So which of those 7 hero builds are working?

AeonDemigod

AeonDemigod

Ascalonian Squire

Join Date: Mar 2007

DOI

W/

Quote:
Originally Posted by Riitta Pukari View Post
Dude I'm dying to get the attributes and runesettings, can U list 'em here or talk to me in-game?
PvXwiki look up mesway, spiritway and discordway. BAM!

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Make sure u use the "right" pvx - http://www.gwpvx.com/PvX_wiki

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Seems to be healing overkill to me - 3 healers shouldn't be needed for any content in this game.

You could add some channeling magic damage skills to Xandra instead of the heals and it would still probably be too much healing.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

^ I like, but no Barbs?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Nah Barbs doesn't really do that much damage, it's 10 energy and 2 seconds cast time for each target.

Vadog

Vadog

Frost Gate Guardian

Join Date: Aug 2010

Poland

Lets Unite Crazy Knights

D/

Which option is better you think?








Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Net The Nabi View Post
I like this option more. Only one thing, I'd switch the Rit with SoH to a Monk do 16 smite and 12 channeling. You could leave the bar the same. I love SoH, hence my single change. Splinter [email protected] (or 14) Channeling far outweighs the benefit of [email protected]

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Yes, but if you had to choose between them (which Vadog does unless we were to rework the build), Rt primary is clearly a better option than Mo primary. The DPS increase provided by SoH at 16 instead of 12 is only 5. For Splinter Weapon it is significantly higher (assuming you get the triggers, that is).

SongOf

Academy Page

Join Date: Dec 2007

Did you meant to use Wielder's Remedy instead of Mending Grip?

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Read a couple of pages ago for a discussion on Elites for Resto Necs....

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

The fact that there isn't a really amazing elite for Resto Necs is the point.

Options: Xinrae, Remedy(weapon spells), Wail(hero AI?), Veins(cold damage....), Reaper's mark(overkill e.management), Channeling stuff-SoS, Caretaker's, Clamor(requires spec in chan).

Large variety of variations, but no one of them is really a ultimate choiche.
Expecially when you don't want weapon spells cancel splinter.

zweetreet

Ascalonian Squire

Join Date: Jun 2006

balthazars legend force

R/Mo

Quote:
Originally Posted by Net The Nabi View Post
EDIT: As far as the elite goes, I agree there is no ultimate choice so I will probably be sticking with Xinraes the reason i love BiP :

you can lose some e-management skills on ur heroes,
and put in more dmg / annoy


i run 4 mesmers and bring Ebon battle standard of Wisdom so quick recharge on everyone and less e-management than usual

Belzebu

Belzebu

Academy Page

Join Date: Feb 2011

Charter Vanguard [CV]

R/

What you guys suggest to my build?
I actually just got some ideas from here and put together.


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AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

^This is one of the Team builds where suggestions are only personal preferences

In other words, if you're fine with it, you should be able to roll in pve with ease.
(For example, i prefer dedicated Protter+Healer, instead of all this hybrid around.)

I'd say to remove one of the res on the para (Sig of return+Weshallreturn is redundant), and remember to micro Mop as much as you can to increase efficiency.

outlaw161

Ascalonian Squire

Join Date: Jul 2009

Kiss

A/N

Andrew is right,I prefer flesh of my flesh instead of the death pact signet in the ST,just my exp with it..

outlaw161

Ascalonian Squire

Join Date: Jul 2009

Kiss

A/N

why powerdrain?over energy mangem..I think you can fit better enchant removal

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Well I never put a res on a healer, unless it's UA on a monk (but generally I wouldn't run a dedicated healer).

The para might actually do more damage than an invoke ele just with Splinter Weapon triggers alone (keep in mind the invoke ele has no armor-ignoring damage). And he provides 100% SYG uptime as well as offensive boosts. The occasions I do replace it, I replace it with a RoJ monk.

Enfeebling Blood is bad? It's the best curses skill in the game! Almost free long-lasting aoe weakness? Yes please.

