None of that is content. The "game" portion of the game has never truly been affected like this outside of campaigns. Just seems like a drift from the felt values portrayed by the game and staff.
I can justify campaign advantages. I just can't justify a cash shop item adding that much of an advantage to the game. |
I understand there's a value to uphold, but I agree with Stumme. It's not adding anything out of bounds, it just came with no content. Is the advantage only justified when one needs to complete quests or title grind? In both scenarios one has to pay to have, the latter simply requires game play.
Is it fair to say that we can have advantages as long as we are willing to do in-game work to earn them? And if so, does owning more campaigns automatically make that easier, because advantages will scale up and make earning the next batch even easier?
We could go for months spinning in these circles. This is my last post and my final thoughts here. I urge we push for profession updates that will be in the best interest of all players, rather than take shots at each other, and we'll all be happier.