The Best Way to Combine Discord, Spirit, Mes Ways
spray04
As this seems to be the current meta right now, I wanted to give my opinion on the best way to combine these three team builds because I think I see a lot of problems in people's builds when they put it all together.
Discordway Portion:
1. I believe the Discordway build on PvX has some weaknesses. The first is that Signet of Lost Souls, one of the best skills for Necro heroes, is nowhere to be found. I think all 3 Necro heroes should have this skill in place of the 2 copies of Flesh of My Flesh and the 1 copy of Recovery currently in the PvX build.
I chose these skills to be replaced for a couple of reasons:
-The Resto Necros should NOT have any rezzes on their bars - you never want your healers to spend 4 seconds rezzing and stop healing because then everyone else drops dead
-Recovery is expensive and not useful when there are multiple copies of Mend Body and Soul to remove conditions
Replacing these skills with 3 copies of SoLS only requires moving Putrid Bile from one Necro to another.
2. Combined with shutdown Mesmers, Shadow of Fear may not be that useful, and it may even cause the shutdown hexes to be triggered less. In its place, I have found that having an additional copy of Shambling Horror (which is a 25s recharge) is very useful and maximizes corpse exploitation.
Spiritway Portion:
1. You need to keep PwK, MBaS and Spirit Light on the SoS Rit. Many people are removing these heals from the SoS because they think they have enough heals with the 2 Resto Necros, who are semi-healers. If you've been to the harder areas, you would know you need these third copies.
2. Splinter Weapon should definitely be the optional skill (PvX says it's optional) to be put on him because it is used on minions even if there are no physicals in the party.
Mesway Portion:
1. Rezzes should go on Mesmers - with their fast casting, they can bring party members back most quickly.
2. Many people have Power Drain on one Mesmer and Drain Enchantment on the other - it is much better to have Power Drain on both. Drain Enchantment is not that useful in this combination anyway because the Disenchantment spirit already removes enchantments.
3. Do not use the Wastrels from the old build on the Panic Mesmer - they use up too much energy. There are better skills to be put in like CoF. You'd rather have the Mesmer casting Panic rather than spamming themselves dry with the Wastrels.
With these in mind, you end up with a build like this; your slot should be standard AP caller with 3 skills left for whatever you see fit from your profession.
Discordway Portion:
1. I believe the Discordway build on PvX has some weaknesses. The first is that Signet of Lost Souls, one of the best skills for Necro heroes, is nowhere to be found. I think all 3 Necro heroes should have this skill in place of the 2 copies of Flesh of My Flesh and the 1 copy of Recovery currently in the PvX build.
I chose these skills to be replaced for a couple of reasons:
-The Resto Necros should NOT have any rezzes on their bars - you never want your healers to spend 4 seconds rezzing and stop healing because then everyone else drops dead
-Recovery is expensive and not useful when there are multiple copies of Mend Body and Soul to remove conditions
Replacing these skills with 3 copies of SoLS only requires moving Putrid Bile from one Necro to another.
2. Combined with shutdown Mesmers, Shadow of Fear may not be that useful, and it may even cause the shutdown hexes to be triggered less. In its place, I have found that having an additional copy of Shambling Horror (which is a 25s recharge) is very useful and maximizes corpse exploitation.
Spiritway Portion:
1. You need to keep PwK, MBaS and Spirit Light on the SoS Rit. Many people are removing these heals from the SoS because they think they have enough heals with the 2 Resto Necros, who are semi-healers. If you've been to the harder areas, you would know you need these third copies.
2. Splinter Weapon should definitely be the optional skill (PvX says it's optional) to be put on him because it is used on minions even if there are no physicals in the party.
Mesway Portion:
1. Rezzes should go on Mesmers - with their fast casting, they can bring party members back most quickly.
2. Many people have Power Drain on one Mesmer and Drain Enchantment on the other - it is much better to have Power Drain on both. Drain Enchantment is not that useful in this combination anyway because the Disenchantment spirit already removes enchantments.
3. Do not use the Wastrels from the old build on the Panic Mesmer - they use up too much energy. There are better skills to be put in like CoF. You'd rather have the Mesmer casting Panic rather than spamming themselves dry with the Wastrels.
With these in mind, you end up with a build like this; your slot should be standard AP caller with 3 skills left for whatever you see fit from your profession.
Xslash
I believe you underestimate the power of soul reaping. signet of lost souls is unnecessary.
I've found the most expensive spells and put them on my necros because they cannot run out of energy.
Recovery is there so that your heroes don't waste time casting mend body and soul to remove conditions. You want them to be casting offensive spells as often as possible, only healing when needed.
Also, at the rate you kill stuff, Putrid Bile just does not recharge fast enough. I'd put it on all the necros. You should be killing more than 1 enemy every 12 seconds. I'd hope for something alot faster.
I've found the most expensive spells and put them on my necros because they cannot run out of energy.
Recovery is there so that your heroes don't waste time casting mend body and soul to remove conditions. You want them to be casting offensive spells as often as possible, only healing when needed.
Also, at the rate you kill stuff, Putrid Bile just does not recharge fast enough. I'd put it on all the necros. You should be killing more than 1 enemy every 12 seconds. I'd hope for something alot faster.
Schnellburg
I personally drop the minions all together, and drop SoGM for a ST rit. I run a front line, and I haven't really run into any issues doing any VQ's or any Dungeons.
HigherMinion
Only thing you did wrong was Res Signet on player bar... Panic is also very optional; better elites for much of PvE. Also, if you've got a condition on your player bar, you can take another copy of Putrid Bile.
SoLS is good for the heal, as well as keeping the blue bar up in longer battles. I never run a necro hero bar without it.
SoLS is good for the heal, as well as keeping the blue bar up in longer battles. I never run a necro hero bar without it.
Xslash
Quote:
Originally Posted by spray04
That is not a strong enough reason to justify Recovery, which costs 15e.
I would never put more than one copy of a hex on my team when they don't stack; very, very low utility.
Soul reaping gives like 25 energy every 15 seconds, thats equivalent to more than an extra 6 pips of regen. You cannot run out of energy. You can put Recuperation, Recovery, Life all on one necro and he still will not run out of energy.
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