Feature Build: The calm before the storm
Sharkinu
I'm hoping for a lower requirement for HoM statue for Treasure hunter and Wisdom. Those are the only 2 account-wide titles that must be maxed for HoM statue. Statue at rank 4 or rank 5 would be nice.
dancing gnome
Personally I'm disappointed players who have done all the work to obtain the max titles for GWAMM on multiple characters are still not able to get the title because of some arbitrary and redundant requirement.
Verene
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Yeah, with vanquishes already giving faction/rep pts when finished, Im not sure how they will do that, although I may start doing vanquishes on another Char+6 heroes and having an alt acc just AFK for the title. I am not sure if thats a good idea yet, but It would be an easy way to get vanquisher on my alts and if it does give good rep/faction a good way for the other titles too. CANT WAIT FOR TOMORROW....lol
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And yeah, you already get points when you complete the vanquish, which is why I'm curious how the rewards for the zaishen vanquishes will work. I mean, obviously they have to have something in order to attract people to doing them, but they have to balance that with the points and stuff we get already for vanquishing, as well as balance that with the rewards for the other zaishen stuff...hmmm. Definitely interested to see what happens tomorrow.
Skyy High
I too am curious as to what exactly people claim was "promised" in the derv build that didn't happen.
Mireles
Wow, daily quests for pre, that is a whole lot more interactive than leaving your computer on over night... please reward xp in moderation...
TheGizzy
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I definitely was just making sure all of my heroes on my main are runed up and ready to go, and seeing what I have set up on my others XD I'm sure the update will happen while I'm at work, they always seem to anyway
And yeah, you already get points when you complete the vanquish, which is why I'm curious how the rewards for the zaishen vanquishes will work. I mean, obviously they have to have something in order to attract people to doing them, but they have to balance that with the points and stuff we get already for vanquishing, as well as balance that with the rewards for the other zaishen stuff...hmmm. Definitely interested to see what happens tomorrow. |
It's pretty smart, really.
dancing gnome
So what do you all think will be the quests Luitenant Langmar gives out in pre? There aren't enough bosses already exhisting in pre to do meaningul bounties (considering the charr are essentially all the same).
Do you think they will add new special spawn bosses throughout all of pre that only appear when the quest is active? Will it alter the levels of mobs in the area?
It is Langmar so I kind of expect it to be charr themed and thus across the wall (most of the time - hopefully they make use of the rest of pre). Maybe it will be specific mob spawns instead of a simple boss and bounty. Ironically it could become the most party based title in the game (if it's difficult enough I could see people puging this more than anything else).
Do you think they will add new special spawn bosses throughout all of pre that only appear when the quest is active? Will it alter the levels of mobs in the area?
It is Langmar so I kind of expect it to be charr themed and thus across the wall (most of the time - hopefully they make use of the rest of pre). Maybe it will be specific mob spawns instead of a simple boss and bounty. Ironically it could become the most party based title in the game (if it's difficult enough I could see people puging this more than anything else).
go cubs
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My thought is that the ZV idea is a way to help mitigate the grind people complain about for the various rank titles. Getting an extra few thousand towards a rank is going to attract a lot of people... and instead of entirely reworking each separate track, they're able to make each track less grindy just by adding ZVs with additional rank bonuses.
It's pretty smart, really. |
We may not need Gate Monkeys anymore lol...
Kunder
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So what do you all think will be the quests Luitenant Langmar gives out in pre? There aren't enough bosses already exhisting in pre to do meaningul bounties (considering the charr are essentially all the same).
Do you think they will add new special spawn bosses throughout all of pre that only appear when the quest is active? Will it alter the levels of mobs in the area? It is Langmar so I kind of expect it to be charr themed and thus across the wall (most of the time - hopefully they make use of the rest of pre). Maybe it will be specific mob spawns instead of a simple boss and bounty. Ironically it could become the most party based title in the game (if it's difficult enough I could see people puging this more than anything else). |
El Perma Shadow
Think im the only one not wanting the hero update.
IMO its the dead to people teams.
Although, im a hypocrite cause i got some 7 hero ish worked out already.
PEW PEW get it done and over with. 0~/====> <--fellblade GG
IMO its the dead to people teams.
Although, im a hypocrite cause i got some 7 hero ish worked out already.
PEW PEW get it done and over with. 0~/====> <--fellblade GG
dancing gnome
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Its possibly a WiK-esque overhaul of the area that goes on whenever you enter pre searing areas with the quests on.
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The only way I can see it working is if the quest scales mobs to your level but prevents you from getting experience from anything except the quest reward. This would prevent people from zoning in and out constantly just killing the higher level mobs until they are level 20.
How cool would it be if the content was BMP style stuff or a random enter button which places you in a searing type mission where you had to defend against a charr invasion with other players and thus had a party greater than two people.
