Selling In-Game Advantages (The Great Debate Over Mercenary Heroes)
Angel Killuminati
Said it before and i'll say it again. If mercenary heroes are a step towards what they are perhaps planning for GW2, i'll be severely let down. As soon as the in game cash shop offers advantages, however small, over people who don't pay - then the F2P model goes out of the window because of micro transactions.
Yes, we can pay for other things atm, costumes, skill packs etc etc, but no update as far as I can remember let you take more characters of a certain profession around with you in PvE, or altered the way you play PvE, and the game in general.
I hope they don't take this thought process into GW2. Micro transactions of this nature really ruin F2P models. But on the flipside, I understand that companies need to make money.
Yes, we can pay for other things atm, costumes, skill packs etc etc, but no update as far as I can remember let you take more characters of a certain profession around with you in PvE, or altered the way you play PvE, and the game in general.
I hope they don't take this thought process into GW2. Micro transactions of this nature really ruin F2P models. But on the flipside, I understand that companies need to make money.
ogre_jd
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To answer second part of your question. Never.
To answer the first question of "Why" I felt duped. Caution. Has lots of "I". ~Rewind to 2007~ I had to spend 29.99 to get access to this content. (I KNOW, no one was holding a gun to my head to spend it) See attached 1 |
see attached 3
Oh i guess the BMP isn't free? I wonder what changed? Oh well I love this game and i'll "spend 29.99" to get access.
see attached 2[/quote]
Yes, you bought EotN or $29 of other items and got the Bonus Mission Pack as a bonus during the stated promotional period (attch 1). After that promotion, due to high demand, they put it in the NCSoft store as a regular item (for $10) for people to buy. So?
And because Sorrow's Furnace (attch 3) was a free update, that meant that the BMP would have to be free without additional purchase, even when they explicitly said otherwise in the first entry?
Attch 2 shows nothing other than it's talking about new content and, assuming it's from the same article (which you didn't bother linking to, for some reason), doesn't give any indication of how the BMP would be distributed - but clearly would come after the first entry (which is question #1, while this part is question #7) which states how (and for how long) the BMP would be available as a bonus for buying from the online store.
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Said it before and i'll say it again. If mercenary heroes are a step towards what they are perhaps planning for GW2, i'll be severely let down. As soon as the in game cash shop offers advantages, however small, over people who don't pay - then the F2P model goes out of the window because of micro transactions.
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TheGizzy
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Or another choice: cosmetic microtransactions. This works for costumes, why would it suddenly not work for Mercs?
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Much of this debate hinges on whether or not there is a tangible advantage to having merc heroes. The closest I've seen anyone come to offering one up has been "more choices." But even at that... it seems to me that all the existing microtransactions offer the same: more choices. I don't like any of the elementalist armor. I find the elite Vabbian to be at least tolerable, so I'm saving my gems for that. In the interim, unhappy with the choices afforded me in-game, I bought the Shining Blade costume. I now have "more choices" than those who didn't buy it.
The next claim has been speed. Again we have precedent dating back a few years... I have more gold, more elite items, more "exactly what I want" stuff than my husband or best friend - because I bought the skill packs and thus was able to do pretty much everything faster and more efficiently than they could without it. I can do FoW with just me and my heroes because every skill in the game was immediately available to my heroes, and quickly available to me via a tome. Instant access, no waiting, no grinding.
Another (variation on previous two themes) has been the full team/single profession argument (all mesmers, necros, whatever). This one baffles me the most, primarily because a) you have always been able to create that simply by partying up with others, b) to date, no one has demonstrated that a 1-human/7-hero-same-profession team can achieve anything faster than all other possible (and freely available) combinations and c) if anything, such a team would be LESS efficient and MORE difficult to manage (limited flagging, excessive micromanaging, etc.) than the same team composition with more humans.
My guess is that ANet perceives the merc heroes exactly as I do... has the same opinion on the aforementioned arguments that I do... and so from THEIR perspective, merc heroes fit in perfectly with their original vision: no microtransactions providing in-game advantage.
