Feature Build: The calm before the storm
Sharkinu
Gill Halendt
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But that's COMPLETELY the point. It's easy through use of gimmicks, but incredibly unlikely, even for good players, to just occur via regular gameplay.
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I got the title with no farming involved - no boxing, no hammers, not even elite skills capping. My Legendary Survivor hasn't died once in 3 years, his first death occurred when he was well over 3M XP during the War in Kryta.
It's definitely possible and not that hard at all, it's just that people love taking shortcuts...
UnChosen
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I was thinking of not even being able to find a pug to do a Zaishen mission. Because that's the main reason why i still log on every day.
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GW2 really need some sort of group incentives beyond "elite areas"
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Actually it isn't.
I got the title with no farming involved - no boxing, no hammers, not even elite skills capping. My Legendary Survivor hasn't died once in 3 years, his first death occurred when he was well over 3M XP during the War in Kryta. It's definitely possible and not that hard at all, it's just that people love taking shortcuts... |
Its also nearly impossible to obtain the survivor title if you not the type of person to follow wiki or memorize everything about the game...one wrong quest/mission triggered mob would kill.
It still doesn't solve the problem of lag or having a main char dies the day that the title came out just because a player didn't read the game update note.
Gill Halendt
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How you played with that character is the question. Is that char a monk? Did you panic escape from a group? Did you H/h the whole way just so you can panic escape?
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Its also nearly impossible to obtain the survivor title if you not the type of person to follow wiki or memorize everything about the game...one wrong quest/mission triggered mob would kill.
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Knowing what you're doing is the only "difficulty" in such a title, indeed.
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It still doesn't solve the problem of lag or having a main char dies the day that the title came out just because a player didn't read the game update note.
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I just think it won't stop people from achieving it through shortcuts.
If anything, it's one more almost "free" title they can get, now without even worrying about d/cs. They'll likely be even more incentivated to box for some time than taking the risk of getting it the hard way.
HigherMinion
Oh man. Oh God, oh man!
Minion interface!
Welcome player Minon Bombers back! Fcking yesssssssssss
Minion interface!
Welcome player Minon Bombers back! Fcking yesssssssssss
UnChosen
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H/H through all quests and missions of the four games with a Ranger.
I am that type of person. Knowing what you're doing is the only "difficulty" in such a title, indeed. |
Edit: Didn't read the edit.
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*Mercenary Heroes --Micro Transaction --Take any char on your account, turn them into Hero if they meet requirements --Customize with your costumes, armor, etc. --Must be level 20 --Sounds like you pay for each slot (I'm guessing $5 per) |
Hobbs
If Survivor is changed, the price of Kath Hammers is going to zoom up.
PowerRAV
I keep hearing rumors of drunkard title changing to spamable, is this true? skipped through the stumme interview didn't see that part...
HigherMinion
Apollo Smile
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Lag or realizing about the title too late. I think about 80% of deaths of my chars were due to some sort of lag.
Edit: Didn't read the edit. Does PvP Characters count for this? A lot of people don't have free character slots because they either have mules or multiple PvP characters for faster GvG/HA setup. |
aspi
asb
aspi
Hmm could be but I doubt that will be the update.
HigherMinion
dawnmist
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I agree, but also realize I only have two main characters on my main account that I would consider "up to snuff" in terms of armor/weapons/skills/runes, etc. If I read it correctly, it sounds like you may be stuck with whatever appears/armor/rune,etc. your character(s) have at the moment you decide to make Mercenary heroes out of them. Hope I'm wrong, though.
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If you can:
- Update the appearance of a registered character by reregistering them to the SAME slot they were in previously, and
- Customise their runes/skills like any other hero when using them as a hero
If they're "locked" to what they had when you registered then, can't be refreshed, have their skills/runes restricted according to what they had available at the time...then I'd be pretty disappointed and unlikely to use them ( = no sale to me). They couldn't cope with skill updates if their runes were locked...
I've got no problems with the registered slot becoming customised to that character...just make sure that that character can "refresh" the slot if you get nicer armor or a new costume or something .
And what exactly happens when you're playing the character that the Mercenary hero was created from? Do you effectively lose access to the hero version (making it a slot you've paid for that you can't use globally), or do you get to take "me and mini me" out exploring together?
I'm looking forward to getting some info on how the above turns out in the update notes/game when it's released.