I wonder where Langmar will be?
Rites
7 heroes... i like
daily Z vanquish or something like that... i like
i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid
they always say, every step forward is 2 steps back, and ANet has a tendency to follow this formula well
daily Z vanquish or something like that... i like
i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid
they always say, every step forward is 2 steps back, and ANet has a tendency to follow this formula well
UnChosen
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Think im the only one not wanting the hero update.
IMO its the dead to people teams. Although, im a hypocrite cause i got some 7 hero ish worked out already. PEW PEW get it done and over with. 0~/====> <--fellblade GG |
What Anet should have done is additional "Zaishen Pick Up" quests that could only be initiated when the group has no heroes or henchies. Or make all mobs randomly drop some new unique items when the group has no H/h...etc.
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7 heroes... i like
daily Z vanquish or something like that... i like i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid they always say, every step forward is 2 steps back, and ANet has a tendency to follow this formula well |
Lest121
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didnt need to stock up on runes, all my heros are fully equipped, even the ones i dont normally use just in case
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Same here when I finally decided on a main, I pimped them all with good weapons, and runes, even paying 3-5k for necro insignia sheeesh I hated hooking up my heroes a few years ago when certain insignia/runes were F N expensive....
FengShuiDove
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i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid
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This is a massive improvement.
Ghull Ka
/bouncebouncebounce
3 necro Sabway/Discordway
+
SoS restochan
+
2 /P's with 10 Command and "Fall Back!" (maybe a couple panic/interrupt mes yay)
+
An ST rit
Life is good!
3 necro Sabway/Discordway
+
SoS restochan
+
2 /P's with 10 Command and "Fall Back!" (maybe a couple panic/interrupt mes yay)
+
An ST rit
Life is good!
Lasai
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I seriously doubt that people who would use 7 heroes can't do everything with 3 heroes already. The areas that people can't do with 3 heroes would still be impossible with 7 heroes.
What Anet should have done is additional "Zaishen Pick Up" quests that could only be initiated when the group has no heroes or henchies. Or make all mobs randomly drop some new unique items when the group has no H/h...etc. |
As casual gamers become more of a consideration in all gaming you can expect to see the last bitter shreds of hard core McQuaidism removed from most online gaming.. get used to it.
Divine Ashes
/NERRRRRRDDDDGASSSSMMMMM
Seriously, though, I'm looking forward to finishing GWAMM by getting Masters on HM Eternal Grove >_>. It's that one thing I've just been dreading to start...and it's the only thing I have left to do for GWAMM...
LDOA change would be amazing for my 2 year old lv 14 Warrior in pre
EDIT:
They should change it so all tonics are usable in explorable areas. Would make spamming easier
Seriously, though, I'm looking forward to finishing GWAMM by getting Masters on HM Eternal Grove >_>. It's that one thing I've just been dreading to start...and it's the only thing I have left to do for GWAMM...
LDOA change would be amazing for my 2 year old lv 14 Warrior in pre
EDIT:
They should change it so all tonics are usable in explorable areas. Would make spamming easier
asb
FFFFFUUUUU-, no individual flagging for additional heroes... good bye uw solo
Minion UI however is nice.
Edit: zomg buyable player character heroes in the future!
Minion UI however is nice.
Edit: zomg buyable player character heroes in the future!
TheGizzy
I'm looking forward to being able to do a lot more vanquishing on my own schedule, in my own time. I don't really consider myself to be a hugely skilled player, and I still find some areas to be too challenging for my team when I don't feel the henchmen support the builds I want to use for myself/my heroes.
I have a friend I met via Guru that I play with most of the time... she and I have a blast together... but she's also already vanquished a lot of the areas I still need to do (most of them). And our schedules don't always coincide, so it can be difficult for both of us to be waiting for the other to log on. My husband has only finished two campaigns now, and he's not much interested in vanquishing yet. And last but not least, I've had some pretty miserable experiences with PuGs that I'd rather not repeat. So yeah, I like the idea of the 7 heroes very much, and I'm completely geeked over the Zaishen Vanquish concept... especially since there wasn't even a HINT of such a thing until today. How awesome is that??
I have a friend I met via Guru that I play with most of the time... she and I have a blast together... but she's also already vanquished a lot of the areas I still need to do (most of them). And our schedules don't always coincide, so it can be difficult for both of us to be waiting for the other to log on. My husband has only finished two campaigns now, and he's not much interested in vanquishing yet. And last but not least, I've had some pretty miserable experiences with PuGs that I'd rather not repeat. So yeah, I like the idea of the 7 heroes very much, and I'm completely geeked over the Zaishen Vanquish concept... especially since there wasn't even a HINT of such a thing until today. How awesome is that??
dancing gnome
Maybe drunkard will make all achohol like the pirate stuff? It gives you a little buff while drunk but then goes away. Still not a great title but a significant improvement.
