So which of those 7 hero builds are working?
Jeydra
On the other hand, the SoGM Rit does about twice the DPS of every other template other than the SoS and possibly the MM, so if you're going to give it up you'd better have a pretty damn good reason indeed. Aside from some mobs which you can't prot against (Rage Titans, Molotov Rocktail) I don't see why using ST instead of SoGM is a good idea.
I think three copies of Death Pact Signet might be too much; one of some other kind of res might be preferable. Problem with 3x Death Pact is that if you almost wipe but recover, it's possible you're tempted to push on and really wipe next time, because one death kills all your Death Pact users at the same time. Still, it's possible to argue that if you do suffer so many deaths it's your fault as a player.
I think three copies of Death Pact Signet might be too much; one of some other kind of res might be preferable. Problem with 3x Death Pact is that if you almost wipe but recover, it's possible you're tempted to push on and really wipe next time, because one death kills all your Death Pact users at the same time. Still, it's possible to argue that if you do suffer so many deaths it's your fault as a player.
beagle warrior
im loving this build right now
distilledwill
Quote:
Originally Posted by beagle warrior
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im loving this build right now
Fairly standard, I can see it working ok. Although heroes really don't know how to use Arcane Echo - I'd remove it.
Kudos on going with something a little different with the PI healers. Plus you've got enough defense to be getting on with. Nice one.
Fairly standard, I can see it working ok. Although heroes really don't know how to use Arcane Echo - I'd remove it.
Kudos on going with something a little different with the PI healers. Plus you've got enough defense to be getting on with. Nice one.
beagle warrior
chip99
my current build, faster than anything I've ever seen
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aspi
Thats not a lot of healing chip, what kind of areas did you try with this?
AndrewSX
^ What i was thinking too. You have....2 heals(3 including PwK) and 1 prot (spirit bond).
If it isn't a troll(jk, april fool :P), i'd surely get rid of 2-3 mez, or 1 mez +the discorders, to add support/heal/prots(you know, stuff lke MM and monk).
If it isn't a troll(jk, april fool :P), i'd surely get rid of 2-3 mez, or 1 mez +the discorders, to add support/heal/prots(you know, stuff lke MM and monk).
FoxBat
mortenya
Squishy ftw
That's what I'm currently running with my rit.
Any tips/comments are appreciated.
Outerworld
Quick thing about the player bar; Spirit Siphon >Sig of creation.
mortenya
yea, i was playing this after noon and it seemed like gwen was constantly dropping heals and didn't have time for PI, so i think i'll move her away from healing to something else.
hrusha
I wonder if anyone's considering doing something like a raffle or a small giveaway in order to collect data on 7 hero builds for casual players. Something like: Do one of a few options (say a couple of the harder missions, vanquishes, and dungeons), and either get a small reward (something a bit better than your normal Zaishen reward) or get entered into a raffle (provide screenshots of your time, say if you used cons and how much micro you did). The rewards wouldn't depend on your time, so that casual or newer players aren't discourage from participating. Would anyone be interested in something like that? I can contribute a little to it, but I'm pretty casual and therefore not rich.
FyrFytr998
Lol, just to throw this out there..... just because.
For general area Normal Mode...3 Discord Necros, 3 SF Ele's, and me as a caller with Necrosis is damn near instakill. My 7th hero is a ST Defensive Rit.
Perfect way to kill some time, lol.
For general area Normal Mode...3 Discord Necros, 3 SF Ele's, and me as a caller with Necrosis is damn near instakill. My 7th hero is a ST Defensive Rit.
Perfect way to kill some time, lol.
Essence Snow
Quote:
Originally Posted by FyrFytr998
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For general area Normal Mode...3 Discord Necros, 3 SF Ele's, and me as a caller with Necrosis is damn near instakill. My 7th hero is a ST Defensive Rit.
Perfect way to kill some time, lol. Since you noted that you were using it for NM...isn't the ST defensive hero sorta pointless?
FyrFytr998
Ouwebak
Is there a way to get those team-templates into Pawned2?
I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work....
I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work....
FyrFytr998
Quote:
Originally Posted by Ouwebak
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I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work.... A Ritualist that uses Soul Twisting to continually cast the defensive spirits Shelter, Union, and Displacement, along with Armor of Unfeeling. Basically the spirits allow the players to take less damage at the cost of their own lives. Which is okay because the Ritualist can just recast a new spirit when one dies.
