So which of those 7 hero builds are working?

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Way too many res skills and an SoS Rit>SoGM.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by liuu View Post
English isn't my main language so I just wanted to clarify this phrase.

Do you mean that if your hero casts Pain (for example), and you cast Pain also, then one will override the other, one will be kept up while the other dies.

Or do you mean that a single character casting his own spirits will have some that will override the other?


Thanks.

*edit*

Also, I want to try running a discord hero build. I'm just not sure what to do with Razah. Would it be overkill to make him into a 4th discord necro? Or should I use him as a 3rd mesmer? Or is it best to just use to cookie-cutter build and make him a 2nd ritualist?

Personally I like using 3 mesmers, but if it's totally useless then there's no point using him as a mesmer.

Heres a quick team build I made using 3 mesmers. The main character build is something quick I put up just so it wouldn't be empty so ignore if it sucks, probably wont use divine boon.

http://img832.imageshack.us/img832/5...siblebuild.jpg As mentioned above, a SoS rit is far better then a SoGM rit. Also you can only have one type of spirit active in the party at any time. If Party member 3 cast Pain and then Party member 4 cast Pain after that the new Pain spirit will override the old one.

Honestly, Discord isn't that good overall. The only reason it was popular was because it was incredibly easy to use and people can take it no matter which profession the player is. However it is fairly lacking in pretty much every area compared to a decent tailored party. The reason is because while yes, Discord does pretty nice single-target damage, it also takes up a lot of casttime and it has really subpar AoE. But if you feel like playing it you obviously should do so.

Anyway, on Razah. It depends really. If you are playing any high-end PvE a defensive ST-rit is just mindbogglingly amazing. It helps so so much when facing casters. However if you don't feel you need or want a ST-rit a SoGM rit or a third mesmer are both solid choices. I personally use three mesmers at the time and it works fine. If you feel you have too much situational damage with three mesmers you can always take a copy or two of Spiritual Pain.

If you are determined to play a Discord-setup the one you posted looks fine. Aside from the SoGM rit the only things I would change is taking FomF instead of Resurrection on your mesmers, dropping Resurrection on the Necro and, if possible, take a ST-Rit.

liuu

Ascalonian Squire

Join Date: Dec 2005

Right now I'm using this build here with Razah as a mesmer and a paragon.

And while it does rule I was wondering if a discord team was better since I often hear about it. I guess I'll keep my necros to what they are now.

Might also try a ST rit, I'm guessing this is a good start?

Thanks for your help.

liuu

Ascalonian Squire

Join Date: Dec 2005

RoJ is great but doesn't it make the enemies scatter everywhere?

Aviator The Hunter

Aviator The Hunter

Academy Page

Join Date: Feb 2011

Finding It Really Easy [FIRE]

R/

Aviaway
RoJway
1 WoH 1 Savannah
3 Discord 2 Discord
1 SoS or 3 RoJ1 Panic 1 Panic1 Psych

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Quote: Originally Posted by liuu View Post
RoJ is great but doesn't it make the enemies scatter everywhere? Not really.. They usually get stuck with the minions and damage from everywhere..

----------

Quote: Perhaps dual BR works better than one BiP, I have never tried dual BR. But it kind of defeats the purpose of bringing a BiPer in the first place. The BiPer is suppose to hang back and reduce the need to bring 2 (or more) energy management skills on each mesmer.

Quote:
Originally Posted by murphyj View Post

Amo1

Ascalonian Squire

Join Date: Sep 2011

I've recently come back to the game after around 5 years and am now looking to complete my HoM. I'm currently using this build:



It seems to work quite well for the content im running at the moment (normal mode nightfall missions). I've also tried 3 discord/2 mes/2 rit and this 5 mesmer build seems to be a lot faster. Any suggestions on how I can improve it?

Also I'm unsure how I'm soposed to be runing and equiping my heroes. I think I'm meant to give them spears and shields although I don't know. On runes I have no idea.

SongOf

Academy Page

Join Date: Dec 2007



Only used to get through WoC HM (probably works anywhere), slightly defensive because those Jade Brotherhood mobs are ridiculous.

Szpadyzor

Szpadyzor

Frost Gate Guardian

Join Date: Dec 2009

D/

Pew pew?

Soryuju

Ascalonian Squire

Join Date: Jun 2011

I've been switching up my hero builds a lot lately, but recently, this one has shown quite a bit of promise:



Basically, VoS + lots of Deep Wound to blow stuff up quickly and make life hard for enemy healers. My bar is general shutdown and nuking.

