
— adj
1. quick in movement; nimble
2. mentally quick or acute
[C15: from Latin agilis, from agere to do, act]

'agilely

— adv

agility

— n
Your "fat and stupid" line doesn't work. Im saying in the context used it appears that they are using 2 words to describe the mind. As agile can mean that you are quick witted, and wily means that you are cunning. Hardly the same as Fat and stupid meaning you have...a fat brain? Wtf? Your example doesn't make sense.

Swift can also mean that you are cunning. Though it has greater support in describing the assassins speed because the manuscripts put emphasis on the assassins presence and their evasion.
"nowhere and everywhere all at once" "prefer to avoid damage by not being there when the enemy's strike lands". There is greater emphasis on Assassin mobility than Rangers, which should be enough to understand my point.

Ugh

Ugh

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Join Date: Jun 2009

R/

If Escape was given megaspeed, it would probably have to have a longer recharge so a ranged class isn't shittons faster than everything all the time.

Quote:
Originally Posted by ensoriki View Post
Being first doesn't mean anything at all.
Their called agile and wily, agile having 2 definitions one relating to movement and the other referring to the mind. Considering it was used right before wily, I'd assume the description of the ranger says they are quick minded cunning individuals. Not speedsters. Not a lot of discussion is needed for this, either when they said rangers are agile they meant in the mobile sense or they were talking with their mind which fits in rather well in the context in my opinion.

Regardless swift is directly used to refer to the assassin, not the ranger, so that's the end of that.
Okay, no one uses agile to refer to the mind. Ever. Seriously. And it would be redundant if "wily" followed it, so that makes it even less likely, tbh.

Also, this is a stupid argument for several reasons.

Del

Del

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Quote:
Originally Posted by ensoriki View Post


Your "fat and stupid" line doesn't work. Im saying in the context used it appears that they are using 2 words to describe the mind. As agile can mean that you are quick witted, and wily means that you are cunning. Hardly the same as Fat and stupid meaning you have...a fat brain? Wtf? Your example doesn't make sense.
I Didn't say calling someone's mind fat made sense, i said your statement that saying someone's mind is agile just because it came before wily makes about as much sense and saying someone's mind is fat just because they were called fat and stupid. I.E. It doesn't make sense. Nobody uses agile to refer to the mind these days, that shit's archaic. Looks like your mind isn't quite so agile today.

ensoriki

ensoriki

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Join Date: Aug 2006

Canada bro.

A/D

Even so it wouldn't change what the point of my argument.
Rangers were described Agile and wily, even if Agile is referring to speed.
The assassin is also called Swift, evasive tactics were well implied by the manuscript, and then theres the whole Shadowstep situation.
So I don't see how Rangers are supposed to be the fastest at all.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

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Quote:
Originally Posted by ensoriki View Post
Even so it wouldn't change what the point of my argument.
Rangers were described Agile and wily, even if Agile is referring to speed.
The assassin is also called Swift, evasive tactics were well implied by the manuscript, and then theres the whole Shadowstep situation.
So I don't see how Rangers are supposed to be the fastest at all.
Balancing the game based on some random, vague sentences written years ago would be retarded, so the point of your argument is nonexistent. Most of that stuff doesn't even apply anymore. It makes sense for a ranger to be quick and for a skill called "Escape" to be used to escape things.

More importantly, that escape buff was a random, out-of-the-ass suggestion that won't happen, so we shouldn't even be discussing it.

ensoriki

ensoriki

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Join Date: Aug 2006

Canada bro.

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I wasn't talking about balancing merely that it made "sense" in the way described.

FyrFytr998

FyrFytr998

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Join Date: Aug 2005

Connecticut USA

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Quote:
Originally Posted by Amy Awien View Post
The return of the original Otyugh's Cry ... It wasn't even elite, and, if I remember correctly, had the secondary (primary) effect of increasing the AL of all allied pets ... and still nobody thought it was useful. The problem with wildlife is/was that their level is too low to have any meaningfull impact.
Totally forgot about that. Maybe make the animals levels on par with the enemies in the area?

I guess reworking the preparations would be the most worthwhile thing. A longer duration prep and shorter activation time, would make keeping conditions on a foe easier. I had always thought they should have had a tear gas type AoE preparation that caused blindness with each shot like Ignite Arrows. Just that alone would make me play my ranger outside of ZE again.

Dust Tip Arrows: Preparation, 25e, 3/4cast, 45recharge - For 45 seconds your arrows explode on contact causing blindness for 3 to 7 seconds to target and foes adjacent to target.

That's what would make me a happy ranger.

mr monk rupsie

Academy Page

Join Date: Nov 2007

woot

Mo/

The first 10 posts contains to BUFF proffesions to a new hight. I would strongly dissagree to buff again.

Instead of buffing a proffesion more and more, how about give the monsters better bars, without the overkill-monster skills of course.

Like in Eye of the north or even better, War in Kryta.

And if A-net balance it in this way give them a particular weakness, (they have lack of anti-melee or have lots of enchantments).
Bring the level down of HM to just max = 20. And let the build matter how hard a group can be, not the more health, 33% more auto-attack and speed + overpowered lv 28 invoke lighting or whatever kind-of-high-level-spell-that-kills-a-single-unprotected-person.

