So which of those 7 hero builds are working?
Wenspire
Armor Ignoring damage really doesn't do much in NM; I think it actually ends up being pretty weak. You are better off using eles in NM. For HM, that's where armor ignoring damage from things like RoJ show their strength. Also, SY in NM isn't really needed.
FGJ is a good way to help keep SY up. Also, you should have someone bring ProtSpirit if you are doing HM. That or bring an ST-prot rit.
FGJ is a good way to help keep SY up. Also, you should have someone bring ProtSpirit if you are doing HM. That or bring an ST-prot rit.
shanaya
Quote:
Originally Posted by SapphiraTheKeen
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experimentation with both teams let to mixed results. while the RoJ build could deal a lot of initial damage. after the burst, their damage was very lackluster, even in a NM dungeon. the physical team had some issues as well in a nm dungeon. first is that the orders and 2 healers have a very high mortality rate. second is that i was simply unable to generate enough adrenaline to upkeep SY.
it seems to upkeep SY i will need some strong, sustainable form of IAS for harder to kill single targets, like bosses, and some form of multi-hit like barrage (which will make my elite very near useless at the end of dungeons). My Ranger has been working through HM Dungeons with this 7H build:
http://www.guildwarsguru.com/forum/d...t10480463.html
(also here: http://www.gwpvx.com/User:Nanashi)
Essentially Dwaynaway is:
2 x Avatar of Dwayna dervishes
1 x SoS Rit with healing
1 x ST Rit with monk prots
2 x Dom mesmers, one with Panic one with Shared Burden
1 x BiP necro to power the mesmers and provide some prots
I've played around with Psychic Instability and Energy Surge for the mesmer elites and both can be effective.
My Ranger plays Beastmaster with EVAS.
I also vanquished all of EoTN and did all EoTN HM missions with this build. Its strength lies in its resilience - it is pretty much self-sufficient, requiring minimal input from the player. It was conceived as a build that can cope with disconnections as a result of a patchy broadband connection - this is one of my problems.
It is certainly not a 'fast killing' build, and in some areas it is essential to micro Shelter before engaging the mobs, especially big packs of eles. So far this has been an excellent 7H build for me.
Mind you I've still got Shards of Orr and Slavers to do!
it seems to upkeep SY i will need some strong, sustainable form of IAS for harder to kill single targets, like bosses, and some form of multi-hit like barrage (which will make my elite very near useless at the end of dungeons). My Ranger has been working through HM Dungeons with this 7H build:
http://www.guildwarsguru.com/forum/d...t10480463.html
(also here: http://www.gwpvx.com/User:Nanashi)
Essentially Dwaynaway is:
2 x Avatar of Dwayna dervishes
1 x SoS Rit with healing
1 x ST Rit with monk prots
2 x Dom mesmers, one with Panic one with Shared Burden
1 x BiP necro to power the mesmers and provide some prots
I've played around with Psychic Instability and Energy Surge for the mesmer elites and both can be effective.
My Ranger plays Beastmaster with EVAS.
I also vanquished all of EoTN and did all EoTN HM missions with this build. Its strength lies in its resilience - it is pretty much self-sufficient, requiring minimal input from the player. It was conceived as a build that can cope with disconnections as a result of a patchy broadband connection - this is one of my problems.
It is certainly not a 'fast killing' build, and in some areas it is essential to micro Shelter before engaging the mobs, especially big packs of eles. So far this has been an excellent 7H build for me.
Mind you I've still got Shards of Orr and Slavers to do!
SmokingHotImolation
Here's what have been working best for me. I tried running minions and offense communing, but this just seem way faster. Criticism is welcome!
I know that defense probably could be toned down a little, but this fits my playing style nicely. I should also mention that i hardly ever micro
I know that defense probably could be toned down a little, but this fits my playing style nicely. I should also mention that i hardly ever micro
SmokingHotImolation
Yea last spot i run a random pve skill.. lately ive been running "cant dodge this" just for the additional dmg.
Dissonance was a mistake, i meant to take displacement.
lastly, the only reason i took Icy Veins is because this team simply doesnt need a healing elite. Therefore i just went with the only dmg alternative which is icy veins
Dissonance was a mistake, i meant to take displacement.
lastly, the only reason i took Icy Veins is because this team simply doesnt need a healing elite. Therefore i just went with the only dmg alternative which is icy veins
Morte66
So I made an assassin a week or two back, and for the last couple of days I've been quite pleased with this team:
It's not a ball and spike team. I find those effective but a little boring, like I'm playing the Ebon Sin in a caster team. So this is a "run around and have fun spamming dagger attacks" team.