I think the rest of the update so far sounds awesome...it's just the implementation of the merc heroes that sounded a little strange in that video interview, prompting the questions I've listed above.
HigherMinion
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Same - that's my main concern with the Mercenary Heroes. Can you "update" them - or does that require another slot? Can a character be registered in more than one slot (or rather - are they required to be registered in more than one slot to provide different armour or runes)? What about their skill availability - do they have the availability that your heroes normally have...or the skills the player character had access to - and would this mean that they could use PvE skills?
If you can:
If they're "locked" to what they had when you registered then, can't be refreshed, have their skills/runes restricted according to what they had available at the time...then I'd be pretty disappointed and unlikely to use them ( = no sale to me). I've got no problems with the registered slot becoming customised to that character...just make sure that that character can "refresh" the slot if you get nicer armor or a new costume or something . And what exactly happens when you're playing the character that the Mercenary hero was created from? Do you effectively lose access to the hero version (making it a slot you've paid for that you can't use globally), or do you get to take "me and mini me" out exploring together? I'm looking forward to getting some info on how the above turns out in the update notes/game when it's released. I think the rest of the update so far sounds awesome...it's just the implementation of the merc heroes that sounded a little strange in that video interview, prompting the questions I've listed above. |
You can't change hero appearances or names, but you can mod their runes. So that will clearly be the same with mercenaries.
The only question I have is Hero Armour or player armour to upgrade?
Adul
I've wanted most of these changes for years. Basically everything the live team does in this update resonates with what I'd have in mind for the game. The only exception being runed up heroes for money - yeah they need money, so whatever. I'm cool with it.
-Makai-
Methinks all those "GW is dead" doomsayers can clam up now. Stumme has delivered all of his promises so far and if this feature build is an indication of Guild Wars' future, we've got a lot to look forward to.
As for mercenary heroes, I'll let you employed folks test it out before I make a decision. It sounds really incredible and can open up some fun roleplaying and screen capping possibilities. Oh, and combat of course.
*drools over the prospect of commanding eight Ritualists*
As for mercenary heroes, I'll let you employed folks test it out before I make a decision. It sounds really incredible and can open up some fun roleplaying and screen capping possibilities. Oh, and combat of course.
*drools over the prospect of commanding eight Ritualists*
gremlin
Just watched the video on the update coming later today so many things changing its hard to grasp.
But I am very pleased that finally Legendary Defender of Ascalon will be achievable without death levelling something I felt was fairly stupid.
Time to start another character I think
I am sure there was mention that the live team had increased in size due to the workload since they are no longer just doing bug fixes but adding actual content.
But I am very pleased that finally Legendary Defender of Ascalon will be achievable without death levelling something I felt was fairly stupid.
Time to start another character I think
I am sure there was mention that the live team had increased in size due to the workload since they are no longer just doing bug fixes but adding actual content.
Hells Fury
OR Rt/R with pets or Rt/N with minions.
Yes ... 8 Rt/N with spirits and minions - i can see it already on pvx : "The Sh*tstorm way" - roll your way in pve while making things explode (not recommended for players with weak graphic cards due to lag)
Yes ... 8 Rt/N with spirits and minions - i can see it already on pvx : "The Sh*tstorm way" - roll your way in pve while making things explode (not recommended for players with weak graphic cards due to lag)
aspi
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asb
S4br3t00th
Wow, all sounds great so far...
My only concern is about mercenary heroes being able to use PvE only skills... Oh well... I'd just buy a slot for my para then
As for their stats I think it'd more likely be those of the last time you logged out with the character, weapons and armor included. That would make the most sense...
Also lol at 8 <insert overrated profession here> parties, like... Yeah that would be soooo super special awesome, right...
But being able to get GWAMM on my 62 months old main without having to grind the shit out of faction or unids takes the cake
My only concern is about mercenary heroes being able to use PvE only skills... Oh well... I'd just buy a slot for my para then
As for their stats I think it'd more likely be those of the last time you logged out with the character, weapons and armor included. That would make the most sense...
Also lol at 8 <insert overrated profession here> parties, like... Yeah that would be soooo super special awesome, right...
But being able to get GWAMM on my 62 months old main without having to grind the shit out of faction or unids takes the cake
AndrewSX
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OR Rt/R with pets or Rt/N with minions.
