Embark Beach: Complete Failure for Grouping

Pheenix Down

Lion's Arch Merchant

Join Date: Apr 2007

Lush

It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.

davehall

davehall

Lion's Arch Merchant

Join Date: Nov 2005

NA

W/Mo

I think pretty much everyone is likely running off trying their 7-hero parties right now to care about "grouping" -- once the novelty of it wears off you may see EB being used for grouping. But unless the developers give some sort of incentive for people to group I can not see EB being strongly used for that. (May be for the increase the amount of exp. points earned based on number of actually human players in your party for any of the Zaishen Quests.)

Zenzai

Zenzai

Lion's Arch Merchant

Join Date: Jun 2009

N/E

With 7 heroes, you honestly expect anyone to group? Oh, and it's called the ignore feature.

Kurosaki129

Kurosaki129

Lion's Arch Merchant

Join Date: May 2009

Guild Wars, Earth?

Mo/E

what u mean failure, i'm grouping ...with my 7 heros.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Lol @ people thinking Embark was going to be the highlight of the update. I visited just to see it and then promptly left to try out my 7 hero build in the Underworld. SMASH!!!

Thank you ANET!!!

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

I personally see this as the least exciting thing to come of this update >_>

But, you can't really declare it a complete failure when it's, what, 6 hours into its existence?

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Typically, if you build something designed to make grouping easier and release it with something that lets you singleplayer the game a lot easier, people tend to go with the singleplayer option.

Not that I'm complaining, though. Stumme has done a bangup job so far (the derv update was a little OP, but nothing compared to the two 40-elite-skill-updates we had a year ago. those were harsh) and no one expected all of this other stuff to be released until wartower did their interview with him.

Still, "the embark beach build" has a better tone than "the 7 hero parties build"...

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Coming from someone who predicted that EB would fail in it's intended purpose (easier way to form parties) when they announced that it was in the works - It's too new to declair EB a failure. Let's see how much grouping goes on when the Z-Mission isn't a solo mission. I did notice people LFG for the ZV throughout the evening.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Kook~NBK~ View Post
Coming from someone who predicted that EB would fail in it's intended purpose (easier way to form parties) when they announced that it was in the works - It's too new to declair EB a failure. Let's see how much grouping goes on when the Z-Mission isn't a solo mission. I did notice people LFG for the ZV throughout the evening.
Yeah I agree it's too early......I did manage to get a group for the newly instated ZV.but, I did notice that it's mainly trade. ..imo they should do away with trade there

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

I'm a bit past my grouping for missions days but I still think embark beach is cool. It's quite a good looking town too, very nicely designed

I Jonas I

I Jonas I

Krytan Explorer

Join Date: Jul 2008

bad idea to introduce something that is supposed to encourage people to group together at the same that you let people have something that discourages it

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

its a nice place to visit, but no reason to stick around---as has been said 7 heroes makes for less of a reason to group (not to mention people are playing in pre today instead...so maybe a little later it MIGHT pick up)

Kojima

Kojima

Krytan Explorer

Join Date: Sep 2010

Home

En Caligne Veritas [DARK]

R/Rt

I m more into the new 7 heroes updates. Most would. A lot of us used a lot of time and money to build them up and now that we can see what they can do as a team... wow! Who would think first of grouping with other players?

EB will settle down. Right now it is new and people want to fool around for a while first. Do you seriously expect everyone to go there and team up and go off immediately when it started? We are humans, not npcs. Humans do what humans do - socialize.

Enchanted Krystal

Enchanted Krystal

Forge Runner

Join Date: Feb 2011

In a Kurzick retirement village, reminiscing about Magmas shields......

GW1 ???oo ???ugs ???lan [?????????] ~ GW2 Teh Academy [PhD]

D/Me

Can I just say....

It's only day one!!!!

You bunch of nevitave nelly's. Give it a chance....

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Why not give it a few days or weeks before deciding it's a failure? Everyone's all "OMGSEVENHEROES" right now and has to run off to see what sort of stuff they can pull off with that.

Let that novelty wear off some before you call EB a failure.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

You know what's worst then that? My GUILDIES had been declining balanced UW/FoW/Slavers run in favour of 7 heroes...I won't be surprised if casual guilds take a hit along with the pugs because of how ridiculously powerful 7 heroes are.

