Embark Beach: Complete Failure for Grouping

My New Name

Krytan Explorer

Join Date: May 2008

Quote:
Originally Posted by Apok View Post
Still, "the embark beach build" has a better tone than "the 7 hero parties build"...
Nothing has a better tone than 7 hero parties build ^^

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Random observation:


Whenever I happen to be in EB, there's some noodle asking people how he can get back to where he was.
This means there are large amounts of people who don't know how to map travel.

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

Let's see:
- missing zc sign in embark forcing me to go temple to take it (i take all of them zm,zb,zv,zc i do them and then i get all the rewards at once) (missing zv sign in temple so if u want to take zv you have to go embark)
- large distances between npc that allow you to travel to mission outpost (it's actually faster to map travel 2 times and add 2-4 hero then to go in embark from some locations where you spawn to the npc that allow u to go to the mission outpost u want)
- there is no way to travel to non-mission outposts from embark
- lack of option to set nm/hm in party

Bad idea to implement a place were people should group to do missions and to allow people to have 7 heros in party. Result is what it's happening now in embark: if someone want to find people to do a party can't (even for zm people group in the zm outpost and not in embark...).

Quantum Duck

Quantum Duck

Lion's Arch Merchant

Join Date: May 2006

Err7

Me/

Quote:
Originally Posted by Don Zardeone View Post
Whenever I happen to be in EB, there's some noodle asking people how he can get back to where he was.
This means there are large amounts of people who don't know how to map travel.
You can get to EB without having unlocked boat travel. Thus people in EB might not have other outposts on the map.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

my second account nooblet chars can't go to embark beach.. or .. aaahhhhhhh

that explains it


beginners will likely watch cinematics so imo there should be one that explains it




anyway, there's absolutely nothing in party search right now and I want to help a random noodle destroy the world :/

GrimWizard

Ascalonian Squire

Join Date: Oct 2006

R/Rt

Quote:
Originally Posted by TheGizzy View Post
Why the need to dictate how someone else is supposed to play the game? Why force someone into either playing the way you prefer (more people, less h/h) or have them not play at all?
This is not a live and let live scenario. People who choose to not use PUGs, for whatever reason, have a direct negative impact on the ability of other people to find PUGs, especially skilled PUGs. That is the simple fact. It's not personal it's just business.

Of course, this discussion is a mute point with the 7 hero update. Looks like Anet finally admitted that the right way to play the game was solo after all. I guess that means all the people who enjoyed PUGs where doing it wrong, sucks to be them....

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by thedukesd View Post
Let's see:
- missing zc sign in embark forcing me to go temple to take it (i take all of them zm,zb,zv,zc i do them and then i get all the rewards at once) (missing zv sign in temple so if u want to take zv you have to go embark)
- large distances between npc that allow you to travel to mission outpost (it's actually faster to map travel 2 times and add 2-4 hero then to go in embark from some locations where you spawn to the npc that allow u to go to the mission outpost u want)
- there is no way to travel to non-mission outposts from embark
- lack of option to set nm/hm in party

Bad idea to implement a place were people should group to do missions and to allow people to have 7 heros in party. Result is what it's happening now in embark: if someone want to find people to do a party can't (even for zm people group in the zm outpost and not in embark...).
You forgot to add that EB doesn't lead to elite missions nor to PvP outposts such as Codex... That kind of job they did is Fast Done Bad Done tbh...

Moonstalker

Moonstalker

Krytan Explorer

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Mo/

Quote:
Originally Posted by Missing HB View Post
You forgot to add that EB doesn't lead to elite missions nor to PvP outposts such as Codex... That kind of job they did is Fast Done Bad Done tbh...
Why would you need to zone to a PvP place from EB when you just open your map and it's right there? That's faster than walking to an NPC anyway.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Apok View Post
Still, "the embark beach build" has a better tone than "the 7 hero parties build"...
7 Hero Party sounds glorious.