Yes ... 8 Rt/N with spirits and minions - i can see it already on pvx : "The Sh*tstorm way" - roll your way in pve while making things explode (not recommended for players with weak graphic cards due to lag) |
The "Mercenaries heroes" is quite unfair imo...until it is "Have gwen look like your favorite char!"-or something like this- it's ok, but if it becomes "Let's have 8x (Necro/Rit/Mes or whatever) and show other players who can't afford it they're n00b!" is kinda meh.
I've created my hero teames thinking to limits to profs(3x ele, monk and so..) and i will not have problem, but is still....meh.
Instead, good ideas for pre and vanquishes.
Darcy
This update sounds very intriguing. While I am undecided about making copies of my characters for heroes, it does sound interesting. The pre-searing changes mean my pre-Nick-farmer can go for LDoA, which will be a nice addition. I'm not sure I will get into micro-managing minions, but I will see how it works in the game before I "thumbs down" it. There are quite a few interesting game additions in this update which will make trying them out a "quest" in itself.
Ayuhmii Shanbwa
what stumme said about LDoA is exactly why i have a perma pre char covered with dust
"play the game" that part was something i loved, and i said it before: i rather play the game than die for a title, which may not work out if the connection dont allow it
thx stumme and the rest of the team, for these great changes
i like using a char as hero, that way my paragon survivor, can use my main char (rit.... no spiritspammer) to survive a bit easier, combined with 7 hero team
but thats IF i buy such slot, havent decided yet, i rather first test out full hero team
LDoA and 7 hero teams, i love em
survivor change, well, i'm against it, but i rather get it without dying even once, so i'll try that
and so, my moments of being bored in GW will come to an end soon
"play the game" that part was something i loved, and i said it before: i rather play the game than die for a title, which may not work out if the connection dont allow it
thx stumme and the rest of the team, for these great changes
i like using a char as hero, that way my paragon survivor, can use my main char (rit.... no spiritspammer) to survive a bit easier, combined with 7 hero team
but thats IF i buy such slot, havent decided yet, i rather first test out full hero team
LDoA and 7 hero teams, i love em
survivor change, well, i'm against it, but i rather get it without dying even once, so i'll try that
and so, my moments of being bored in GW will come to an end soon
FoxBat
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The "Mercenaries heroes" is quite unfair imo...until it is "Have gwen look like your favorite char!"-or something like this- it's ok, but if it becomes "Let's have 8x (Necro/Rit/Mes or whatever) and show other players who can't afford it they're n00b!" is kinda meh.
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I wouldn't assume that the video is comprehensive of all changes. The survivor change was mentioned but not detailed, I don't think the vanquisher zquests were even mentioned but were given from 2 sources, so I wouldn't rule out a genuine drunkard change. The interview has limited time and they just prioritized the biggest aspects of the update.
Urcscumug
We're probably overthinking the Merc Heroes thing. At its simplest, it's probably just a way to recycle character slots and make ANet some money in the process.
In other words, you pick a character, it becomes a hero (if it meets criteria), you LOSE that character as a playable char forever, but it's available as a regular hero for all your other characters. The rest would stay just the same as for regular heroes, it's just that you can have one more hero of a certain primary and with a certain name/physical aspect.
It would be mostly cosmetic, in tone with 7 hero parties and address a real problem (character slot shortage) in a way that makes ANet money as well as provide a gaming boost (which buying more char slots didn't do). It certainly beats having to delete a character, which many people refuse to do for sentimental reasons.
I do not have a problem with ANet making money off microtransactions, as long as they balance it carefully as not to give outrageous benefits for cash directly (eg. selling gold outright) and as long as you can still do everything without paying them anything over the up-front cost of a chapter. Let's remember that (1) the game is free to play and most of their money comes from micro and (2) there's no direct competition of any kind in PvE between players, other than in terms of e-p33n/b00b size.
Example: I just dropped a bunch of makeover credits to give all my chars a do-over and I'm as happy as can be for it. I'm happy, ANet is happy, that's all that matters.
In other words, you pick a character, it becomes a hero (if it meets criteria), you LOSE that character as a playable char forever, but it's available as a regular hero for all your other characters. The rest would stay just the same as for regular heroes, it's just that you can have one more hero of a certain primary and with a certain name/physical aspect.
