So which of those 7 hero builds are working?

Jeydra

Forge Runner

Join Date: May 2008

You probably can, go right ahead if you want, although because Air Eles are better in HM + in most other areas of the game you'll have to respec a fair bit.

I did use a ToF build with a Searing Flames player Ele in Foundry HM, but that was a long time ago. These days, it is very possible to clear Foundry HM with a far more standard build, making that build obsolete.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Don't know if this been posted or not.



Abusing the two professions with unlimited energy. Insert two spear attack in the empty slot, depend on the rest of the build you would use energy or adrenaline base attacks or mix. Order Nec Elite can be anything depend on the area, here are some nice choices. Life Sheath or Restore Condition along with MBaS to keep them clean from places with blinds (cant build up SoP if blind). Shield of Deflection for area with lots of physical. Shield of Regeneration for almost any area. Divert Hexes if you want more hex control. Corrupt Enchantment can be switch for something else where there are no annoying enchantments. All the gons build are very flexible, tailor it to your need, this is just what I'm using at the moment, I'm sure I'll improve it as I play and monitor their skill usage.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Malganis View Post
Why? Resurection Chant casts in ~3 seconds on a Mesmer, and the rezzed person has full health. With FOMF, you have two people with half health and are more vulnerable. Are there other Rit skills that synergize with Mesmer skills I'm not thinking of?
The main reason is that the casting time of FOMF is faster. There is also no recharge on FOMF. Use whatever works for you.

Quote:
I've set up Mesmer heros as Me/Mo and used Symbolic Celerity with various Mesmer signets, along with Monk signets Bane Signet and Signet of Rejuvination for bonus damage/knockdown, and healing, too. It works for me, especially in 4-man and 6-man areas. Your mileage may vary. Last I tested, which was awhile back, heroes do not cast Symbolic Celerity whenever it expires so sometimes they will use signets at 0 attribute points even though Symbolic Celerity has recharged. This is the main issue I have against Symbolic Celerity builds.
ya Razah is pretty much a given since I meant I dont have Keiran Thackeray unlocked lol




Quote:
Originally Posted by Shaz View Post
Anything would work really, but I like physical damage so I usually go with a warrior, dervish or ranger. More often than not I'd go with a warrior.

I'm at work right now so this is all from memories. All attributes included runes already. For paragon I usually like to run with 12 leadership, depend on breakpoint of certain skill usually 11-13 in spear mastery, the rest in command/ motivation. I'll give exact point when I get home if you still need it.

12 restoration, 10 channeling and 10 sr. they are fine as is but I want to try to run two rits primary with 16 channeling and 13 restoration with spirit siphon instead of sols. With 2 aria of zeal, if they are fine on energy it should blow up mobs faster. But you'll need a merc hero if you want 5 paragons and 2rits. or just go with one nec and one rit.

Order is 14 blood 9 prot (10 if I run SoD) the rest in sr.
Exact Numbers would be perfect, I like to spend my time testing new builds cause it helps to pass the time when vqing lol

Jeydra

Forge Runner

Join Date: May 2008

You could use a N/P with Curses support and Soul Reaping to substitute for Leadership, idk.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Before I got keiran I was just using jora to take full advantage of oop and dark fury and act as a lightning rod for AR. Ranger probably would be better but my main is a warrior, so I picked warrior. Mark of pain and barbs are great skills but called target go down pretty quickly making the skill not that useful, unless it's urgoz or something like that. Mark of fury is under the same reason, it is unnecessary. I want the order to spam oop and dark fury only. If I can take only those two skills I would. But sy doesn't apply to me so I'll need some prot. But yeah anything works don't over think it.

Sorakun

Pre-Searing Cadet

Join Date: Nov 2011

E/

Quote:
Originally Posted by sorakun View Post

DEFINITELY just trying to do NM, I'm not fully equipped by any means hah


So you're suggesting:

Me (air Ele; I don't think I want to change mine, because I think it's fun but I'll try his for giggles sometime)
Dervish (I forget his build..)
SoS Rit -->Splinter Weapon (Drop painful bond)
SoGM
UA-->RoJ w/ SoH (Which is what I have now)
ES Mes
Inept Mes w/ Flesh
AotL MM Nec

Or should I swap out the SoGM for a ST ritualist? Otherwise, I like your modifications to his build.

But just to point out, those mods are REALLY close to the mediocre 7H build I cited (http://www.gwpvx.com/Build:Team_-_7_...r_Support)--So what's the big difference that makes it mediocre? I really AM curious, I'm not trying to be a troll hehe.
Quote:
Originally Posted by Jeydra View Post
Drop the Inept, use another ESurge. Also no, we are not really close. We've got a player Dervish, which makes the builds completely different.

It might be preferable to have Curses support somewhere, but then you need a good Dervish + a bit of patience on your part, up to you.
Isn't healing a little lax? Instead of a AotL MM should I bring a BiP N/Rt with healing? Otherwise it's just the SoS and the smite monk?