I'm learning how to run DoA at the moment, and I've successfully cleared Gloom and the City in NM (Ravenheart was easy in general, though the Margonite Anur Su's in the City were a headache with their Invoke spam). The goal is to work up to the Stygian Veil and then the Foundry, and I'm wondering if there are ways to tune up the build to give me a better chance in those areas. Any suggestions are greatly appreciated!

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

This is what I have been using on my casters: http://www.gwpvx.com/User:DarkSpirit...ter_characters

EDIT: Updated link...

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Only thing you could change is removing nec spells from Mesmers (slotting multiple copies of FB for example) and heals from sos introducing a Bip: you get e.management for your hungry mesmers and open slots on them and rit (but you'll have a bit less dmg prolly removing a mes).
Also, ER can be swapped with ST (depending on personal preference i think) and i'm not too fond of eoe and patient, but that's all. Still working great i think.

Lethal Primate

Ascalonian Squire

Join Date: Feb 2010

Quote:
Originally Posted by AndrewSX
View Post
Only thing you could change is removing nec spells from Mesmers (slotting multiple copies of FB for example) and heals from sos introducing a Bip: you get e.management for your hungry mesmers and open slots on them and rit (but you'll have a bit less dmg prolly removing a mes).
Also, ER can be swapped with ST (depending on personal preference i think) and i'm not too fond of eoe and patient, but that's all. Still working great i think. You make some interesting points but I have a reason for each and every skill in this team. Dual blood ritual on the mesmers actually works better than 1 BiP, the 1 second casting time and the (relative) low sac means they won't get a huge amount of aggro (a BiP does, which is just annoying to say the least). Weakness shouldn't need explanation, togheter with empathy it's the only anti melee I have. I realy hate taking FB in my team because it's completely useless in a fight (I'll get there soon enough, I'm not in a hurry).

I've experimented with a ST but he has major some drawbacks, first and foremost he'll run out of juice after a while. Taking a ST also means I'd have to set up spirits before each fight, I'd rather rush in. The ST has no heals (yes a spammable spike heal is realy usefull). The ER in this team is here to keep me (the imbagon) alive, the way I play this team is by pulling the mobs myself and balling them up (If I can't rush em). Even a paragon can't take an endless amount of dmg, so I need some heavy duty protection and having life attunement on me makes a huge difference (dmg dealing as a paragon is just absurd anyway). The only scenario where the ST would be better than the ER is vs huge amounts of armor ignoring aoe dmg, which even he can't hold off verry long. The idea behind this team is that it can fight for a verry long time, the ST becomes useless after a (in my opinion short) while.

EoE is awesome to spike down large mobs. The amount of energy vs the amount of dmg it can do is the reason I took it instead of another dmg spel. And patient spirit, well I went with a monk hero (insta res) and patient spirit is the most powerfull heal spell I could give him.

And yes it works great I've been working on this build since the henchmen update.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

-ST do have energy problems, but using a Bip (or your 2 BR) i don't see much worries.
-Aegis > emphaty as anti-melee, and is not on your ER. just saying :P
-As Imba a backup copy of PSpirit/Aegis/prots is ok, but full ER looks a bit too much imo.

BTW, all my points are mostly matter of preference/gamestyle (rush in? forget about ST...),so much more tweaks then critics.

Ardent

Ardent

Ascalonian Squire

Join Date: Sep 2011

Hungary

Quality Before Quantity [QQ]

A/W

Hey guys,

So I've been experimenting with general PvE HM/vq builds. Used discort, spiritway, emo etc. My experience is that discort is only useful with AP nuker and its single target, spiritway needs micro else rit heroes use the spirits retardedly, and emo bonder is a bit too much, kind of waste of space.

This is the build I came up with:




I am looking for some feedback on it, what I should adjust to make it better ^^.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Lethal Primate View Post
You make some interesting points but I have a reason for each and every skill in this team. Dual blood ritual on the mesmers actually works better than 1 BiP, the 1 second casting time and the (relative) low sac means they won't get a huge amount of aggro (a BiP does, which is just annoying to say the least). Weakness shouldn't need explanation, togheter with empathy it's the only anti melee I have. I realy hate taking FB in my team because it's completely useless in a fight (I'll get there soon enough, I'm not in a hurry).
I can also get that with the BiP at the same time using my SoS rit so the two are not mutually exclusive.

