Feature Build: The calm before the storm

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

Quote:
Originally Posted by EPO Bot View Post
I was thinking of not even being able to find a pug to do a Zaishen mission. Because that's the main reason why i still log on every day.
Players who are going to play the ZQuest with 7 heroes are already playing with 3 heroes and hencies.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by FengShuiDove View Post
But that's COMPLETELY the point. It's easy through use of gimmicks, but incredibly unlikely, even for good players, to just occur via regular gameplay.
Actually it isn't.

I got the title with no farming involved - no boxing, no hammers, not even elite skills capping. My Legendary Survivor hasn't died once in 3 years, his first death occurred when he was well over 3M XP during the War in Kryta.

It's definitely possible and not that hard at all, it's just that people love taking shortcuts...

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by EPO Bot View Post
I was thinking of not even being able to find a pug to do a Zaishen mission. Because that's the main reason why i still log on every day.
People would be doing ZQ with 3 heroes right now if they want to avoid pugs.

GW2 really need some sort of group incentives beyond "elite areas"

Quote:
Originally Posted by Gill Halendt View Post
Actually it isn't.

I got the title with no farming involved - no boxing, no hammers, not even elite skills capping. My Legendary Survivor hasn't died once in 3 years, his first death occurred when he was well over 3M XP during the War in Kryta.

It's definitely possible and not that hard at all, it's just that people love taking shortcuts...
How you played with that character is the question. Is that char a monk? Did you panic escape from a group? Did you H/h the whole way just so you can panic escape?

Its also nearly impossible to obtain the survivor title if you not the type of person to follow wiki or memorize everything about the game...one wrong quest/mission triggered mob would kill.

It still doesn't solve the problem of lag or having a main char dies the day that the title came out just because a player didn't read the game update note.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by UnChosen View Post
How you played with that character is the question. Is that char a monk? Did you panic escape from a group? Did you H/h the whole way just so you can panic escape?
H/H through all quests and missions of the four games with a Ranger.

Quote:
Originally Posted by UnChosen View Post
Its also nearly impossible to obtain the survivor title if you not the type of person to follow wiki or memorize everything about the game...one wrong quest/mission triggered mob would kill.
I am that type of person.

Knowing what you're doing is the only "difficulty" in such a title, indeed.

EDIT:

Quote:
Originally Posted by UnChosen View Post
It still doesn't solve the problem of lag or having a main char dies the day that the title came out just because a player didn't read the game update note.
Sure thing, I'm all for some more user-friendliness to the title, don't get me wrong.

I just think it won't stop people from achieving it through shortcuts.

If anything, it's one more almost "free" title they can get, now without even worrying about d/cs. They'll likely be even more incentivated to box for some time than taking the risk of getting it the hard way.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Oh man. Oh God, oh man!

Minion interface!
Welcome player Minon Bombers back! Fcking yesssssssssss

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Gill Halendt View Post
H/H through all quests and missions of the four games with a Ranger.


I am that type of person.

Knowing what you're doing is the only "difficulty" in such a title, indeed.
Lag or realizing about the title too late. I think about 80% of deaths of my chars were due to some sort of lag.

Edit: Didn't read the edit.

Quote:
*Mercenary Heroes
--Micro Transaction
--Take any char on your account, turn them into Hero if they meet requirements
--Customize with your costumes, armor, etc.
--Must be level 20
--Sounds like you pay for each slot (I'm guessing $5 per)
Does PvP Characters count for this? A lot of people don't have free character slots because they either have mules or multiple PvP characters for faster GvG/HA setup.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

If Survivor is changed, the price of Kath Hammers is going to zoom up.

PowerRAV

PowerRAV

Krytan Explorer

Join Date: Jul 2005

Missouri (Central Time Zone)

N/

I keep hearing rumors of drunkard title changing to spamable, is this true? skipped through the stumme interview didn't see that part...

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by PowerRAV View Post
I keep hearing rumors of drunkard title changing to spamable, is this true? skipped through the stumme interview didn't see that part...
I don't think so. The only change announced was you can make a drunkard character in Pre.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by UnChosen View Post
Lag or realizing about the title too late. I think about 80% of deaths of my chars were due to some sort of lag.

