So which of those 7 hero builds are working?
ensoriki
JFD Assassin with SY
1 Shared Burden Mesmer
1 Keystone Mesmer
1 PI mesmer
2 E-surge mesmers
1 N/Rt healer
1 ST Rit
I sometimes get lazy run into a Mob, Shared Burden goes off, PI then follows, Mobs drop on the floor, Keystone and E-surge nuke them.
I hit the mob, drop a Death Blossom.
One of the E-surges has some heals just in case.
1 Shared Burden Mesmer
1 Keystone Mesmer
1 PI mesmer
2 E-surge mesmers
1 N/Rt healer
1 ST Rit
I sometimes get lazy run into a Mob, Shared Burden goes off, PI then follows, Mobs drop on the floor, Keystone and E-surge nuke them.
I hit the mob, drop a Death Blossom.
One of the E-surges has some heals just in case.
Aren
So i have made something like that, i plan on doing Vanq in Kurz/Lux areas for titles, i havent decided what my ele will run as (i have no clue yet). Pretty standard build?, tho any comments will be good.
SongOf
Replace GoLE with Guilt, since points in Dom is high anyway and it doubles as both emanagement and defense AND may actually yield more energy than GoLE due to FC recharge bonus.
4 res too many IMO (3 IMO perfect #), and reses on healers is a bad idea, I'd take FoMF off the necro, and since this'll be a Vanquishing build anyway, if you wipe it's not game over :]
Honestly Dissonance is not worth it, HUGE ecost, HUGE recharge, and only lasts 25 seconds?? If you want a lot of interrupts, add Anthem of Disruption to your para- bam all your spirits will cause interrupts every 15 seconds
Now if you do that, you still have enough interupts and can swap the two Leech Signets for Hex Eater Signet on both meses, since atm you have no hex removal, and anyway they already had points in Inspiration so you get some emanagement back :]
4 res too many IMO (3 IMO perfect #), and reses on healers is a bad idea, I'd take FoMF off the necro, and since this'll be a Vanquishing build anyway, if you wipe it's not game over :]
Honestly Dissonance is not worth it, HUGE ecost, HUGE recharge, and only lasts 25 seconds?? If you want a lot of interrupts, add Anthem of Disruption to your para- bam all your spirits will cause interrupts every 15 seconds
Now if you do that, you still have enough interupts and can swap the two Leech Signets for Hex Eater Signet on both meses, since atm you have no hex removal, and anyway they already had points in Inspiration so you get some emanagement back :]
majoho
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Originally Posted by Aren
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So i have made something like that, i plan on doing Vanq in Kurz/Lux areas for titles, i havent decided what my ele will run as (i have no clue yet). Pretty standard build?, tho any comments will be good.
It will work but really you'd be better off with a dedicated prot instead of having 2 healers and a half prot. Protecting is usually better than healing.
Also you're having both Soldier's fury and Aggressive refrain on your Paragon, I don't think that will work.
EDIT: btw. I've been using something quite similar the last couple of days (I'm playing as a SoS myself)
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(it lack somewhat in the hex-removal though)
It will work but really you'd be better off with a dedicated prot instead of having 2 healers and a half prot. Protecting is usually better than healing.
Also you're having both Soldier's fury and Aggressive refrain on your Paragon, I don't think that will work.
EDIT: btw. I've been using something quite similar the last couple of days (I'm playing as a SoS myself)
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(it lack somewhat in the hex-removal though)
majoho
Wrong, SS actually works just fine with Ineptitude, you are right about panic and I'm not using panic for exactly that reason.
I think you are confusing something, mobs don't need to land attacks they just need to attack to be affected.
I know that the build is super heavy on shut down effects and it was quite intentional.
On the other hand taking SS and Mark of pain for that matter is just purely experimental I prefer not to use any skills that will make mobs scatter.
I think you are confusing something, mobs don't need to land attacks they just need to attack to be affected.
I know that the build is super heavy on shut down effects and it was quite intentional.
On the other hand taking SS and Mark of pain for that matter is just purely experimental I prefer not to use any skills that will make mobs scatter.