In which case, all the "doom and gloom, the end is near, the sky is falling and ANet has turned into a greedmachine" predictions fly right out the window... because as yet, no one has proven that the introduction of these merc heroes actually represent a break from the original vision. There's a lot of speculation about how they might present a tangible advantage... and yet, we're not suddenly seeing a rash of meta builds containing 7-same-profession heroes or YouTube videos of same.
Might that still happen? Sure. It might. There are some amazing minds among the players of this game, and a few hundred or thousand people exploring all possible combinations is going to be a lot more efficient than a live team of 4 people trying to do the same. And if it does happen, I expect ANet will address it and fix it somehow.
But right now, I suspect they don't see any tangible benefit - and as such, released something they believe to be wholly in line with their original vision. As yet, no one has proven otherwise.
chessyang
Here are my three response for your questions as best as i can answer. I hope they are acceptable. If not please PM. I do not want to get off topic.
you know i said i was QQ'ing to my self? And i understand my own stuipd thinking in 2007. So like i said "i do not know what to say to you/anyone on how i felt i was duped" I tried my best in the previous post. If you can't accpet my own rant i have no clue what to say. it's just a rant/soup box moment. I'm only mad at my self.
Yep They tricked me! Just like they did with with these MH! I love GW/Anet to much! Hate being a Fanboy!
Yes sir! I Agree. oh the link. The reason, i don't know. didn't seem to matter on this thread about MH because it was BMP stuff. Any one can look it up themselves from the wiki.
Getting back on topic *like to order another Hamburger! Extra pickles!* the point of view keep growing! WOOT!!!
you know i said i was QQ'ing to my self? And i understand my own stuipd thinking in 2007. So like i said "i do not know what to say to you/anyone on how i felt i was duped" I tried my best in the previous post. If you can't accpet my own rant i have no clue what to say. it's just a rant/soup box moment. I'm only mad at my self.
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And because Sorrow's Furnace |
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(which you didn't bother linking to, for some reason) |
Getting back on topic *like to order another Hamburger! Extra pickles!* the point of view keep growing! WOOT!!!
X Dr Pepper X
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Another (variation on previous two themes) has been the full team/single profession argument (all mesmers, necros, whatever). This one baffles me the most, primarily because a) you have always been able to create that simply by partying up with others, b) to date, no one has demonstrated that a 1-human/7-hero-same-profession team can achieve anything faster than all other possible (and freely available) combinations and c) if anything, such a team would be LESS efficient and MORE difficult to manage (limited flagging, excessive micromanaging, etc.) than the same team composition with more humans.
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- Wait longer and get a more efficient human group OR
Immediately start content but suffer a less efficient hero group
Player with Merc heroes:
- Wait longer and get a more efficient human group OR
Immediately start content but suffer a less efficient hero group OR
Commence immediately with an improved Merc hero group which is still less efficient than humans, but more efficient than normal heroes
You can't make the point that one could always group with players instead of the Merc team and attribute them both equally. They are not the same thing.
It is obvious that the player with Mercs have an advantage.
Just wait til people start posting record DoA times for hero groups with Mercs without any of the hassle and time wasted forming a group. I can easily see them being more efficient in terms of saving time.
chuckles79
Interesting thing to say about NCsoft. ANet is the only division of NCsoft that hasn't made a profit in three years. However NCsoft continues to support them. Obviously theres more than black and red numbers at work here.
TheGizzy
And once again we're back to the point I made much earlier in this thread and in the one that preceded it - the issue is a matter of convenience. You don't want to have to wait to form the team, but you don't want to pay for the convenience of NOT having to wait, either.
It isn't that one player can clear FoW quickly and another cannot, for example - it's that some players don't like the fact that they have to pay for an additional option for clearing it. They don't want to pay for the convenience of NOT having to party up to do it. Clearing it - and thus the same rewards, the same benefits - can be done by either group. One method is simply more convenient by not having to wait to find someone else to run the same builds with.
