Mercenary Heroes

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Paying for the ability to obtain more heroes/mercenaries of a single profession is paying for an actual in-game advantage. things in the cash shop didn't give you an in-game advantage before. this seriously worries me about what the cash shop in gw2 will end up being like

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Quote:
Originally Posted by Benderama View Post
would be nice if we could have characters from other accounts. I wouldn't mind an army of gaile grays/regina buenaobara (sp?) going crazy on some grawl
I still after all these years havent figured out what the craze is about Gaile Gray......

MrKGado

MrKGado

Frost Gate Guardian

Join Date: Jul 2009

USA

W/

Quote:
Originally Posted by billypowergamer View Post
1. Take ranger
2. Dye armor all red and add as hero
3. Repeat steps 1 and 2 on 4 other hero slots but using black, blue, yellow, and pink dye.
4. Go go power rangers!

i like it!!!

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by betonboor View Post
What about PvP-only characters? Can I use those as mercenary heroes?
If that's the case there is really no time-wise investment. Just create some PvP characters of the professions you want, and you're done.
I imagine PvP chars won't be able to access Embark and that Mercs will be created in Embark.

Chthon

Grotto Attendant

Join Date: Apr 2007

grump.

This is definitely an in-game advantage in exchange for cash. And not a small one.

Chthon is not happy.

[edit: Potential way to minimize the damage is to give everyone the first two slots free with the update. That would bring most classes up to five heroes, which is probably enough for whatever gimmick build turns out to be dominant.]

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Hobbs View Post
I imagine PvP chars won't be able to access Embark and that Mercs will be created in Embark.
Yeah that's what I thought as well. Or maybe the Merc guy will just say something like "you do not qualify for ...".

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

On a slightly related note:

I'm very impressed with the volume of work getting done under Stumme. Whether you liked/hated the Dervish update and what's comming, he's clearly a lot more in touch with player sentiment and has a much clearer focus on what he wants to do then I think Linsey ever had.

I would hope the GW2 team consults Mr. Stumme, because frankly I feel he's doing a fantastic job and the man has vision. He did extremely well in the interview (honestly I was surprised at this) and I hope to see more of his efforts this year.

I've always taken issue with the prices of the microtransactions in GW. I think my hope for $10 for 4 merc slots is simply me trying to correct the inflation that has caused a single costume to be $10. I'm no budget expert, but I think it would just about even out in the long run if they reduced cost, which would get more people to buy, rather then having only some people pay more.

Although, like costumes the merc hero slots are purely graphical. They should only be purchasable with actual money imo. My only disagreement is over cost.

EDIT: Just getting seven hero parties is a huge deal. And yet some people just can't be pleased.

betonboor

betonboor

Academy Page

Join Date: Dec 2007

Amsterdam

[TFW]

D/W

Quote:
Originally Posted by Hobbs View Post
I imagine PvP chars won't be able to access Embark and that Mercs will be created in Embark.
Ah yes, that would make a lot of sense.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Chthon View Post
[edit: Potential way to minimize the damage is to give everyone the first two slots free with the update. That would bring most classes up to five heroes, which is probably enough for whatever gimmick build turns out to be dominant.]
Enforce an artificial limit equal to the number of heroes for that profession.

Mokeiro

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Shakkara View Post
I'd only pay for it if we can use PVE skills on them AND we get the loot that drops for them.

Else, I stick to my secondary accounts and filling parties with them, tyvm.

GW complete collection is $15 here.
where is here? i want another account of mules.
thx you

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
Enforce an artificial limit equal to the number of heroes for that profession.
That works too, and probably better.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Xenomortis View Post
Enforce an artificial limit equal to the number of heroes for that profession.
That would be a good idea. Like codex rules, but for mercenaries.

Trying to get another necro hero dialogue: "I don't want to be in your party" or "Your party has too many necromancers in it already... the zaishen order won't allow this."

@ FoxBat,
Quote:
Originally Posted by FoxBat View Post
I really doubt they can go and implement a profession limit retroactively after people already bought mercs for exactly the profession purpose.
It's not in the store yet.

4 (extra) Necros for 7 necro heroes isn't too hard, you only need them to be level 20 according to Wartower's interview so you can just use Factions' ridiculously fast leveling to get there. It's dropping $30-40 on character slots that gets me though. (Unless you have 3 free slots for characters you won't use and 1 necro you do use.)

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I really doubt they can go and implement a profession limit retroactively after people already bought mercs for exactly the profession purpose. Stumme said in the interview part of the point is you can have "any party composition" now, it is a selling point of the feature.

One thing that's not clear yet is that to really stack up on X primaries, you might need that many primarie characters on your account. If you can't retain merc copies of deleted characters, then you're possibly looking at buying new character slots as well, becoming a very expensive proposition. So one that fewer players will abuse, but on the other hand, makes those that will have an advantage for an outrageous price.