It would be mostly cosmetic, in tone with 7 hero parties and address a real problem (character slot shortage) in a way that makes ANet money as well as provide a gaming boost (which buying more char slots didn't do). It certainly beats having to delete a character, which many people refuse to do for sentimental reasons.
I do not have a problem with ANet making money off microtransactions, as long as they balance it carefully as not to give outrageous benefits for cash directly (eg. selling gold outright) and as long as you can still do everything without paying them anything over the up-front cost of a chapter. Let's remember that (1) the game is free to play and most of their money comes from micro and (2) there's no direct competition of any kind in PvE between players, other than in terms of e-p33n/b00b size.
Example: I just dropped a bunch of makeover credits to give all my chars a do-over and I'm as happy as can be for it. I'm happy, ANet is happy, that's all that matters.
agrios
Most of my heroes are fully geared. So, no problem on that.
I think the update will help me achieve some things and go to places I otherwise couldnt due my time constraints.
If this turns out to be what I expect to be, I will end buying some stuff on the anet shop just to show my support.
I think the update will help me achieve some things and go to places I otherwise couldnt due my time constraints.
If this turns out to be what I expect to be, I will end buying some stuff on the anet shop just to show my support.
FoxBat
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In other words, you pick a character, it becomes a hero (if it meets criteria), you LOSE that character as a playable char forever, but it's available as a regular hero for all your other characters. The rest would stay just the same as for regular heroes, it's just that you can have one more hero of a certain primary and with a certain name/physical aspect.
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I'm sure part of this is to leverage allowing players to replace their heroes not just with a customizable appearance, but their beloved characters they have grown attached to. Having to delete the character pretty much fails on that application.
It's also unlikely from a data storage situation. Storing hero data is in no way analagous to another character slot. The game isn't really even capable of pulling data from a char slot not currently logged in; that's again why this has to be done in a snapshot. Log into the char, then the snapshot copies only the necessary data to an account-shared spot (hero-merc slot), then other chars on your account can access it.
If these slots are meant to be flexible (I.E. can be constantly overridden), then likely the snapshot will bake in your current weapons and armors with all of their mods, otherwise you got a real issue with hero inventories getting wiped when you re-snapshot with a different char. If the slots are inflexible (I.E. one-time snapshot, or can only re-take the same char with different armor), then they would likely only copy the armor appearance, leaving it up to each of your individual chars to get weapons and insignias like a standard hero. In the latter case I wonder how deleting the original character would be handled - the data is separate so it's technically feasible, but you forever lose your ability to swap armor, plus there may be some name sharing issues.
T1Cybernetic
When I heard about updates I first thought.......
But now I can't wait, It's getting exciting
But now I can't wait, It's getting exciting
HigherMinion
I hope mercenaries can use PvE skill
AndrewSX
Umh, i begin to think 2 things about merc heroes:
1-Your char isn't deleted, just become aivable for all others chars of the account as hero, customizable as hero, just with his armor and appareance.
2-When you delete the char that become a hero, it disappear from heroes list on other chars.
This would have sense. You can still have 3x Mez or Rit, 4X Necs or Monks, but you can't have 8x Necs unless your account have 4 slots filled by Nec. This would avoid extreme exploitation from who can do it.
1-Your char isn't deleted, just become aivable for all others chars of the account as hero, customizable as hero, just with his armor and appareance.
2-When you delete the char that become a hero, it disappear from heroes list on other chars.
This would have sense. You can still have 3x Mez or Rit, 4X Necs or Monks, but you can't have 8x Necs unless your account have 4 slots filled by Nec. This would avoid extreme exploitation from who can do it.
BenjZee
Merceneris better be more simple then what im imagining, im not usually one to complain about updates or even microtransactions but this could be flat out exploitation. It sounds like an odd rework of gw2 companion system that no longer exists.
thedukesd
If mercenaries can't bring pve only skills with them I don't see any problems. If they can bring pve only skills I don't really like the idea. Also hopefully you will not be allowed to make a party 100% with mercenaries, cause this will actually be bad.
Combining both mercenaries with pve only skills and being able to make a party with 100% mercenaries to be honest I find it extremely bad. (Bad cause most of the decent players will just chose to do everything with 100% mercenaries parties that will be way better then bringing the usual heroes).
100% mercenaries party is a way to make money from char slots but the price payed for this money is the death of human parties. Why? A decent player knows that pugs usually are not so good so he might buy a couple of char slots to get a couple of mercenaries or he will do it with what he has now, lowering even more the number of decent players that you can party with.