Quote:
I've experimented with a ST but he has major some drawbacks, first and foremost he'll run out of juice after a while. Taking a ST also means I'd have to set up spirits before each fight, I'd rather rush in. The ST has no heals (yes a spammable spike heal is realy usefull). The ER in this team is here to keep me (the imbagon) alive, the way I play this team is by pulling the mobs myself and balling them up (If I can't rush em). Even a paragon can't take an endless amount of dmg, so I need some heavy duty protection and having life attunement on me makes a huge difference (dmg dealing as a paragon is just absurd anyway). The only scenario where the ST would be better than the ER is vs huge amounts of armor ignoring aoe dmg, which even he can't hold off verry long. The idea behind this team is that it can fight for a verry long time, the ST becomes useless after a (in my opinion short) while. Similarly, a ER also needs some micro. If you don't micro PS, then you would be rushing in without protection also. Besides, the AI doesn't always cast ER upon recharge which leads to wasted energy. Enchantment removers can also remove the ER enchantment if you are unlucky. Having Infuse Health also draws aggro to your ER whenever he casts it. If your ER dies by drawing aggro due to sac, that would be worse for your team than having the BiPer dies. At least my BiPer has some protection from PwK. In the end, there are pros and cons with each option.

Lethal Primate

Ascalonian Squire

Join Date: Feb 2010

@Deasu

one of the main reasons I don't take BiP is because i'd have to do without splinter weapon @14+ channeling magic, and that skill is just to good to do without.

For the ER I have both PS and SB binded to z and x so I can pre-prot both myself and the ER. If the ER uses infuse he doens't draw aggro. Because the moment someone needs infuse means that SY, heal spam and prot skills are all failing, this means he is under heavy attack. Now when the ER uses infuse the aggro doesn't shift to him but stays on his target (this is not an assumption, I've tested this a lot). The energy of the ER never seems to be a problem, he has 100 energy so if he "forgets" ER he isn't insta srewed. His enchant also doesn't get ripped all that much, (balled up mob+panic) and the mesmers draw most of the aggro.

itiscurtains

Academy Page

Join Date: Nov 2010

Just for fun, my take on Khomet's K-Way:



Not really meant for anything too high end - I vq'ed two thirds of Tyria before getting bored.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

^Nec orders + 4 Physic (2 volleys) = fun.

I don't see the 7th bar that energy intensive even to ask Offering of spirit tbh thought.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Lethal Primate View Post
@Deasu

one of the main reasons I don't take BiP is because i'd have to do without splinter weapon @14+ channeling magic, and that skill is just to good to do without.
For the ER I have both PS and SB binded to z and x so I can pre-prot both myself and the ER. If the ER uses infuse he doens't draw aggro. Because the moment someone needs infuse means that SY, heal spam and prot skills are all failing, this means he is under heavy attack. Now when the ER uses infuse the aggro doesn't shift to him but stays on his target (this is not an assumption, I've tested this a lot). The energy of the ER never seems to be a problem, he has 100 energy so if he "forgets" ER he isn't insta srewed. His enchant also doesn't get ripped all that much, (balled up mob+panic) and the mesmers draw most of the aggro. That is not always the case though since enemies are not always balled up nicely every time. Once the ER casts infuse, enemies closer to the ER would be attracted to the ER. I have seen this happen before.

Sorakun

Pre-Searing Cadet

Join Date: Nov 2011

E/

First of all: Hi! I'm new to Guild Wars (Less than 6 months or so) and I'm just starting to sort of step up my game and have been looking to complete City of Torc'Qua... and it's hell!

I'd like to say up front I'm not very good at Micro'ing my Heroes, and I was looking for suggestions on how to help me through that area. I've also started to do HM Wanted! quests and the Hero builds I've been using come from here:

http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support

For what I do, (and how poorly I manage my heroes....) it seems to work well for everything but Torc'Qua -_-

I'm an Air elementalist, just to throw that out there (Which is pretty unorthodox, it seems. I just hate the "standard" player builds everybody suggests haha)

I essentially run: http://www.gwpvx.com/Build:E/any_PvE_Invoke_Lightning
Shock Arrow//Shell Shock for optionals.

From the 7 Hero build I use Raza as his first optional build w/ Dissonance
Curses/Resto Nec: I use Rejuv instead of Life and Shadow of Fear
SoS Rit: Painful Bond instead of Ancestor's Rage


How could this be improved for my general noobishness and sort of lack of experience in micro-ing to help with Torc'qua? I'm able to get all the way until the city gate opens and then I somehow always wipe within the first two groups I pull.

