It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
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Embark Beach: Complete Failure for Grouping
RedDog91
FoxBat
Look at all the parties. :/
Cuilan
I don't get the logic of having two sets of party searches for an area. You have the mission outpost and another outpost that traders don't even visit. It should work and be treated as another district when looking up an area so you can zone into a party that's doing what you want.
Elusive of SoLD
Astramancer
I'm pretty sure the Embark Beach and 7 heroes were both implemented for the exact same reason: Guild Wars 2.
Let's face it, once Guild Wars 2 is released, there is going to be a mass exodus, and a mere fraction of the current population will be playing GW1 (unless the HOM benefits are huge). Embark Beach will be a way for that fraction to actually find each other, and 7 heroes will be a way to ensure that they don't need to find each other to experience most of the content of the game.
Also reddog91: the one you have highlighted, the aurora glade -- I was chilling in embark beach, killing time, and helped them through aurora glade hard mode. The system works!
Let's face it, once Guild Wars 2 is released, there is going to be a mass exodus, and a mere fraction of the current population will be playing GW1 (unless the HOM benefits are huge). Embark Beach will be a way for that fraction to actually find each other, and 7 heroes will be a way to ensure that they don't need to find each other to experience most of the content of the game.
Also reddog91: the one you have highlighted, the aurora glade -- I was chilling in embark beach, killing time, and helped them through aurora glade hard mode. The system works!
Xiaquin
TheGizzy
So after a couple of days of having EB, I've got some new thoughts...
I like having it. Even if no one ever uses it for partying up, I still like having it. I start and end my game day there. I grab the ZV, grab my ZB and ZM, and go off into the world. No matter where I am, I know that I can quickly travel to EB and have access to my chest, a merchant, a rune trader, etc. I don't have to try and remember what outposts have what services. I don't have to go get utterly lost in Kaening Center which I still cannot find my way around without my brain going 'splodey.
I like that it's an easy place to hook up with everyone I play with, since we're not all in the same guilds at the same time (depends on which of us is working on Kurzick or Luxon).
I like that there aren't so many people afk'ing around the chests that you can barely get to them without accidentally clicking on a dozen names, first.
I like that all the services I might need in an average day are at hand.
I find it convenient in general. I like the look and feel of it. I like that I don't have to stop off in LA, KC or Spamadan as a step-off point to get elsewhere on the maps, and I don't have to deal with the whole "your party is too large to travel there" crap. Actually, I especially like that part.
I understand that the devs intended it as a central place for grouping... but since I don't PuG and I'm unlikely to start anytime soon, I'm somewhat indifferent as to whether it gets used that way or not. I still think that as people get used to having it, more will gather there, for good or ill.
But as of right now, I'm enjoying its existence, and feel glad it was created.
I like having it. Even if no one ever uses it for partying up, I still like having it. I start and end my game day there. I grab the ZV, grab my ZB and ZM, and go off into the world. No matter where I am, I know that I can quickly travel to EB and have access to my chest, a merchant, a rune trader, etc. I don't have to try and remember what outposts have what services. I don't have to go get utterly lost in Kaening Center which I still cannot find my way around without my brain going 'splodey.
I like that it's an easy place to hook up with everyone I play with, since we're not all in the same guilds at the same time (depends on which of us is working on Kurzick or Luxon).
I like that there aren't so many people afk'ing around the chests that you can barely get to them without accidentally clicking on a dozen names, first.
I like that all the services I might need in an average day are at hand.
I find it convenient in general. I like the look and feel of it. I like that I don't have to stop off in LA, KC or Spamadan as a step-off point to get elsewhere on the maps, and I don't have to deal with the whole "your party is too large to travel there" crap. Actually, I especially like that part.
I understand that the devs intended it as a central place for grouping... but since I don't PuG and I'm unlikely to start anytime soon, I'm somewhat indifferent as to whether it gets used that way or not. I still think that as people get used to having it, more will gather there, for good or ill.