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

Quote:
Originally Posted by Chthon View Post
grump.

This is definitely an in-game advantage in exchange for cash. And not a small one.

Chthon is not happy.
I'm not too happy, either. A lot of people are excited about it, and that's fine, I see their points, but I personally am not wild about this idea for a number of reasons.

1. There is a "play advantage for cash" aspect to it. It's definitely not purely cosmetic. This makes me worry that this is opening the door to more blatant advantages soon being sold in the GW store and in GW2 (as Eragon said).

2. Why couldn't they have just given us the ability to change our existing heroes' primaries, as we've been asking for all along? For free? Then, if we want to re-skin/re-armor/rename them (pure cosmetic), we could pay for that?

3. I respect all my characters too much to turn them into stupid AI drones. I yell at my dumb heroes enough -- I don't need to start harboring resentment towards my poor characters.

Rest of the proposed update looks good (minion control - whee!). Was a little bummed about hero slots 4-8 using the "all" flag, but that disappointment pales in comparison to the sour note of mercenaries. Ah well. At least it'll please a lot of others.

Quote:
Originally Posted by shoyon456 View Post
I'm very impressed with the volume of work getting done under Stumme. Whether you liked/hated the Dervish update and what's comming, he's clearly a lot more in touch with player sentiment and has a much clearer focus on what he wants to do then I think Linsey ever had.
I do agree with you there. Love or hate a particular update, Stumme seems to be getting the job done, and is staying well connected with the players. I commend him for that. I'm totally on the Stumme Cheerleading Squad. (Mercs aside. )

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by Eragon Zarroc View Post
Paying for the ability to obtain more heroes/mercenaries of a single profession is paying for an actual in-game advantage. things in the cash shop didn't give you an in-game advantage before. this seriously worries me about what the cash shop in gw2 will end up being like

I understand generating money when the rest of the team is working on GW2, but I am with you i don't like what i am seeing.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

My first thought:
My monk is awesome. Soon he will come along with me instead of Dunkoro.
My warrior is awesome. Soon, she will replace Koss.
My ritualist is awesome. Take a hike, Xandra.
This is a freaking GREAT addition! Wooo!!

My second thought:
If you want to go get your "in game advantage" and make a 7-necro team, you'll need to go level FOUR necros to 20, and then buy the merc slots and plug them in. Honestly, if you think that's really worth it, knock yourself out, lol. (hint: it isn't)

Same as multiboxers. Whatever, if you feel it gives you some kinda edge, have fun with that.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

Quote:
Originally Posted by LifeInfusion View Post
That would be a good idea. Like codex rules, but for mercenaries.

Trying to get another necro hero dialogue: "I don't want to be in your party" or "Your party has too many necromancers in it already... the zaishen order won't allow this."
bu*lshit. 2 people can already use 6 necros.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

One person with an alternative account can already run 6 heroes team, without any updates or buying anything but a second account, which is quite cheap nowadays. Not to mention all the benefits of having a second account over just buying mercenary slots.

-Martian-

-Martian-

Krytan Explorer

Join Date: Jul 2006

W/

Quote:
Originally Posted by Obey The Cat View Post
bu*lshit. 2 people can already use 6 necros.

And the 2 players can be necros as well, so 8 necros parties already exists.

And I would say full-8-players/heroes with same professions do exists, if u want.

Exception made for the mesmers and sins(only 2 heroes for each of them can be used)

So I dont see any real advantage over other players in this new feature, like mentioned by someone.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

So iirc this is just an aesthetic option? The idea popped into my head for some reason that the build of the char will be available on the hero version (ie. Hero Imbas with SY).

I'm pretty sure I'm just thinking things and this isn't actually going to happen (I hope).

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Ghull Ka View Post
My first thought:
My monk is awesome. Soon he will come along with me instead of Dunkoro.
My warrior is awesome. Soon, she will replace Koss.
My ritualist is awesome. Take a hike, Xandra.
This is a freaking GREAT addition! Wooo!!

My second thought:
If you want to go get your "in game advantage" and make a 7-necro team, you'll need to go level FOUR necros to 20, and then buy the merc slots and plug them in. Honestly, if you think that's really worth it, knock yourself out, lol. (hint: it isn't)

Same as multiboxers. Whatever, if you feel it gives you some kinda edge, have fun with that.
You don't need 7 for it to be a significant advantage.

Necros are a good example. The 4th necro allows a physway to cover barbs/mop, minions, orders/soh, and resto.

Rits are another good example. A third rit make sit possible to add ST to spiritway's SoS and SoGM.

Even one extra hero in a class makes a lot of things possible that weren't before. It's a huge advantage, even before you stretch it to 7 heroes of the same class.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

How about we dont go crazy until the build is actually released. At this point the minute details are pure speculation. So once the *build* is out, then we can gripe and complain :0

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Obey The Cat View Post
bu*lshit. 2 people can already use 6 necros.
Dual accounting at least requires you to play two characters at once, something the vast majority of players can't do at anywhere near peak efficiency.

