Guide - The Foundry with heroes (without flagging) + Builds
Hello
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i will somewhat revive this thread. With a little story in the foundry and some builds.
Well, i have been trying to beat the Foundry (the last area i had't completed in DoA) for about 2 weeks now, i kept on trying different hero combinations, different builds posted around here, nothing worked tbh, not EFG Jack's, not the pvx builds, nothing ... i'm probably a mega-noob at using the builds posted by others, and i'm very bad at flagging, i sometimes even died in the 3rd room, but most of the times i failed in the 5th, either because of the 6 misery, the beast, or i was simply wiped by Fury's Group. I was against using consets, i always went for a clean run.
So after numerous builds and tests, and some days & hours wasted trying to get it done and failing miserably. I managed to make myself a non-flagging build, because as stated earlier : i suck at flagging. I simply rushed everything, including fury's group. The only thing i did not rush, was the 3rd room, where i flagged all my heroes right next to the entrance, and took the groups 1 by 1 (i didn't even bother going into the corner).
So the non-flagging build is :
Player - Me (mesmer) : OQhkAsC8gFK0JgFXTgpzFwu4t4FD
Heroes :
Olias N/Rt IV Healer : OAhjUoGYIP1sjaGbYKNncjzLGA
Razah Rt ST : OACjAyhDJPYTr3jLcCNtmOzLGA
Xandra Rt/Me Esurge Healer : OAWjIshMpNngpnpLHMEkmTuhJA
Master N/Me Inept Curses : OAVDEshnSvAIgrA5ZkA2BfCVVA
Livia N/Me Blood Panic : OAVDIMp2N0gpnpLHMEaCDtqK
Gwen & Norgu 2x Me/P Keystone "Support" : OQljAwDqJO/g8spjrFjfA80aMA
OK, the builds are definitely not perfect, after completing it, i thought it would have been definitely easier with
-Razah going as Me/Rt and Xandra as ST Rit.
-Xandra's build had 9 Spawning Power - because my staff had that, and i wanted the bonuses. but i never used spawning, so maximizing Domination and Resto would improve the build
-most heroes did not have 20/20 staffs or wands.
Short recap
Pros
-no flagging required
-in the 5th room i sometimes took 2 groups at a time
-the 6 misery guys were a joke, they died almost instantly
-fury's group didn't manage to get anyone to under half of the max hp
Cons (you won't believe this
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)
-be very careful to margonite groups, i almost wiped against those several times (so this means, you may be wiped in the 1st room - lol)
Overall : the run was fast and easy, the only dangerous places are ... margonites
PS : i'm not saying it's non-flagging proof (i tested it on 3 runs, and didn't fail), you should try some minimal flagging, if you feel something is not going right. Micro-ing the heroes is not necessary, but again, if you feel something is not going as planned, it can probably help by activating the ST rits and the keystones
EDIT : it beats mallyx as well, i've just tested it. same problem : margonites are a pain in the ... also, recommended, disable all hex skills before mallyx and instead of flesh of my flesh on the rt heroes, add gaze of fury.