But as of right now, I'm enjoying its existence, and feel glad it was created.
Iuris
While partying up may not be happening, Embark beach is amazingly useful for another purpose: convenient travel.
-you no longer have to travel through Kamadan/Lion's arch with their 4/6 party size limit and therefore no longer have to split the party or re-add heroes when you travel.
-the zaishen objectives are right there, all handy, with useful NPCs like xunlai, merch, rune trader etc. right next to them.
-looks nice, too
Now that I've got almost nothing left to do but drink (2.5k drunk points to GWAMM), I'll even actually try to party up there
-you no longer have to travel through Kamadan/Lion's arch with their 4/6 party size limit and therefore no longer have to split the party or re-add heroes when you travel.
-the zaishen objectives are right there, all handy, with useful NPCs like xunlai, merch, rune trader etc. right next to them.
-looks nice, too
Now that I've got almost nothing left to do but drink (2.5k drunk points to GWAMM), I'll even actually try to party up there
lemming
Quote:
So after a couple of days of having EB, I've got some new thoughts...
I like having it. Even if no one ever uses it for partying up, I still like having it. I start and end my game day there. I grab the ZV, grab my ZB and ZM, and go off into the world. No matter where I am, I know that I can quickly travel to EB and have access to my chest, a merchant, a rune trader, etc. I don't have to try and remember what outposts have what services. I don't have to go get utterly lost in Kaening Center which I still cannot find my way around without my brain going 'splodey. |
Iuris
Oh, there is ONE bit of annoyance: the merchants of Embark beach don't sell sup. ID kits. Annoying.
TheGizzy
Actually, I am. But I can't get my ZV/ZM/ZB there when I start playing, and I can't exchange my copper coins for silver, silver for gold there when I'm done. In addition, we have three guilds between us - two in a Luxon alliance, one is Kurzick. EB gives us a central place to start from, with services - no need to split up, no worry about party size.
Zebideedee
I like it because you can use it to hop between campaigns without having to constantly re-ad heroes to take your party back to 8
Missing HB
Quote:
I like it because you can use it to hop between campaigns without having to constantly re-ad heroes to take your party back to 8
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It would have probably been more " smart " to make an access to Uw/FoW/Deep/Urgoz/DoA....
Assume it's dead hour. 3 players wanna do urgoz , 2 DoA and 4 Deep. They could easily join together and then all would do 1 area at least....
Probably more important things should have been done ....
aspi
Quote:
Yes ok , but did we really need such an update only to remove some lazyness ? Actually , vanquish quest isn't really done much because the reward is too low (from what i've heard) and there are not that many people who are up to form teams there ( which is what the area was about ...).
It would have probably been more " smart " to make an access to Uw/FoW/Deep/Urgoz/DoA.... Assume it's dead hour. 3 players wanna do urgoz , 2 DoA and 4 Deep. They could easily join together and then all would do 1 area at least.... Probably more important things should have been done .... |
I think it's a great addition, and the lack of pugs is ofcourse because most are just using their 7 hero parties to finish it all. Btw the ZV is rewarding enough imo.
Xiaquin
Eh? The one in Ice Cliff Chasms gave 3,500 rep and so far the schedule has been giving easy zones. I can agree on the Nightfall VQ (750 pts.), I've never understood why NF is so stingy with title points.
Mireles
I think this update defeat the purpose of itself... promoting grouping... but making it easier to play by yourself.... this should of been added BEFORE 7 heroes to establish it as a mission hub.... Ive been sitting here for 30 mins trying to get a group for sanctum nm cuz i gots no heroes yet...not even one inquire
Aljasha
I wouldn't overrate the "fail" of Embark Beach as a pugging area. The problem with pugging is that most people want to play independently and heroes provide the perfect solution to the playstyle. GW is designed to be a party game, but a lot of players just see other party members as an extension of their own. ANet needs to buff groups with a low player headcount to make it possible for players to reduce the risk of having players in their group they don't even know.