Things I will try after reading this thread: Getting a longbow to pull and microing a prot spell before every pull. I don't know why I never thought to do either of these!


Unrelated: I also play with my Dervish friend, if I were to swap out one of those, who should I swap out? The 7 heroes seem to supplement each other well, but I was thinking the Monk?

Thanks so much! You all seem very constructive here.

Edit: It also should go without saying that I'm also extremely poor... I have the rune setups for the heroes, but I'm still working on getting weapons and other equipment for them. :/ I'm probably biting off more than I can chew trying to do this, but the rest of the game has been cakewalk up until now!

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Since I have bought them, I might as well use them right? And don't worry, from the recent black friday's sales figures, the economy is improving at least in the US.

I don't think you should use Discord, which is single targeting. With the recent buffs to the mesmer, going N/Me with mesmer skills would still be better for both offense/defense.

Jeydra

Forge Runner

Join Date: May 2008

That seven hero player support build is so common yet so mediocre, it's like the new Discordway. Someone should unvote it from Wiki zzz.

http://www.guildwarsguru.com/forum/p...t10447337.html

If playing with a Dervish, sub out an Air Ele for the Dervish, change the UA to RoJ and give it Strength of Honour, give the SoS Rit Splinter Weapon, and put a hard res on the Mesmer (use Flesh of my Flesh).

If you're doing Torc'qua in HM, be sure to unequip all the wands from all heroes or they will wand until they're out of energy. Offensive builds CAN work in DoA HM, but you're generally better off using some extra defense so swap out the other Air Ele as well for a Mesmer.

If you're doing Torc'qua in NM, you should have no problems, but be careful about that mob just inside the gates because it's easy to double aggro. If you are going to die, hit Fall Back and run!

Sorakun

Pre-Searing Cadet

Join Date: Nov 2011

E/

DEFINITELY just trying to do NM, I'm not fully equipped by any means hah


So you're suggesting:

Me (air Ele; I don't think I want to change mine, because I think it's fun but I'll try his for giggles sometime)
Dervish (I forget his build..)
SoS Rit -->Splinter Weapon (Drop painful bond)
SoGM
UA-->RoJ w/ SoH (Which is what I have now)
ES Mes
Inept Mes w/ Flesh
AotL MM Nec

Or should I swap out the SoGM for a ST ritualist? Otherwise, I like your modifications to his build.

But just to point out, those mods are REALLY close to the mediocre 7H build I cited (http://www.gwpvx.com/Build:Team_-_7_...r_Support)--So what's the big difference that makes it mediocre? I really AM curious, I'm not trying to be a troll hehe.

Jeydra

Forge Runner

Join Date: May 2008

Drop the Inept, use another ESurge. Also no, we are not really close. We've got a player Dervish, which makes the builds completely different.

It might be preferable to have Curses support somewhere, but then you need a good Dervish + a bit of patience on your part, up to you.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Sorakun View Post
DEFINITELY just trying to do NM, I'm not fully equipped by any means hah


So you're suggesting:

Me (air Ele; I don't think I want to change mine, because I think it's fun but I'll try his for giggles sometime)
Dervish (I forget his build..)
SoS Rit -->Splinter Weapon (Drop painful bond)
SoGM
UA-->RoJ w/ SoH (Which is what I have now)
ES Mes
Inept Mes w/ Flesh
AotL MM Nec

Or should I swap out the SoGM for a ST ritualist? Otherwise, I like your modifications to his build.

But just to point out, those mods are REALLY close to the mediocre 7H build I cited (http://www.gwpvx.com/Build:Team_-_7_...r_Support)--So what's the big difference that makes it mediocre? I really AM curious, I'm not trying to be a troll hehe. This is similar to my melee mesmerway build: http://www.gwpvx.com/User:DarkSpirit...lee_characters

Except that I replaced the SoGM with a ST defensive rit, and the MM with a BiP/restore necro for extra heals.

It becomes:

Me (air Ele; I don't think I want to change mine, because I think it's fun but I'll try his for giggles sometime)
Dervish (I forget his build..)
SoS Rit -->Splinter Weapon (Drop painful bond)
SoGM (replaced with ST defensive rit)
UA-->RoJ w/ SoH (Which is what I have now)
ES Me/P
ES or Panic Me/P
AotL MM Nec (replaced with N/Rt BiP/Restore)

Your air ele is replacing one of my domination mesmers in the build. That is fine since both of you are damage types and with that, you don't need mercenaries.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Since he's doing NM, wouldn't using fire eles be a better choice?