So, what's next on your priority list for PvE balance?

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

part of the problem with traps in pve is we mostly move forward through the world, so a trap mechanic isnt that great to start with for most situations.

perhaps changing traps to only 1 per area, (3 metres square?), but will trigger multiple times, for certain types or trap perhaps. relatively static battlegrounds like vishu square, temple of intorable, a ranger could lay a series of traps to weaken foes before/at merge

traps only trigger once at the moment, and can be stacked ontop of each other, i think.

other option i can think of to make trapping while moving forward to work is to use a skill like the corsair throwing net, but you somehow prepair the net/device, and then lob it at the enemey like a home made grenade

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by pingu666 View Post
other option i can think of to make trapping while moving forward to work is to use a skill like the corsair throwing net, but you somehow prepair the net/device, and then lob it at the enemey like a home made grenade
I was thinking along those same lines. A ranger running around using evasion skills dropping little portable land mines, lol. Like that Budger Blackpowder.

Have like a trap preparation skill, then engage your evasion, go to the area your gonna drop, and deploy your traps. With speed and evasion skills you can attack front, mid, or back lines depending on the call.

Kelfer

Kelfer

Frost Gate Guardian

Join Date: May 2008

E/Mo

The problem w. Budger Blackpowder type skills is that they're gonna get abused.
Look what happened to kegging! It was nerfed, plain and simple. Same w. Ursan.

The idea is along the right lines, and I agree, R doesn't really need any "new" skills as such, just a change to the way they work. As far the game is concerned tho, ranger is a utility in PvE, as is the Para.

Looks like we have to accept it.....

Kieran skills FTW. Huh? That would completely ruin the game if everybody starts running "Snap Headshot!". We'd have a bunch of solo farming nerds mis-using that as well.

Do us a favor A'Net, minor corrections pls

ShaJiexi

Academy Page

Join Date: Mar 2011

Legion of Losers [LOL]

Most of these would have to be branched, in order not to upset the PvP balance.

For PvE, preventing skills from becoming overpowered in their most abused forms is also necessary. Making traps fast-casting or faster recharges/lower costs would make it even easier to LOL-TRAPWN certain areas (hello stygian vale!). Nature rituals might need some tweaks, but they have their purposes in PvP- huge AOE, you build your team so its negative effects only hurt opponents (nature's renewal builds, back in the day), and positive effects can be maximized by your team. They have large enough AoEs that opponents can't really run out on most maps.

So, again, the easiest solution is forking them. But then we run the risk of basically forking Guild Wars- one PvE game, one PvP game, each with similarly-named but completely differently functioning skills, attributes, and classes (which may not be a bad thing, come to think of it).

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

Quote:
Originally Posted by Kelfer View Post
The problem w. Budger Blackpowder type skills is that they're gonna get abused.
Look what happened to kegging! It was nerfed, plain and simple. Same w. Ursan.

The idea is along the right lines, and I agree, R doesn't really need any "new" skills as such, just a change to the way they work. As far the game is concerned tho, ranger is a utility in PvE, as is the Para.

Looks like we have to accept it.....

Kieran skills FTW. Huh? That would completely ruin the game if everybody starts running "Snap Headshot!". We'd have a bunch of solo farming nerds mis-using that as well.

Do us a favor A'Net, minor corrections pls
Lol kegging got nerfed because you could spam a ridiculous unlimited amount of aoe damage from a one per run fee (along with hot-keying) and has nothing to do with point blanc damage generated from skills. As for ursan i have yet to introduce you to DWG and frostway. I have yet to see a trap buff so ridiculous that it could rival that.