Combining both mercenaries with pve only skills and being able to make a party with 100% mercenaries to be honest I find it extremely bad. (Bad cause most of the decent players will just chose to do everything with 100% mercenaries parties that will be way better then bringing the usual heroes).
100% mercenaries party is a way to make money from char slots but the price payed for this money is the death of human parties. Why? A decent player knows that pugs usually are not so good so he might buy a couple of char slots to get a couple of mercenaries or he will do it with what he has now, lowering even more the number of decent players that you can party with.
Urcscumug
@FoxBat what you're describing is unnecessarily complicated. [I speak from the PoV of a MMO designer/programmer myself; albeit not a 3D one, many issues such as character storage are something that any MMO has to deal with.]
I'm not saying they definitely won't do it as you describe (or what AndrewSX describes). They may very well choose to. I don't have any idea of the internal quirks of their system, which may tip the balance one way or another. But if it was me I'd go for the simpler route that I explained above.
The main reason is that this merc hero thing is a very powerful upgrade to the gaming so I expect there will be a price to match; ie. you want a merc, you lose a char.
Allowing snapshot after snapshot without any limitation makes mercs way too powerful and prone to abuse, it's no longer just a cosmetic change. It will need some method of managing mercs and/or prevent abuse. But this is easily achieved with a total merc number cap (like 7), and once you reach it and want to make a new merc they ask which existing merc to replace.
There's obviously a need for some sort of limitation so people don't go make 70 mercs (7 for each profession) and then go out with 100% merc parties. Whether it's some number caps, a RL cash cost, I dunno. But I feel there's gonna be limitations.
You should remember that these are the people who came up with the 8-skill bar and the 8-party cap. I don't think it's realistic to expect anything more than 7 mercs at the same time. That's what made GW what it is: having to work with tight limitations.
I'm not saying they definitely won't do it as you describe (or what AndrewSX describes). They may very well choose to. I don't have any idea of the internal quirks of their system, which may tip the balance one way or another. But if it was me I'd go for the simpler route that I explained above.
The main reason is that this merc hero thing is a very powerful upgrade to the gaming so I expect there will be a price to match; ie. you want a merc, you lose a char.
Allowing snapshot after snapshot without any limitation makes mercs way too powerful and prone to abuse, it's no longer just a cosmetic change. It will need some method of managing mercs and/or prevent abuse. But this is easily achieved with a total merc number cap (like 7), and once you reach it and want to make a new merc they ask which existing merc to replace.
There's obviously a need for some sort of limitation so people don't go make 70 mercs (7 for each profession) and then go out with 100% merc parties. Whether it's some number caps, a RL cash cost, I dunno. But I feel there's gonna be limitations.
You should remember that these are the people who came up with the 8-skill bar and the 8-party cap. I don't think it's realistic to expect anything more than 7 mercs at the same time. That's what made GW what it is: having to work with tight limitations.
Dzjudz
Merc heroes could become:
best teams (for example 7 necro heroes) for those who pay.
best teams (for example 7 necro heroes) for those who pay.
Lasai
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My friend Joe spent money on microtransactions and now he has more necromancer heroes than me. His hero party is stronger than mine for real life financial reasons.
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Dead is Dead.. given areas can be VQ without either gimmick team now, why would you need two..its not a timed event.
If somebody wants to pay for such a thing I will just laugh. I certainly wont be envious.
I have always wanted an ele to round out my team that isnt male. I would love another monk thats not Dunkuglie or ogdenuglie. I wouldnt mind a another necro thats not as awful to look at as Olias or Whispers are.
I see it as a way to use Chars you have leveled and dont enjoy playing .. like myself.. I just don't like my Ele.. and never play her much. I would take her as hero, she is a Herta clone anyway..
Ascended Furling
I was looking forward to the 7 heroes party but the minion bars and the daily pre quest are the things im looking forward to.
I have a char in pre for 2,5 years now and did some death level sessions but i did not like it. The quests in pre will be amazing for me. pre is the best looking place in guild wars so more time to hang around there. I only hope that they put in a costume npc.
I have a char in pre for 2,5 years now and did some death level sessions but i did not like it. The quests in pre will be amazing for me. pre is the best looking place in guild wars so more time to hang around there. I only hope that they put in a costume npc.