Selling In-Game Advantages (The Great Debate Over Mercenary Heroes)

Golgotha

Golgotha

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Quote:
Originally Posted by Gli View Post
You do realize that this thread submits the notion that they're selling in-game advantages as a fact
It is a fact. This isn't debatable. The amount to which it is advantageous is up for debate however though that amount doesn't detract from the advantage's existence. People are trying to blur this distinction to skew the argument and it's completely disingenuous.

Swingline

Swingline

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Quote:
Originally Posted by ogre_jd View Post
They've been doing that long before Mercenary Heroes, and to a far greater game-changing effect.
Nope. The BMP only gives new skinned weapons and the bonus items dont give any advantages over other weapons except for in pre but who cares about pre. Its a confined area with little to do except enjoy the sights of ascalon before the searing.

novawhiz

novawhiz

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Quote:
Originally Posted by Golgotha View Post
It is a fact. This isn't debatable. The amount to which it is advantageous is up for debate however though that amount doesn't detract from the advantage's existence. People are trying to blur this distinction to skew the argument and it's completely disingenuous.
Exactly. A voice of reason, oh my lord.

There is no way anyone can argue that MH don't provide some sort of advantage. Whether or not you want to say it is a great or significant advantage is debatable.

But to me, i don't even care about the arbitrary judging of MH vs Hero-only builds. Its the fact that they sold something like this that greatly impacts pve gameplay which annoys me. And then them slapping us in the face with talk of adding more things like this to the ncstore.

Improvavel

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Quote:
Originally Posted by novawhiz View Post
Its the fact that they sold something like this that greatly impacts pve gameplay which annoys me.
How did it change your pve gameplay?

Swingline

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Quote:
Originally Posted by Improvavel View Post
How did it change your pve gameplay?
If you buy it you can run 7 necros or 7 rits or any combination that gives you more than the number professions that currently exist for heroes. Sounds like it directly affects gameplay to me.

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by Swingline View Post
If you buy it you can run 7 necros or 7 rits or any combination that gives you more than the number professions that currently exist for heroes. Sounds like it directly affects gameplay to me.
How does it affect your gameplay if you don't buy it?

Golgotha

Golgotha

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Quote:
Originally Posted by Improvavel View Post
How did it change your pve gameplay?
Mine? None. But it did change it for those who purchased them. Would you deny that?

Gli

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That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!

X Dr Pepper X

X Dr Pepper X

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The exclusion of one audience from the feature should be evidence enough that it directly impacted his gameplay.

Golgotha

Golgotha

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Quote:
Originally Posted by Gli View Post
That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
If the mercenaries were packaged within playable content to be unlocked this wouldn't be an issue. Hint: they'd be called heroes.

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by Golgotha View Post
Mine? None. But it did change it for those who purchased them. Would you deny that?
No.

But it doesn't affect your game play either.

And why is the effect of a solo player with merc heroes more important to pve game play than the fact that I always play with another person and had the ability to field 5 mesmers for ages?

Why is the effect of a solo player with mercs heroes more important to pve game play that 1 player running 2 accounts for ages?

Quote:
Originally Posted by X Dr Pepper X View Post
The exclusion of one audience from the feature should be evidence enough that it directly impacted his gameplay.
He isn't excluded.

He just declined to pay for new content/feature.

Swingline

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Quote:
Originally Posted by Gli View Post
That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
Not even close. No new zones. No new missions. No new weapons. No new elite areas. No new storyline. Doesn't sound like a xpack to me

novawhiz

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Quote:
Originally Posted by Improvavel View Post
How did it change your pve gameplay?
Sigh...ok, if i must here i go.

I assume you want me to say, "people who payed 45 bucks get to roll 7 nec heroes".

And then you will say "but mr novawhiz, somebody who decided to pay for the MH and uses them doesnt affect your pve gameplay in anyway."

And then im gunna say "If they sold the super duper jesus sword in the ncstore and it dealt 160-170 dmg would that be ok? If you don't buy the sword, it doesn't affect your gameplay at all. So whats the problem? If you dont want to spend the money for it don't buy it. You can still beat the entire game without the jesus sword."

And then your gunna say, " the jesus sword is obviously better than a normal sword and provides a clear advantage so of course it wouldn't be ok"

Then im gunna say "and MH also provide a distinct advantage and in my opinion many MH-only team builds are superior to hero-limited team builds."

Then we will go back to square one and begin debating as to whether a sample MH team build is better than a hero only team build.

Am i right?

Gli

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Join Date: Nov 2005

Quote:
Originally Posted by Golgotha View Post
If the mercenaries were packaged within playable content to be unlocked this wouldn't be an issue. Hint: they'd be called heroes.
Why? What's the difference? I don't see one, it's just an arbitrary distinction people keep making.

