So which of those 7 hero builds are working?
madriel222
@Belz
People use Bone Minions for really two reasons:
1) Really fast recharge
2) Creates two targets instead of one
You won't see that many people use things like Shambling or Vampiric horrors as the primary minion on an MM bar because the recharges are just brutal.
People use Bone Minions for really two reasons:
1) Really fast recharge
2) Creates two targets instead of one
You won't see that many people use things like Shambling or Vampiric horrors as the primary minion on an MM bar because the recharges are just brutal.
Belzebu
@Squishy ftw: Symbolic celerity is to use SoLS, Leech Signet and Unnatural Signet(for Norgu) with FC as base attribute, also it is just 15e every minute ... it may be a problem in a heavy enchantment removal area though.
@madriel222:
Would you believe me if I say that I never paid attention to the recharge time? 1 lvl 20 Shambling horror is WAY better than 2 lvl 16 bone minions imo. I though and looked for much harder stuffs ... I feel kinda stupid now, lol
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@madriel222:
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Daesu
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Originally Posted by Belzebu
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@madriel222: ![]() PurpleFlamingo
I've been tweaking my build and this is what I'm running with currently
![]() Hooper287
I would like to know if anyone has a 7-hero team that works GREAT in FoW HM, like they have tried it and/or use it often and know it works great. I have some teams that work good, but they are slow (around 2 and a little hours). I know there are some that claim they can do it in 1:30 in Hard Mode but they don't say what skills etc!
Imo there should be a rule about if you brag about something you gotta show it xD Thanks guys! Pugs Not Drugs
Hundred Blades is just meh.
Originally Posted by Lady Violante
If its an easy area, bring W/E Axe for most damage (DW spread ftw) If its a harder area, go Dragon Slash SY Spam for good damage and lots of defense. If its an area with a lot of enemies balling, go Earthshaker, and let your splinter weapon/midline worry about AoE. Hundred Blades causes scatter anyways. ---------- Quote: ![]() So I've been doing the new WoC stuff lately and my typical set up can't get past The Undercity in HM.
I'm running 3x discord necs panic mes inept mes st rit sos rit and I'm a monk using an assassin's promise build with some prots. What hero setup do you guys think would roll through this WoC stuff in HM? I've played with a paragon while I was doing UA, and his team of 4 energy surge heroes, SoS rit, and AotL MM made it a cake walk. Wondering if I could the same results without merc heroes and by playing just by myself with 7 heroes. Because of all the AoE and massive enemy damage in WoC, it is more about player tactics than hero builds. Although your build could be tweaked, (I would say more AoE, but thats my opinion) they should be able to do WoC. There is a great guide floating around on how to do difficult areas with only heroes, and outlines a few basic tactics you need. My tips are always flag, use spirits to bodyblock at corners and ball up mobs, and micro any AoE you have cuz heroes are dumb (RoJ, Panic, etc) When I did WoC on my rit I did: Me as a SoS rit with armor of unfeeling (so spirits can body block) A full out St Defensive rit (shelter, union, displacement were his only spirits) *a note about this hero, he needs extensive Microing against difficult mobs. He wont use his spirits if there aren't any enemies in his aggro bubble, even if the team is dying. If its an easy group, just flag him near the fight and he will use spirits by himself (It doesn't matter if his defensive spirits die), but if its a harder group, you have to flag him back and micro the spirits manually. A offensive SoGM rit with some resto skills RoJ RoJ Panic Ineptitude AotL with Aeigis/Prot Spirit Dedicated healers are overrated IMO. The ST rit can prot better than any monk, and the two smiters and SoGM have enough heals for the team. Outerworld
Quote:
Originally Posted by Pugs Not Drugs
![]() Hundred Blades causes scatter anyways.
100b doesn't cause scatter, MoP does however so maybe you got confused by it.
Pugs Not Drugs Outerworld
Quote:
Originally Posted by Pugs Not Drugs
![]() Yeah that was what I meant. HB damage is bad wihout MoP, but when used with it, it causes scatter. That is why I prefer Earthshaker in areas with heavy mobs.
MoP is an odd case really, from what I've seen only the target off the hex seems to scatter so at worst you would only lose the damage from MoP itself and not from 100b, Splinter and the rest.
Squishy ftw Been running a whole lot of that lately. Started off with just running it to get survivor via FoW NM but now I'm using it for just about anything on my dervish. (vq, HM missions, ...) Lawliet Kira
Ive been using the SoS, Sig of ghost, ineptitude, panic, 3 discord, im emo, and i cant do vloxen...help?
Wenspire
Are you using Frozen Soil?
Lawliet Kira
That might be the reason >_>"
Swingline drkn
You need to be an AP caller with discord for it to run properly. Running four discord necros, dropped most conditions and hexes from their bars, and my role is to cover that part and call targets. Works miracles.