Lady Aranza

Ascalonian Squire

Join Date: Sep 2010

R/

Quote:
Originally Posted by GrimWizard View Post
This is not a live and let live scenario. People who choose to not use PUGs, for whatever reason, have a direct negative impact on the ability of other people to find PUGs, especially skilled PUGs. That is the simple fact. It's not personal it's just business.
You misspelled "my opinion".

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by GrimWizard View Post
This is not a live and let live scenario. People who choose to not use PUGs, for whatever reason, have a direct negative impact on the ability of other people to find PUGs, especially skilled PUGs. That is the simple fact. It's not personal it's just business.

Of course, this discussion is a mute point with the 7 hero update. Looks like Anet finally admitted that the right way to play the game was solo after all. I guess that means all the people who enjoyed PUGs where doing it wrong, sucks to be them....
Being forced to group is declining in popularity throughout the entire industry. You cannot blame other people for simply making a gamestyle choice. Gaming is more and more geared to the casual player, and the bulk of those seem to prefer a solo option, for many reasons.

It is a trend you can't fight. I, personally, am glad to see forced grouping falling out of favor. It is a simple choice now.. you can still PUG.. but, it is a choice.. you just lost the pool of people pugging because they HAD TO.

I finished HOS today in far less time than I would have taken just trying to explain to a pug why I don't use kegs. no probs, no deaths, and my heros did exactly what I wanted.

Oh and I love Embark. I go there to put my hero groups together, set up things, and then travel with my group intact.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Moonstalker View Post
Why would you need to zone to a PvP place from EB when you just open your map and it's right there? That's faster than walking to an NPC anyway.
Because merging all into 1 district might help to form teams for HA / GvG or Codex....
You know , if you can VISUALLY see that people are looking for group in GvG or codex , then they will know they can get opponent and won't waste 1 hour w/o getting anything

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Lasai View Post
Being forced to group is declining in popularity throughout the entire industry. You cannot blame other people for simply making a gamestyle choice. Gaming is more and more geared to the casual player, and the bulk of those seem to prefer a solo option, for many reasons.

It is a trend you can't fight. I, personally, am glad to see forced grouping falling out of favor. It is a simple choice now.. you can still PUG.. but, it is a choice.. you just lost the pool of people pugging because they HAD TO.

I finished HOS today in far less time than I would have taken just trying to explain to a pug why I don't use kegs. no probs, no deaths, and my heros did exactly what I wanted.

Oh and I love Embark. I go there to put my hero groups together, set up things, and then travel with my group intact.
Its not much of a choice when I get a 15 minute advantage by using heroes simply because I don't have to spend time forming a group...its not an equal competition at all. All the advantage of having PvE skills is completely nullified by human groups not having "perfect" synergy...or if they spend the effort tweaking builds to have synergy, they STILL lost the advantage by having to spend even more time.

The only exceptions are areas where humans can exploit splitting mechanics (speed clears) and areas that are designed around tanking gimmicks (DoA) or areas with a lot of AoE, because that's the only significant weakness of AI.

In a normal situation:

100% Perfect guild groups > Synergized heroes > Casual guild group > Unsynergized PvX heroes > Good pugs > Random heroes/hench > average pugs > The trash pugs...When it comes to total efficiency, including group formation time.

Pugging right now is as much of a choice as choosing a $100 meal and an identical but free meal. When I'm guaranteed to come out ahead by using heroes most of the time there's no reason for me to group.

Its kinda funny how an online RPG designed around "teams" have stuff that actively discourage multiplayer and has no grouping incentives at all. Meanwhile, Diablo 2, a game designed around single player, actually has a drop bonus for every additional person in the group....go figure.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by UnChosen View Post

Its kinda funny how an online RPG designed around "teams" have stuff that actively discourage multiplayer and has no grouping incentives at all. Meanwhile, Diablo 2, a game designed around single player, actually has a drop bonus for every additional person in the group....go figure.
Didnt this game launch with NPC henchmen? Designed around teams yes, but human groups.. were always just an option.