Gli

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Join Date: Nov 2005

Quote:
Originally Posted by X Dr Pepper X View Post
The exclusion of one audience from the feature should be evidence enough that it directly impacted his gameplay.
There's no more exclusion than the exclusion that happens when someone doesn't buy all campaigns.

Essence Snow

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Let me quote a line for ya'll from an interview....(full version found here)

Quote:
ArenaNet has already revealed that they’ll be selling Transmutation Stones, one-time consumable items used to customize your gear, in their cash shop. And although they won’t confirm if traditional cash shop items like XP boosts and fast travel consumables will also be sold, Flannum’s responses certainly makes it sound like there will be–if there’s demand for it from the playerbase.
Idk bout ya'll but it surely sounds to me like the "fees" of other mmos will simply be replaced with microtransaction and dlc if the community supports it. I for one chose not to add to the demand for it. I cannot support a "Pay up front for the game, but if you want to continue with the rest of the community you need to purchase from the cash shop or be left behind" type model.

X Dr Pepper X

X Dr Pepper X

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Quote:
Originally Posted by Gli View Post
That's seems pretty fair to me, a purchase giving you extra options. It's almost like buying a whole new campaign!
I hope you're trolling.

Campaigns are the most standardized format of guildwars. They are the common denominator of which we all play.

The original philosophy as well as the GW1 community accepts the fact that campaigns are standard beyond the initial release of Prophicies all the way and ending at EotN.

Mercs are in no way comparable to a campaign in terms of justifying them as an advantage. They have no sense of normative inclusion in the metagame because of how extraneous they are.

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by novawhiz View Post
And then you will say "but mr novawhiz, somebody who decided to pay for the MH and uses them doesnt affect your pve gameplay in anyway."

And then im gunna say "If they sold the super duper jesus sword in the ncstore and it dealt 160-170 dmg would that be ok? If you don't buy the sword, it doesn't affect your gameplay at all. So whats the problem? If you dont want to spend the money for it don't buy it. You can still beat the entire game without the jesus sword."

And then your gunna say, " the jesus sword is obviously better than a normal sword and provides a clear advantage so of course it wouldn't be ok"

Then im gunna say "and MH also provide a distinct advantage and in my opinion many MH-only team builds are superior to hero-limited team builds."

Then we will go back to square one and begin debating as to whether a sample MH team build is better than a hero only team build.

Am i right?
The Jesus sword breaks the established game mechanics.

The Jesus sword wouldn't be a sword because swords damage is capped at 15-22.

A mercenary hero is just a hero with fancy clothings. A hero slot is a new feature/content, not a gameplay mechanic.

Ka Tet

Ka Tet

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Join Date: Nov 2006

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Quote:
Originally Posted by novawhiz View Post
Sigh...ok, if i must here i go.

I assume you want me to say, "people who payed 45 bucks get to roll 7 nec heroes".

And then you will say "but mr novawhiz, somebody who decided to pay for the MH and uses them doesnt affect your pve gameplay in anyway."

And then im gunna say "If they sold the super duper jesus sword in the ncstore and it dealt 160-170 dmg would that be ok? If you don't buy the sword, it doesn't affect your gameplay at all. So whats the problem? If you dont want to spend the money for it don't buy it. You can still beat the entire game without the jesus sword."

And then your gunna say, " the jesus sword is obviously better than a normal sword and provides a clear advantage so of course it wouldn't be ok"

Then im gunna say "and MH also provide a distinct advantage and in my opinion many MH-only team builds are superior to hero-limited team builds."

Then we will go back to square one and begin debating as to whether a sample MH team build is better than a hero only team build.

Am i right?
Yup. Look directly above me.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Essence Snow View Post
Let me quote a line for ya'll from an interview....(full version found here)



Idk bout ya'll but it surely sounds to me like the "fees" of other mmos will simply be replaced with microtransaction and dlc if the community supports it. I for one chose not to add to the demand for it. I cannot support a "Pay up front for the game, but if you want to continue with the rest of the community you need to purchase from the cash shop or be left behind" type model.
You already bought Guild Wars 2 on the premise it is free to play? Or there won't be any game play advantages on it based on Guild Wars?

But from that interview:

Quote:
UPDATE:

Eric Flannum sent us a note to clarify a couple of things about their plans for Guild Wars 2 post-release content:

“We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store, I can only reiterate what we’ve said before (and will continue to say,) that we’ll release details on it when they are available, and that our core philosophy of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store still stands.”

Golgotha

Golgotha

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Join Date: May 2005

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Quote:
Originally Posted by Improvavel View Post
No.