If it was possible to complete missions, quests and areas with only 1 or 2 other players, they would stop worrying so much about the downsides of additional players and concentrate more on having fun with a more autonomous playstyle and enjoying the game with other powerful allies.
If it was possible to complete missions, quests and areas with only 1 or 2 other players, they would stop worrying so much about the downsides of additional players and concentrate more on having fun with a more autonomous playstyle and enjoying the game with other powerful allies.
Lishy
Quote:
I wouldn't overrate the "fail" of Embark Beach as a pugging area. The problem with pugging is that most people want to play independently and heroes provide the perfect solution to the playstyle. GW is designed to be a party game, but a lot of players just see other party members as an extension of their own. ANet needs to buff groups with a low player headcount to make it possible for players to reduce the risk of having players in their group they don't even know.
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Would be the best damn RPG ever.
Mireles
There is not alot of pugging going on..... if anet wants this to work... they either need to offer incentive rewards for ppl to group... or make players more efficient than heroes... just PvE skills isn't going to cut it...
Nalia
im still a bit unclear on why EB is considered a better option for group to get through a specific mission than simply traveling to that mission and grouping with someone in that specific zone
killerbot3009
yeah its not really working is it lol, the only reason i go there is if i want to go from the GH to somewhere undecided yet lol. sometimes i am just in the mood for random stuff so i go to the first NPC i can find to take me away from the place also is there anywhere else to get the ZVq?
Skyy High
It's really mainly supposed to be for people who are either title hunting or just screwing around to find a PUG, where you don't really care what mission or vanquish you are going to do in particular, but you want to do something in Cantha, for example.
Qing Guang
I think a major part of the problem is that a large portion of the playerbase just isn't that social. If you give them a way to do pretty much everything without ever grouping with another player, they won't. And that's pretty much what ANet's done.
Consider the joy over 7hero, and consider before that how many people simply refused to PUG altogether. Part of that was because a reasonable number of people in PUGs were indeed pretty incompetent, but not nearly as many as the anti-PUGgers would think (as an avid PUGger and tired healer, I would know - you really only would get one bad apple every couple of mishes, in my experience). Before I got Nightfall (and heroes of my own), it was the bane of my existence trying to level through Factions as NO ONE was there, and those few that were would just H/H it all.
It's probably part of the game itself. What was one of the draws of Guild Wars? That everything was instanced... no competition for kills and resources, but also no random interaction with other players in the field. Just as with its pricing scheme, it's a glorified singleplayer game - one that happens to include a chatroom (towns), very basic economy, optional PvP, and the chance to get help with something if you are struggling alone.
Now, with 7hero, unless they're very new/don't have all the campaigns, chances are people aren't going to be struggling with very much... thus, very few people (except for people like me who actually *gasp!* enjoy the company of random strangers while gaming) choose to group with other players (and when they do, they call on their guildies first, not somebody of unknown skill).
TLDR: If ANet lets solo players be equal to groups of players, PUGs will wither, because Guild Wars players are antisocial/distrust each other/don't have the time to form groups/are more inclined towards singleplayer.
Consider the joy over 7hero, and consider before that how many people simply refused to PUG altogether. Part of that was because a reasonable number of people in PUGs were indeed pretty incompetent, but not nearly as many as the anti-PUGgers would think (as an avid PUGger and tired healer, I would know - you really only would get one bad apple every couple of mishes, in my experience). Before I got Nightfall (and heroes of my own), it was the bane of my existence trying to level through Factions as NO ONE was there, and those few that were would just H/H it all.
It's probably part of the game itself. What was one of the draws of Guild Wars? That everything was instanced... no competition for kills and resources, but also no random interaction with other players in the field. Just as with its pricing scheme, it's a glorified singleplayer game - one that happens to include a chatroom (towns), very basic economy, optional PvP, and the chance to get help with something if you are struggling alone.
Now, with 7hero, unless they're very new/don't have all the campaigns, chances are people aren't going to be struggling with very much... thus, very few people (except for people like me who actually *gasp!* enjoy the company of random strangers while gaming) choose to group with other players (and when they do, they call on their guildies first, not somebody of unknown skill).
