Quote:
Originally Posted by novawhiz
How are you not understanding the failure of this kind of logic??
"Any PvE achievements that you can get with MH, you can achieve with just standard heroes as well."
-Any PvE achievements that you can get with jesus sword, you can achieve with just standard weapons as well.
-Any PvE achievements that you can get with heroes, you can achieve with just standard henchman as well.
-Any PvE achievements that you can get with henchman, you can achieve with just standard players as well.
-Any PvE achievements that you can get with all the skills in the game, you can achieve with just the core skills as well.
So basically, by your logic, they may as well have released GW in 05 and then charged people for henchman, heroes, certain skills, weapons, proffessions,etc,etc. And that would have been ok, because any PvE achievement that you could get with those bonuses, you could achieve without those bonuses as well.
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The difference between your Jesus Sword and a merc hero is that the jesus sword is stronger than any other max sword while the merc hero is as strong as any other hero.
Can you tell the difference?
I can.
There are currently 27 heroes in game: 19 require nightfall, 10 require eye of the north, 1 requires prophecies and nightfall, 1 requires factions and nightfall, 1 requires prophecies and eye of the north and 1 requires prophecies+nightfall+factions.
Players also have the ability to have up to 8 extra heroes partially customizable that requires buying an upgrade called "mercenary slots".
Until a certain point in the life of guild wars the model was 1 standalone campaign every 6 months.
That model lasted exactly 2 campaigns after the original game.
I'm not exactly sure what people would be doing with 11 campaigns by now, all with their missions just to fill time, powerful enemy threatening to conquer/destroy the world storyline, 11 tutorial areas, an extra 5000 skills and some 18 new professions (that probably would be indistinguishable from others), etc.
That model has obvious limits and so the game was pretty much killed after GWEN and Guild Wars 2 was announced so Anet would be unburdened of the campaign model.
What we have now is an upgrade system - instead of people buying a complete package of content in one go, they buy bits and pieces.
I won't be surprised if in Guild Wars 2 you get upgrades to unlock new areas instead of expansion packs.
I understand that some people don't like this model and this model wasn't the one that was in place when they bought the game years ago.
It is obvious that more content will always give an advantage to a player, even if it is only a cosmetic advantage in some cases. As long as that content falls in the category of expanding the game instead of this jesus sword is so much better than every other sword, it is fine.
In the end this isn't a discussion about merc heroes or storage panes - it is a discussion about business model.
If the merc heroes came with an expansion that added war in kryta and some new outposts in the unused mountains of factions for winds of change and anet boxed it, everyone would be happy, even though, this way people that don't want merc heroes can enjoy wik and woc for free.