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Originally Posted by Star_Jewel
We also have the very dynamic issue of personal thresholds of "reasonable pricing."
The "campaign as advantage" comparison is the one I do agree with. The difference, however, in my opinion is this: Competitive pricing. One doesn't have to pay MSRP for e.g. Nightfall, if they want the benefits. Wait long enough and various retailers eventually drop their prices. The biggest problem I have with advantages (however significant they may be) being sold in the cash shop is that NC controls the product and the price exclusively. There is no competitive pricing. Except for the rare 1/2 off sale (which, at their discretion, could exclude Mercenary Packs if they so desired -- and if they're selling well to people who eagerly gobble them up, they could make that decision), one has no choice but to pay the MSRP for the benefit.
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First I agree that the price of some store items are quite high. There is still a factor on competitive pricing though - investment on the product development. It isn't the same as having a ton of boxes with dvd stored somewhere, but it still is a factor.
If a game can still generate revenues, the company that produces it will be much more interested in support it/improve it. And we have seen and keep seeing results of it.
It is in their best interest and it is also on our interest since we can have a better experience/fun.
Second, I don't like the way Anet bunched the merc packs. 1 merc is too expensive, the 3 mercs has reasonable initial price but it still is expensive and the 8 merc pack, while has the best cost/slot has a initial price that is too steep. Then if you want to go from 3 mercs to 8 you need to buy another 3 mercs and 2 1 mercs.
I think that was poor thinking on Anet part. Lets be frank, $5.625 for a merc slot (the price you get with the 8 merc pack) isn't that much. But $10 for a slot is. And $45 in a single transaction is huge.
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This is an interesting analogy. But I think for those who think the mercenary heroes are unfair, it's like if the restaurant charged a flat fee for the burger itself, but the bun -- that's extra. "How come yours comes with a bun?" "I paid extra for it." I think what this mainly comes down to is what should be included as a part of the game, which is a free to play model, and what should be considered an "extra goody" that is fair to charge for.
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That does happen a lot in software/games. Part of it is I believe because gaming is still seen as something for kids and gamers don't have a strong vocal voice.
And really, when you see some crappy games sell millions (mostly in consoles) you really have to wonder if gaming isn't something for kids since no adult would buy some of that garbage.
But I digress.
Some companies do indeed seem happy to make a game, sell half of it for the price of a full game and then make you buy the other half with DLCs.
This doesn't seem to be the case.
We talked a lot about fairness and advantages on this thread. But lets face it PvE isn't a competitive game. There is no reward to finish first or do it faster.
In PvP the objective is to win the match, defeat the other team. A jesus sword would definitely increase my chances of defeating the other team.
In the end even the money (the more you play and the faster you generate it) you get in PvE is only used for aesthetically looks - a shinny weapon skin, a shinny armor, a title, an exclusive mini pet.
If is all about the aesthetically appearance, how aren't costumes or the BMP weapon skins seen as an advantage?
I can agree mercs are expensive. I can't agree mercs break PvE or are in the same level as jesus sword of pwn and that Anet is selling a competitive advantage. Especially because PvE isn't competitive. They are selling comfort, flexibility, better game play - and that is an advantageous thing for a player/costumer to get.