TLDR: If ANet lets solo players be equal to groups of players, PUGs will wither, because Guild Wars players are antisocial/distrust each other/don't have the time to form groups/are more inclined towards singleplayer.
Improvavel
Quote:
I think a major part of the problem is that a large portion of the playerbase just isn't that social. If you give them a way to do pretty much everything without ever grouping with another player, they won't. And that's pretty much what ANet's done.
Consider the joy over 7hero, and consider before that how many people simply refused to PUG altogether. Part of that was because a reasonable number of people in PUGs were indeed pretty incompetent, but not nearly as many as the anti-PUGgers would think (as an avid PUGger and tired healer, I would know - you really only would get one bad apple every couple of mishes, in my experience). Before I got Nightfall (and heroes of my own), it was the bane of my existence trying to level through Factions as NO ONE was there, and those few that were would just H/H it all. It's probably part of the game itself. What was one of the draws of Guild Wars? That everything was instanced... no competition for kills and resources, but also no random interaction with other players in the field. Just as with its pricing scheme, it's a glorified singleplayer game - one that happens to include a chatroom (towns), very basic economy, optional PvP, and the chance to get help with something if you are struggling alone. Now, with 7hero, unless they're very new/don't have all the campaigns, chances are people aren't going to be struggling with very much... thus, very few people (except for people like me who actually *gasp!* enjoy the company of random strangers while gaming) choose to group with other players (and when they do, they call on their guildies first, not somebody of unknown skill). TLDR: If ANet lets solo players be equal to groups of players, PUGs will wither, because Guild Wars players are antisocial/distrust each other/don't have the time to form groups/are more inclined towards singleplayer. |
And they keep coming. And they are doing stuff. And they sound happy on guild/alliance chat.
The fact is Guild Wars is quite an unique game, with a team system where people/Ai need to work as a team and fill different roles and really fast immersing combat.
I don't know of something similar to it, that does it all as well as Guild Wars do.
As you've said, even severely gimped, some people preferred to play alone. The only way you can stop those people from playing alone is removing the option to play alone altogether - and then they leave the game.
Look at DoA, Urgoz, The Deep, places that were impossible to do alone before (some still are) - were they packed full of people pugging?
How many pugs formed there (and UW and Fow) that weren't using some metaway build to Speed Clear or whatnot?
With 7 heroes pugging stays the same. On the other hand, single player guild wars become a much more interesting game.
Sure - farming/speed clear guilds and players lost some power over the game economy. Even at slower speeds, due to sheer numbers, solo players that produced 0 UW/FoW chests, DoA gemstones, etc, will output items that will compete with SC guilds/players.
Urcscumug
It's the age of the casual gamer. Game companies have caught on to the fact there's vastly more casual gamers out there than hardcore.
For ANet is much more profitable to design a game which can be played alone and how much or how little you want, without any penalty for not being there at certain times or with a certain frequency. This opens it up for literally all kinds of people.
I've met lots of people in game that treated it like a sort of glorified Yahoo Environment. Some of them unlock access to major outposts and then just stand around and chat or do stuff solely so they can get pretty outfits and dyes so they can stand around and chat looking cool.
I've met people who've never left Pre. As in never made another char, never seen anything else in the game, they just have one char and it's a perma Pre. They play Pre, they farm stuff, they do trade, they chat, they have Pre-only guilds.
Crazy, right? But so what?
If GW stands for anything, it's "play the game your way".
This allows ANet to be wealthy and have a viable business model, which means first of all continued upkeep for GW, and secondly cool stuff like GW2. So I can't say I'm sad because of it, quite the opposite.
Besides, it's not like you can't get people to play through something period. You can still get PUG's, or join or start a guild.
And there's a bit of subliminal hypocrisy or selective blindness at work here, IMHO. I think people tend to forget what it was like to be new to the game. They were most likely shy and/or didn't know how to work the chat and party controls. You have to insist a bit to find a PUG in newb areas but it can be done.
