It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
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RedDog91
FoxBat
Cuilan
Elusive of SoLD
Astramancer
Xiaquin
TheGizzy
Iuris
lemming
So after a couple of days of having EB, I've got some new thoughts...
I like having it. Even if no one ever uses it for partying up, I still like having it. I start and end my game day there. I grab the ZV, grab my ZB and ZM, and go off into the world. No matter where I am, I know that I can quickly travel to EB and have access to my chest, a merchant, a rune trader, etc. I don't have to try and remember what outposts have what services. I don't have to go get utterly lost in Kaening Center which I still cannot find my way around without my brain going 'splodey. |
Iuris
TheGizzy
Zebideedee
Missing HB
I like it because you can use it to hop between campaigns without having to constantly re-ad heroes to take your party back to 8
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aspi
Yes ok , but did we really need such an update only to remove some lazyness ? Actually , vanquish quest isn't really done much because the reward is too low (from what i've heard) and there are not that many people who are up to form teams there ( which is what the area was about ...).
It would have probably been more " smart " to make an access to Uw/FoW/Deep/Urgoz/DoA.... Assume it's dead hour. 3 players wanna do urgoz , 2 DoA and 4 Deep. They could easily join together and then all would do 1 area at least.... Probably more important things should have been done .... |
Xiaquin
Mireles
Aljasha
Lishy
I wouldn't overrate the "fail" of Embark Beach as a pugging area. The problem with pugging is that most people want to play independently and heroes provide the perfect solution to the playstyle. GW is designed to be a party game, but a lot of players just see other party members as an extension of their own. ANet needs to buff groups with a low player headcount to make it possible for players to reduce the risk of having players in their group they don't even know.
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Mireles
Nalia
killerbot3009
Skyy High
Qing Guang
Improvavel
I think a major part of the problem is that a large portion of the playerbase just isn't that social. If you give them a way to do pretty much everything without ever grouping with another player, they won't. And that's pretty much what ANet's done.
Consider the joy over 7hero, and consider before that how many people simply refused to PUG altogether. Part of that was because a reasonable number of people in PUGs were indeed pretty incompetent, but not nearly as many as the anti-PUGgers would think (as an avid PUGger and tired healer, I would know - you really only would get one bad apple every couple of mishes, in my experience). Before I got Nightfall (and heroes of my own), it was the bane of my existence trying to level through Factions as NO ONE was there, and those few that were would just H/H it all. It's probably part of the game itself. What was one of the draws of Guild Wars? That everything was instanced... no competition for kills and resources, but also no random interaction with other players in the field. Just as with its pricing scheme, it's a glorified singleplayer game - one that happens to include a chatroom (towns), very basic economy, optional PvP, and the chance to get help with something if you are struggling alone. Now, with 7hero, unless they're very new/don't have all the campaigns, chances are people aren't going to be struggling with very much... thus, very few people (except for people like me who actually *gasp!* enjoy the company of random strangers while gaming) choose to group with other players (and when they do, they call on their guildies first, not somebody of unknown skill). TLDR: If ANet lets solo players be equal to groups of players, PUGs will wither, because Guild Wars players are antisocial/distrust each other/don't have the time to form groups/are more inclined towards singleplayer. |
Urcscumug
MithranArkanere
Skyy High
I think a major part of the problem is that a large portion of the playerbase just isn't that social. If you give them a way to do pretty much everything without ever grouping with another player, they won't. And that's pretty much what ANet's done.
Consider the joy over 7hero, and consider before that how many people simply refused to PUG altogether. Part of that was because a reasonable number of people in PUGs were indeed pretty incompetent, but not nearly as many as the anti-PUGgers would think (as an avid PUGger and tired healer, I would know - you really only would get one bad apple every couple of mishes, in my experience). Before I got Nightfall (and heroes of my own), it was the bane of my existence trying to level through Factions as NO ONE was there, and those few that were would just H/H it all. It's probably part of the game itself. What was one of the draws of Guild Wars? That everything was instanced... no competition for kills and resources, but also no random interaction with other players in the field. Just as with its pricing scheme, it's a glorified singleplayer game - one that happens to include a chatroom (towns), very basic economy, optional PvP, and the chance to get help with something if you are struggling alone. Now, with 7hero, unless they're very new/don't have all the campaigns, chances are people aren't going to be struggling with very much... thus, very few people (except for people like me who actually *gasp!* enjoy the company of random strangers while gaming) choose to group with other players (and when they do, they call on their guildies first, not somebody of unknown skill). TLDR: If ANet lets solo players be equal to groups of players, PUGs will wither, because Guild Wars players are antisocial/distrust each other/don't have the time to form groups/are more inclined towards singleplayer. |
Xiaquin
A PUG starts when one of those that is expecting to be invited by a party with 4/8 or more people gets fed up, and starts inviting the 1/8 guys.
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Bellatrixa
By your own admission, people have been avoiding PUGs in favor of H/H for a long time. How exactly have 7 heroes changed anything?
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Malganis
im still a bit unclear on why EB is considered a better option for group to get through a specific mission than simply traveling to that mission and grouping with someone in that specific zone
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Yawgmoth
TheGizzy
But at the same time I'm a great opponent of heroes and what they did to this game (Imho 3 was too much, the correct number per player should be 2 so they can just fill missing spots in parties not solo all pve).
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lemming
But standing around in ANY outpost and joining a group of players who have randomly come together...? For me there is no enjoyment in that. Were it a requirement for GW, I would not be playing. I would not have bought the game to begin with.
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afya
NerfHerder
Asia Skyly
Chico
Puebert
myths of fury
Cuilan
Why the need to dictate how someone else is supposed to play the game? Why force someone into either playing the way you prefer (more people, less h/h) or have them not play at all?
Less people buying/playing means less financial resources for Anet to devote back into the game. By giving people the option to play their own way, ANet keeps a broader player base, a broader income. Instead of forcing people to play one way, or not play at all... |