And yet, purchasing "convenience" has quite a bit of precedence - it is a lot more convenient to buy a skill pack & use tomes than it is to cap skills as you slowly work your way to the bosses that have the skills you want. It is a lot more convenient to buy the PvP-unlock kit. It is a lot more convenient to buy the pet unlock kit.
It isn't that one player can clear FoW quickly and another cannot, for example - it's that some players don't like the fact that they have to pay for an additional option for clearing it. They don't want to pay for the convenience of NOT having to party up to do it. Clearing it - and thus the same rewards, the same benefits - can be done by either group. One method is simply more convenient by not having to wait to find someone else to run the same builds with.
And yet, purchasing "convenience" has quite a bit of precedence - it is a lot more convenient to buy a skill pack & use tomes than it is to cap skills as you slowly work your way to the bosses that have the skills you want. It is a lot more convenient to buy the PvP-unlock kit. It is a lot more convenient to buy the pet unlock kit.
Lasai
I removed my comments from this thread as I belatedly realized this isn't about playing the game itself..it is about farming. All the debate in the world regarding actual completion of game goals has no bearing, it is farming.
The perception that after a given time period someone somewhere in game has earned a few more plat or a couple more dropped items has no bearing on actually achieving game goals other than massing pixel wealth. Becoming wealthy faster is not a game mechanic required at any level.
Anet, if it is shown that this is a farming issue, will do as they have done in the past regarding farming builds. So far they have never seemed to think that overly successful farming builds are an entitlement, and have instead changed something to nerf the builds. All one has to do is look at the skill revision to Consume soul to realize that ANET has the tools to potentially target and change group makeup effectiveness particularly vs hero AI.
If the farm is too successful, the farm will get nerfed, and people who bought Mercs solely to farm with will be annoyed, as they are with every farm nerf. People who bought for cosmetic reasons will not be affected.
This is a non-event over a non-issue. Enhanced farming ability has never been an entitlement.
The perception that after a given time period someone somewhere in game has earned a few more plat or a couple more dropped items has no bearing on actually achieving game goals other than massing pixel wealth. Becoming wealthy faster is not a game mechanic required at any level.
Anet, if it is shown that this is a farming issue, will do as they have done in the past regarding farming builds. So far they have never seemed to think that overly successful farming builds are an entitlement, and have instead changed something to nerf the builds. All one has to do is look at the skill revision to Consume soul to realize that ANET has the tools to potentially target and change group makeup effectiveness particularly vs hero AI.
If the farm is too successful, the farm will get nerfed, and people who bought Mercs solely to farm with will be annoyed, as they are with every farm nerf. People who bought for cosmetic reasons will not be affected.
This is a non-event over a non-issue. Enhanced farming ability has never been an entitlement.
Estic
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I removed my comments from this thread as I belatedly realized this isn't about playing the game itself..it is about farming. All the debate in the world regarding actual completion of game goals has no bearing, it is farming.
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Neither side of the debate really knows anything for sure, but on the plus side: everyone has already made their minds up about buying future GW games if this (where "this" is completely dependent upon the mind set of the person posting) is actually the way to go.
For what it's worth, I agree wholeheartedly with this part of your post:
chessyang
naw... it's not all about farming. but I do agree with most of your post in the pre-pages. Most of the arguments/advantage is/are how "fast" someone can farm X item over MH vs H/H is a debate. It seems some do and some don't care. Money, it drives our lives here in game or in real life.
Also in the threads it's the topic of Anet's Goals & philosophy has changed from day one. FTP + DLC + business model. etc...
it's a big mess! This hamburger is getting complicated!
Also in the threads it's the topic of Anet's Goals & philosophy has changed from day one. FTP + DLC + business model. etc...
it's a big mess! This hamburger is getting complicated!
Essence Snow
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And once again we're back to the point I made much earlier in this thread and in the one that preceded it - the issue is a matter of convenience. You don't want to have to wait to form the team, but you don't want to pay for the convenience of NOT having to wait, either.