But it doesn't affect your game play either.
Is the person that purchased the mercs part of the PvE community? Yes, so explain to me again how this addition doesn't affect PvE.

Golgotha

Golgotha

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Quote:
Originally Posted by Gli View Post
Why? What's the difference? I don't see one, it's just an arbitrary distinction people keep making.
Focus.

One content package is created to provide the player a large, varied gameplay addition including new areas, skills and end-game challenges. The power creep is a byproduct of said product. The other is cashing in on nothing more than a tacked-on power creep feature. Any reasonable person can see the disparity.

novawhiz

novawhiz

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Join Date: Mar 2006

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Quote:
Originally Posted by Ka Tet View Post
Yup. Look directly above me.
i must be some kind of psychic


Here's my favorite comment from today's discussion:

Quote:
Originally Posted by Improvavel View Post

A mercenary hero is just a hero with fancy clothings.
ima sleep now, have fun without me

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Golgotha View Post
Is the person that purchased the mercs part of the PvE community? Yes, so explain to me again how this addition doesn't affect PvE.
Does the fact that when I play with another person I get to roll 4 mesmers heroes impact your game?

If so, I apologize for being impacting your game for the last 3.5 years.

X Dr Pepper X

X Dr Pepper X

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Join Date: Apr 2008

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Yeah, this isn't single player. We're not isolated. This game is a hugely interactive world.

What one person does, affects another person.

I can't believe people will even try to make the argument that speed clears don't affect others. Which is neither here nor there. This thread is not about speed clears. Not on a boat or on a goat.

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by novawhiz View Post
i must be some kind of psychic


Here's my favorite comment from today's discussion:



ima sleep now, have fun without me
Are you able to dispute that:

a) Swords are 1 handed weapons with 15-22 capped damage so any Jesus sword would be breaking the game mechanics?

and

b) That mercenary heroes once created behave exactly like heroes of the appropriate profession?

Be my guest.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by X Dr Pepper X View Post
I can't believe people will even try to make the argument that speed clears don't affect others. Which is neither here nor there. This thread is not about speed clears. Not on a boat or on a goat.
It never affected me.

Golgotha

Golgotha

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Join Date: May 2005

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Quote:
Originally Posted by Improvavel View Post
Does the fact that when I play with another person I get to roll 4 mesmers heroes impact your game?

If so, I apologize for being impacting your game for the last 3.5 years.
You're not even good at trolling.

Do you simply flip a coin between two set responses, both of which have been addressed in the last two pages?

http://www.guildwarsguru.com/forum/s...&postcount=487
http://www.guildwarsguru.com/forum/s...&postcount=501

If someone had that Sword of Blowing Things Up, how would that affect my game or your's?

Golgotha

Golgotha

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Join Date: May 2005

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Quote:
Originally Posted by Improvavel View Post
Are you able to dispute that:

a) Swords are 1 handed weapons with 15-22 capped damage so any Jesus sword would be breaking the game mechanics?

and

b) That mercenary heroes once created behave exactly like heroes of the appropriate profession?

Be my guest.
Heroes were once capped at 3. That changed at Anet's whim. Why would the sword cap be written in stone?

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by Golgotha View Post
You're not even good at trolling.

Do you simply flip a coin between two set responses, both of which have been addressed in the last two pages?
Please refresh my memory then by linking/quoting those posts that are able to explain how 4 mesmer heroes rolled by 1 player with 1 account affect pve in a different way that 1 player using 2 accounts rolling 4 mesmer heroes or 2 players on the same party rolling 4 mesmer heroes.

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by Golgotha View Post
Heroes were once capped at 3. That changed at Anet's whim. Why would the sword cap be written in stone?
First, I could have 9 heroes in my party for ages.

Second, since when only 4/8 customizable skill bars per party was part of the game mechanics?

The hero cap was clearly a silly restriction that was in place to gimp people and force them to party with other by sheer frustration of not playing a proper guild wars game. Hence it was removed.

Essence Snow

Essence Snow

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Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Improvavel View Post
You already bought Guild Wars 2 on the premise it is free to play? Or there won't be any game play advantages on it based on Guild Wars?

But from that interview:
Just showing where this is heading.....the more support they recieve from us now with microtransaction that effect gameplay...the more likely they will continue adding them. Ergo...if we keep supporting them...next thing we know...you'll need them to stay current in the game.

Golgotha

Golgotha

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Quote:
Originally Posted by Improvavel View Post
Please refresh my memory then by linking/quoting those posts that are able to explain how 4 mesmer heroes rolled by 1 player with 1 account affect pve in a different way that 1 player using 2 accounts rolling 4 mesmer heroes or 2 players on the same party rolling 4 mesmer heroes.
1. Added human error.
2. Need to be online at the same time.
3. Requires another player to be in the current meta for efficiency.
4. Did I mention human error?

