Bark! Bark! Bark!
"How typical of humans. You have to band together in order to overcome things? Please."
/laugh
My thoughts exactly..
Embark Beach: Complete Failure for Grouping
6 pages • Page 4
S
My critique is that the travel interface is too cumbersome. There are more people in Ice caves of sorrow than embark beach because you only have a button click to enter the mission there. In EB, you have to run all the way to the correct person and have a lengthy chat. If there were a "travel" button with a travel menu like the "enter mission" button, then people may see EB as a convenience rather than a hassle. It would be even less hassle if you jumped straight into the mission from EB. (It would be REALLY popular if you could jump straight into a DUNGEON from EB).
Quote:
|
It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
|
And the majority of players, actually, majority of people in anything, ever, being stupid isn't exactly new.
At the same time something that discourages? But I thought you could team up with random people 6 years ago... My bad, I guess :/
Quote:
|
It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
|
Traders still stick to Kamadan and LA, when they actually SHOULD go to EB.
You can just collapse the trade section and hide the trade chat, and it's as if they weren't there.
As for Shing Jea conversations, they are fine. It's good to have people socializing.
But the guild spammers, they should just... I don't know... suffer from sudden cardiac death or something.
They won't use the search panel, since they usually are trading too, so they want the search message for their trades, and keep using the local chat to spam unwanted messages ever 3 seconds.
They are like innocently walking on the street and suddenly being approached by a mad man that decides to follow you for hours, shouting at your ear.
Are they getting paid for annoying players or something?
p
Quote:
|
I don't get the Zaishen Scouts 100 %.. if you click on Travel on your full map Embark is one of the destinations.. so those scouts are part pointless?
|
Besides that, can't see any reason for them being there.
Quote:
|
Are they getting paid for annoying players or something?
|
Best thing you can do is report them for spamming. They tend to jump districts a lot, to keep from being reported... so what will often happen is you see them spamming, you type in "/report in-game-name" and by the time you've hit "enter," they've changed districts.
The way around that is, when you see them spamming, type the full report text out - "/report in-game-name" and then copy it (or leave it waiting if you're not chatting with someone else). Wait about 2 minutes for them to make the cycle through the districts, and as soon as their spam pops up (paste first, if need be), hit enter.
I've yet to find any of them that are faster at leaving the district than I am at hitting "enter." LOL
S
Please answer me this:
Why the need for a new location? all the features of Embark Beach should have just been added to Great Temple of Balthazar (MANY people like to chat and organize inventory there).
Btw can we implement a Warp-To-Their-District feature by simply double clicking them in the window or a button?
Why the need for a new location? all the features of Embark Beach should have just been added to Great Temple of Balthazar (MANY people like to chat and organize inventory there).
Btw can we implement a Warp-To-Their-District feature by simply double clicking them in the window or a button?
S
I would like to add to my critique a fairly alarming logical quasi-proof regarding EB. The following assumptions are included in this argument:
1) Given a pair of specific points, one representing a start "situation" and the other representing a desired end "situation" (vanquishing goals, missions, etc), any given human will attempt to follow the *apparent* path of least resistance in traversing from start to finish, where humans have the power of choice to determine what the end point is. (Finishing a mission fast and smelling the roses along the way are two different end goals)
2) Given a list of possible end goals (described previously), the *majority* (not all) of humans will choose an activity that advances them toward some form of achievement. (i. e. creates *apparent* progress toward a desired end goal)
3) I can be argued that traveling to a desired mission outpost from a random location is faster using map travel than EB in many situations.
Now to include the relevant facts regarding EB and guild wars as a whole:
1) EB only connects to *mission* outposts, not every outpost.
2) The developers have gone to great lengths in campaigns released later than prophecies to ensure the missions therein are completed consecutively.
Now to follow the given data to some meaningful conclusions:
At any given time, due to the linearity of campaign mission progression, a character will have at most 4 active normal mode missions to complete that could be entered with a team of a possible 52 missions (Tihark orchard being a solo mission). At any given state, a player is incapable of completing missions ahead of these possible 4 (fact 2), and unwilling to complete missions behind these possible 4 (assumption 2). This logic does not extend to Hard mode, where a player (assuming they completed normal mode first) has access to any mission in any order. However, that player will still be unlikely to repeat any HM missions they have already done (assumption 2).
Zaishen missions add the alure of *apparent* progress to the act of re-completing a previously completed mission. Therefore, there are a large amount of people that would be looking to complete this mission. However, due to EB's cumbersome interface (assumption 3), people will be more likely to mass at the mission outpost than EB. The zaishen bounty and zaishen vanquish do not always start from mission outposts and are hindered by trying to use EB as a launch point due to 6 person max parties in LA and 4 person max parties in Kamadan.
This therefore reduces the number of people who can use EB to a set of players who are trying to complete a large number of HM missions. People completing normal mode missions will be hindered as others who have completed one of their possible 4 specific missions are unlikely to join with them (assumption 2).
Missions that people are willing to repeat due to the rewards or challenge of doing so are not represented in EB (UW, FOW, Urgoz, Deep, and DOA).
