Preliminary Skill Update Notes: March 17

St??phane Lo Presti

St??phane Lo Presti

ArenaNet

Join Date: Apr 2010

Seattle

Hi everyone,

We've got a skill update coming and we just posted the preliminary notes about the next skill balance up on the official wiki:
http://wiki.guildwars.com/wiki/Feedb...views/20110317

Thanks.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Nice to see Shatter Hex/Enchantment are better options on a Domination bar now .

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The invoke lightning nerf is PVP only, or PVE + PVP???

If it isnt split, then why does the only offensive elly skill that is still somewhat useful in HM being nerfed for?

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

The Dervish balance changes are PvP only I presume?

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

hmmmm....... and still nothing updated on rangers..........


and there goes my EDA barrager

Ixillius

Lion's Arch Merchant

Join Date: Sep 2007

Weeping Stone island

Empire of Xone [EoX]

D/N

Quote:
Originally Posted by bhavv View Post
The invoke lightning nerf is PVP only, or PVE + PVP???

If it isnt split, then why does the only offensive elly skill that is still somewhat useful in HM being nerfed for?
I'm wondering the same thing...

Hope we can get some sort of explanation soon.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

I don't like the Invoke Lightning nerf at all. It's now finally being used in 7H HM and now you want to put it in the dumps. Congrats ANET.

Signet of Suffering seems terrible now and will be barely used.

I'm glad of Hex/enchant shatter buff for mesmers now.

Attunement skills buff is better now. I like the decreased rec time incase your ele gets stripped. Why not let it recharge to 10 though incase of enchant removal?

Meh Consume Soul seems to be a tad better now. It won't be used in PvE or PvP (unless in places with high minions like certain dungeons). Now enemy monsters can be a pain for MM's and SS's now.

So far pretty disappointing skill update. It's alright.

Kurosaki129

Kurosaki129

Lion's Arch Merchant

Join Date: May 2009

Guild Wars, Earth?

Mo/E

Quote:
Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
are you serious, you're pushing me to delete my ele right now to just build a dervish for the hell of it.

why not just keep the dmg and decrease the recharge

and where's love for Rangers...ugh.

Tzalaran

Academy Page

Join Date: Mar 2007

Lincoln, NE

{MERC}

P/

Quote:
Originally Posted by Ixillius View Post
I'm wondering the same thing...

Hope we can get some sort of explanation soon.
hmmm i don't see it as much of a nerf...

reasoning:

old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.

little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Tzalaran View Post
hmmm i don't see it as much of a nerf...

reasoning:

old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.

little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
Characters have more than 1 skill on their skill bar they need to use. By your metric, Flare does about 1050 damage in 27 secs. There is a reason eles who spam flare are laughed at, though.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

We'll just have to see how the IL nerf(/buff?) goes. If it's less effective overall, looks like my ele'll be playing her RtL air/daggers build forever.

But eh, meh update. Looks like I'll have to wait for another update for paras and eles to become viable in HM with more than one build.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

The Invoke nerf is totally odd to me. That was the one skill that was decent to run with Intensity in my opinion. Intensity just lost its appeal to me and it wasn't really that appealing to be honest. I didn't buy the merc pack as I have dotted my "i"s and crossed my "t"s, but i can imagine that some people would be put off by this what with being able to play with 7 ele's now as mercs and really, this skill hasn't seen PvE use up until now. I don't keep up on my organized PvP, but if it was a problem there, why wasn't this skill split? Also, I use this in RA and it's not OP there, but I know that RA isn't really considered all that much in terms of buffs/nerfs.

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

Quote:
Originally Posted by Tzalaran View Post
hmmm i don't see it as much of a nerf...

reasoning:

old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.

little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
I have a tendency to agree with this.....even though dmg is toned down, remember the recharge was lessened as well.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

I think everyone should keep in mind that these updates are clearly reaction to the dervish update. Don't expect much other than that for now

Cool Name

Lion's Arch Merchant

Join Date: Nov 2008

Shadowed Ones

E/A

Considering Invoke was used in PvP as a spike skill, the decreased damage isn't a buff in my opinion.

