Mercenary Heroes
Eragon Zarroc
Paying for the ability to obtain more heroes/mercenaries of a single profession is paying for an actual in-game advantage. things in the cash shop didn't give you an in-game advantage before. this seriously worries me about what the cash shop in gw2 will end up being like
REDdelver
MrKGado
Hobbs
I imagine PvP chars won't be able to access Embark and that Mercs will be created in Embark.
Chthon
grump.
This is definitely an in-game advantage in exchange for cash. And not a small one.
Chthon is not happy.
[edit: Potential way to minimize the damage is to give everyone the first two slots free with the update. That would bring most classes up to five heroes, which is probably enough for whatever gimmick build turns out to be dominant.]
This is definitely an in-game advantage in exchange for cash. And not a small one.
Chthon is not happy.
[edit: Potential way to minimize the damage is to give everyone the first two slots free with the update. That would bring most classes up to five heroes, which is probably enough for whatever gimmick build turns out to be dominant.]
Dzjudz
shoyon456
On a slightly related note:
I'm very impressed with the volume of work getting done under Stumme. Whether you liked/hated the Dervish update and what's comming, he's clearly a lot more in touch with player sentiment and has a much clearer focus on what he wants to do then I think Linsey ever had.
I would hope the GW2 team consults Mr. Stumme, because frankly I feel he's doing a fantastic job and the man has vision. He did extremely well in the interview (honestly I was surprised at this) and I hope to see more of his efforts this year.
I've always taken issue with the prices of the microtransactions in GW. I think my hope for $10 for 4 merc slots is simply me trying to correct the inflation that has caused a single costume to be $10. I'm no budget expert, but I think it would just about even out in the long run if they reduced cost, which would get more people to buy, rather then having only some people pay more.
Although, like costumes the merc hero slots are purely graphical. They should only be purchasable with actual money imo. My only disagreement is over cost.
EDIT: Just getting seven hero parties is a huge deal. And yet some people just can't be pleased.
I'm very impressed with the volume of work getting done under Stumme. Whether you liked/hated the Dervish update and what's comming, he's clearly a lot more in touch with player sentiment and has a much clearer focus on what he wants to do then I think Linsey ever had.
I would hope the GW2 team consults Mr. Stumme, because frankly I feel he's doing a fantastic job and the man has vision. He did extremely well in the interview (honestly I was surprised at this) and I hope to see more of his efforts this year.
I've always taken issue with the prices of the microtransactions in GW. I think my hope for $10 for 4 merc slots is simply me trying to correct the inflation that has caused a single costume to be $10. I'm no budget expert, but I think it would just about even out in the long run if they reduced cost, which would get more people to buy, rather then having only some people pay more.
Although, like costumes the merc hero slots are purely graphical. They should only be purchasable with actual money imo. My only disagreement is over cost.
EDIT: Just getting seven hero parties is a huge deal. And yet some people just can't be pleased.
betonboor
Xenomortis
Enforce an artificial limit equal to the number of heroes for that profession.
Mokeiro
Chthon
LifeInfusion
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Enforce an artificial limit equal to the number of heroes for that profession.
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Trying to get another necro hero dialogue: "I don't want to be in your party" or "Your party has too many necromancers in it already... the zaishen order won't allow this."
@ FoxBat,
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I really doubt they can go and implement a profession limit retroactively after people already bought mercs for exactly the profession purpose.
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4 (extra) Necros for 7 necro heroes isn't too hard, you only need them to be level 20 according to Wartower's interview so you can just use Factions' ridiculously fast leveling to get there. It's dropping $30-40 on character slots that gets me though. (Unless you have 3 free slots for characters you won't use and 1 necro you do use.)
FoxBat
I really doubt they can go and implement a profession limit retroactively after people already bought mercs for exactly the profession purpose. Stumme said in the interview part of the point is you can have "any party composition" now, it is a selling point of the feature.
One thing that's not clear yet is that to really stack up on X primaries, you might need that many primarie characters on your account. If you can't retain merc copies of deleted characters, then you're possibly looking at buying new character slots as well, becoming a very expensive proposition. So one that fewer players will abuse, but on the other hand, makes those that will have an advantage for an outrageous price.
One thing that's not clear yet is that to really stack up on X primaries, you might need that many primarie characters on your account. If you can't retain merc copies of deleted characters, then you're possibly looking at buying new character slots as well, becoming a very expensive proposition. So one that fewer players will abuse, but on the other hand, makes those that will have an advantage for an outrageous price.
Star_Jewel
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grump.
This is definitely an in-game advantage in exchange for cash. And not a small one. Chthon is not happy. |
1. There is a "play advantage for cash" aspect to it. It's definitely not purely cosmetic. This makes me worry that this is opening the door to more blatant advantages soon being sold in the GW store and in GW2 (as Eragon said).