Divine Ashes
Mercenary heroes sounds pretty amazing...
FoxBat
So, Ironic. 7 necro party, just cost you likely $40 or so... edging away from cosmetic into actual advantages with the microtrans. And yes, segregating PvX hero teams according to who will pay $40 is on a whole different order than holding extra inventory.
Interesting to hear about the BuH/AS nerf. It sounds like he basically nuked them to make elite PuGs more accessible... no needing to do some quest or grind your PvE titles up to pug DoA for example. I'd like to think we will see something done about Sin Promise-PvE interactions once ele damage is addressed, but in terms of pugs it's one character in one team for one area so not holding my breath.
Interesting to hear about the BuH/AS nerf. It sounds like he basically nuked them to make elite PuGs more accessible... no needing to do some quest or grind your PvE titles up to pug DoA for example. I'd like to think we will see something done about Sin Promise-PvE interactions once ele damage is addressed, but in terms of pugs it's one character in one team for one area so not holding my breath.
go cubs
Figure I'd post this here as well
*Minion UI panel will be nice
*Different areas of Embark Beach for different missions in Tyria, Elona, Cantha.
--List of Missions for each area
--Zaishen Scout in each mission location sending u to Embark Beach
--All Mission locations only, not every single outpost
*Mercenary Heroes
--Micro Transaction
--Take any char on your account, turn them into Hero if they meet requirements
--Customize with your costumes, armor, etc.
--Must be level 20
--Sounds like you pay for each slot (I'm guessing $5 per)
*Pre-Sear
--9 Daily quests
--Scale to level of leader of the party
--Higher reward for Harder players
--Implemented because of LDoA grinding
--Earn xp to get the title, still an investment in time but more friendly.
--Added Kimmes The Historian-Able to dedicate titles to Hom
----LDoA, Survivor (lol), Party animal, Drunkard, Sweet tooth
Continue to address PvE skills
*Minion UI panel will be nice
*Different areas of Embark Beach for different missions in Tyria, Elona, Cantha.
--List of Missions for each area
--Zaishen Scout in each mission location sending u to Embark Beach
--All Mission locations only, not every single outpost
*Mercenary Heroes
--Micro Transaction
--Take any char on your account, turn them into Hero if they meet requirements
--Customize with your costumes, armor, etc.
--Must be level 20
--Sounds like you pay for each slot (I'm guessing $5 per)
*Pre-Sear
--9 Daily quests
--Scale to level of leader of the party
--Higher reward for Harder players
--Implemented because of LDoA grinding
--Earn xp to get the title, still an investment in time but more friendly.
--Added Kimmes The Historian-Able to dedicate titles to Hom
----LDoA, Survivor (lol), Party animal, Drunkard, Sweet tooth
Continue to address PvE skills
TheGizzy
If no one has seen this yet - interview with John Stumme about this update: http://www.youtube.com/watch?v=cO5xAGxfCKU
Owik Gall
I saw it. Something worth noting is John Stumme's comment on the reasons for Asuran Scan/By Ural's Hammer nerf. Save Yourselves! might follow because it's been through the same pug team behavior as Asuran Scan caused and if it keeps up and Anet knows it, we might see another update targeting SY! It would suck if it got nerfed, because it's a really great skill for warriors to protect their party.
dancing gnome
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*Mercenary Heroes
--Micro Transaction --Take any char on your account, turn them into Hero if they meet requirements --Customize with your costumes, armor, etc. --Must be level 20 |
How about I throw my credit card at ArenaNet in a fandumb induced state and begin chanting my account details so they can plug it directly into their bank accounts and drain all my savings right now?
I was psyched about the Feature Build but now it tastes like swamp water.
Hobbs
dancing gnome
My friend Joe spent money on microtransactions and now he has more necromancer heroes than me. His hero party is stronger than mine for real life financial reasons.
Hobbs
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My friend Joe spent money on microtransactions and now he has more necromancer heroes than me. His hero party is stronger than mine for real life financial reasons.
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I had the money to pay for EoTN and Nightfall which grant me access to heroes. My party is far stronger than one that can be assembled by a player without access to heroes for real life financial reasons. Problem?
EPO Bot
I just hope this doesn't mean final death for pugs.
Hobbs
That happened with heroes. The only time the vast majority of players play with other people now is for Speedclears.
Virtually all content that could be beaten with 7 heroes can already be done H/H and those areas which can't are all speedcleared with PuGs/Guilds already. I don't foresee any great change in the amount people PuG.