I do like the decreased casting time of attunements though. I've always thought it was a bit long.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

I am not surprised about the dervish nerf, being able to both have an IAS and IMS on you near 24/7 with minimal upkeep felt pretty OP.

The necro change looks.....interesting..... I guess they figured barbed signet deserves elite status....

Seeing the ele buff is a good thing though, the attunements were pretty clunky, the invoke number tuning may require access to the new number range in order to judge whether the skill was nerfed or buffed, however more frequent attacks can't be a bad thing, right?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Having a break from gw now, but i -really miss- some updates for the ranger!! PLEASE! Come up with something creative skillwise!

And not just for the 1st of april.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Tzalaran View Post
hmmm i don't see it as much of a nerf...

reasoning:

old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.

little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
If your actually taking 28 seconds to kill stuff in PVE, they your doing it wrong.

More damage in one go is better than lower but more frequent damage because its more likely to kill something and less likely to get healed in time.

Quote:
Originally Posted by Taurean View Post
Having a break from gw now, but i -really miss- some updates for the ranger!! PLEASE! Come up with something creative skillwise!

And not just for the 1st of april.
You already have Splinter Barrage which is better in HM than most of what Ellys can do other than E/Mo protting.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

The changes here are either very good or just pointless. Signet of suffering will probably see little to no use in competitive play; the players won't sacrifice an elite just to get bleeding. I understand the point of the Invoke change was to reduce spiking potential, but you've really just hurt PvE players more. As a fan of eles pre-HM, I can honestly say that my ele gets almost no use in PvE anymore, and this is just another reason for me not to use her, or any of my ele heroes. Intensity buff did nothing to change that, as it's still crap.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

If there's going to be a PvP split then it's specified. Everything else will affect PvE as well.

I like the signet of suffering change in theory. Lets blood still be strong but at the cost of random utility elite.

Derv builds will change but I still see them dominating PvP. There's a good number of enchantment alternatives around, and cheap IAS + IMS still puts them far ahead of wars.

Quote:
Originally Posted by Kunder View Post
Characters have more than 1 skill on their skill bar they need to use. By your metric, Flare does about 1050 damage in 27 secs. There is a reason eles who spam flare are laughed at, though.
Eles lacking AP don't really have any non-elite skills to spam though. An air ele will have no difficulty hitting it on recharge. The lower recharge will also proc Battle Standard more which you ought to be using for elemental damage anyway.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by AndroBubbles View Post
Signet of suffering will probably see little to no use in competitive play; the players won't sacrifice an elite just to get bleeding.
Yes, they will.

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Bhav: Some of us like to mess around with the ranger's skills, not just use the overpowered ways all the time. Do you want them to just cut out all the other skills than Barrage then??

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

i noticed a slight stealth nerf to those trying to go quickly through MQ... no matter what i do i always come back to minions in that place so that one boss with consume soul is essentially going to be a instant minion killer. other then that nothing was changed that i actually use

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

fast response for anet to the derv garbage, though still amazed that Soul Twisting is still unchanged

hmmm not amazed, i'm sure anet can't wait for bbway to make a comback

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Taurean View Post
Bhav: Some of us like to mess around with the ranger's skills, not just use the overpowered ways all the time. Do you want them to just cut out all the other skills than Barrage then??
Well, fortunately for you they arent doing that like they are planning to do to ellys.

I meant that Rangers still have a viable HM build. If invoke gets nerfed, thats ellys doing any kind of damage in HM gone down the drain. The only role left for ellys will be healing or protting, which isnt really what people make that character class for.

Its a sad state in this game where smite monks with arcane echo RoJ do more damage than ellys can.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

barbed signet should be doing what signet of suffering is doing, and vice versa.

Quote:
Originally Posted by lemming View Post
Yes, they will.
Oh ok we're just gonna believe you cause you're modsquad and don't have to, ya know, feel obligated to explain your illogical one-liners.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

WOW - Barbed Signet looks really good, in my 7 man setup I made a necro with only hexes and I'm ofc using Barbed signet for that, this looks completely awesome.

I doubt it will go live though it seems overpowered.