And then there's newbs who manage to speak up and ask "can anybody help?" only to be ignored, their plea drowned in local or trade chat, and they never speak again... how many of us remember casually glancing over those chat lines and not moving a finger? Yet we come to the forums and say "hey, nobody's doing PUGs".
How does a PUG start?
For ANet is much more profitable to design a game which can be played alone and how much or how little you want, without any penalty for not being there at certain times or with a certain frequency. This opens it up for literally all kinds of people.
I've met lots of people in game that treated it like a sort of glorified Yahoo Environment. Some of them unlock access to major outposts and then just stand around and chat or do stuff solely so they can get pretty outfits and dyes so they can stand around and chat looking cool.
I've met people who've never left Pre. As in never made another char, never seen anything else in the game, they just have one char and it's a perma Pre. They play Pre, they farm stuff, they do trade, they chat, they have Pre-only guilds.
Crazy, right? But so what?
If GW stands for anything, it's "play the game your way".
This allows ANet to be wealthy and have a viable business model, which means first of all continued upkeep for GW, and secondly cool stuff like GW2. So I can't say I'm sad because of it, quite the opposite.
Besides, it's not like you can't get people to play through something period. You can still get PUG's, or join or start a guild.
And there's a bit of subliminal hypocrisy or selective blindness at work here, IMHO. I think people tend to forget what it was like to be new to the game. They were most likely shy and/or didn't know how to work the chat and party controls. You have to insist a bit to find a PUG in newb areas but it can be done.
And then there's newbs who manage to speak up and ask "can anybody help?" only to be ignored, their plea drowned in local or trade chat, and they never speak again... how many of us remember casually glancing over those chat lines and not moving a finger? Yet we come to the forums and say "hey, nobody's doing PUGs".
How does a PUG start?
MithranArkanere
A PUG starts when one of those that is expecting to be invited by a party with 4/8 or more people gets fed up, and starts inviting the 1/8 guys.
Skyy High
Quote:
I think a major part of the problem is that a large portion of the playerbase just isn't that social. If you give them a way to do pretty much everything without ever grouping with another player, they won't. And that's pretty much what ANet's done.
Consider the joy over 7hero, and consider before that how many people simply refused to PUG altogether. Part of that was because a reasonable number of people in PUGs were indeed pretty incompetent, but not nearly as many as the anti-PUGgers would think (as an avid PUGger and tired healer, I would know - you really only would get one bad apple every couple of mishes, in my experience). Before I got Nightfall (and heroes of my own), it was the bane of my existence trying to level through Factions as NO ONE was there, and those few that were would just H/H it all. It's probably part of the game itself. What was one of the draws of Guild Wars? That everything was instanced... no competition for kills and resources, but also no random interaction with other players in the field. Just as with its pricing scheme, it's a glorified singleplayer game - one that happens to include a chatroom (towns), very basic economy, optional PvP, and the chance to get help with something if you are struggling alone. Now, with 7hero, unless they're very new/don't have all the campaigns, chances are people aren't going to be struggling with very much... thus, very few people (except for people like me who actually *gasp!* enjoy the company of random strangers while gaming) choose to group with other players (and when they do, they call on their guildies first, not somebody of unknown skill). TLDR: If ANet lets solo players be equal to groups of players, PUGs will wither, because Guild Wars players are antisocial/distrust each other/don't have the time to form groups/are more inclined towards singleplayer. |
Xiaquin
Quote:
A PUG starts when one of those that is expecting to be invited by a party with 4/8 or more people gets fed up, and starts inviting the 1/8 guys.
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When the majority has the idea to wait for a group to get started, combined with the diversity of groups forming for just about anything, means people are even less likely to initiate. The system is designed for proactive players, and most of us are simply not, so EB is working against the grain here.
Bellatrixa
Quote:
By your own admission, people have been avoiding PUGs in favor of H/H for a long time. How exactly have 7 heroes changed anything?