2. Why couldn't they have just given us the ability to change our existing heroes' primaries, as we've been asking for all along? For free? Then, if we want to re-skin/re-armor/rename them (pure cosmetic), we could pay for that?
3. I respect all my characters too much to turn them into stupid AI drones. I yell at my dumb heroes enough -- I don't need to start harboring resentment towards my poor characters.
Rest of the proposed update looks good (minion control - whee!). Was a little bummed about hero slots 4-8 using the "all" flag, but that disappointment pales in comparison to the sour note of mercenaries. Ah well. At least it'll please a lot of others.
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I'm very impressed with the volume of work getting done under Stumme. Whether you liked/hated the Dervish update and what's comming, he's clearly a lot more in touch with player sentiment and has a much clearer focus on what he wants to do then I think Linsey ever had.
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Lest121
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Paying for the ability to obtain more heroes/mercenaries of a single profession is paying for an actual in-game advantage. things in the cash shop didn't give you an in-game advantage before. this seriously worries me about what the cash shop in gw2 will end up being like
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I understand generating money when the rest of the team is working on GW2, but I am with you i don't like what i am seeing.
Ghull Ka
My first thought:
My monk is awesome. Soon he will come along with me instead of Dunkoro.
My warrior is awesome. Soon, she will replace Koss.
My ritualist is awesome. Take a hike, Xandra.
This is a freaking GREAT addition! Wooo!!
My second thought:
If you want to go get your "in game advantage" and make a 7-necro team, you'll need to go level FOUR necros to 20, and then buy the merc slots and plug them in. Honestly, if you think that's really worth it, knock yourself out, lol. (hint: it isn't)
Same as multiboxers. Whatever, if you feel it gives you some kinda edge, have fun with that.
My monk is awesome. Soon he will come along with me instead of Dunkoro.
My warrior is awesome. Soon, she will replace Koss.
My ritualist is awesome. Take a hike, Xandra.
This is a freaking GREAT addition! Wooo!!
My second thought:
If you want to go get your "in game advantage" and make a 7-necro team, you'll need to go level FOUR necros to 20, and then buy the merc slots and plug them in. Honestly, if you think that's really worth it, knock yourself out, lol. (hint: it isn't)
Same as multiboxers. Whatever, if you feel it gives you some kinda edge, have fun with that.
Obey The Cat
bu*lshit. 2 people can already use 6 necros.
drkn
One person with an alternative account can already run 6 heroes team, without any updates or buying anything but a second account, which is quite cheap nowadays. Not to mention all the benefits of having a second account over just buying mercenary slots.
-Martian-
And the 2 players can be necros as well, so 8 necros parties already exists.
And I would say full-8-players/heroes with same professions do exists, if u want.
Exception made for the mesmers and sins(only 2 heroes for each of them can be used)
So I dont see any real advantage over other players in this new feature, like mentioned by someone.
Obrien Xp
So iirc this is just an aesthetic option? The idea popped into my head for some reason that the build of the char will be available on the hero version (ie. Hero Imbas with SY).
I'm pretty sure I'm just thinking things and this isn't actually going to happen (I hope).
I'm pretty sure I'm just thinking things and this isn't actually going to happen (I hope).
Chthon
Quote:
My first thought:
My monk is awesome. Soon he will come along with me instead of Dunkoro. My warrior is awesome. Soon, she will replace Koss. My ritualist is awesome. Take a hike, Xandra. This is a freaking GREAT addition! Wooo!! My second thought: If you want to go get your "in game advantage" and make a 7-necro team, you'll need to go level FOUR necros to 20, and then buy the merc slots and plug them in. Honestly, if you think that's really worth it, knock yourself out, lol. (hint: it isn't) Same as multiboxers. Whatever, if you feel it gives you some kinda edge, have fun with that. |
Necros are a good example. The 4th necro allows a physway to cover barbs/mop, minions, orders/soh, and resto.
Rits are another good example. A third rit make sit possible to add ST to spiritway's SoS and SoGM.
Even one extra hero in a class makes a lot of things possible that weren't before. It's a huge advantage, even before you stretch it to 7 heroes of the same class.
go cubs
How about we dont go crazy until the build is actually released. At this point the minute details are pure speculation. So once the *build* is out, then we can gripe and complain :0
lemming
Dual accounting at least requires you to play two characters at once, something the vast majority of players can't do at anywhere near peak efficiency.
Now, of course, most PvE content demands so little of its players that you can practically go in down a player and do perfectly fine with six heroes. However, that doesn't mean that people willing to pay for more heroes of whatever profession aren't going to have access to more potential combinations.