I'll wait 2 weeks and see if its just the initial excitement, if it isn't, then there's a massive problem.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

People are still playing the game. Whether they are grouping or not really does not affect the failure or success of GW, or indicate impending death of the game. The people that are playing the game with 7 heros are doing just that.. playing the game. Their way.

Heartily sick of the suggestions to somehow reward/incentivize pugging, as if saving that sole aspect of gameplay would make much of an impact at all on numbers of people completing missions.

The casual gamer is the one with the checkbook. Companies know this, and the trend is to make casual gaming more a part of any game. People do NOT want to log in for their 2 hour session and waste it all on failed human groups and searching for same.

In GW, it is a choice. Period. Choices should be equally valid and not offer any incentive via items, exp, gold, faction or any other generated item. It is a choice.. nothing about playing human groups entitles anyone to special consideration.

IF Embark is a fail, it is only because people who want to group with players are in the Minority. People are making a different choice.. same as the one some made with full hench groups, H/H groups, and now full Hero groups.

You can bemoan the death of player grouping all you want.. but that is all it is.. not the death of the game. Get over it. It is a trend in most games and it is not going away.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Enchanted Krystal View Post
Can I just say....

It's only day one!!!!

You bunch of nevitave nelly's. Give it a chance....
The hell? I wish people would actually learn what they're saying, at the very least.

placetoguru

Ascalonian Squire

Join Date: Jan 2011

[GooN]

W/

in my opinion i would like the area to be accessible for PVP characters and the 'P' party search be linked to all PVP areas including Guild halls turning the area into a central hub for ALL pvp and pve, and a players search note gets put into a sub category with names like HA, GVG, FARMING, TITLEs etc. i think with the search linked with different places so that someone in their guild hall can search for a player who is waiting in embark beach would create a very strong push for PVP in general and help it pick up again letting people find groups much more easily.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Anyone else think it was a major failure that the Z Mission on launch day for the biggest tool in PuGing for GW was Augury Rock?

I'm guessing it's just a seriously unfortunate coincidence but that could be why Embark Beach has failed so far. Maybe over the weekend we will see it picking up in popularity for it's actual use.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

lol augury rock--hadnt even checked that
so yeah, that would NOT be a good one for grouping ---

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Lasai View Post
People are still playing the game. Whether they are grouping or not really does not affect the failure or success of GW, or indicate impending death of the game. The people that are playing the game with 7 heros are doing just that.. playing the game. Their way.

Heartily sick of the suggestions to somehow reward/incentivize pugging, as if saving that sole aspect of gameplay would make much of an impact at all on numbers of people completing missions.

The casual gamer is the one with the checkbook. Companies know this, and the trend is to make casual gaming more a part of any game. People do NOT want to log in for their 2 hour session and waste it all on failed human groups and searching for same.

In GW, it is a choice. Period. Choices should be equally valid and not offer any incentive via items, exp, gold, faction or any other generated item. It is a choice.. nothing about playing human groups entitles anyone to special consideration.

IF Embark is a fail, it is only because people who want to group with players are in the Minority. People are making a different choice.. same as the one some made with full hench groups, H/H groups, and now full Hero groups.

You can bemoan the death of player grouping all you want.. but that is all it is.. not the death of the game. Get over it. It is a trend in most games and it is not going away.
With that logic....please give me a god mode button. Don't worry, I'm sure that a lot of people would love it and choose it, that people who don't want it would be in the minority. Its also a choice and people who wants to use normal skill should not be given consideration. /sarcasm

Its amazing that people think that having a ridiculously powerful team build won't somehow influence people who original prefer human parties. That people came into GW choosing either human groups or AI and never change after that...

Quote:
In GW, it is a choice. Period. Choices should be equally valid and not offer any incentive via items, exp, gold, faction or any other generated item. It is a choice.. nothing about playing human groups entitles anyone to special consideration.
See, the point is that it is NOT equally valid. Outside of speed clears, PvE skills and "human intelligence" rarely overcome the advantage of no formation time and beginning an area 10 minutes before a human party even get their first monk.