Edit: Didn't read the edit.



Does PvP Characters count for this? A lot of people don't have free character slots because they either have mules or multiple PvP characters for faster GvG/HA setup.
Yes. Any level 20 character on your account who can go to the GToB can be registered.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by HigherMinion View Post
I don't think so. The only change announced was you can make a drunkard character in Pre.
That doesnt make any sense?

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

Quote:
Originally Posted by aspi View Post
That doesnt make any sense?
I think he means that you don't have to leave Pre to dedicate your drunkard character.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Hmm could be but I doubt that will be the update.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by aspi View Post
Hmm could be but I doubt that will be the update.
You can only go on what "Stummy" said.

dawnmist

dawnmist

Frost Gate Guardian

Join Date: Mar 2007

Melbourne, Australia

Serpents Maw Esoteric Echelon

R/

Quote:
Originally Posted by davehall View Post
I agree, but also realize I only have two main characters on my main account that I would consider "up to snuff" in terms of armor/weapons/skills/runes, etc. If I read it correctly, it sounds like you may be stuck with whatever appears/armor/rune,etc. your character(s) have at the moment you decide to make Mercenary heroes out of them. Hope I'm wrong, though.
Same - that's my main concern with the Mercenary Heroes. Can you "update" them - or does that require another slot? Can a character be registered in more than one slot (or rather - are they required to be registered in more than one slot to provide different armour or runes)? What about their skill availability - do they have the availability that your heroes normally have...or the skills the player character had access to - and would this mean that they could use PvE skills?

If you can:
  1. Update the appearance of a registered character by reregistering them to the SAME slot they were in previously, and
  2. Customise their runes/skills like any other hero when using them as a hero
then I'll be delighted (regardless of whether they could use PvE skills or not) - and would likely get a few.

If they're "locked" to what they had when you registered then, can't be refreshed, have their skills/runes restricted according to what they had available at the time...then I'd be pretty disappointed and unlikely to use them ( = no sale to me). They couldn't cope with skill updates if their runes were locked...

I've got no problems with the registered slot becoming customised to that character...just make sure that that character can "refresh" the slot if you get nicer armor or a new costume or something .

And what exactly happens when you're playing the character that the Mercenary hero was created from? Do you effectively lose access to the hero version (making it a slot you've paid for that you can't use globally), or do you get to take "me and mini me" out exploring together?

I'm looking forward to getting some info on how the above turns out in the update notes/game when it's released.

I think the rest of the update so far sounds awesome...it's just the implementation of the merc heroes that sounded a little strange in that video interview, prompting the questions I've listed above.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by dawnmist View Post
Same - that's my main concern with the Mercenary Heroes. Can you "update" them - or does that require another slot? Can a character be registered in more than one slot (or rather - are they required to be registered in more than one slot to provide different armour or runes)? What about their skill availability - do they have the availability that your heroes normally have...or the skills the player character had access to - and would this mean that they could use PvE skills?

If you can:
  1. Update the appearance of a registered character by reregistering them to the SAME slot they were in previously, and
  2. Customise their runes/skills like any other hero when using them as a hero
then I'll be delighted (regardless of whether they could use PvE skills or not) - and would likely get a few.

If they're "locked" to what they had when you registered then, can't be refreshed, have their skills/runes restricted according to what they had available at the time...then I'd be pretty disappointed and unlikely to use them ( = no sale to me).

I've got no problems with the registered slot becoming customised to that character...just make sure that that character can "refresh" the slot if you get nicer armor or a new costume or something .

And what exactly happens when you're playing the character that the Mercenary hero was created from? Do you effectively lose access to the hero version (making it a slot you've paid for that you can't use globally), or do you get to take "me and mini me" out exploring together?

I'm looking forward to getting some info on how the above turns out in the update notes/game when it's released.

I think the rest of the update so far sounds awesome...it's just the implementation of the merc heroes that sounded a little strange in that video interview, prompting the questions I've listed above.
It sounds pretty obvious to me. Think how heroes are usually and what can already be customised.