Due to the limited use of EB as presented above, I predict it will loose what popularity it has (currently consisting of the "new zone smell" so to speak), and will be largely ineffective without an overhaul to its system. The lack of people will drive players to search for parties the old fashioned way or use heros.
It is important to note that the success or failure of EB is NOT a reflection of guild wars players desire or lack thereof for social interaction or party play as EB is inefficient by design. Human nature follows the path of least resistance and, as shown above, that path rarely goes through EB.
1) Given a pair of specific points, one representing a start "situation" and the other representing a desired end "situation" (vanquishing goals, missions, etc), any given human will attempt to follow the *apparent* path of least resistance in traversing from start to finish, where humans have the power of choice to determine what the end point is. (Finishing a mission fast and smelling the roses along the way are two different end goals)
2) Given a list of possible end goals (described previously), the *majority* (not all) of humans will choose an activity that advances them toward some form of achievement. (i. e. creates *apparent* progress toward a desired end goal)
3) I can be argued that traveling to a desired mission outpost from a random location is faster using map travel than EB in many situations.
Now to include the relevant facts regarding EB and guild wars as a whole:
1) EB only connects to *mission* outposts, not every outpost.
2) The developers have gone to great lengths in campaigns released later than prophecies to ensure the missions therein are completed consecutively.
Now to follow the given data to some meaningful conclusions:
At any given time, due to the linearity of campaign mission progression, a character will have at most 4 active normal mode missions to complete that could be entered with a team of a possible 52 missions (Tihark orchard being a solo mission). At any given state, a player is incapable of completing missions ahead of these possible 4 (fact 2), and unwilling to complete missions behind these possible 4 (assumption 2). This logic does not extend to Hard mode, where a player (assuming they completed normal mode first) has access to any mission in any order. However, that player will still be unlikely to repeat any HM missions they have already done (assumption 2).
Zaishen missions add the alure of *apparent* progress to the act of re-completing a previously completed mission. Therefore, there are a large amount of people that would be looking to complete this mission. However, due to EB's cumbersome interface (assumption 3), people will be more likely to mass at the mission outpost than EB. The zaishen bounty and zaishen vanquish do not always start from mission outposts and are hindered by trying to use EB as a launch point due to 6 person max parties in LA and 4 person max parties in Kamadan.
This therefore reduces the number of people who can use EB to a set of players who are trying to complete a large number of HM missions. People completing normal mode missions will be hindered as others who have completed one of their possible 4 specific missions are unlikely to join with them (assumption 2).
Missions that people are willing to repeat due to the rewards or challenge of doing so are not represented in EB (UW, FOW, Urgoz, Deep, and DOA).
Due to the limited use of EB as presented above, I predict it will loose what popularity it has (currently consisting of the "new zone smell" so to speak), and will be largely ineffective without an overhaul to its system. The lack of people will drive players to search for parties the old fashioned way or use heros.
It is important to note that the success or failure of EB is NOT a reflection of guild wars players desire or lack thereof for social interaction or party play as EB is inefficient by design. Human nature follows the path of least resistance and, as shown above, that path rarely goes through EB.
W
Quote:
|
At any given time, due to the linearity of campaign mission progression, a character will have at most 4 active normal mode missions to complete that could be entered with a team of a possible 52 missions (Tihark orchard being a solo mission). At any given state, a player is incapable of completing missions ahead of these possible 4 (fact 2), and unwilling to complete missions behind these possible 4 (assumption 2). This logic does not extend to Hard mode, where a player (assuming they completed normal mode first) has access to any mission in any order. However, that player will still be unlikely to repeat any HM missions they have already done (assumption 2). [snip] This therefore reduces the number of people who can use EB to a set of players who are trying to complete a large number of HM missions. People completing normal mode missions will be hindered as others who have completed one of their possible 4 specific missions are unlikely to join with them (assumption 2). |
Nonetheless, with 7hero very few people will be pugging NM mishes (and most of those will probably be people lacking NF/EotN and will be trying to do Proph/Factions mishes, which are unpopular to begin with) except for those very few mishes that involve group splits or carrying objects (and even then some of these are manageable - despite the wiki's dire warnings, I managed to 7hero master's for Gyala Hatchery yesterday with only a couple of close calls). So we are pretty much down to people running hardmode, and once again we have 7hero butting in and taking away a large percentage of the pug base.
So even though you missed a few points, you're pretty much right. I think most people are using EB only to pick up ZVanqs and (as I do) for faster travel between continents.
My suggestions for improving EB:
Add transport to town nearest to current ZBounty and ZVanq (this one I'm a little iffy on)
Add transport to ToA/ZKC/CoS and GoA (it'd probably be a lot easier to find UW/FoW groups if people weren't spread out across 3 continents, and having a more convenient base for forming DoA groups would be nice too)
Add transport to dungeon entrances (this would really encourage people to do the dungeons outside the plot progression, I think)
Quote:
|
Correct me if im wrong, but i dont belive anet bans people for trying to get people to join their guild.
|
I think Embark Beach is a fantastic addition, although I could not care less for its primary intended function of grouping. Instead, I use it as a central travel hub and convenient place to create and adjust my party of heroes since the Guild Hall sets skills to PvP versions. The problem of chat spam is easily solved.


..imo they should do away with trade there