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

Currently im using:

P/W -Imbagon (ME)
P/W -Commandagon (using def anthym)

Mo/Me -Healing burst monk
Mo/Me -Prot monk

2 x D/W -Tactics Melandru sythe (AoM,ToV & Soldiers Strike)

Rt/x - SoS rit using AR, splinter, Pbond.

Me/rt- communing sprits, Panic, interrupts ( bit of a bogey build, works)
Sometimes I use another splinter/ar Rt here w/ rupts

It works nicely rt and 2x d/w providing some p-wide condition removal and heals.

Mainly its a lazy build i use to cruise through HM if it starts to look like im loosing a fight there is 2x fallback to run back through the sprit wall and re-group. Works well in dungeons because of the ease of balling against walls.

Otherwise pretty much any balanced 7h build works just requires a few
key skills being swapped about vs area.

I LUB panic big time

*edit*
just used this to complete CoF HM a number of times. w/Angelic Bond on hero p/w instead of Defensive anthem, & used aegis on prot monk.
Made for an easy but a tad slow run. w/1 hero death due to melonni running off all leeroy jenkins.... Loving paragon primary though.

Hooper287

Academy Page

Join Date: Aug 2008

Canada

I Yam What I Yam

W/

Shaz would that team work well in Bogroots? I've used something similar to your team and saw it lacked heals/prots in HM, maybe im shitting myself though. Thanks.
Currently I'm using a pretty basic meta build with some customizations to do Bogroots, its stable but still I feel like I could be doing faster than 35 minutes with such an easy HM dungeon. (Me WotA, MM/heals, E/mo, SOS/heals, pure monk heals, panic, inept, and esurge or something.

Mig Coconut

Krytan Explorer

Join Date: Apr 2009

Gulfstream Owners

R/



Modern version of a "pure" physway (very little caster damage).

GDW is easily maintained on all three frontline. SoH can be maintained on two without effort, three takes better energy management.

Adding mark of pain, icy veins N/Rt healer, etc would probably make this build better and more hardy, but I like the idea of a "pure" physway.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

DwaynasSorrow would probably be useful since you don't seem to be running an MM-bomber.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Barbs/MoP should always be in a physway build, as should orders if you have that many physicals. I would trim the physicals down to the 3 dervs or 2 dervs + the para and then add in a cultists ferver necromancer with orders and the curses support.

I would strongly suggest using a traditional minion bomber in place of your minion master.

I would probably add in power drain on the monk. Hero monks typically need 2 inspiration spells for their e-management.

ER prot > ST, especially since you're using a mm and spirits in your build.

I can't really comment on the dervs since I personally have only used VoS dervs and I hardly know what any of the other skills do.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Jeydra

Forge Runner

Join Date: May 2008

Pardon my unending dislike of Illusion Mesmers, but: if you are using Shared Burden presumably for the snare only, why not use something with Deep Freeze? You don't have to spec in it, and you can load the hero with more damage.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I will try something out after the ele update

Vernphos

Academy Page

Join Date: Dec 2011

North Carlina

BAD

D/

Here's what I'm running. Modified Discord-way



I love it when PI knocks down a mob for 4 seconds...

Hooper287

Academy Page

Join Date: Aug 2008

Canada

I Yam What I Yam

W/

I'm actually curious to see how a pure Physway would work in an area like FoW Hard Mode or another dungoen. It seems to me as though it would only work in a very generalized area where you can trample through everything, but I'm not assuming and I won't judge until I try it!

Hooper287

Academy Page

Join Date: Aug 2008

Canada

I Yam What I Yam

W/

I don't know why, but for some reason I dislike the idea of have SoS on a hero, maybe because it lacks mobility compared to a human. Although splinter and ancestor's rage are very good skills, I feel as though there could be a better bar made, and I will be working on one and I will share my progress!

Hooper287

Academy Page

Join Date: Aug 2008

Canada

I Yam What I Yam

W/

Would you guys say it's a good idea to have pure defense or offense heroes? I'm definitely one for making my own hero teams, but when it comes to making it workable in areas that NEED prots (huge damage, like Ferothax on way to Bogroots for example) it's not that I don't like a MM with Prot Spirit etc, but I feel like having a hero with both heals/prots and spells that target enemies are very distracting. Is it just me? I've watched some heroes cast and I can't even fathom why they are casting when they are. Prots when they aren't needed, offensive when defense is needed, mixing spells up doesn't seem to make sense to me but when I try to make my own "pure" heroes, sometimes it just does not work out! Haha, tell me what you think.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Hooper287
View Post
Would you guys say it's a good idea to have pure defense or offense heroes? I'm definitely one for making my own hero teams, but when it comes to making it workable in areas that NEED prots (huge damage, like Ferothax on way to Bogroots for example) it's not that I don't like a MM with Prot Spirit etc, but I feel like having a hero with both heals/prots and spells that target enemies are very distracting. Is it just me? I've watched some heroes cast and I can't even fathom why they are casting when they are. Prots when they aren't needed, offensive when defense is needed, mixing spells up doesn't seem to make sense to me but when I try to make my own "pure" heroes, sometimes it just does not work out! Haha, tell me what you think. This is sort of true... to a certain extent. To me, the issue really comes down to what you want more of in your party, offense or defense. Hybridizing your heals and prots will increase the offensive potential of your party. This is because, when said heals/prots are not needed, that hero will have offensive skills to use. However, hybridizing heals/prots can also, as you point out, lead to issues with the heroes properly utilizing the defensive skills. If a mm is in the middle of casting an animate spell or death nova as an ally falls under attack, they obviously will not be able to target that ally with a prot until the animate/death noval skill's casting time is over and until the aftercast is over. That can delay the casting of the defensive skill by quite a bit.