You cant prop up the declining popularity of pugs by bribing players to do so. Even hard core group centric games like EQ2, which does give undoubtedly the best gear/loots to groupers, have come up with alternate solo questlines to keep the casual gamers interested and playing and a means to progress.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Lasai View Post
Didnt this game launch with NPC henchmen? Designed around teams yes, but human groups.. were always just an option.
Henchmen were way weaker than heroes. At that time human parties were the one with the massive advantage...which I didn't like either.

Always prefered having 7 heroes WITH some sort of grouping incentives to make up for the group formation time deficit...then its truly about choice without being gimped by choosing one way or another.

Right now,

7 heroes 30 minutes vanquish >>>>>>>>>> 7 humans 20 minute vanquish + 10 minutes group formation time + 5 minutes build tweaking.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by UnChosen View Post
Henchmen were way weaker than heroes. At that time human parties were the one with the massive advantage...which I didn't like either.

Always prefered having 7 heroes WITH some sort of grouping incentives to make up for the group formation time deficit...then its truly about choice without being gimped by choosing one way or another.

Right now,

7 heroes 30 minutes vanquish >>>>>>>>>> 7 humans 20 minute vanquish + 10 minutes group formation time + 5 minutes build tweaking.
I soloed in Wow, EQ2, AoC and others. Even with no hero/hench available, it was my choice and the choice of many. Solo in those games means solo..and a lot of content is gated. Hench were a popular choice here.. it stands to reason that ANET allowed them to evolve over time into a better version.

I don't, personally, see time as a gimping issue..an inconvenience yes, gimp.. I don't see how.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Lasai View Post
I soloed in Wow, EQ2, AoC and others. Even with no hero/hench available, it was my choice and the choice of many. Solo in those games means solo..and a lot of content is gated. Hench were a popular choice here.. it stands to reason that ANET allowed them to evolve over time into a better version.

I don't, personally, see time as a gimping issue..an inconvenience yes, gimp.. I don't see how.
See the hundreds of posts debating Shadow Form, PvE skills, and speed clears? After the initial completion of the game people take time efficiency and loot way more seriously than you give credit for. I personally don't care all that much but...

I KNOW there is a person that switched from pugging for zaishen quests to heroes simply because it saves them 2 minutes.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I think that what would make much more probable for people to PUG would be being able to have VOIP.

It's easier to tell the monk "Protective Spirit on me, I'm going in!" than writing it.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by Lasai View Post
Didnt this game launch with NPC henchmen? Designed around teams yes, but human groups.. were always just an option.
They were there as an option but the vast majority of groups only used the monk hench. Circa 2005 you literally could not finish the game using an all hench party; at least a few parts had to be done /w human teammates.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by Krill View Post
They were there as an option but the vast majority of groups only used the monk hench. Circa 2005 you literally could not finish the game using an all hench party; at least a few parts had to be done /w human teammates.
What was different? I started with just Proph and completed it with hench, without runs, pre hench update. Did flagging actually make that much difference? Not disputing, just curious why so much harder.

Dark Saviour

Academy Page

Join Date: May 2009

Saviours of the Innocent

R/

Quote:
Originally Posted by MithranArkanere View Post
I think that what would make much more probable for people to PUG would be being able to have VOIP.
Universal voice chat would help, for me at least, but more for the point of socialization while playing than anything else.

That said, the party system itself is my biggest obstacle to pugging... I don't like a system that necessitates I do nothing but stand around and wait until my team is filled. A system that allows me to start playing and let the team form while doing so is much prefered. Unfortunately, GW doesn't really lend itself to this. :-\

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by Lasai View Post
What was different? I started with just Proph and completed it with hench, without runs, pre hench update. Did flagging actually make that much difference? Not disputing, just curious why so much harder.
The AI skill usage was dumber, no flagging, power creep in skills the henchmen have (many skills were much worse) and huge power creep in the skills a player can bring. Also, in areas with Mursaat the henchmen were subject to full spectral agony which would quickly overwhelm the monk henches. When you compare the old Alesia & Lina to a more contemporary PvE backline of a nec rit and ER prot hero the difference is monumental.

In short some missions and difficult areas had to be done with players and even then there was a high degree of failure. Henchmen were only for questing and the very desperate.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Don't forget only having alesia and no lina when we first got to the crystal desert. That was harsh...