Dzjudz
And a hero should not be given Union and Armor of Unfeeling, unless you like to micro the crap out of him. Heroes don't know that Union should be cast after Shelter and they don't know when to cast Armor of Unfeeling at all. Just give the hero Soul Twisting, Shelter and two other spirits, for example Displacement and an offensive communing spirit with utility (Dissonance for interrupts, Shadowsong for blind etc).
Plutoman
Trial and error, examination. 
Look for synergy among skills, think through it.. (too many interrupts? means some are going to waste - and etc). Just takes practice, and experience!
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Look for synergy among skills, think through it.. (too many interrupts? means some are going to waste - and etc). Just takes practice, and experience!
Daesu
Better Than Koss
Hey, here's what I'm currently running for HM VQs. I'm a warrior running Dslash / whirlwind for Splinter/ MoP. The thing that has been bugging me most is ST vs SoGM. Any comments are welcome. Thanks!
FoxBat
There was a time in the game when armor pieces mattered vs different attack types, but that seems long past, it's all equalized now for humans vs humans at least.
Dzjudz
Quote:
Originally Posted by Deadfalk
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That's really strange, cause that would mean i've triggered the 3/8th 30 times in a row
Or you messed up somewhere in testing. Just to be absolutely positively sure and to accommodate your claims, I went out with Glyph of Immolation + Searing Flames @ 0 fire magic. This combination should do 10 damage to a foe with 60 armor. I started a scrimmage with 2 accounts. The other account only had a chest piece with 60 armor and no other armor pieces. Took only 2 (really 1) casts to verify. First hit did 28 damage (consistent with the 2.8284 damage multiplier for 0 armor), the second hit did 10 damage.
Maybe you were really unlucky, but given a 3/8 chance to hit the chest, not hitting the chest 30 times in a row is a chance of 0.000075%.
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Maybe you were really unlucky, but given a 3/8 chance to hit the chest, not hitting the chest 30 times in a row is a chance of 0.000075%.
SunJinyu
Been running this with pretty much good results wherever there's corpses - low corpse areas I take out the MMs and add Smites, Mez or a Curse/Resto neccy. High level Flesh Golems make a huge difference in maintaining a minion wall and protecting the casters while the mesmers keep them shut down so they can be destroyed with ease.
1 Flesh Golem MB
1 Flesh Golem/Resto
SS or SS/Blood for melee
PI interrupter/Ineptidude mez for melee heavy areas
UA monk/Support Para/Panic mez
SoS rit
ST rit with some attack and defence spirits
1 Flesh Golem MB
1 Flesh Golem/Resto
SS or SS/Blood for melee
PI interrupter/Ineptidude mez for melee heavy areas
UA monk/Support Para/Panic mez
SoS rit
ST rit with some attack and defence spirits
Third
Hello everybody!
Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced
. I would like suggestions for team of 7 heroes for a monk leader as is the case for me. Thank you in advance (sorry for my english, I'm French)
.
Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced
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Dzjudz
Quote:
Originally Posted by Third
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Hello everybody!
Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced
. I would like suggestions for team of 7 heroes for a monk leader as is the case for me. Thank you in advance (sorry for my english, I'm French)
.
You have already indicated the greatest problem of playing a support role with heroes: heroes aren't really proactive fighters without some guidance. The best tip is probably that on your monk you might be better off playing a smiter. Otherwise, maybe something like an AP Boon-Prot will allow you to call targets for your heroes, this is especially helpful with Discord heroes. I find AP Boon-Prot fun to play as well (trying to get out as many Selfless Spirits + Aegises + Seeds of Life with AP
), but you may find otherwise. If you want to stick to a pure support role, you might consider switching your Discord heroes for something else.
Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced
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FoxBat
Add more esurge if you bought merc slots, AoE is big enough that the targeting hardly matters...
Otherwise do a commandagon spamming anthem of envy for your spirits.
Warning theorycraft: Instead of minion bomber, you might do two Order of Undeath MMs with yourself bringing battle standard. Have a ranged avatar of dwayna derv as your dedicated healer, then you handle prot and your SoS a few spot heals and should be good.
Otherwise do a commandagon spamming anthem of envy for your spirits.
Warning theorycraft: Instead of minion bomber, you might do two Order of Undeath MMs with yourself bringing battle standard. Have a ranged avatar of dwayna derv as your dedicated healer, then you handle prot and your SoS a few spot heals and should be good.