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-inb4box/vaettirfarm/kathhammerforsurvivor-
Malganis
Quote:
im still a bit unclear on why EB is considered a better option for group to get through a specific mission than simply traveling to that mission and grouping with someone in that specific zone
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I just wish the traders/spammers would stay out of Embark Beach and stick to Kamadan.
Yawgmoth
I had my really big hopes for this, for years I kept saying that" "a centralized solution for grouping is the number 1 need of GW PvE" (a close 2nd was an automated trading system).
But at the same time I'm a great opponent of heroes and what they did to this game (Imho 3 was too much, the correct number per player should be 2 so they can just fill missing spots in parties not solo all pve).
For years I've been pugging a lot, in the ancient times and in the last 2 years thanks to ZQuests - they were a fantastic addition to the game that also enabled fast PuGging. But there was no ZQuests for Vanquishing nor a place to meet players wanting to do that. So I didn't go for the Vanquisher titles exactly because there were no pugs for them. I did like 20 areas with H+H, was easy but incredibly boring. Singleplayer GW
But right now, given the 7 heroes' power to pwnroll PvE (as imba as expected, mind=blown) and seeing how long it takes to make a party and seeing that almost the only players wanting to PuG now are those who don't have enough level20 skilled heroes or are just bad. I hate it but I'll be getting my legd vanq the unfun but fast way...
Conslusion: it's probably too late, now the only cure, PvE done right is GW2.
But at the same time I'm a great opponent of heroes and what they did to this game (Imho 3 was too much, the correct number per player should be 2 so they can just fill missing spots in parties not solo all pve).
For years I've been pugging a lot, in the ancient times and in the last 2 years thanks to ZQuests - they were a fantastic addition to the game that also enabled fast PuGging. But there was no ZQuests for Vanquishing nor a place to meet players wanting to do that. So I didn't go for the Vanquisher titles exactly because there were no pugs for them. I did like 20 areas with H+H, was easy but incredibly boring. Singleplayer GW
But right now, given the 7 heroes' power to pwnroll PvE (as imba as expected, mind=blown) and seeing how long it takes to make a party and seeing that almost the only players wanting to PuG now are those who don't have enough level20 skilled heroes or are just bad. I hate it but I'll be getting my legd vanq the unfun but fast way...
Conslusion: it's probably too late, now the only cure, PvE done right is GW2.
TheGizzy
Quote:
But at the same time I'm a great opponent of heroes and what they did to this game (Imho 3 was too much, the correct number per player should be 2 so they can just fill missing spots in parties not solo all pve).
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Why the need to dictate how someone else is supposed to play the game? Why force someone into either playing the way you prefer (more people, less h/h) or have them not play at all?
I don't like PuGs. It doesn't fit my play style. I don't find them enjoyable in the least. Instead, I either play with H/H, play with my husband and best friend, or I play with people I've met and gotten to know through Guru. I actually had a lot of success with the latter. But standing around in ANY outpost and joining a group of players who have randomly come together...? For me there is no enjoyment in that. Were it a requirement for GW, I would not be playing. I would not have bought the game to begin with.
The only difference there would be right now if the parties were limited as you described is that there would be even FEWER people playing at all. People who dislike PuGs or dislike the WoW model of MMOs, simply wouldn't buy the game to begin with, or wouldn't stick with it once they got to the point where they couldn't solo it. There would not suddenly be more people available for you to PuG with.
Less people buying/playing means less financial resources for ANet to devote back into the game. It means fewer updates and no new content. It means stagnation.
By giving people the option to play their own way, ANet keeps a broader player base, a broader income. Instead of forcing people to play one way, or not play at all... they're providing options which are suitable for a much broader range of people. That keeps the game alive as a whole, maintains the potential for additional features, fixes and content.