Daesu
Heroes fail with epidemic because they can't tell if other targets are beside its primary target or not. They can cast it even when it is the last monster left standing.
What do you need anthem of envy for? You have no offensive spirits or attack skills other than chest thumper which I am not sure if it is good on heroes.
Icy veins and rising bile are meh. The rest seems ok.
What do you need anthem of envy for? You have no offensive spirits or attack skills other than chest thumper which I am not sure if it is good on heroes.
Icy veins and rising bile are meh. The rest seems ok.
SongOf
Regarding Anthem of Envy, he said he's SoS so that's fine
Epidemic is pointless because the condition-causing skills are AoE already. I believe Epidemic can be used to trigger Fragility dmg, but that's missing from his build anyway.
I personally would swap the 2nd copy of Prot Spirit for SoA or Guardian. There is no substitute for taking 0 damage.
Most people will recommend swapping out Death Pact Signet for FoMF, however I find in builds with both healing and prot, Resurrection Chant on the mes is more efficient and relieves pressure off the healer. The healer just heals the mes to full health, instead of 2 heroes at 50% health.
Epidemic is pointless because the condition-causing skills are AoE already. I believe Epidemic can be used to trigger Fragility dmg, but that's missing from his build anyway.
I personally would swap the 2nd copy of Prot Spirit for SoA or Guardian. There is no substitute for taking 0 damage.
Most people will recommend swapping out Death Pact Signet for FoMF, however I find in builds with both healing and prot, Resurrection Chant on the mes is more efficient and relieves pressure off the healer. The healer just heals the mes to full health, instead of 2 heroes at 50% health.
majoho
First I never said the build was really good or anything I was just showing it as an alternative to that other guy that posted, I'm still experimenting with it.
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Originally Posted by Daesu
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What do you need anthem of envy for? You have no offensive spirits or attack skills other than chest thumper which I am not sure if it is good on heroes.
Icy veins and rising bile are meh. The rest seems ok.
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Epidemic is pointless because the condition-causing skills are AoE already. I believe Epidemic can be used to trigger Fragility dmg, but that's missing from his build anyway.
I personally would swap the 2nd copy of Prot Spirit for SoA or Guardian. There is no substitute for taking 0 damage.
Most people will recommend swapping out Death Pact Signet for FoMF, however I find in builds with both healing and prot, Resurrection Chant on the mes is more efficient and relieves pressure off the healer. The healer just heals the mes to full health, instead of 2 heroes at 50% health. I actually find that Epidemic is used properly BUT not nearly often enough, I had it mainly for spreading the deep wound condition but have now replaced it with shatter hex. (and changed the MM to not have Empathic removal since he's barely ever casting it, apparently death nova has priority over everything else ALL the time.)
You're right about rising bile, if mobs die too quickly it doesn't do much damage - Icy Veins works well though.
I use death pact because it's a very fast ress on a mesmer, Ress. chant would still take a long time to cast.
And I never take ressers on healers, if one person dies and they start casting it in battle it increases chances of a wipe.
I personally would swap the 2nd copy of Prot Spirit for SoA or Guardian. There is no substitute for taking 0 damage.
Most people will recommend swapping out Death Pact Signet for FoMF, however I find in builds with both healing and prot, Resurrection Chant on the mes is more efficient and relieves pressure off the healer. The healer just heals the mes to full health, instead of 2 heroes at 50% health. I actually find that Epidemic is used properly BUT not nearly often enough, I had it mainly for spreading the deep wound condition but have now replaced it with shatter hex. (and changed the MM to not have Empathic removal since he's barely ever casting it, apparently death nova has priority over everything else ALL the time.)
You're right about rising bile, if mobs die too quickly it doesn't do much damage - Icy Veins works well though.
I use death pact because it's a very fast ress on a mesmer, Ress. chant would still take a long time to cast.
And I never take ressers on healers, if one person dies and they start casting it in battle it increases chances of a wipe.
Quote:
For 3...13 seconds, whenever target foe attacks or casts a spell on a creature....