It isn't that one player can clear FoW quickly and another cannot, for example - it's that some players don't like the fact that they have to pay for an additional option for clearing it. They don't want to pay for the convenience of NOT having to party up to do it. Clearing it - and thus the same rewards, the same benefits - can be done by either group. One method is simply more convenient by not having to wait to find someone else to run the same builds with. And yet, purchasing "convenience" has quite a bit of precedence - it is a lot more convenient to buy a skill pack & use tomes than it is to cap skills as you slowly work your way to the bosses that have the skills you want. It is a lot more convenient to buy the PvP-unlock kit. It is a lot more convenient to buy the pet unlock kit. |
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I removed my comments from this thread as I belatedly realized this isn't about playing the game itself..it is about farming. All the debate in the world regarding actual completion of game goals has no bearing, it is farming.
The perception that after a given time period someone somewhere in game has earned a few more plat or a couple more dropped items has no bearing on actually achieving game goals other than massing pixel wealth. Becoming wealthy faster is not a game mechanic required at any level. Anet, if it is shown that this is a farming issue, will do as they have done in the past regarding farming builds. So far they have never seemed to think that overly successful farming builds are an entitlement, and have instead changed something to nerf the builds. All one has to do is look at the skill revision to Consume soul to realize that ANET has the tools to radically change group makeup effectiveness. If the farm is too successful, the farm will get nerfed, and people who bought Mercs solely to farm with will be annoyed, as they are with every farm nerf. People who bought for cosmetic reasons will not be affected. This is a non-event over a non-issue. Enhanced farming ability has never been an entitlement. |
If it looks like a duck, quacks like a duck, feels like a duck....chances are it's a duck. If you close your eyes...it won't look like a duck to you. If you plug your ears...it won't sound like a duck to you. If you refuse to touch the duck...it won't feel like a duck to you. If you don't look, listen, or feel the duck ofc you can call it a squirrel and believe it. Unfotunately to everyone else it is not a squirrel...it's a duck.
Lasai
That it is sale of an advantage is hinged upon the farming effectiveness from what I have seen. It being an advantage in any other aspect has not been even remotely established.
Farming ease--- not a gameplay advantage-- not selling a gameplay advantage--- no slippery slope--- non issue.
Farming ease--- not a gameplay advantage-- not selling a gameplay advantage--- no slippery slope--- non issue.
TheGizzy
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What?...Most of the arguemnts are about the direction that selling an advantage is taking the game, not really the advantage itself.
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It's a multi-layered debate and it hinges on a central point: was selling an advantage the intention behind the release?
If ANet does not perceive the advantage, then was that what they were selling? If the only verifiable advantage is one of convenience, then is that any different than every other DLC they've released until now?
Lasai
Trouble is, this thread was started with the loaded statement.. Selling In Game Advantages.. as if it was an established fact.
The actual debate should have been "are Mercenary Heroes a significant gameplay advantage compared to past purchased items"
Prior to arguing over a direction ANET may be going it would be prudent to actually establish they have taken a step in that direction with this offering.
The actual debate should have been "are Mercenary Heroes a significant gameplay advantage compared to past purchased items"
Prior to arguing over a direction ANET may be going it would be prudent to actually establish they have taken a step in that direction with this offering.
Gabs88
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Player w/o Merc heroes:
Player with Merc heroes:
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1 ER Prot
1 SoS healing hybrid
1 Minionmaster Necro
2x Necromancer spikers (SS\FoC\PoD)
2x Mesmers (Panic + Ineptitude)
Player with Merc heroes:
3 Necromancers OR ER Prot + SoS Hybrid + Dedicated minionmaster
4 Mesmers
It's not the fcking big difference people make it up to be. You can complete the ENTIRE game without using mercenary heroes!
You can do FoW HM, EASY.
You can do UW NM as long as you got an ER Prot for horsemen.
You can do full DoA HM Run, hard, but workable.
You can kick mallyx ass, hard, but workable.
You can steamroll all vanquishes, easy.
You can steamroll all missions, easy.
You can do The Deep or Urgoz Warren with heroes as only partners, not sure how but people do it and theyre NOT using more then 2 mesmers.
You can complete all campaigns.
You can do all HM dungeons in EOTN without much trouble.