You could have 5 hero mesmers in a group before, that's hardly the issue. Difference being now you can do so at any time, with predictable results and now at your full discretion and control. And further: others cannot unless they shell out $10+. Therefor it is a *drumroll*.. paid advantage.

Swingline

Swingline

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this is where everyone leaves... buh bai ^^

Gli

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Join Date: Nov 2005

Quote:
Originally Posted by X Dr Pepper X View Post
The original philosophy as well as the GW1 community accepts the fact that campaigns are standard beyond the initial release of Prophicies all the way and ending at EotN.
This 'original philosophy' promised us new chapters. The extra options such as heroes and insanely overpowered consumables that came packaged with them where never an outspoken part of that philosophy, and as such can't be fairly assumed to be included in it. 'Options that come packaged with campaigns are alright' is something you've made up all by yourselves. I reject that distinction, shortening it to 'options are alright'.

Quote:
Originally Posted by X Dr Pepper X View Post
Mercs are in no way comparable to a campaign in terms of justifying them as an advantage.
But they are comparable to the options packaged with new campaigns, so I don't see why they shouldn't be added to the game for a fee, just as the options that came packaged with campaigns thrown in are bought for a fee.

Quote:
Originally Posted by X Dr Pepper X View Post
They have no sense of normative inclusion in the metagame because of how extraneous they are.
If everyone who owns all chapters bought them, would you still be calling them extraneous?

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by Essence Snow View Post
Just showing where this is heading.....the more support they recieve from us now with microtransaction that effect gameplay...the more likely they will continue adding them. Ergo...if we keep supporting them...next thing we know...you'll need them to stay current in the game.
If the game becomes a microtransaction fest you and I, for that matter, will have to look for a new game.

Saint Scarlet

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Quote:
Originally Posted by Improvavel View Post
You already bought Guild Wars 2 on the premise it is free to play? Or there won't be any game play advantages on it based on Guild Wars?
But from that interview:
That update was released due to the fact there was a huge discussion on GW2Guru and other sites about Transmutation Stones, and how they seemed to be paid for advantages. Anet even had to add as an afterthought that they would try to somehow add them as in-game drops, so that people didn't have to pay to have decent stats on their gear.

So from that they had already planned to have purchasable upgrades that gave people an advantage over others. And only then from the reaction of the community did they rethink their plans and add it as a drop too.

This only strengthens the argument about paid for advantages being the new business model.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Golgotha View Post
Focus.
Clever! Let me retort with: "Open your mind."

Quote:
Originally Posted by Golgotha View Post
One content package is created to provide the player a large, varied gameplay addition including new areas, skills and end-game challenges. The power creep is a byproduct of said product. The other is cashing in on nothing more than a tacked-on power creep feature. Any reasonable person can see the disparity.
Yeah, I guess it's nice to get a few extra perks along with the power creep features, when you buy a campaign. So you don't get those when you just buy mercs. And power creep isn't just a byproduct, it's a conscious sales trick.

So, I guess it's just a value-for-money issue then? Simple solution: don't buy it if you don't think it's worth it. There is no disparity. In both cases, it's abundantly clear what you'll get for your money.

Golgotha

Golgotha

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You guys are really reaching.

Improvavel

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Join Date: Apr 2007

Quote:
Originally Posted by Golgotha View Post
1. Added human error.
2. Need to be online at the same time.
3. Requires another player to be in the current meta for efficiency.
4. Did I mention human error?

You could have 5 hero mesmers in a group before, that's hardly the issue. Difference being now you can do so at any time, with predictable results and now at your full discretion and control. And further: others cannot unless they shell out $10+. Therefor it is a *drumroll*.. paid advantage.
Its paid advantage if the points you present are true.

1. I find my human companion quite capable and better then any hero.
2. I have no problem with that - in an age of communication like the one we live it isn't that hard.
3. People can dialog.
4. Not every human was made equal. And did I mention much more entertaining?

It is a paid advantage - a convenience one. But it doesn't break any game mechanics rules.

Like having extra character slots, extra campaigns, etc.

That alone doesn't prove that Anet is committing a crime by selling merc heroes.

A convenience advantage doesn't directly translate in a gameplay mechanics advantage.

A Jesus Sword that dealt over 9000 damage per swing and didn't drop in game on the other hand would be breaking the gameplay mechanics rules.

Of course I'm not going to convince you or others since you guys are primarily objecting microtransactions, especially one that is interesting from your point of view, but in essence is exactly like all other microtransactions, be it costumes, unlock packs, storage panes, etc, with the difference you think this one is more useful to have.