In this way you have balanced PvE again in a great way. while keeping gimmick builds in check.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

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Quote:
Originally Posted by mr monk rupsie View Post
The first 10 posts contains to BUFF proffesions to a new hight. I would strongly dissagree to buff again.

Instead of buffing a proffesion more and more, how about give the monsters better bars, without the overkill-monster skills of course.

Like in Eye of the north or even better, War in Kryta.

And if A-net balance it in this way give them a particular weakness, (they have lack of anti-melee or have lots of enchantments).
Bring the level down of HM to just max = 20. And let the build matter how hard a group can be, not the more health, 33% more auto-attack and speed + overpowered lv 28 invoke lighting or whatever kind-of-high-level-spell-that-kills-a-single-unprotected-person.

In this way you have balanced PvE again in a great way. while keeping gimmick builds in check.
That would be lovely, but rebalancing the bars of everything would take forever, I'm sure.

Amy Awien

Amy Awien

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Join Date: Jul 2006

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Quote:
Originally Posted by FyrFytr998 View Post
... A longer duration prep and shorter activation time, would make keeping conditions on a foe easier.
First thing to come to my mind was ... Choking Gas.

That'd be fun.


Quote:
Dust Tip Arrows ...
That's what would make me a happy ranger.
Lots of happy rangers ...

But also simple changes like making forked arrow hit two nearby guys and removing stupid preconditions like 'when not enchanted'. I mean, c'mon, 10E for that crap.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

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Quote:
Originally Posted by Amy Awien View Post
But also simple changes like making forked arrow hit two nearby guys and removing stupid preconditions like 'when not enchanted'. I mean, c'mon, 10E for that crap.
Yeah, there are a lot of conditions on ranger skills that make no sense. Marauder's Shot disables non-attack skills for 10 seconds but for 60% of that time you can't use the skill again, either. Try to add Focused Shot and you disable Marauder's.

But then there's just plain baffling: Precision Shot; low damage, yet unblockable, but 10e and easily interrupted.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by miriforst View Post
Ehh not to start any trouble but ritualists and assasins makes better barragers than rangers, and thats one of the few "ranger roles with a bow" left.

lolno. Tell me when rits can triple class to warrior and keep up SY while barraging. What does assassin add to barrage exactly? Critical barrage is lol.

Del

Del

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Quote:
Originally Posted by Amy Awien View Post
I mean, c'mon, 10E for that crap.
Well, if you're paying 10e for forked arrow, you're already doing something wrong.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

i cant even read past the first page of suggestions because of the gross lack of knowledge of guild wars and of how to balance a game. the retarded power creep being suggested is absurd. i sincerely hope anet doesnt listen to any of u.

Ugh

Ugh

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Join Date: Jun 2009

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Quote:
Originally Posted by House Silvermoon View Post
i cant even read past the first page of suggestions because of the gross lack of knowledge of guild wars and of how to balance a game. the retarded power creep being suggested is absurd. i sincerely hope anet doesnt listen to any of u.
The only thing worse than power creep is an uneven distribution of power creep (edit: actually, power creep isn't really even a problem if it's evenly spread). You can't just leave rangers, eles, and paras in the shitter because you don't want skills to be more powerful.

How about sharing your views instead of just criticizing?

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

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Quote:
Originally Posted by FyrFytr998 View Post
Dust Tip Arrows: Preparation, 25e, 3/4cast, 45recharge - For 45 seconds your arrows explode on contact causing blindness for 3 to 7 seconds to target and foes adjacent to target.
All right. Taking another look at what I concocted, as written, would still make Rangers second fiddle if it were not in Expertise. And even then a 3 sec. spammable blind for 45 seconds is still great for non Rangers if it were an Expertise skill.

Version 2 would make it an Expertise Elite skill. With the duration of the preparation dependent on points invested in Expertise. Squishy support FTW.

Happy Rangers rejoice!!

Powercreep? Whatever. The game is in its twilight. Why not let folks have some fun before we drop our hard earned cash on GW2?

Del

Del

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Quote:
Originally Posted by FyrFytr998 View Post
Powercreep? Whatever. The game is in its twilight. Why not let folks have some fun before we drop our hard earned cash on GW2?
Since when does making a game piss-easy(well, even more piss-easy) make it more fun?

ensoriki

ensoriki

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Canada bro.

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Quote:
Originally Posted by Del View Post
Since when does making a game piss-easy(well, even more piss-easy) make it more fun?
Rarely, but making you feel llike your "stronger" has typically makes people like a game more.

Lanier

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Ugg, I hope anet doesn't read this thread... they need to keep to their word and give paras an update before focusing on rangers. I wouldn't mind an update that targeted both classes but, unfortunately, anet chooses to focus on one class at a time (which is stupid...) and I would far rather paragon get their update. At least rangers are somewhat fun to play, even if they are subpar. Imbagons are boring as hell (and need to be nerfed to hell), and anything else a paragon can do is even more subpar than rangers.