Quote:
Originally Posted by Gift3d View Post
barbed signet should be doing what signet of suffering is doing, and vice versa.
Yeah the changes doesn't seem to make much sense, they should change the status and make Barbed elite and the other one normal.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Nice, but you forgot to fix ranger.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by bhavv View Post
If your actually taking 28 seconds to kill stuff in PVE, they your doing it wrong.

More damage in one go is better than lower but more frequent damage because its more likely to kill something and less likely to get healed in time.
you're*

Quote:
Originally Posted by bhavv View Post
You already have Splinter Barrage which is better in HM than most of what Ellys can do other than E/Mo protting.
Splinter barrage is terrible for the 90% of the time things don't ball to make it worthwhile.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Ahh, I remember back in 2006 or so. I looked at Shatter Hex, then I looked at Smite Hex. Then back at Shatter Hex. I was confused. "lol, sucks to be a mesmer, i guess?"

Thanks for patching that one up, guys.

;-)

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

splinter barrage is awesome!!!! maybe once per set of mobs .......

seriously, rangers need a lil touch up. heres a simple one:
preparations last 60 seconds
OR
barrage/volley do not remove preps

just one out of those 2 could actually help alot
(seriously other classes are able to AoE conditions quite easily and condition spreading was originally meant for Rangers)

gooeydark

Frost Gate Guardian

Join Date: Apr 2007

Bohemian Grove [bG]

Mo/

Quote:
Originally Posted by AndroBubbles View Post
Signet of suffering will probably see little to no use in competitive play; the players won't sacrifice an elite just to get bleeding.
Signet of Suffering will see just as much play time in competitive GvG as Barbed Signet did before. Losing an elite skill utility is only a minor setback to the blood necro bar. Don't underestimate the power of bleeding spread in a condition-heavy meta, especially with new dervish condition pumping machines.


Quote:
Originally Posted by Gift3d View Post
Oh ok we're just gonna believe you cause you're modsquad and don't have to, ya know, feel obligated to explain your illogical one-liners.
lol

Do you even play competitive GvG? Lemming is far from illogical, and is well-versed and fairly well-known in competitive GvG play. How about you?


As far as feedback for the update:

I feel like Fragility and Strip Enchantment needs to see some changes (for PvP, just so PvE'ers don't get their panties tied up in a knot).

-Fragility: With the recent dervish update making conditions more prominent in GvG, I think Fragility should see a recharge nerf at the very least, perhaps 8 or 10 recharge. Maybe make it 10 energy cost as well, but that may be pushing it.

-Strip Enchantment: I dont think a deep enchantment removal that deals static life stealing damage is very good for the game. If not re-work the skill itself, perhaps scale the life stealing per enchantment removed? At 14 spec Blood Magic, it currently deals 61 life stealing damage regardless if 1 or 2 enchantments are pulled. Dealing 30-31 life steal damage per enchantment removed with a maximum of 2 enchantments removed would be good I think.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by gooeydark View Post
Signet of Suffering will see just as much play time in competitive GvG as Barbed Signet did before. Losing an elite skill utility is only a minor setback to the blood necro bar. Don't underestimate the power of bleeding spread in a condition-heavy meta, especially with new dervish condition pumping machines.
they need to get rid of derv condition pumping machines. barrage/volley want their mechanics and role back.


P.S. I am still scratching my head at the IL nerf. I really don't understand the change and why it isn't split. Were there all of a sudden 8 ele teams clearing dungeons in record time with IL that I am unaware of? Why not add a damage buff to the attunements for spells cast from their line(PvE only)? Add all Elementalist spells(including Energy Storage) to Elemental Attunement.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Del View Post
Splinter barrage is terrible for the 90% of the time things don't ball to make it worthwhile.
Meh, splinter has always been working fine when I play my paragon, stuff in PVE actually balls up 90% of the time, and splinter doesnt cause them to scatter unlike the vast majority of elly nukes.

gooeydark

Frost Gate Guardian

Join Date: Apr 2007

Bohemian Grove [bG]

Mo/

Quote:
Originally Posted by jazilla View Post
they need to get rid of derv condition pumping machines. barrage/volley want their mechanics and role back.