Now, of course, most PvE content demands so little of its players that you can practically go in down a player and do perfectly fine with six heroes. However, that doesn't mean that people willing to pay for more heroes of whatever profession aren't going to have access to more potential combinations.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by Chthon View Post
You don't need 7 for it to be a significant advantage.

Necros are a good example. The 4th necro allows a physway to cover barbs/mop, minions, orders/soh, and resto.

Rits are another good example. A third rit make sit possible to add ST to spiritway's SoS and SoGM.

Even one extra hero in a class makes a lot of things possible that weren't before. It's a huge advantage, even before you stretch it to 7 heroes of the same class.
"Huge advantage" seems like such an overstatement.

When was the last time you found your party DP'd out at a rez shrine, saying "Blast! If only I had ONE MORE NECRO!" ya know?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Ghull Ka View Post
"Huge advantage" seems like such an overstatement.

When was the last time you found your party DP'd out at a rez shrine, saying "Blast! If only I had ONE MORE NECRO!" ya know?
Since when was single-handedly keeping the team from being DPed out at the shrine the threshhold for something being a "huge advantage"?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Aha ha ha ha oh wow.

8 merc slots: 45 dollars
3 merc slots: 20 dollars
1 slot: 10 dollars

Can someone confirm if the ingame store is buggy and lying, or is the pricing really this.. Ugh.. The most horrible thing is that I'd buy it anyways. Damnit Anet, ya suckered yer' fans X_x

Chop it Off

Frost Gate Guardian

Join Date: May 2006

Saviors of [EviL]

A/

Quote:
Originally Posted by Lishy View Post
Aha ha ha ha oh wow.

8 merc slots: 45 dollars
3 merc slots: 20 dollars
1 slot: 10 dollars

Can someone confirm if the ingame store is buggy and lying, or is the pricing really this.. Ugh.. The most horrible thing is that I'd buy it anyways. Damnit Anet, ya suckered yer' fans X_x
This, but I won't buy it.

Unless heros are added to pre, cause thats where ill be until gw2.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

disapointed with the price of the mercenaries. its £29.99 here in the uk for the 8pack

why is it so expensive? the extra storage panes are the same, i could probably get a chapter of the game delivered to me for less than the cost of a storage pane :|

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

I do want 7 other mercs but I have to buy the 8x pack then, but $45 is kinda expensive...$25 would be more reasonable.

Also, can anyone who bought the pack confirm if you can access the full inventory of your mercenary character(s)?

siadina

Academy Page

Join Date: Apr 2006

A Fate Worse Then Death

R/

Actually i think its just fine. 9.99 a slot is the same we pay for a toon slot. And if you get the packs your gonna save some cash.

Me.....im hunting my ncsoft login at this very moment...why can i never remember that stupid thing..*growl*

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/



ANet's trolling us with a level cap increase! Or it's just redundant wording, whatever. Thanks for the mercs, ANet. I'll have to pass on a purchase.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

an 8pack is £3.75 per slot/merc

quick bit of perspective on cost
poped on amazon and i can get all for chapters of the game for less than 8 merc slots
nf collector edition in that only bumps it up to £34.27

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by LifeInfusion View Post
Have fun making a build with no PVE skills that heroes can run properly (they don't run ER that well).
I don't min/max in pve anyways, just want my fun.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Turns out the mercs are clean heroes. They have the armour/body type/colour/skin of your characters but no weapons, runes or anything.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Can you add pvp chars as mercenaries btw?

If so, can you reroll them and add them again?

czfeng

czfeng

Lion's Arch Merchant

Join Date: Mar 2006

Hey Mallyx [icU]

Quote:
Originally Posted by mage767 View Post
I do want 7 other mercs but I have to buy the 8x pack then, but $45 is kinda expensive...$25 would be more reasonable.

Also, can anyone who bought the pack confirm if you can access the full inventory of your mercenary character(s)?
i can confirm that it does not give u ur runes/weapons. only the appearance of the armour is there.
http://img46.imageshack.us/f/gw001tr.jpg/

Kula

Kula

Lion's Arch Merchant

Join Date: Jun 2005

West Coast, USA

Mo/E

I wonder if these will go on sale around the holidays.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Also you can create a butt naked hero that magically has 60AL .

I got 3 heroes since I'm not a huge PvE guy and I only have 3 chars with nice armor...

http://img101.imageshack.us/i/gw073.jpg/

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Why an 8 pack?

1.Max you can do at one time is 7.
2.There are 9 other professions.

Something is not right here...

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by czfeng View Post
i can confirm that it does not give u ur runes/weapons. only the appearance of the armour is there.
http://img46.imageshack.us/f/gw001tr.jpg/
Lol so Vabbian Flame Eye of Energy Storage?