People who like to PuG can, people who don't, won't. But ANet gets to keep both types, gets an income stream from both types. And that allows them to add content that may be of interest to both types and perhaps even attract new players along the way.
lemming
Quote:
But standing around in ANY outpost and joining a group of players who have randomly come together...? For me there is no enjoyment in that. Were it a requirement for GW, I would not be playing. I would not have bought the game to begin with.
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afya
I hoped EB works. I hoped there will be some SC groups for those less popular dungeon. But then I realise those SC group either already had some gether place, or they find people from those places that already got lots of SC people. And those who don't SC won't even bother finding companions, they just go with 7 heroes....
NerfHerder
I dont think Embark Beach was supposed to make more people PuG. It was supposed to make grouping easier. A few things to keep in mind....
Everyone just got the chance to go for Survivor(again)/LDoA and use 7 heros. Even players that like to pug are probably out testing hero team builds and title farming.
Players are use to the old way of grouping. Go to Embark Beach and find the ZV for the day. You wont see many people LF ZV at Embark Beach. But, go to the outpost nearest the ZV zone and youll see plenty of players looking for a pug. So in that sense, it was a success at bringing pugs together.
They just made GW easier! So what? GW was already easy and did nothing to SCs, next.
Embark Beach is NOT the new trading outpost, nor is it filled with trading spam. In fact, Kamaden seems to be more popular than ever.
Give it another month or so before you call it a complete failure.
Everyone just got the chance to go for Survivor(again)/LDoA and use 7 heros. Even players that like to pug are probably out testing hero team builds and title farming.
Players are use to the old way of grouping. Go to Embark Beach and find the ZV for the day. You wont see many people LF ZV at Embark Beach. But, go to the outpost nearest the ZV zone and youll see plenty of players looking for a pug. So in that sense, it was a success at bringing pugs together.
They just made GW easier! So what? GW was already easy and did nothing to SCs, next.
Embark Beach is NOT the new trading outpost, nor is it filled with trading spam. In fact, Kamaden seems to be more popular than ever.
Give it another month or so before you call it a complete failure.
Asia Skyly
Personally, I had the opportunity to join complete strangers for a variety of missions! I had a great time doing Hell's Precipice HM, helped someone with Varesh, did Gate of Pain with another group, etc.
It certainly has worked well for me! And I am not even counting the pugs I have gone VQing with! All started thanks to the Zaishen VQ!
Hooray for Anet! This was a great update!
It certainly has worked well for me! And I am not even counting the pugs I have gone VQing with! All started thanks to the Zaishen VQ!
Hooray for Anet! This was a great update!
Chico
EB is a good idea but its implementation and execution is meh. It's simply too late for EB...
It's a shame is that the update is supposed to be about EB while for players this is the 7H update and ironically, IMO, not only 7H > EB, 7H actually kills EB.
I would have preferred the devs to spend their time in other features instead of EB but at least there's still plenty to explore with 7H before I look elsewhere.
It's a shame is that the update is supposed to be about EB while for players this is the 7H update and ironically, IMO, not only 7H > EB, 7H actually kills EB.
I would have preferred the devs to spend their time in other features instead of EB but at least there's still plenty to explore with 7H before I look elsewhere.
Puebert
myths of fury
Something I have noticed, since those missions and areas you are supposed to set sail to aren't all that high end, and with the arrival of 7 hero possibility, grouping with human players doesn't have as much of a need as before. The only novelty left to human players don't apply much for EB besides maybe the use of PvE skills, and they have recently decided to nerf quite a bit of them (BuH, Asuran Scan, Aura Of Holy Might...).
It's like all their latest updates have been giving us other (better) reasons not to use EB...
It's like all their latest updates have been giving us other (better) reasons not to use EB...
Cuilan
Quote:
Why the need to dictate how someone else is supposed to play the game? Why force someone into either playing the way you prefer (more people, less h/h) or have them not play at all?
Less people buying/playing means less financial resources for Anet to devote back into the game. By giving people the option to play their own way, ANet keeps a broader player base, a broader income. Instead of forcing people to play one way, or not play at all... |