Trigger conditions seems the same, so i guess SV won't work with Panic as SS. I prefer to do not use Death Nova too, and a real MM. But if you want to have it anyway, you could slot it on the Ineptitude instead of Fragility/not so much conditions as said). Raise Death magic a bit(sacrifice FC and bit of dmg/insp), and minions will still explode. FC affect DN, so is harder to have to hero caught casting it instead of doing his job. HotSoup
All I see here is people posting builds, and others critiquing. Has there been any work on any revolutionary 7Hero builds that can really steamroll through VQ's and missions?
outlaw161
if you got merc heroes...5 Mesmers will steamroll most pve very very easillyyy
Califorun
@AndrewSX: Thank you for the good advice - I will definitely take it into account, although I don't understand why I'd want to use Order of Pain unless just to buff myself, because it only affects party members and not minions.
Originally Posted by outlaw161
Quote: ![]() if you got merc heroes...5 Mesmers will steamroll most pve very very easillyyy
What kind of Mesmer builds would one use? Three with Energy Surge, one with Panic, and one with Ineptitude - sort of like in this thread? http://www.guildwarsguru.com/forum/m...t10477732.html
outlaw161
well id use 4 esurge and 1 panic...cus i dont find meele very hard on HM...mostly beacuse im the only meele in my team with prot spir Soa etc...
XxForgexX
Quote:
Originally Posted by HotSoup
![]() All I see here is people posting builds, and others critiquing. Has there been any work on any revolutionary 7Hero builds that can really steamroll through VQ's and missions?
http://www.guildwarsguru.com/forum/o...t10475941.html
assuming you feel like sifting through 50% generic meta and 45% badly synergised garbage, there's a few good ones in there majoho
Quote:
Originally Posted by HotSoup
![]() All I see here is people posting builds, and others critiquing. Has there been any work on any revolutionary 7Hero builds that can really steamroll through VQ's and missions?
Pretty much ANY 7 hero build can do that, the challenge is mainly with some dungeons and end game areas.
zputtan
could any do a UW NM 7 heroes build for me which i do not have to micro. Thanks
![]() Gabs88
Quote:
Originally Posted by zputtan
![]() could any do a UW NM 7 heroes build for me which i do not have to micro. Thanks
![]() SoS + SoGM and using the spirit spamming tactic EFGJack displayed in this video for horsemen. http://www.youtube.com/watch?v=mu6XjYE9unU in NM you wont be needing muddy terrain. 40-50 rainbow candy canes for team death penalty on Dhuum. Given that those two criteria are met, anything goes. UW NM is very easy EFGJack
Quote:
Originally Posted by Gabs88
![]() If you want it to be a complete cakewalk:
SoS + SoGM and using the spirit spamming tactic EFGJack displayed in this video for horsemen. http://www.youtube.com/watch?v=mu6XjYE9unU in NM you wont be needing muddy terrain. 40-50 rainbow candy canes for team death penalty on Dhuum. Given that those two criteria are met, anything goes. UW NM is very easy Version 2 of 4HM - http://www.youtube.com/watch?v=Asfw5Tm5780 - build gives more room for error and is proven to be capable of clearing all ow Uw on HM. And yes, UW NM is very simple Daesu EFGJack
Quote:
Originally Posted by Daesu
![]() Goes to show that with enough prots, you don't need 2 healers.
Yes because UW is totally comparable to general PvE
![]() Daesu HotSoup SongOf
Obviously. Next time reword your request for a steamrolling build that is faster than spirits then.
