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It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
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So after a couple of days of having EB, I've got some new thoughts...
I like having it. Even if no one ever uses it for partying up, I still like having it. I start and end my game day there. I grab the ZV, grab my ZB and ZM, and go off into the world. No matter where I am, I know that I can quickly travel to EB and have access to my chest, a merchant, a rune trader, etc. I don't have to try and remember what outposts have what services. I don't have to go get utterly lost in Kaening Center which I still cannot find my way around without my brain going 'splodey. |
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I like it because you can use it to hop between campaigns without having to constantly re-ad heroes to take your party back to 8
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Yes ok , but did we really need such an update only to remove some lazyness ? Actually , vanquish quest isn't really done much because the reward is too low (from what i've heard) and there are not that many people who are up to form teams there ( which is what the area was about ...).
It would have probably been more " smart " to make an access to Uw/FoW/Deep/Urgoz/DoA.... Assume it's dead hour. 3 players wanna do urgoz , 2 DoA and 4 Deep. They could easily join together and then all would do 1 area at least.... Probably more important things should have been done .... |
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I wouldn't overrate the "fail" of Embark Beach as a pugging area. The problem with pugging is that most people want to play independently and heroes provide the perfect solution to the playstyle. GW is designed to be a party game, but a lot of players just see other party members as an extension of their own. ANet needs to buff groups with a low player headcount to make it possible for players to reduce the risk of having players in their group they don't even know.
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