What would be equally valid would be that when the human party finally begin their mission 15 minutes after the guy with heroes already left....they wouldn't be disadvantaged in anyway. Either by making human parties powerful enough to speed ahead 15 minutes (overpowered), or have incentives that would somewhat compensate for the lost time just sitting in an outpost.

P.S. I supported the 7 heroes because I want to make some creative builds.

davehall

davehall

Lion's Arch Merchant

Join Date: Nov 2005

NA

W/Mo

Quote:
Originally Posted by placetoguru View Post
in my opinion i would like the area to be accessible for PVP characters and the 'P' party search be linked to all PVP areas including Guild halls turning the area into a central hub for ALL pvp and pve, and a players search note gets put into a sub category with names like HA, GVG, FARMING, TITLEs etc. i think with the search linked with different places so that someone in their guild hall can search for a player who is waiting in embark beach would create a very strong push for PVP in general and help it pick up again letting people find groups much more easily.
Unless the live team devise some way to allow players to control or toggle their skill bars between PvE and PvP versions of skills, it would be next to impossible for parties to work out their skillbars before the start of a mission or quest or PvP.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by dancing gnome View Post
Anyone else think it was a major failure that the Z Mission on launch day for the biggest tool in PuGing for GW was Augury Rock?

I'm guessing it's just a seriously unfortunate coincidence but that could be why Embark Beach has failed so far. Maybe over the weekend we will see it picking up in popularity for it's actual use.
^This

Embark will become a trade hud and yet still be used for grouping. Anet should have implemented a market years ago.

Suggestions:
  • Rip the market code out of gw2 and do a rewrite to it for gw1 and add it in. OR
  • Add in an Inscription merchant and an Upgrade merchant. Both would buy/sell their respective items that are perfect and -1, -2. That would at least help cut down on the trade spam. Maybe even a minipet merchant, though some of those sell for far more then 100k.
  • In either case, also increase the number of characters you can type for a wts/wtb so that the player-trade window will actually be useful instead of the pathetic amount of characters that are available to try and sell something currently.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Lasai View Post
People are still playing the game. Whether they are grouping or not really does not affect the failure or success of GW, or indicate impending death of the game. The people that are playing the game with 7 heros are doing just that.. playing the game. Their way.
This update is actually bound to bring lots of players back to the game, and lots of people are buying the full 8 mercenary pack.

As you implied, more people playing and more money for Anet is the complete opposite to a game dying.

GW has always been a game that most people have wanted to play on their own with their own custom builds. Its purely due to the nature of the game having so much to do and so many skill options and possible builds to try out, and that you could never freely experiment and try out your own team builds that made so many people crave to be able to play the game with a full hero team.

Thats here now, and from what we can see with the communities response, people who play this game are absolutely loving the full hero parties.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by UnChosen View Post
With that logic....please give me a god mode button. Don't worry, I'm sure that a lot of people would love it and choose it, that people who don't want it would be in the minority. Its also a choice and people who wants to use normal skill should not be given consideration. /sarcasm

Its amazing that people think that having a ridiculously powerful team build won't somehow influence people who original prefer human parties. That people came into GW choosing either human groups or AI and never change after that...



See, the point is that it is NOT equally valid. Outside of speed clears, PvE skills and "human intelligence" rarely overcome the advantage of no formation time and beginning an area 10 minutes before a human party even get their first monk.

What would be equally valid would be that when the human party finally begin their mission 15 minutes after the guy with heroes already left....they wouldn't be disadvantaged in anyway. Either by making human parties powerful enough to speed ahead 15 minutes (overpowered), or have incentives that would somewhat compensate for the lost time just sitting in an outpost.

P.S. I supported the 7 heroes because I want to make some creative builds.
Please give me heroes that can make jokes, I can meet to have a meal, I can talk on TS, etc. (yep, I have done all that)

Ah, socializing and pugging is only for more game rewards, you say... well SC gives the better game rewards, so...


And let us conveniently forget all the time and money (which equals time) customizing the hundreds of heroes with runes, weapons, etc.

The problem of forming a full human party is a question of player density. Places with good rewards will concentrate more players (that is why zaishen quests were added). Additionally there is guilds and now you have a central hub in embark beach.