You can't change hero appearances or names, but you can mod their runes. So that will clearly be the same with mercenaries.

The only question I have is Hero Armour or player armour to upgrade?

Adul

Adul

Frost Gate Guardian

Join Date: Nov 2005

I've wanted most of these changes for years. Basically everything the live team does in this update resonates with what I'd have in mind for the game. The only exception being runed up heroes for money - yeah they need money, so whatever. I'm cool with it.

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

Quote:
Originally Posted by aspi View Post
Hmm could be but I doubt that will be the update.
Quote:
Originally Posted by HigherMinion View Post
You can only go on what "Stummy" said.
http://www.youtube.com/watch?v=cO5xAGxfCKU#t=17m54s

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Methinks all those "GW is dead" doomsayers can clam up now. Stumme has delivered all of his promises so far and if this feature build is an indication of Guild Wars' future, we've got a lot to look forward to.

As for mercenary heroes, I'll let you employed folks test it out before I make a decision. It sounds really incredible and can open up some fun roleplaying and screen capping possibilities. Oh, and combat of course.

*drools over the prospect of commanding eight Ritualists*

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Just watched the video on the update coming later today so many things changing its hard to grasp.

But I am very pleased that finally Legendary Defender of Ascalon will be achievable without death levelling something I felt was fairly stupid.

Time to start another character I think

I am sure there was mention that the live team had increased in size due to the workload since they are no longer just doing bug fixes but adding actual content.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by -Makai- View Post

*drools over the prospect of commanding eight Ritualists*
OR Rt/R with pets or Rt/N with minions.

Yes ... 8 Rt/N with spirits and minions - i can see it already on pvx : "The Sh*tstorm way" - roll your way in pve while making things explode (not recommended for players with weak graphic cards due to lag)

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by asb View Post
Hmm im at work at the moment so no sound. I will take a look at home or maybe someone else will write it down

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

Quote:
Originally Posted by Hell Darkblight View Post
OR Rt/R with pets or Rt/N with minions.
You now realize that Merc slots are the only way to have custom hero pet names. D:

Btw, new gw2 profession leak over at gw2g.

S4br3t00th

S4br3t00th

Frost Gate Guardian

Join Date: Feb 2011

France

IGN> Answer Is No

Mo/

Wow, all sounds great so far...
My only concern is about mercenary heroes being able to use PvE only skills... Oh well... I'd just buy a slot for my para then
As for their stats I think it'd more likely be those of the last time you logged out with the character, weapons and armor included. That would make the most sense...
Also lol at 8 <insert overrated profession here> parties, like... Yeah that would be soooo super special awesome, right...
But being able to get GWAMM on my 62 months old main without having to grind the shit out of faction or unids takes the cake

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Hell Darkblight View Post
OR Rt/R with pets or Rt/N with minions.

Yes ... 8 Rt/N with spirits and minions - i can see it already on pvx : "The Sh*tstorm way" - roll your way in pve while making things explode (not recommended for players with weak graphic cards due to lag)
Or that can't(or don't want) pay only for play it.

The "Mercenaries heroes" is quite unfair imo...until it is "Have gwen look like your favorite char!"-or something like this- it's ok, but if it becomes "Let's have 8x (Necro/Rit/Mes or whatever) and show other players who can't afford it they're n00b!" is kinda meh.

I've created my hero teames thinking to limits to profs(3x ele, monk and so..) and i will not have problem, but is still....meh.

Instead, good ideas for pre and vanquishes.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

This update sounds very intriguing. While I am undecided about making copies of my characters for heroes, it does sound interesting. The pre-searing changes mean my pre-Nick-farmer can go for LDoA, which will be a nice addition. I'm not sure I will get into micro-managing minions, but I will see how it works in the game before I "thumbs down" it. There are quite a few interesting game additions in this update which will make trying them out a "quest" in itself.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

what stumme said about LDoA is exactly why i have a perma pre char covered with dust
"play the game" that part was something i loved, and i said it before: i rather play the game than die for a title, which may not work out if the connection dont allow it

thx stumme and the rest of the team, for these great changes

i like using a char as hero, that way my paragon survivor, can use my main char (rit.... no spiritspammer) to survive a bit easier, combined with 7 hero team
but thats IF i buy such slot, havent decided yet, i rather first test out full hero team