You can do TOPK HM, without much trouble.
You can do Sorrows Furnace HM, not too hard.
You can do all HM missions in EOTN, not hard.
And this guys, is stuff you can do regardless of primary profession. The only thing I'm not 100% sure you can't do with heroes is UW HM as I havent seen anyone that has done it yet.
So most importaintly:
You can stop whining now, only reason you cant do X item on the list above is because youre not trying hard enough and suck at the game!
I mean, omg, be happy. 7 heroes lets you complete every single thing in this game without any restrictions. There's absolutely nothing left you cant do and still youre whining!
Look at say the ling conglomerate, see if they use 4 mesmers in completing anything on their list..
Miteshu
If there is a build that requires mercenaries to run certain dungeons solo and it is very effective. Then we know when it is a ingame advantage.
FoxBat
Massed mesmer heroes do offer serious speedclear advantages. They aren't as safe or foolproof, nor are they going to work that much better in every vanquish, nor is one set of skills going to be all that good in every different place. But tuned appropriately, with proper aggro manage, they will cut through specific content faster than anything else. The principle is that they are basically AoE discorders, I think you can figure out how that might be abuseable.
Gli
John Stumme has more or less admitted mercs are an advantage in his wiki user page linked to in the OP. They're quite obviously an advantage because they allow you to do something that you can't do without them.
The question isn't whether or not they give an advantage, the question is, does this advantage in any way affect the game negatively.
And for the record, I don't think it does.
The question isn't whether or not they give an advantage, the question is, does this advantage in any way affect the game negatively.
And for the record, I don't think it does.
Ghost Dog
Even if it isn't a big advantage today, it won't stop anywhere near there.
You would have to be incredibly naive or just argumentative to think they will draw the line here.
You would have to be incredibly naive or just argumentative to think they will draw the line here.
Ghull Ka
TheGizzy
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You would have to be incredibly naive or just argumentative to think they will draw the line here.
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Personally, I'd like to see some links referencing this original model outlined by ANet that everyone keeps referring to. I'd like to see the wording, their wording - not player's interpretation or paraphrasing of same. I'd like to see the original text/assurances which some players here feel has been violated.
Gabs88
Nobodys ever gonna use heroes for serious speedclear builds.
X Dr Pepper X
All these people coming into this thread completely missing the point of the topic need go to college and take a logic class.
Can they not read or are they literally just that awful at argumentation?
Can they not read or are they literally just that awful at argumentation?
Gli
Since the point of this thread was to ask people for opinions, I don't think logic is required here.
Golgotha
They'd rather argue over the amount of advantage being insignificant, ignoring the fact that it still exists. Muddying the waters by moving the goal posts is a long standing internet tradition.
Gli
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They'd rather argue over the amount of advantage being insignificant, ignoring the fact that it still exists. Muddying the waters by moving the goal posts is a long standing internet tradition.
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I guess trying to be clever at the expense of other people is also a long standing internet tradition, right?
novawhiz
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All these people coming into this thread completely missing the point of the topic need go to college and take a logic class.
Can they not read or are they literally just that awful at argumentation? |
Its getting tired having people post the same stupid, inappropriate comments here over and over again that completely miss the point of this discussion.
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It's not the fcking big difference people make it up to be. You can complete the ENTIRE game without using mercenary heroes!
You can stop whining now, only reason you cant do X item on the list above is because youre not trying hard enough and suck at the game! |
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Then answer this, does having merc heroes gain you any advantage in this game? NO! Because so far the best hero builds do NOT require merc heroes, unless somebody can prove otherwise. |
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But for MH, nobody has shown that it has such an advantage over using just standard heroes. If you say they are the same thing, then prove it.
For example, if you can prove: a) Best timing from the community for clearing DoA HM with just standard heroes, without cons, using a warrior, is 2 hours. b) Best timing from the community for clearing DoA HM with merc heroes, without cons, using a warrior, is 1 hour. If you can show that vast disparity, then you have proven that MH does give an unfair advantage. If you can't, then you can't say that they do. |
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The heroes forum showed that the best build combinations can be done through standard heroes.