FyrFytr998

FyrFytr998

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Connecticut USA

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Quote:
Originally Posted by Del View Post
Since when does making a game piss-easy(well, even more piss-easy) make it more fun?
Well I guess it's depends on how you roll. I've played straight through. I've power gamed. At this point it's all moot. The game cannot be balanced at all across all professions. Why do you think they're going a new direction in GW2. So let's finish the power creep across the rest of the professions and create "Extra Hard Mode". YAAAAAY!!! More titles to grind. Thus extending the life of GW1 just a tad more.

Serious gamers are serious. In fact I'll make a deal with all the elitist gamers out there. Gimme my buffs back and 7 heroes, and I'll stay right here when ya'll leave. Sound good? This game is just a time killer for me. I have enough "challenge" and "strategy" raising my young daughters day in and day out.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Del View Post
Well, if you're paying 10e for forked arrow, you're already doing something wrong.
Part of the problem is that ranger skills are 'balanced' so that you have no chance in hell to use them without expertise, and even WITH expertise you struggle to use them even half as often as a warrior/assassin/derv/paragon uses their skills. This works for PvP because rangers bring other very important tools to the table, namely interrupts and preparations. Neither of those have much effect in PvE, all the Ranger can try and do is attack spam and suck at attack spamming.

Del

Del

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Quote:
Originally Posted by Kunder View Post
Part of the problem is that ranger skills are 'balanced' so that you have no chance in hell to use them without expertise, and even WITH expertise you struggle to use them even half as often as a warrior/assassin/derv/paragon uses their skills. This works for PvP because rangers bring other very important tools to the table, namely interrupts and preparations. Neither of those have much effect in PvE, all the Ranger can try and do is attack spam and suck at attack spamming.
You're probably just an utter failure at playing ranger. I pve with spammy builds all the time, energy is never the issue.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Del View Post
You're probably just an utter failure at playing ranger. I pve with spammy builds all the time, energy is never the issue.
And how many 10e skills does that include? At 5e after discount you can't afford to use them more than once every other attack, which is pathetic. If you think what you can do is 'spamming' then chances are you are the utter failure at guild wars.

ensoriki

ensoriki

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Join Date: Aug 2006

Canada bro.

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Quote:
Originally Posted by Lanier View Post
Ugg, I hope anet doesn't read this thread... they need to keep to their word and give paras an update before focusing on rangers. I wouldn't mind an update that targeted both classes but, unfortunately, anet chooses to focus on one class at a time (which is stupid...) and I would far rather paragon get their update. At least rangers are somewhat fun to play, even if they are subpar. Imbagons are boring as hell (and need to be nerfed to hell), and anything else a paragon can do is even more subpar than rangers.
Speak for yourself I enjoy my paragon.
My Paragon doesn't even have SY, 2 lazy to take it to guild hall.


Also lol at the hostilities above me yelling failure this and failure that.

Del

Del

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Quote:
Originally Posted by Kunder View Post
And how many 10e skills does that include? At 5e after discount you can't afford to use them more than once every other attack, which is pathetic. If you think what you can do is 'spamming' then chances are you are the utter failure at guild wars.
If i was daft enough to spam 10e skills, i'd run marksman's wager. but 5e are more than easy enough to spam on recharge. Alas, spamming is by no means a measure of quality, so the whole argument is moot.

mr monk rupsie

Academy Page

Join Date: Nov 2007

woot

Mo/

Quote:
Originally Posted by mr monk rupsie View Post
The only thing worse than power creep is an uneven distribution of power creep (edit: actually, power creep isn't really even a problem if it's evenly spread). You can't just leave rangers, eles, and paras in the shitter because you don't want skills to be more powerful.

How about sharing your views instead of just criticizing?
How about sharing your views instead of just criticizing?

So it is better to alter this game to button smashing for all classes, then to a few?
Making the game more fun mostly means it is a challenge to complete the task.
Buffing another group of proffesions is not.

miriforst

miriforst

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Join Date: Sep 2009

Avalons Wraiths

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Quote:
Originally Posted by Kunder View Post
lolno. Tell me when rits can triple class to warrior and keep up SY while barraging. What does assassin add to barrage exactly? Critical barrage is lol.
Only reason to use barrage at all is to use splinter weapon, and there is where ritus excel thanks to the nature of break points. Critical barrage gives higher average dps to barrage if you are stupid enough to not go for splinter weapon. The reason why barrage with Sy is lol? Because sure if you got 7 enemies clumped up you can spam it, but in the wrong circumstances (eg an add) enemies will be too spread out. and thus SY may not be up at a vital moment as good as an true imbagon would. SY on non paragons are ok as support but should never take the role of an imbagon, TntF is vital and an imbagon only needs one enemy to maintain SY flawlessly while at the same time have insane energy over for ebon standard etc.

And if you were going for SY on ranger i would test out infuriating heat volley, supporting your adrenaline based professions (which are more numerous today thanks to dervishes). How strange does it not sound i know, but infuriating heat is one of the few spirits i can live with using. Fast cast, positive effect (for the most part) and fast recharge.