Without proper calling, yeah, discord is meh. Certainly not the best team build for 'let's just wait till heroes do the job' kind of people. Lawliet Kira
Im using the 3 nec,2mes,2rit combo,and im an emo, but should i be using emo even though AP caller is much more efficient for discord necs?
Jeydra
Quote:
Originally Posted by Hooper287
![]() I would like to know if anyone has a 7-hero team that works GREAT in FoW HM, like they have tried it and/or use it often and know it works great. I have some teams that work good, but they are slow (around 2 and a little hours). I know there are some that claim they can do it in 1:30 in Hard Mode but they don't say what skills etc!
Imo there should be a rule about if you brag about something you gotta show it xD Thanks guys! Ask and you shall receive ... Like I said though it could've been significantly faster. There're also a few tweaks here and there that can make the build better. If I were to do it again, I would certainly run three copies of Fall Back. I should say though that super-fast runs are less a matter of builds and more a matter of individual skill, so if it's your first time playing for maximum speed don't expect to be really fast. Good luck ![]() Hooper287
Quote:
Originally Posted by Jeydra
![]() Ask and you shall receive ...
Like I said though it could've been significantly faster. There're also a few tweaks here and there that can make the build better. If I were to do it again, I would certainly run three copies of Fall Back. I should say though that super-fast runs are less a matter of builds and more a matter of individual skill, so if it's your first time playing for maximum speed don't expect to be really fast. Good luck ![]() ![]() Jeydra
If you're having trouble (I don't think I did; I mostly cspaced through) you've got two options. One, flag your heroes apart and then pull them with a Longbow. Two, flag your heroes behind you, then run in with Prot Spirit on yourself. If you do get caught in AoE, hit Fall Back and flag heroes back - the UA should at least guarantee you against a wipe.
Have fun. Tess80
This what I use:
![]() No micro needed. Just call with Stolen Speed and watch stuff blow up. AeonDemigod
Quote:
Originally Posted by Tess80
![]() This what I use:
![]() No micro needed. Just call with Stolen Speed and watch stuff blow up. How would this work with Warrior main? Xenomortis
Same way; just take a good warrior bar and hit stuff. The player bar doesn't do anything important in that setup really.
Take Strength of Honor though. Xenomortis
I am certain that Stolen Speed is less crucial than you believe. The two second casts suck, but are not devastating.
AeonDemigod
Quote:
Originally Posted by Xenomortis
![]() I am certain that Stolen Speed is less crucial than you believe. The two second casts suck, but are not devastating.
I plan on trying it both ways
Hooper287 Daesu
I think the build would work, but is too defensive for general play. You can get more damage by replacing one of your necros with a spirit spammer or a mesmer. Also your strategy works best if the monsters are clumped up which would not always be the case.
For your mesmer character, I would use an AP build rather than stolen speed and EBSoW to support FoC. Krill
I kinda put this together for S&G's, but it's surprisingly not bad...then again there are plenty of not bad 7H builds
![]() ![]() Plutoman
Only thing I'd consider @ above is a prot spirit for a shield of absorption :P Could make some saves in areas. Otherwise, great. I've put something sorta similar together, just on a lesser scale, as I don't have mercs. I typically run myself as an invoke, so I've run 4 in that manner.
Krill
Oh yeah I meant to have that on the jagged prot. Cleaned it up and fixed attributes. Also, you can run it without mercs!
murphyj
I recently came back to the game after a 4-5 year absence. I am trying to get my 7 hero team in order.
I am using the build below http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support I play a spirit spam Rit and I only discovered today (lol) that spirits override each other. I had been using Xandra as the SoS channeling rit as seen in that setup, while Razah is a Mes and Dunkoro is a smiting monk. What do you guys think I should do with Rit and/or Xandra? loopysnoopy
If your wondering what to run xandra in try razha's 2nd optional build from the 7h build you linked to, on her the SoGm just make sure you don't have pain (the spirit) on your bar
![]() Pew
I've been running this on my Dervish:
![]() That's the main part of it. I can't think of anything that really shouts out to be added in the entirely optional slot. (Originally it was a 2 man team that me and a guildie decided to stomp through PvE with. He ran Earth Shaker, gg.) I've ran an E-surge mesmer, an Unsteady Ground Ele (Earthen Shackles + UG is nice), a Paragon, even a 3rd RoJ at one point because I thought it would be even more hillarious. I don't really want to run another Rit for some reason, and I guess having the slot open is nice. Shared Burden could be useful too. The Blood Nec has carried all sorts of optionals over the Para skills, but Fall Back is neat. The 2nd Necromancer was basically there to carry some prot skills, and has been ran with Curses (PoD/SS), Death Magic (Tainted Flesh, Putrid Bile, Putrid Explosion) depending on what it calls for. Shyed away from an MM for a change. Seeing a PI hit a balled mob and knowing that your 2 monks are in the middle of casting RoJ on said mob is a nice feeling. |