Now, of course, most PvE content demands so little of its players that you can practically go in down a player and do perfectly fine with six heroes. However, that doesn't mean that people willing to pay for more heroes of whatever profession aren't going to have access to more potential combinations.
Ghull Ka
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You don't need 7 for it to be a significant advantage.
Necros are a good example. The 4th necro allows a physway to cover barbs/mop, minions, orders/soh, and resto. Rits are another good example. A third rit make sit possible to add ST to spiritway's SoS and SoGM. Even one extra hero in a class makes a lot of things possible that weren't before. It's a huge advantage, even before you stretch it to 7 heroes of the same class. |
When was the last time you found your party DP'd out at a rez shrine, saying "Blast! If only I had ONE MORE NECRO!" ya know?
Chthon
Since when was single-handedly keeping the team from being DPed out at the shrine the threshhold for something being a "huge advantage"?
Lishy
Aha ha ha ha oh wow.
8 merc slots: 45 dollars
3 merc slots: 20 dollars
1 slot: 10 dollars
Can someone confirm if the ingame store is buggy and lying, or is the pricing really this.. Ugh.. The most horrible thing is that I'd buy it anyways. Damnit Anet, ya suckered yer' fans X_x
8 merc slots: 45 dollars
3 merc slots: 20 dollars
1 slot: 10 dollars
Can someone confirm if the ingame store is buggy and lying, or is the pricing really this.. Ugh.. The most horrible thing is that I'd buy it anyways. Damnit Anet, ya suckered yer' fans X_x
Chop it Off
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Aha ha ha ha oh wow.
8 merc slots: 45 dollars 3 merc slots: 20 dollars 1 slot: 10 dollars Can someone confirm if the ingame store is buggy and lying, or is the pricing really this.. Ugh.. The most horrible thing is that I'd buy it anyways. Damnit Anet, ya suckered yer' fans X_x |
Unless heros are added to pre, cause thats where ill be until gw2.
pingu666
disapointed with the price of the mercenaries. its £29.99 here in the uk for the 8pack
why is it so expensive? the extra storage panes are the same, i could probably get a chapter of the game delivered to me for less than the cost of a storage pane :|
why is it so expensive? the extra storage panes are the same, i could probably get a chapter of the game delivered to me for less than the cost of a storage pane :|
mage767
I do want 7 other mercs but I have to buy the 8x pack then, but $45 is kinda expensive...$25 would be more reasonable.
Also, can anyone who bought the pack confirm if you can access the full inventory of your mercenary character(s)?
Also, can anyone who bought the pack confirm if you can access the full inventory of your mercenary character(s)?
siadina
Actually i think its just fine. 9.99 a slot is the same we pay for a toon slot. And if you get the packs your gonna save some cash.
Me.....im hunting my ncsoft login at this very moment...why can i never remember that stupid thing..*growl*
Me.....im hunting my ncsoft login at this very moment...why can i never remember that stupid thing..*growl*
MisterB
pingu666
an 8pack is £3.75 per slot/merc
quick bit of perspective on cost
poped on amazon and i can get all for chapters of the game for less than 8 merc slots
nf collector edition in that only bumps it up to £34.27
quick bit of perspective on cost
poped on amazon and i can get all for chapters of the game for less than 8 merc slots
nf collector edition in that only bumps it up to £34.27
ensoriki
makosi
Turns out the mercs are clean heroes. They have the armour/body type/colour/skin of your characters but no weapons, runes or anything.
Dzjudz
Can you add pvp chars as mercenaries btw?
If so, can you reroll them and add them again?
If so, can you reroll them and add them again?
czfeng
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I do want 7 other mercs but I have to buy the 8x pack then, but $45 is kinda expensive...$25 would be more reasonable.
Also, can anyone who bought the pack confirm if you can access the full inventory of your mercenary character(s)? |
http://img46.imageshack.us/f/gw001tr.jpg/
Kula
I wonder if these will go on sale around the holidays.
Wish Swiftdeath
Also you can create a butt naked hero that magically has 60AL .
I got 3 heroes since I'm not a huge PvE guy and I only have 3 chars with nice armor...
http://img101.imageshack.us/i/gw073.jpg/
I got 3 heroes since I'm not a huge PvE guy and I only have 3 chars with nice armor...
http://img101.imageshack.us/i/gw073.jpg/
BuD
Why an 8 pack?
1.Max you can do at one time is 7.
2.There are 9 other professions.
Something is not right here...
1.Max you can do at one time is 7.
2.There are 9 other professions.
Something is not right here...
Dzjudz
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i can confirm that it does not give u ur runes/weapons. only the appearance of the armour is there.
http://img46.imageshack.us/f/gw001tr.jpg/ |