Show me a pve achievement that can only be done by exploiting merc heroes, and can't be done through using only standard heroes. |
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I don't have a screen shot atm, but doing FoW with 7 heroes is very doable in under 2 hours. In fact, the average time is about 1.5 hours as near as I can tell. For some of these trips I used the standard issue heroes, for a few towards the end I used some merc heroes. I didn't see a big difference.
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I keep trying, but i dont get how to convey to these people that this argument isn't about their idea of the fastest hero setup clearing an area vs a MH hero setup clearing an area. It has nothing to do with pvwiki or gwguru hero section forum or screenshots people are posting. It has nothing to do with whether you think 7 necros is a great idea or a retarded idea. It has nothing to do with people with MH somehow being able to do something in the game that people with heroes can't.
The entire point of the argument is that Anet is now selling something that directly affects pve gameplay. No one cares if you think 5 mesmers is a good or bad idea. No one cares if the best screenshot you've seen for DoA with heroes is X minutes and with MH is X+Y minutes. No one cares if you can beat the entire game without MH. No sht...you could best the entire game without MH, without heroes, without henchman, without pve skills, without core skills, without elite skills, whatever. None of that has anything to do with anything.
I keep trying over and over to get in people's heads what we are discussing here, but still every other post is "prove that MH are faster" or "i dont think a MH setup is better than this hero setup" or "you can beat the game without them, stop whining".
If you are going to argue like a 5 year old, please just leave your comments to your self. Its getting really annoying have to sift through the intelligent counter-arguments and just the retarded rehashing over simplifications and generalizations.
Gli
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The entire point of the argument is that Anet is now selling something that directly affects pve gameplay.
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The point of this thread is to gather opinions on this particular paid feature. The OP specifically prompted people to chime in on whether or not they feel the feature offers an unfair advantage.
The dumb posts are the ones saying: "Oh no! They're selling something that directly affects PVE gameplay" because that was the kicking-off point for this thread, not some brilliant deduction only you and some other non-dumb, non-retarded, non-five-year-old posters arrived at.
Gabs88
And noone cares youre a dumb little 15 year old without acess to money or a credit card. What pisses me off the most is how people keep whining about how much better mercenary heroes is compared to not having them.
The ONLY times mercenary heroes give a clear cut advantage is in these two situations:
You play a ritualist yourself and therefore need another mesmer to fill the SoS spot in your team.
Youre doing DoA with heroes.
This game is made to MAKE MONEY, if this game doesnt make MONEY! There will be no further developments made to the game!
In other words, if they dont make extra money by gaining new customers and current customers buying mercenary hero packs and other things from the ingame store. There wont be any new dervish patches, there wont be a future ranger patch, there wont be any new skill balances. There wouldnt be any Guild Wars Beyond.
Little shites that dont pay dont get this, they dont get that these new services are made to keep you playing. And to keep you interested in the game so you spend more money
The ONLY times mercenary heroes give a clear cut advantage is in these two situations:
You play a ritualist yourself and therefore need another mesmer to fill the SoS spot in your team.
Youre doing DoA with heroes.
This game is made to MAKE MONEY, if this game doesnt make MONEY! There will be no further developments made to the game!
In other words, if they dont make extra money by gaining new customers and current customers buying mercenary hero packs and other things from the ingame store. There wont be any new dervish patches, there wont be a future ranger patch, there wont be any new skill balances. There wouldnt be any Guild Wars Beyond.
Little shites that dont pay dont get this, they dont get that these new services are made to keep you playing. And to keep you interested in the game so you spend more money
TheGizzy
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In other words, if they dont make extra money by gaining new customers and current customers buying mercenary hero packs and other things from the ingame store. There wont be any new dervish patches, there wont be a future ranger patch, there wont be any new skill balances. There wouldnt be any Guild Wars Beyond.
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Then again, I wouldn't care if they started selling the holybejeebus sword of all-slaying, either. At least THAT would be something everyone could agree actually affects game play. I'm still not seeing proof that merc heroes add anything but a convenience factor.
