Quote:
Originally Posted by Xenomortis
Invoke is a small nerf, but ultimately won't change much - Eles trying to push for damage with that elite already suck, all this does is weaken a potential hero. You're looking at 10 less damage but a shorter recharge.
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Invoke change is going to affect PvE alright, although I agree the effects aren't going to be that major, it's a nerf regardless (unlike a nerf to, say, Watchful Healing).
The point is that having 10 less damage with a shorter recharge is a nerf however you look at it. Invoke Lightning's DPS isn't [insert damage]/8, just like Discord's DPS isn't 105/3. More damage with longer recharge opens up more time to cast other spells like Lightning Orb and Chain Lightning, something less damage with shorter recharge doesn't do.
The nerf to the potential hero is also a definite one. See, if you need a ranged hero that does damage but can spare both the secondary profession and attribute points to bring some other skills, you'd be looking at a rather short list:
The standard minion bomber can usually do this, although it can't take Restoration heals. You can only run one minion bomber at a time.
The standard SoS Rit can do this. You can only run one SoS Rit at a time.
A Mesmer can do it, but you only have 2 Mesmers.
You could rely on a Necro, but non-MM Necro damage output is quite weak.
Which leaves Elementalist heroes, and clearly the best damage option with Elementalist heroes is Invoke Lightning. It may be a hero option, but a nerf it is. It affects an entire niche, not a single hero build. Considering how weak Elementalists already are anyway, I don't like the Invoke Lightning change in PvE.