So which of those 7 hero builds are working?
Outerworld
Way too many res skills and an SoS Rit>SoGM.
Anaraky
Quote:
Originally Posted by liuu
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English isn't my main language so I just wanted to clarify this phrase.
Do you mean that if your hero casts Pain (for example), and you cast Pain also, then one will override the other, one will be kept up while the other dies.
Or do you mean that a single character casting his own spirits will have some that will override the other?
Thanks.
*edit*
Also, I want to try running a discord hero build. I'm just not sure what to do with Razah. Would it be overkill to make him into a 4th discord necro? Or should I use him as a 3rd mesmer? Or is it best to just use to cookie-cutter build and make him a 2nd ritualist?
Personally I like using 3 mesmers, but if it's totally useless then there's no point using him as a mesmer.
Heres a quick team build I made using 3 mesmers. The main character build is something quick I put up just so it wouldn't be empty so ignore if it sucks, probably wont use divine boon.
http://img832.imageshack.us/img832/5...siblebuild.jpg As mentioned above, a SoS rit is far better then a SoGM rit. Also you can only have one type of spirit active in the party at any time. If Party member 3 cast Pain and then Party member 4 cast Pain after that the new Pain spirit will override the old one.
Honestly, Discord isn't that good overall. The only reason it was popular was because it was incredibly easy to use and people can take it no matter which profession the player is. However it is fairly lacking in pretty much every area compared to a decent tailored party. The reason is because while yes, Discord does pretty nice single-target damage, it also takes up a lot of casttime and it has really subpar AoE. But if you feel like playing it you obviously should do so.
Anyway, on Razah. It depends really. If you are playing any high-end PvE a defensive ST-rit is just mindbogglingly amazing. It helps so so much when facing casters. However if you don't feel you need or want a ST-rit a SoGM rit or a third mesmer are both solid choices. I personally use three mesmers at the time and it works fine. If you feel you have too much situational damage with three mesmers you can always take a copy or two of Spiritual Pain.
If you are determined to play a Discord-setup the one you posted looks fine. Aside from the SoGM rit the only things I would change is taking FomF instead of Resurrection on your mesmers, dropping Resurrection on the Necro and, if possible, take a ST-Rit.
Do you mean that if your hero casts Pain (for example), and you cast Pain also, then one will override the other, one will be kept up while the other dies.
Or do you mean that a single character casting his own spirits will have some that will override the other?
Thanks.
*edit*
Also, I want to try running a discord hero build. I'm just not sure what to do with Razah. Would it be overkill to make him into a 4th discord necro? Or should I use him as a 3rd mesmer? Or is it best to just use to cookie-cutter build and make him a 2nd ritualist?
Personally I like using 3 mesmers, but if it's totally useless then there's no point using him as a mesmer.
Heres a quick team build I made using 3 mesmers. The main character build is something quick I put up just so it wouldn't be empty so ignore if it sucks, probably wont use divine boon.
http://img832.imageshack.us/img832/5...siblebuild.jpg As mentioned above, a SoS rit is far better then a SoGM rit. Also you can only have one type of spirit active in the party at any time. If Party member 3 cast Pain and then Party member 4 cast Pain after that the new Pain spirit will override the old one.
Honestly, Discord isn't that good overall. The only reason it was popular was because it was incredibly easy to use and people can take it no matter which profession the player is. However it is fairly lacking in pretty much every area compared to a decent tailored party. The reason is because while yes, Discord does pretty nice single-target damage, it also takes up a lot of casttime and it has really subpar AoE. But if you feel like playing it you obviously should do so.
Anyway, on Razah. It depends really. If you are playing any high-end PvE a defensive ST-rit is just mindbogglingly amazing. It helps so so much when facing casters. However if you don't feel you need or want a ST-rit a SoGM rit or a third mesmer are both solid choices. I personally use three mesmers at the time and it works fine. If you feel you have too much situational damage with three mesmers you can always take a copy or two of Spiritual Pain.
If you are determined to play a Discord-setup the one you posted looks fine. Aside from the SoGM rit the only things I would change is taking FomF instead of Resurrection on your mesmers, dropping Resurrection on the Necro and, if possible, take a ST-Rit.
liuu
Right now I'm using this build here with Razah as a mesmer and a paragon.
And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.
Might also try a ST rit, I'm guessing this is a good start?
Thanks for your help.
And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.
Might also try a ST rit, I'm guessing this is a good start?
Thanks for your help.
Anaraky
Quote:
Originally Posted by liuu
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Right now I'm using this build here with Razah as a mesmer and a paragon.
And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.
Might also try a ST rit, I'm guessing this is a good start?
Thanks for your help. Ya that teamsetup is solid, but don't be afraid to experiment.
Anyway, on the ST-rit. To be honest, the only thing that are mandatory on a defensive ST-rit is 12 Spawning Power (for 3 ST charges), some points in Communing and ST+Shelter on your bar. The link you posted is a nice start, but keep in mind that the more spirits you have the less frequently you can cast Shelter. That is doubly true if you have minions in the party since they tend to burn through Shelter pretty fast. Personally I'm not a fan of most Communing/Spawning Power skills in general, aside from ST+Shelter obviously, so I tend to go hybrid on my ST-rits. A ST-restoration hybrid works pretty well, at least if you have BiP in the party. Otherwise a ST-domination hybrid with a couple of Domination signets for some bonus damage works good as well. Those builds are far from the norm though and if you are new to ST-rits in general you might want to start off with some variant on the build you linked.
Best of luck.
And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.
Might also try a ST rit, I'm guessing this is a good start?
Thanks for your help. Ya that teamsetup is solid, but don't be afraid to experiment.
Anyway, on the ST-rit. To be honest, the only thing that are mandatory on a defensive ST-rit is 12 Spawning Power (for 3 ST charges), some points in Communing and ST+Shelter on your bar. The link you posted is a nice start, but keep in mind that the more spirits you have the less frequently you can cast Shelter. That is doubly true if you have minions in the party since they tend to burn through Shelter pretty fast. Personally I'm not a fan of most Communing/Spawning Power skills in general, aside from ST+Shelter obviously, so I tend to go hybrid on my ST-rits. A ST-restoration hybrid works pretty well, at least if you have BiP in the party. Otherwise a ST-domination hybrid with a couple of Domination signets for some bonus damage works good as well. Those builds are far from the norm though and if you are new to ST-rits in general you might want to start off with some variant on the build you linked.
Best of luck.
murphyj
Following from last post this is what I've settled on. I've just been doing some vanquishing and hard missions on this. In DoA I did normal Ravenheart Gloom. I'm not sure how it would hold up in harder places.
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I don't know about the double smiting monks. 2 RoJ on a balled up force = dead though. A defensive rit would be good I think but the minion master is a very good addition to the team.
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I don't know about the double smiting monks. 2 RoJ on a balled up force = dead though. A defensive rit would be good I think but the minion master is a very good addition to the team.
liuu
RoJ is great but doesn't it make the enemies scatter everywhere?
Aviator The Hunter
Aviaway
RoJway----------
Quote: Originally Posted by liuu
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