And I'm still not seeing links referencing this original business model which ANet has supposedly turned their back on with the introduction of merc packs.
Dzjudz
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This game is made to MAKE MONEY, if this game doesnt make MONEY! There will be no further developments made to the game!
In other words, if they dont make extra money by gaining new customers and current customers buying mercenary hero packs and other things from the ingame store. There wont be any new dervish patches, there wont be a future ranger patch, there wont be any new skill balances. There wouldnt be any Guild Wars Beyond. Little shites that dont pay dont get this, they dont get that these new services are made to keep you playing. And to keep you interested in the game so you spend more money |
X Dr Pepper X
Idiots being idiots.
How can you talk to them?
How can we have a civil and rational argument?
How can you talk to them?
How can we have a civil and rational argument?
Gli
It sure as hell doesn't start with calling people idiots. Civil and rational arguments seem wasted on you.
novawhiz
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Idiots being idiots.
How can you talk to them? How can we have a civil and rational argument? |
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The ONLY times mercenary heroes give a clear cut advantage is in these two situations: You play a ritualist yourself and therefore need another mesmer to fill the SoS spot in your team. Youre doing DoA with heroes. |
Mr. Pepper, didn't you know the only time you would possibly want to use MH is when your a ritualist or when your doing DoA? It never occured to me but i guess that makes 100% perfect sense. Why would i ever need MH in any other area of guildwars or on any other my other 9 professions? Suddenly it all makes sense now.
Such enlightening and productive discussions we are having, no?
TheGizzy
Saint Scarlet
Insulting other peoples opinions and posts is not the best way to have a debate. If everyone wants to discuss what the problem we see is, that's fine. But please do not resort to calling people idiots.
A quote i can half remember "Everything that people say is idiotic, especially when their opinion matters to them and not you". And yes it's meant to be ironic that the guy is calling himself an idiot too.
So please lay off the insults and get back to the discussion in hand.
A quote i can half remember "Everything that people say is idiotic, especially when their opinion matters to them and not you". And yes it's meant to be ironic that the guy is calling himself an idiot too.
So please lay off the insults and get back to the discussion in hand.
X Dr Pepper X
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Mr. Pepper, didn't you know the only time you would possibly want to use MH is when your a ritualist or when your doing DoA? It never occured to me but i guess that makes 100% perfect sense. Why would i ever need MH in any other area of guildwars or on any other my other 9 professions? Suddenly it all makes sense now.
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It's not like there are millions more possible team builds added by Merc heroes, therefore, I think it's safe to say that we can nullify them all, and write them off as being more efficient because they are no more desirable than normal heroes.
Because that's the case right?
Improvavel
Merc Heroes, like 7 heroes aren't advantages.
They are a way of allowing players that play alone to enjoy the same basic game mechanics that those that are able/choose to party with at least another person enjoy.
The game is based on parties of 8 characters, human or AI, with 8 skills bars with 8 skills that can be chosen from the pool of skills wearing 5 pieces of armor that can be customized and 2 weapon slots.
Not being able to fully customize the skills bars and the 8 profession slots from the moment parties of player + 7 AI are allowed is changing the fundamental game mechanics.
Full skill bar customization is fixed with the free 7 hero updated. Full party customization is fixed with the payed merc heroes.
Since merc heroes didn't exist they are new content. New content added is free or paid at Anet discretion.
They are a way of allowing players that play alone to enjoy the same basic game mechanics that those that are able/choose to party with at least another person enjoy.
The game is based on parties of 8 characters, human or AI, with 8 skills bars with 8 skills that can be chosen from the pool of skills wearing 5 pieces of armor that can be customized and 2 weapon slots.
Not being able to fully customize the skills bars and the 8 profession slots from the moment parties of player + 7 AI are allowed is changing the fundamental game mechanics.
Full skill bar customization is fixed with the free 7 hero updated. Full party customization is fixed with the payed merc heroes.
Since merc heroes didn't exist they are new content. New content added is free or paid at Anet discretion.
ogre_jd