Virtually all content that could be beaten with 7 heroes can already be done H/H and those areas which can't are all speedcleared with PuGs/Guilds already. I don't foresee any great change in the amount people PuG.
Daesu
This may just be cosmetic effects to your hero's look and feel. And it is ok to charge for cosmetic stuff (e.g. costumes).
Space
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When the first person posted this I laughed and started typing a saracastic response because the concept seemed so ridiculous to me. Then I found out it's true in the video and well...
How about I throw my credit card at ArenaNet in a fandumb induced state and begin chanting my account details so they can plug it directly into their bank accounts and drain all my savings right now? I was psyched about the Feature Build but now it tastes like swamp water. |
I think this is pretty cool, I personally wont buy it but paying a bit to have your other characters as 'heroes' seems like a pretty fun idea.
It is, but it is also put to better use by Paras, Assassins and now Dervishes.
TheGizzy
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My friend Joe spent money on microtransactions and now he has more necromancer heroes than me. His hero party is stronger than mine for real life financial reasons.
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Maybe he also spent money on Nightfall or EotN, and thus has those heroes to begin with.
ANet has found a good balance between microtransactions and in-game advantage as a result of them... much better than many games out there currently.
And incidentally, if Joe is your friend, why aren't you partied up and thus also enjoying the advantage of his additional necro heroes?
Personally, I'm loving this idea... being able to add a third ritualist, or mesmer... one I have had to work to get to level 20 with, before I can turn it into a hero for myself... sounds like a lot of fun to me, and creates some very interesting possibilities.
One other thing... unless you're doing PvP (which doesn't allow heroes), in what way is it a competition between you and Joe? How is he gaining an advantage over you and over your game play? It's not like he can grief you out of killing a boss and reaping rewards from same...
davehall
I agree, but also realize I only have two main characters on my main account that I would consider "up to snuff" in terms of armor/weapons/skills/runes, etc. If I read it correctly, it sounds like you may be stuck with whatever appears/armor/rune,etc. your character(s) have at the moment you decide to make Mercenary heroes out of them. Hope I'm wrong, though.
EPO Bot
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That happened with heroes. The only time the vast majority of players play with other people now is for Speedclears.
Virtually all content that could be beaten with 7 heroes can already be done H/H and those areas which can't are all speedcleared with PuGs/Guilds already. I don't foresee any great change in the amount people PuG. |
dancing gnome
My problem is simple and concise. Buying hero slots of any profession gives you a gameplay advantage. It gives you a functional superiority over other players.
That is my problem. For as long as that remains true (if it is true) that will be my problem. I don't care if you want to customise the appearance of your heroes, I have no problem with that.
My problem is charging money for the ability to create a superior party.
As far as the talk about campaigns (I don't have a problem with that) they are not microtransactions. Those are marcotransactions. A tried and true value for money business model that is the superior industry standard. Microntransactions are, by their very design, intended to overcharge for bits an pieces resulting in less content for more money. The argument ArenaNet has been using up till now in their defence was they are cosmetic. Well now they aren't.
That is my problem. For as long as that remains true (if it is true) that will be my problem. I don't care if you want to customise the appearance of your heroes, I have no problem with that.
My problem is charging money for the ability to create a superior party.
As far as the talk about campaigns (I don't have a problem with that) they are not microtransactions. Those are marcotransactions. A tried and true value for money business model that is the superior industry standard. Microntransactions are, by their very design, intended to overcharge for bits an pieces resulting in less content for more money. The argument ArenaNet has been using up till now in their defence was they are cosmetic. Well now they aren't.
UnChosen
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I get very sick of this elitist attitude. Many players will find that 7 heroes will improve their gaming time, and the addition of this in no way stops you from playing the game your way.. at all. It is pretty arrogant to expect that Anet should somehow provide some special incentive to the self chosen ones... such as yourself.. that play the game Your way..
As casual gamers become more of a consideration in all gaming you can expect to see the last bitter shreds of hard core McQuaidism removed from most online gaming.. get used to it. |
Its a completely neutral post basically stating "there's no real difference"...you just chose to think that I don't want 7 heroes.
What would make a difference is incentives to actual groups, not artificial "limits" on heroes. See what a difference it makes when you don't automatically add a negative connotation to a post?
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*Mercenary Heroes --Micro Transaction --Take any char on your account, turn them into Hero if they meet requirements --Customize with your costumes, armor, etc. --Must be level 20 --Sounds like you pay for each slot (I'm guessing $5 per) |
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Continue to address PvE skills |
davehall
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[...]Personally, I'm loving this idea... being able to add a third ritualist, or mesmer... one I have had to work to get to level 20 with, before I can turn it into a hero for myself... sounds like a lot of fun to me, and creates some very interesting possibilities.
[...] |
...Only wish I had created more Necos.