Next people will forbid trading because people sit there instead of pugging to get money and items...

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

This was so predictable really.. People go sell items where there are most people it's obvious. And i told you that 7 hero don't fit with embark bay , dunno why many said i was clueless....

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by UnChosen View Post
With that logic....please give me a god mode button. Don't worry, I'm sure that a lot of people would love it and choose it, that people who don't want it would be in the minority. Its also a choice and people who wants to use normal skill should not be given consideration. /sarcasm

Its amazing that people think that having a ridiculously powerful team build won't somehow influence people who original prefer human parties. That people came into GW choosing either human groups or AI and never change after that...



See, the point is that it is NOT equally valid. Outside of speed clears, PvE skills and "human intelligence" rarely overcome the advantage of no formation time and beginning an area 10 minutes before a human party even get their first monk.

What would be equally valid would be that when the human party finally begin their mission 15 minutes after the guy with heroes already left....they wouldn't be disadvantaged in anyway. Either by making human parties powerful enough to speed ahead 15 minutes (overpowered), or have incentives that would somewhat compensate for the lost time just sitting in an outpost.

P.S. I supported the 7 heroes because I want to make some creative builds.
A.. choosing between two allowable game modes, NPC grouping or Human grouping, a choice that has been in game since launch, hardly equates to asking for a god mode button.

B.. Your argument re "ridiculously overpowered team" is laughable applied to Heros..no hero team ever assembled would match the same set of Player professions with pve Skills.. so, what would you label a human team? Just Curious.

C.. Omgosh.. you spent 15 more mins in outpost assembling your MORE than "ridiculously overpowered team".. and you want to make some equity argument using that example.. wow. Astounding Logic.

Both types of teams have advantages.. and drawbacks. By making a choice you accept both. The NPC team will never have the power and flexibility of the human team. The human team will always be harder to assemble. Deal. Neither choice should receive incentive rewards or bonus to encourage one choice over the other.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by UnChosen View Post
With that logic....please give me a god mode button. Don't worry, I'm sure that a lot of people would love it and choose it, that people who don't want it would be in the minority. Its also a choice and people who wants to use normal skill should not be given consideration. /sarcasm

Its amazing that people think that having a ridiculously powerful team build won't somehow influence people who original prefer human parties. That people came into GW choosing either human groups or AI and never change after that...



See, the point is that it is NOT equally valid. Outside of speed clears, PvE skills and "human intelligence" rarely overcome the advantage of no formation time and beginning an area 10 minutes before a human party even get their first monk.

What would be equally valid would be that when the human party finally begin their mission 15 minutes after the guy with heroes already left....they wouldn't be disadvantaged in anyway. Either by making human parties powerful enough to speed ahead 15 minutes (overpowered), or have incentives that would somewhat compensate for the lost time just sitting in an outpost.

P.S. I supported the 7 heroes because I want to make some creative builds.
The only penalty that player groups have is that the average PUG player is stupid and uncooperative.

If you want to buff PUGs to be equal to hero groups... simple, just get PUG players to stop being stupid and uncooperative

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Zahr Dalsk View Post
The only penalty that player groups have is that the average PUG player is stupid and uncooperative.

If you want to buff PUGs to be equal to hero groups... simple, just get PUG players to stop being stupid and uncooperative
The more cooperative and coordinated a pug group is....the longer they'll be in an outpost discussing strategies/builds and kicking people who bring bad builds, etc. It still doesn't work out in favour of human parties.

I've had scenarios where my guildie went to a mission with H/h, I stayed in the outpost, got a good pug going, used every broken PvE skills in the book + cons....and somehow the guildie STILL finished the mission before me. The head start is a huge advantage.