P.S. I am still scratching my head at the IL nerf. I really don't understand the change and why it isn't split. Were there all of a sudden 8 ele teams clearing dungeons in record time with IL that I am unaware of? Why not add a damage buff to the attunements for spells cast from their line(PvE only)? Add all Elementalist spells(including Energy Storage) to Elemental Attunement.
I think everyone here needs to keep in mind that this skill update was centered more for PvP than PvE.

Invoke Lightning was a powerful spike skill that dealt an incredible amount of damage for only 10 energy, a relatively short recharge, and had a negligible drawback. If this change to Invoke affects PvE greatly, then maybe they should make it split (unless of course there were balance issues with Invoke in PvE as well as PvP).

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

IL seems "equally" good to me. Slightly less damage but more spammable. Less stronger for spiking, yes, which seems like it was their intention. But more damage over time to compensate. I'd say it will keep it's usefulness for pve.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by gooeydark View Post
I think everyone here needs to keep in mind that this skill update was centered more for PvP than PvE.

Invoke Lightning was a powerful spike skill that dealt an incredible amount of damage for only 10 energy, a relatively short recharge, and had a negligible drawback.
If this change to Invoke affects PvE greatly, then maybe they should make it split (unless of course there were balance issues with Invoke in PvE as well as PvP).
That's why I am saying it should be split and my reference to 8 ele SC's is obviously a jab about Shadow Form and you totally missed it. You just completely agreed with what I was saying in a totally argumentative fashion as well as previously telling every PvE player in a previous post that we had our panties in a bunch. Are you done trying to make everyone feel inferior while missing people's points entirely yourself?

you also didn't comment on my Dervish part of the post. They basically took conditions out of Barraging for a reason and just added them to Dervishes. You weren't under the impression that change was made for PvE were you? And for the record, I am talking about a nerf to Barrage that happened so long ago, I don't remember what year it was, but here we are with a class now that does what Barrage used to do. I am talking about PvP btw.

Kurosaki129

Kurosaki129

Lion's Arch Merchant

Join Date: May 2009

Guild Wars, Earth?

Mo/E

Quote:
Originally Posted by DiogoSilva View Post
IL seems "equally" good to me. Slightly less damage but more spammable. Less stronger for spiking, yes, which seems like it was their intention. But more damage over time to compensate. I'd say it will keep it's usefulness for pve.
more damage over time?

My impression was Ele Spells are suppose to hit hard, and take on a role of being the "nuker". Apparently, that title doesn't seem to correspond to what i see with how the ele is being changed right now.

if you don't deal high amounts of damage in a moment (especially hard mode), then that is trouble for your supports (aka. healers). What if you're in a situation where there's 3 healers enemies, their healing output is higher than your damage output.

More spammable, less damage ..hrm..i don't know, we'll see how this change in due time..

gooeydark

Frost Gate Guardian

Join Date: Apr 2007

Bohemian Grove [bG]

Mo/

Quote:
Originally Posted by jazilla View Post
That's why I am saying it should be split and my reference to 8 ele SC's is obviously a jab about Shadow Form and you totally missed it. You just completely agreed with what I was saying in a totally argumentative fashion as well as previously telling every PvE player in a previous post that we had our panties in a bunch. Are you done trying to make everyone feel inferior while missing people's points entirely yourself?

you also didn't comment on my Dervish part of the post. They basically took conditions out of Barraging for a reason and just added them to Dervishes. You weren't under the impression that change was made for PvE were you?
lol

My response to your post was not meant to make you feel inferior. I was merely explaining the Invoke change for PvP.

And yes, I did miss your 8 ele reference thing because I have not done any sort of PvE in years. My HoM score has been relatively high for a long time, even before the HoM calculator was released. ^______________________^

Also, my previous post said "centered more for PvP than PvE", so as not to disregard any elements in PvE that this update may affect.

Now that that is out of the way, lets keep the rest of this thread focused on the update.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Now that Shatter Hex has been reduced to 10e, consider reducing Hex Eater Vortex to 5e.