LDoA and 7 hero teams, i love em

survivor change, well, i'm against it, but i rather get it without dying even once, so i'll try that

and so, my moments of being bored in GW will come to an end soon

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by AndrewSX View Post
The "Mercenaries heroes" is quite unfair imo...until it is "Have gwen look like your favorite char!"-or something like this- it's ok, but if it becomes "Let's have 8x (Necro/Rit/Mes or whatever) and show other players who can't afford it they're n00b!" is kinda meh.
It's this. Stumme said you can make "any party composition you want."

I wouldn't assume that the video is comprehensive of all changes. The survivor change was mentioned but not detailed, I don't think the vanquisher zquests were even mentioned but were given from 2 sources, so I wouldn't rule out a genuine drunkard change. The interview has limited time and they just prioritized the biggest aspects of the update.

Urcscumug

Krytan Explorer

Join Date: Jan 2011

UNO

W/

We're probably overthinking the Merc Heroes thing. At its simplest, it's probably just a way to recycle character slots and make ANet some money in the process.

In other words, you pick a character, it becomes a hero (if it meets criteria), you LOSE that character as a playable char forever, but it's available as a regular hero for all your other characters. The rest would stay just the same as for regular heroes, it's just that you can have one more hero of a certain primary and with a certain name/physical aspect.

It would be mostly cosmetic, in tone with 7 hero parties and address a real problem (character slot shortage) in a way that makes ANet money as well as provide a gaming boost (which buying more char slots didn't do). It certainly beats having to delete a character, which many people refuse to do for sentimental reasons.

I do not have a problem with ANet making money off microtransactions, as long as they balance it carefully as not to give outrageous benefits for cash directly (eg. selling gold outright) and as long as you can still do everything without paying them anything over the up-front cost of a chapter. Let's remember that (1) the game is free to play and most of their money comes from micro and (2) there's no direct competition of any kind in PvE between players, other than in terms of e-p33n/b00b size.

Example: I just dropped a bunch of makeover credits to give all my chars a do-over and I'm as happy as can be for it. I'm happy, ANet is happy, that's all that matters.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

Most of my heroes are fully geared. So, no problem on that.

I think the update will help me achieve some things and go to places I otherwise couldnt due my time constraints.

If this turns out to be what I expect to be, I will end buying some stuff on the anet shop just to show my support.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Urcscumug View Post
In other words, you pick a character, it becomes a hero (if it meets criteria), you LOSE that character as a playable char forever, but it's available as a regular hero for all your other characters. The rest would stay just the same as for regular heroes, it's just that you can have one more hero of a certain primary and with a certain name/physical aspect.
No, we can rule that out actually. When making the merc, it takes a "snapshot" of your character's current status. It would not be described that way if you had to sac the char; instead you would be converting it.

I'm sure part of this is to leverage allowing players to replace their heroes not just with a customizable appearance, but their beloved characters they have grown attached to. Having to delete the character pretty much fails on that application.

It's also unlikely from a data storage situation. Storing hero data is in no way analagous to another character slot. The game isn't really even capable of pulling data from a char slot not currently logged in; that's again why this has to be done in a snapshot. Log into the char, then the snapshot copies only the necessary data to an account-shared spot (hero-merc slot), then other chars on your account can access it.

If these slots are meant to be flexible (I.E. can be constantly overridden), then likely the snapshot will bake in your current weapons and armors with all of their mods, otherwise you got a real issue with hero inventories getting wiped when you re-snapshot with a different char. If the slots are inflexible (I.E. one-time snapshot, or can only re-take the same char with different armor), then they would likely only copy the armor appearance, leaving it up to each of your individual chars to get weapons and insignias like a standard hero. In the latter case I wonder how deleting the original character would be handled - the data is separate so it's technically feasible, but you forever lose your ability to swap armor, plus there may be some name sharing issues.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

When I heard about updates I first thought.......