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

I'd really like to see a link to the direct Z quest locations from EB. Rather than go to the individual travel agent it would be awesome if there was a Zaishen travel agent who could take you to the vq, zm, and zb outposts and/or closest location to them.
That would speed up PuGing and give people increased incentive to form the PuG at EB and not at the closest post.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

Quote:
Originally Posted by Krill View Post
The AI skill usage was dumber, no flagging, power creep in skills the henchmen have (many skills were much worse) and huge power creep in the skills a player can bring. Also, in areas with Mursaat the henchmen were subject to full spectral agony which would quickly overwhelm the monk henches. When you compare the old Alesia & Lina to a more contemporary PvE backline of a nec rit and ER prot hero the difference is monumental.

In short some missions and difficult areas had to be done with players and even then there was a high degree of failure. Henchmen were only for questing and the very desperate.
While some of what you said is true, people still chose to play h/h. And they completed the game that way. It was harder, but nowhere near the impossibility you make it out to be. And what it did do, was force people to learn more about the game's mechanics, how the ai reacted, how patrols worked, etc. You learn a ton more about everything just doing it yourself then you do when you play with others.

In reality, by the time factions came out, there was a growing dedicated bunch of players who chose to play the game alone.

And even now the end game areas of Prophecies are not the walk in the park some make them out to be. There are some players that are just flat out bad no matter what. I mean i can beat them all with just henchies, yet there are still people you try to help out in groups, and they just don't get it at all.

GrimWizard

Ascalonian Squire

Join Date: Oct 2006

R/Rt

Quote:
Originally Posted by Lasai View Post
Being forced to group is declining in popularity throughout the entire industry. You cannot blame other people for simply making a gamestyle choice. Gaming is more and more geared to the casual player, and the bulk of those seem to prefer a solo option, for many reasons.
Except an MMO by it's very design is not for the casual gamers. There are already tons of games out there that cater to the casual gamer. There are no lack of games for them, but I can't blame Anet for wanting to encourage that crowd to play GW, but in doing so they have completely ignored the other side of the coin. Anet jumped through hoops to improve henchmen skill bars and AI controls, they gave us heros and now this update. What did they do to help PUGs? A party search window... I see a lack of balance there.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by GrimWizard View Post
Except an MMO by it's very design is not for the casual gamers.
B-b-b-b-b-bulls***!

GW, by its [sic] very design, is for casual gamers. Can only play for a few hours a week? That's fine, once you hit max level and grab a few elites, your character will be just as powerful as someone who's been playing for 10000 hours. PvE skills threw that away to some extent, but it doesn't take many ranks in any title track for the skills to be almost as good as someone who has max rank, thankfully.

Casual != bad. Casual = time limited. There's no reason an MMO without a sub fee should have huge, required timesinks to keep you playing, so there's no reason an MMO without a sub fee should be unfriendly to casual players.

Two other things:
1) Both casual and hardcore players PUG, and both use H/H. I'd wager that, proportionally, more hardcore players use heroes, so I have no idea why the two have been conflated here. Supporting solo options != "pandering to casuals".
2) Embark Beach was supposed to be the (huge) bone thrown to the PUG crowd. We see how much that's helped.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Skyy High View Post
2) Embark Beach was supposed to be the (huge) bone thrown to the PUG crowd. We see how much that's helped.
Embark Beach is more like a pot of bone ash more than a huge bone.

EVERYONE knew it was going to fail before it was implemented, especially after hearing about 7 heroes in the same update. Even before EB went live I thought it was going to help the solo players even more...and I was correct. Right now it just became a place for soloers to avoid having to see those horrible people in GToB.

Quote:
1) Both casual and hardcore players PUG, and both use H/H. I'd wager that, proportionally, more hardcore players use heroes, so I have no idea why the two have been conflated here. Supporting solo options != "pandering to casuals".
Hardcore players are speed clearing elite areas with guild groups or friends. The key point is that all the update they've done to improve H/h had all been significantly effective...while all the update they've done for pugs were all marginal.