But anyway spirits will be around as long as N/Rt's healers prevail. For now, Mo/Me's suffer both from mediocre emanagement (if only they were good at GoLE...) and M.A.D. (heal/prot?/divine/inspiration) To maximize mobility with NO spirits, NO melee & NO MM (always lags) try: Whatever you are, preferably ranged dmg Mo/Me (healer) E/Mo (prot) BiP necro (backup if above 2 emanagement fail, and w/ curses debuffs) 2 mesmers (illusion/domination) 2 paras (w/ 2 Fall Backs) THIS IS AN EXAMPLE, I DO NOT USE THIS BUILD, BUT IT IS MOBILE AND BALANCED: hunter
Quote:
Originally Posted by SongOf
![]() But anyway spirits will be around as long as N/Rt's healers prevail. For now, Mo/Me's suffer both from mediocre emanagement (if only they were good at GoLE...) and M.A.D. (heal/prot?/divine/inspiration) To maximize mobility with NO spirits, NO melee & NO MM (always lags) try: Whatever you are, preferably ranged dmg Mo/Me (healer) E/Mo (prot) BiP necro (backup if above 2 emanagement fail, and w/ curses debuffs) 2 mesmers (illusion/domination) 2 paras (w/ 2 Fall Backs) THIS IS AN EXAMPLE, I DO NOT USE THIS BUILD, BUT IT IS MOBILE AND BALANCED: No SoH, No splinter No Ancestor's rage ... Fail build BiP = fail Add in PoD which is a highly underrated spell SongOf
Honestly hunter you need reading comprehension classes.
If you actually read the post and the one before it, you would have noticed the goal of the build is mobility - no spirits, no MM, no melee. Find someone to explain to you why melee AI (IMS/targeting/etc.) is screwy. BiP was explained. Ideally N/Rt as healer, but Ghostmirror, Mend and Spirit Light require spirits (which we don't want) for max efficiency. And when ER goes down prematurely on the E, it'll burn energy to 0 b/c AI loves spamming PS/SB (exactly why people run E/Mos- I don't because I play monk) Sorry you didn't know SoH doesn't work on paras (ranged). Splinter is fine, as long as it's on the necro (9 prot => 9 channeling). Regardless, Ancestors Rage is pointless if all heroes are ranged. See the theme here? Read carefully next time. hunter
Quote:
Originally Posted by SongOf
![]() Honestly hunter you need reading comprehension classes.
If you actually read the post and the one before it, you would have noticed the goal of the build is mobility - no spirits, no MM, no melee. Find someone to explain to you why melee AI (IMS/targeting/etc.) is screwy. BiP was explained. Ideally N/Rt as healer, but Ghostmirror, Mend and Spirit Light require spirits (which we don't want) for max efficiency. And when ER goes down prematurely on the E, it'll burn energy to 0 b/c AI loves spamming PS/SB (exactly why people run E/Mos- I don't because I play monk) Sorry you didn't know SoH doesn't work on paras (ranged). Splinter is fine, as long as it's on the necro (9 prot => 9 channeling). Regardless, Ancestors Rage is pointless if all heroes are ranged. See the theme here? Read carefully next time. I see warrior primary on his build. So im assuming he is running with a warrior primary Ancestor's rage is still good because with no minions and no spirits enemy melee will still collapse on someone. And BiP sucks no matter how you look at it. GO away SongOf
again hunter you need to learn reading comprehension
Hotsoup never even posted what his profession was or his build, but hey nice try. Need less trolls and more contributing posts here Post a pawned build that YOU think meets Hotsoup's criteria, or stop wasting everyone's time, thx FoxBat
It's not really worth considering unless you have mesmers in the 8-man areas. Even then they generally lose outside of EFJack-style tank n spank. In crystal desert though you could feel how 4 mez can make spirits irrelevant.
Run ST w/offense if you're clipping too fast for SoGM. SoS is just so cheaply fit onto a bar with desired channel/resto skills anyway that having those two skills not used all the time isn't even that bad, compared to running discord healer or something. And if you really want speed, dropping death nova bomber first will do more than those spirit builds. Riitta Pukari
Quote:
Originally Posted by bhavv
![]() I just tried this out on my rit, seriously all other builds will feel completely obsolete in comparison once you try this out:
The team is completely invincible with the player going as the soul twister, and it cuts through HM WiK wanted quests easier than a hot knife through butter. It pretty much feels like the nail in the coffin for my Elly, too bad that my elly is my main title farming character ![]() ![]() Plutoman
Really, weaken armor on that? There's nothing besides wands to do extra damage with it.
Dzjudz
Quote:
Originally Posted by Plutoman
![]() Really, weaken armor on that? There's nothing besides wands to do extra damage with it.
Minions
![]() ![]() ashes
Anyone tried running a Panic mesmer AND a Shared Burden mesmer? Is it double up on niceness?
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