So yea, it basically comes down to this. Hybridizing heals/prots will lead to slightly more offense while having pure healer/protters will lead to a slightly increased ability for your heroes to prevent deaths. Its not like the difference is that big though... so it doesnt really matter which you choose. Personally, I use hybrid healers/protters in my physway build and a pure healer plus a pure protter (ER prot) in my caster damage build, since the physway build has sturdier heroes overall while the casterway build is more likely to need prots/spike heals available at a moment's notice.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Hooper287
View Post
Would you guys say it's a good idea to have pure defense or offense heroes? I'm definitely one for making my own hero teams, but when it comes to making it workable in areas that NEED prots (huge damage, like Ferothax on way to Bogroots for example) it's not that I don't like a MM with Prot Spirit etc, but I feel like having a hero with both heals/prots and spells that target enemies are very distracting. Is it just me? I've watched some heroes cast and I can't even fathom why they are casting when they are. Prots when they aren't needed, offensive when defense is needed, mixing spells up doesn't seem to make sense to me but when I try to make my own "pure" heroes, sometimes it just does not work out! Haha, tell me what you think. The thing to note about purely defensive heroes is that they will often be doing nothing but wanding, because that's how much damage a typical team takes. This is valuable DPS lost. It is definitely also true however that a mixed hero can cast offensive spells when you need him to cast heals.

There are a few ways to get the required healing while squeezing as much offensive power as you can out of your heroes:

1. Use more than one healer. That way, both of them need to be stupid before you die.
2. Use a Smiting Monk. He'll spend his time casting Smite Condi / Smite Hex / Reversal of Damage, which heals and deals damage at the same time. Damage output is not very high, but it's better than nothing.
3. Use a hero that doubles as something else. One bar I tried out was a D/N Avatar of Dwayna healer. Imbue Health can output healing even when the hero's being stupid simply because of 1/4s cast, and he can keep spamming flash enchantments while using secondary profession skills, Blood Ritual in my case. You can also try lifesteal skills on the hero, that way even if he's being stupid at least he himself won't die.

Personally, I always use hybrids. The gains in offensive power way outweigh the loss in defense.

Belzebu

Belzebu

Academy Page

Join Date: Feb 2011

Charter Vanguard [CV]

R/

I want the opinion of you guys about this build of mine:



Link to the bars:
OgETI5LjHC8RpYHMqQ0D1o44uE
or OgETUnLnZaxIMM07yAV6qIXU0D
OQSkQgm7piazdAqqhzx+4a8OuCD
OQhkAgBqAHKENQOw0jpTeGC4QwFD
OQhkAgBrwGK0Lw0TOQempTRAC4FD
OAWjAqhK5OYTrX40ZKNncDzLG
OAOjEyiM5MXzyJGzbKNncDTmJ
OwUTM0nC3hhcXXJaxu4FpHkBA
OwUS4YIP+M8a13l0FvIW/5B

My goals:No minions, I know they are powerful, but they annoy me with the DN micro to make the necro close to the party and stuff.
    Survivability enough for DoA NM, don't care about time, just able to finish it. Minimum micro as possible Balanced enough to not need to change heroes/builds for different places.
    So, for those goals I tried to balance damage and prot/heal.
    Damage: The mesmers, SoS rit, Smiter and my bar take care of the damage and the BiP helps a bit with Anthem of Flames.

    Protection: ST Resto and UA Prot are both Protector and Healer hybrid, SoS and Smiter also have party heals (total of 4 heroes with party heal) can handle a lot of pressure.

    That BiP Paragon is my utility belt, offer Energy, Regeneration and Armor for the party, a bit of adrenaline for me and help to spread burning.


    So, what you guys think? Tips about what to change, the runes on the heroes, tips for the weapons, all feed backs are welcome.

Belzebu

Belzebu

Academy Page

Join Date: Feb 2011

Charter Vanguard [CV]

R/

Yes I know that build is kinda standard, I adapted some builds I saw here, mainly the caster Dillway + a monk build I saw somewhere in the DoA with heroes topic and the paragon BiP.

I didn't test if the ST Resto gives priority to the Shelter/Displacement or the heals, I may check that later.

About the snare, I may put the Binding Chains on the ST if I use the barrage build in my char, if I go as axe ranger the RoJ will probably hit the mobs that I'll be tanking.
---
I just tested this build in Ravenheart Gloom NM, I pretty much facerolled it, even against the The Darknesses I didn't pulled them separately, I tanked them and the spawns and just some heroes died once, not even flag heroes was necessary.

I think only the BiP was on low energy more often than I wanted, I have to check it.