How hard can it be to just copy the party drop bonus idea from other MMO and be done with it?

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

its not really worked out much :x
couple of my ideas, possibly shrink the npc distances so there closer together

include toa and its mirrors

a jump to dungeon entrance would be great, and make dungeons slightly less tedious

skill trainer, if it was possible to have a trainer which showed core skills, or idealy skills from all campaigns, maybe section it off like in chanty of secrets?

if people quiting/getting disconnected where replaced by a hench that would be great

Lodar Aric

Academy Page

Join Date: Oct 2006

Blackburn, UK

The League of Friends [LoF]

E/

Well it's been in the game now for a while so what are people's feelings about Embark Beach?

I've spent some time there and have hardly seen any 'LFG/LFP for missions', i've seen a few groups trying to form to do the Zaishen Vanquish but not many.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

I like many others love the idea but I think it's too little too late, And with 7 hero parties available, Grouping is a very distant memory to some including myself so Embark Beach is not the BIG hit it could once have been.

That being said it is still a great addition to the game Just a little bit late.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Yeah it's usually 7 heroes or guildies. The few moments I actually PuG a group is usually made in the specific outpost, not Embark Beach. Only reason Embark is used is to get Zaishen Vanquish :s.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Embark Beach could support PUGs or Guild groups better if quest rewards were doubled for groups not including heroes or hench. No idea how hard that would be to program.

To be blunt about it, going PUG is second best for most of us. We are not going to group with other players without some incentive. Better triple those rewards!

SongOf

Academy Page

Join Date: Dec 2007

Good effort, but it failed.

Anet please read this carefully:
A LOT of players go to Greater Temple of Balthazar during their down time, even just to chat or organize inventory. 'Close' GToB (make accessible by NPC only, not map) to force people into Embark Beach- which makes more sense because it has every merchant related NPC anyway. This will at least expose more people looking for something to do to those that would like help.

Twysted Troll

Twysted Troll

Ascalonian Squire

Join Date: Nov 2010

I understand that some people prefer to pug... though i have to say most my pugging experiences have been less than enjoyable.

Those who champion Pugs should also think about immature players, annoying behaviour, rage quits, afkers, i lost count of how many pugs dissolved in the good old days when Thunderhead was a challenge, or the ignorant behaviour of individuals that would race ahead in Fow or UW just to cause party wipes.

I tried both pugs and H/H ... completed Proph with H/H because i did nt have the time needed to stand around and wait for a party to form only for people to afk or quit ...time after time ...

i will say i met a few really nice people who were added to my friends list and we would get together and really have fun but those people were few and far between, i was happy with the advent of heroes and since nightfall i play 90% of the time on my own....

i feel sorry for people who i see standing around trying to find DECENT Pugs like i used to... i get my heroes together go do the mish/ vanq or whaterver and when i go back i still see those people standing looking for Pugs ...


Pugging can be fun ... but most of the time its just a pain ....

Bellatrixa

Bellatrixa

Lion's Arch Merchant

Join Date: Oct 2010

Under a blanket drinking tea and being British n_n

Brothers of Other Mother [BoOM]

N/

I like Embark.

I can make all my cons in one outpost.

Just sayin ^_^

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by Bellatrixa View Post
I like Embark.

I can make all my cons in one outpost.

Just sayin ^_^
that, and, I can set up everything while seeing PvE skills only, unlike my GH or GToB.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by wilebill View Post
Embark Beach could support PUGs or Guild groups better if quest rewards were doubled for groups not including heroes or hench. No idea how hard that would be to program.

To be blunt about it, going PUG is second best for most of us. We are not going to group with other players without some incentive. Better triple those rewards!

Oh? And what if 4 friends got together and decided to go with heroes filling out the group.. or 6.. or 7.

Enhanced rewards for "special" groups is a huge can of worms.

Subsidizing a model that is no longer popular or attractive sounds like a government program to me.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Bellatrixa View Post
I like Embark.

I can make all my cons in one outpost.

Just sayin ^_^
That is, by far, the best part of EB.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I made some dance parties on the boat... But then I start singing Cher and everyone disappears