WoW is replaced by Life in the default build, but I don't like Life better at all. It's a randomly times heal, while WoW is used effectively when an ally is under heavy attack.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

It's not really that Enfeebling Blood is bad; it can prevent a lot.
It's more that the skill is redundant.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I know there's armor penetration, but 25% usually doesn't get you to 60 armor in HM (would mean enemy armor of 80 or lower), which is what would be needed to do description damage. If you did the stated damage, invoke lightning + chain lightning at 16 air magic would do the same damage as 4 hits with splinter at 14 channeling. Of course, you are also relying on enchantment on the ele (for energy and against exhaustion) and the command support is weaker as well. I'm probably making the ele sound worse than he is though. I'd take Weaken Armor with me though if bringing an ele.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

You are, actually, because of the way it works, and caster targets of level 26-27 and lower have 80AR or less, so it's actually more effective than you might think, especially the lower the levels go (using weaken armor means any caster under level 33, and warrior under 26-27 would take stated damage)... but it's also chance as to whether it's better or not. And splinter's so powerful that it's really not an adequate comparison - it's better to compare against FoC/E-Surge and other elites. I like a paragon in the team, the support is pretty nice, and I'm a fan of SYG. I doubt I'd switch it out myself, because splinter's powerful and you need something using it. And boy, those spears can be nice with splinter.

Belzebu

Belzebu

Academy Page

Join Date: Feb 2011

Charter Vanguard [CV]

R/

Thanks for the feedback, I'm getting ideas before I make my "final" hero build.
This is the new bars I got, what you guys think?



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Belzebu

Belzebu

Academy Page

Join Date: Feb 2011

Charter Vanguard [CV]

R/

Yeah, I usually go to the mob to cast the ward, I don't cast it in the spear range, the shield helps tanking the mobs, thing that dagger don't offer.
HoA add armor ignoring damage, also free 1 skill slot and heal the pet that act as shield. There is a topic on ranger forum talking about HoA vs Enraged Lunge.

I was really in doubt between E. Lunge or HaO but I think very useful have a ress in my build since I'm usually the last alive, just personal preference in the end.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Dzjudz
View Post
Well I never put a res on a healer, unless it's UA on a monk (but generally I wouldn't run a dedicated healer).

The para might actually do more damage than an invoke ele just with Splinter Weapon triggers alone (keep in mind the invoke ele has no armor-ignoring damage). And he provides 100% SYG uptime as well as offensive boosts. The occasions I do replace it, I replace it with a RoJ monk.

Enfeebling Blood is bad? It's the best curses skill in the game! Almost free long-lasting aoe weakness? Yes please.

WoW is replaced by Life in the default build, but I don't like Life better at all. It's a randomly times heal, while WoW is used effectively when an ally is under heavy attack. Yet another option is to use the UA Monk in place of the Paragon, and then making the Curses Nec bring mass damage.

I have two main problems with Paragons: one, they attack at less than full cast range, and two, they require line of sight. Invoke bypasses both these problems. I also highly doubt the Paragon outdamages an Invoke Ele, because every Invoke cast is usually 50% more damage to affected targets than Splinter Weapon procs. It can be even more when backed by Weaken Armour / EBSoH. They're also better at taking down whichever target you want taken down, since Splinter does not trigger on the targetted monster. As for Command support, there's little to boost offensively (um ... wand criticals with GFTE? Envy's triggering off only one Rit spammer), but 100% SYG uptime and long Fall Back are nice to have, I'll grant.

Enfeebling Blood is weak in general because it's primarily an anti-physical skill and there're so many better ways to deal with physical damage. Just look at your team - you have minions to hold aggro, spirits to take damage, Aegis to give 50% party-wide block, and a dedicated anti-physical Mesmer. You should be taking only a pittance of damage from physicals! Even if physical damage gets through, you have Stand Your Ground to negate some of the damage. I view Enfeebling Blood as a reasonable filler skill in Curses if you really have nothing else to use, but otherwise it's pretty low down the list of skills to have.

If you're worried about Life's unreliability, I'd say take out WoW (which is another anti-physical skill that's unlikely to be needed ...) for Spirit Transfer. With Transfer, you are unlikely to need MBAS. Again I'd use Life, but up to you.