But now I can't wait, It's getting exciting

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

I hope mercenaries can use PvE skill

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Umh, i begin to think 2 things about merc heroes:
1-Your char isn't deleted, just become aivable for all others chars of the account as hero, customizable as hero, just with his armor and appareance.
2-When you delete the char that become a hero, it disappear from heroes list on other chars.

This would have sense. You can still have 3x Mez or Rit, 4X Necs or Monks, but you can't have 8x Necs unless your account have 4 slots filled by Nec. This would avoid extreme exploitation from who can do it.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Merceneris better be more simple then what im imagining, im not usually one to complain about updates or even microtransactions but this could be flat out exploitation. It sounds like an odd rework of gw2 companion system that no longer exists.

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

If mercenaries can't bring pve only skills with them I don't see any problems. If they can bring pve only skills I don't really like the idea. Also hopefully you will not be allowed to make a party 100% with mercenaries, cause this will actually be bad.
Combining both mercenaries with pve only skills and being able to make a party with 100% mercenaries to be honest I find it extremely bad. (Bad cause most of the decent players will just chose to do everything with 100% mercenaries parties that will be way better then bringing the usual heroes).

100% mercenaries party is a way to make money from char slots but the price payed for this money is the death of human parties. Why? A decent player knows that pugs usually are not so good so he might buy a couple of char slots to get a couple of mercenaries or he will do it with what he has now, lowering even more the number of decent players that you can party with.

Urcscumug

Krytan Explorer

Join Date: Jan 2011

UNO

W/

@FoxBat what you're describing is unnecessarily complicated. [I speak from the PoV of a MMO designer/programmer myself; albeit not a 3D one, many issues such as character storage are something that any MMO has to deal with.]

I'm not saying they definitely won't do it as you describe (or what AndrewSX describes). They may very well choose to. I don't have any idea of the internal quirks of their system, which may tip the balance one way or another. But if it was me I'd go for the simpler route that I explained above.

The main reason is that this merc hero thing is a very powerful upgrade to the gaming so I expect there will be a price to match; ie. you want a merc, you lose a char.

Allowing snapshot after snapshot without any limitation makes mercs way too powerful and prone to abuse, it's no longer just a cosmetic change. It will need some method of managing mercs and/or prevent abuse. But this is easily achieved with a total merc number cap (like 7), and once you reach it and want to make a new merc they ask which existing merc to replace.

There's obviously a need for some sort of limitation so people don't go make 70 mercs (7 for each profession) and then go out with 100% merc parties. Whether it's some number caps, a RL cash cost, I dunno. But I feel there's gonna be limitations.

You should remember that these are the people who came up with the 8-skill bar and the 8-party cap. I don't think it's realistic to expect anything more than 7 mercs at the same time. That's what made GW what it is: having to work with tight limitations.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Merc heroes could become:

best teams (for example 7 necro heroes) for those who pay.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by dancing gnome View Post
My friend Joe spent money on microtransactions and now he has more necromancer heroes than me. His hero party is stronger than mine for real life financial reasons.
wow, all necro heroes is the last thing I would ever do.. how boring.. to me the fun of 7 heroes is going to be using multi profession setups and NOT falling into the multi sabway discordway sillyness.

Dead is Dead.. given areas can be VQ without either gimmick team now, why would you need two..its not a timed event.

If somebody wants to pay for such a thing I will just laugh. I certainly wont be envious.

I have always wanted an ele to round out my team that isnt male. I would love another monk thats not Dunkuglie or ogdenuglie. I wouldnt mind a another necro thats not as awful to look at as Olias or Whispers are.

I see it as a way to use Chars you have leveled and dont enjoy playing .. like myself.. I just don't like my Ele.. and never play her much. I would take her as hero, she is a Herta clone anyway..

Ascended Furling

Ascended Furling

Academy Page

Join Date: Dec 2010

Netherlands

Shiro Utsuri[Koi]

Mo/

I was looking forward to the 7 heroes party but the minion bars and the daily pre quest are the things im looking forward to.

I have a char in pre for 2,5 years now and did some death level sessions but i did not like it. The quests in pre will be amazing for me. pre is the best looking place in guild wars so more time to hang around there. I only hope that they put in a costume npc.