Pretty much the only way a human group is better is if they have something unique that H/h can't do, like speed clears or teams involving some broken skill combo like imba or shadow form tanks.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Pheenix Down View Post
Alas, I had such high hopes for it.
LOL. You did? Really?

no you didn't.

anyways anet announced embark beach a long ass time ago you're a little late posting a thread like this because we all knew this was gonna happen when it came out.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Like most mentioned here, there was a sole ZM. There also was the 7 hero party people wanted to try but besides that there was every second or so someone getting there drunk title.
The daily zaishen VQ alone makes it worth my while

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

It's picking up a bit more. I see a few people looking for groups but either they are struggling as usual or they are afk, because they have been looking for groups for about an hour now.

rb.widow

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by davehall View Post
I think pretty much everyone is likely running off trying their 7-hero parties right now to care about "grouping" -- once the novelty of it wears off you may see EB being used for grouping. But unless the developers give some sort of incentive for people to group I can not see EB being strongly used for that. (May be for the increase the amount of exp. points earned based on number of actually human players in your party for any of the Zaishen Quests.)

Or they could just make it more profitable in the way of drops when you actually take a team, i think they have got so caught up in the scale looting because of Speed Clears etc, that everyone is getting hurt by it now,

My Alliance did 2 UW HM runs the other night ( none speed clear ) first run had 3 ecto drop for the entire party, the 2nd run had about 5 drop, ( not including end chest ) but even drops from that where crap too, i could go down there as a Solo SoS Rit and farm more ecto in 30 mins, than my entire party got in 2 runs, as it stands its just not worth getting a real team to go anywhere.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

It will work give it time ~ Stop spamming WTS go to a city and panhandle your wears

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by I Jonas I View Post
bad idea to introduce something that is supposed to encourage people to group together at the same that you let people have something that discourages it
Not really, because people PUGing are more likely to want to group by choice rather than because they have no other way other than dual account (see UW: show stones).

Also, heroes are still AI limited and can't use cons or res scrolls (a good thing). If you want a warrior (that has SY! and basic use of flail/enraging charge), assassin (that has critical agility), dervish (that uses teardowns properly), mesmer (that hexes properly), ranger (that uses d-shot properly), paragon that does more than Stand your ground/fallback/Go for the eyes, a necro that will wait to cast enfeebling blood/spiteful spirit (or uses MoP properly in general)...

On a human monk your only option is more or less RoJ or AP sin spam.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Who coded the places you can boat travel to this place? It's insanely random and annoying. I can get there from Kamadam but I can't get there from Shing Jea Monastery or Doomlore Shrine?

Make this a boat destination available universally from every outpost in the game.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by UnChosen View Post
The more cooperative and coordinated a pug group is....the longer they'll be in an outpost discussing strategies/builds and kicking people who bring bad builds, etc. It still doesn't work out in favour of human parties.

I've had scenarios where my guildie went to a mission with H/h, I stayed in the outpost, got a good pug going, used every broken PvE skills in the book + cons....and somehow the guildie STILL finished the mission before me. The head start is a huge advantage.

Pretty much the only way a human group is better is if they have something unique that H/h can't do, like speed clears or teams involving some broken skill combo like imba or shadow form tanks.
Because this game is so hard that if someone brings skill X instead of skill y it is all fubared!

Maybe that is the reason pugging is not popular - if I need to submit my build for approval and spend 15 minutes tweaking said build to do some stupid mission like boreas seabed...

Malganis

Academy Page

Join Date: Nov 2010

Southern California

Everlasting Sacred Path [ESP]

N/

Sometimes it is FUBAR if someone brings the wrong skill. Pinging just makes sure everyone's build is appropriate for the area, and no one conflicts with each other. Especially Ritualists, and Elementalists who bring fire builds against Destroyers or Catacombs of Kathandrax.

Or I've changed my build around to suit the area I was just in, and forget to change it back when I group up for the ZM. Pinging lets everyone know I'm making a mistake and need to adjust my build. It also identifies who's bringing rez skills, etc.

Yes it takes a little extra time, but its worth it to make sure the group has the best chance of survival. Its also worth it to talk to the group beforehand, so you dont get people who take the quest in the Stygian Veil while everyone else is dropping their 1k for the cons.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by dancing gnome View Post
Anyone else think it was a major failure that the Z Mission on launch day for the biggest tool in PuGing for GW was Augury Rock?

I'm guessing it's just a seriously unfortunate coincidence but that could be why Embark Beach has failed so far. Maybe over the weekend we will see it picking up in popularity for it's actual use.
Heh, yes, that's hilarious.