The blank slot is optional to suit the area. Usually it's a Panic mesmer, or sometimes various heroes with Ineptitude, Invoke Lightning, Expert's Dexterity, Spoil Victor, and what have you.
On the rits, I sacrificed dissonance to get dual Splinter Weapon + Ancestor's Rage. Both rits seem fine for energy. I'm not missing spawning power, the spirits don't seem to die way more than usual. By having a pure channeling rit instead or Spiritway's hybrid resto, I get to put the SoS at the front and the healer at the back which makes me happy.
The UA necro is kinda funky, but I'm pleased with it. UA doesn't need divine favour to work as a res, and let's face it we're not usually taking a UA smiter for their smiting. Compared to an ER protter I gain UA but lose Infuse Health, which does cost me a very nice parallel heal for spikes. Also it can have the prots I want, rather than the spammables that ER needs. And the N/Mo can have prots + MoP + Dark Fury, which an E/Mo couldn't do at all and a Mo/N couldn't do for very long.
Dark Fury makes SY start quicker and stay up. It also gets the paragon yelling like crazy, which is good for him and earns my sin more crits. Full orders doesn't seem worth it for two physicals, given that it wants 10-11 blood magic and the spammy 34% sac is like yelling "please fire a lightning orb at this guy", but the 5 points on Dark Fury are well spent.
I'm not sure whether the paragon is as strong as a straight up nuker, but it's just nice to have them on the team. They heal minions between fights but not when I want them blowing up, they make me run around a bit quicker, they get SYG up until SY is ready, Wild Throw ends blocking, the offensive shouts buff spirits and minions, and so on.
The bomber has shouts rather than spells so they aren't competing for time with Death Nova. If I really want extra condition removal (e.g Bogroot), I put Infuse Condition + Foul Feast + Res Chant on the bomber in place of the paragon skills.
I haven't had much to do with no corpse areas yet, but I figure on a ST Prot rit and SoGM ranger replacing the current SoGM rit and bomber. The UA necro might become a UA smiter for undead zones.
It's pretty enjoyable team to play in, with blossom/splinter/MoP exploding things around you and crits going off left and right. It also seems reasonably solid for most purposes.
It's not a ball and spike team. I find those effective but a little boring, like I'm playing the Ebon Sin in a caster team. So this is a "run around and have fun spamming dagger attacks" team.
The blank slot is optional to suit the area. Usually it's a Panic mesmer, or sometimes various heroes with Ineptitude, Invoke Lightning, Expert's Dexterity, Spoil Victor, and what have you.
On the rits, I sacrificed dissonance to get dual Splinter Weapon + Ancestor's Rage. Both rits seem fine for energy. I'm not missing spawning power, the spirits don't seem to die way more than usual. By having a pure channeling rit instead or Spiritway's hybrid resto, I get to put the SoS at the front and the healer at the back which makes me happy.
The UA necro is kinda funky, but I'm pleased with it. UA doesn't need divine favour to work as a res, and let's face it we're not usually taking a UA smiter for their smiting. Compared to an ER protter I gain UA but lose Infuse Health, which does cost me a very nice parallel heal for spikes. Also it can have the prots I want, rather than the spammables that ER needs. And the N/Mo can have prots + MoP + Dark Fury, which an E/Mo couldn't do at all and a Mo/N couldn't do for very long.
Dark Fury makes SY start quicker and stay up. It also gets the paragon yelling like crazy, which is good for him and earns my sin more crits. Full orders doesn't seem worth it for two physicals, given that it wants 10-11 blood magic and the spammy 34% sac is like yelling "please fire a lightning orb at this guy", but the 5 points on Dark Fury are well spent.
I'm not sure whether the paragon is as strong as a straight up nuker, but it's just nice to have them on the team. They heal minions between fights but not when I want them blowing up, they make me run around a bit quicker, they get SYG up until SY is ready, Wild Throw ends blocking, the offensive shouts buff spirits and minions, and so on.
The bomber has shouts rather than spells so they aren't competing for time with Death Nova. If I really want extra condition removal (e.g Bogroot), I put Infuse Condition + Foul Feast + Res Chant on the bomber in place of the paragon skills.
I haven't had much to do with no corpse areas yet, but I figure on a ST Prot rit and SoGM ranger replacing the current SoGM rit and bomber. The UA necro might become a UA smiter for undead zones.
It's pretty enjoyable team to play in, with blossom/splinter/MoP exploding things around you and crits going off left and right. It also seems reasonably solid for most purposes.
Avenged
This is my favorite team build currently...seems to work well in most areas. Would like some feedback. Thanks
Avenged
Quote:
Originally Posted by Morte66
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Quote:
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No single target prots (PS) No AoE healing.
You don't need single target prots with a shelter rit, and of course there are AoE heals in the build if you look again. Quote:
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