The Best Way to Combine Discord, Spirit, Mes Ways

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spray04
Academy Page
#1
As this seems to be the current meta right now, I wanted to give my opinion on the best way to combine these three team builds because I think I see a lot of problems in people's builds when they put it all together.

Discordway Portion:

1. I believe the Discordway build on PvX has some weaknesses. The first is that Signet of Lost Souls, one of the best skills for Necro heroes, is nowhere to be found. I think all 3 Necro heroes should have this skill in place of the 2 copies of Flesh of My Flesh and the 1 copy of Recovery currently in the PvX build.

I chose these skills to be replaced for a couple of reasons:
-The Resto Necros should NOT have any rezzes on their bars - you never want your healers to spend 4 seconds rezzing and stop healing because then everyone else drops dead
-Recovery is expensive and not useful when there are multiple copies of Mend Body and Soul to remove conditions

Replacing these skills with 3 copies of SoLS only requires moving Putrid Bile from one Necro to another.

2. Combined with shutdown Mesmers, Shadow of Fear may not be that useful, and it may even cause the shutdown hexes to be triggered less. In its place, I have found that having an additional copy of Shambling Horror (which is a 25s recharge) is very useful and maximizes corpse exploitation.

Spiritway Portion:

1. You need to keep PwK, MBaS and Spirit Light on the SoS Rit. Many people are removing these heals from the SoS because they think they have enough heals with the 2 Resto Necros, who are semi-healers. If you've been to the harder areas, you would know you need these third copies.

2. Splinter Weapon should definitely be the optional skill (PvX says it's optional) to be put on him because it is used on minions even if there are no physicals in the party.

Mesway Portion:

1. Rezzes should go on Mesmers - with their fast casting, they can bring party members back most quickly.

2. Many people have Power Drain on one Mesmer and Drain Enchantment on the other - it is much better to have Power Drain on both. Drain Enchantment is not that useful in this combination anyway because the Disenchantment spirit already removes enchantments.

3. Do not use the Wastrels from the old build on the Panic Mesmer - they use up too much energy. There are better skills to be put in like CoF. You'd rather have the Mesmer casting Panic rather than spamming themselves dry with the Wastrels.

With these in mind, you end up with a build like this; your slot should be standard AP caller with 3 skills left for whatever you see fit from your profession.

X
Xslash
Frost Gate Guardian
#2
I believe you underestimate the power of soul reaping. signet of lost souls is unnecessary.

I've found the most expensive spells and put them on my necros because they cannot run out of energy.

Recovery is there so that your heroes don't waste time casting mend body and soul to remove conditions. You want them to be casting offensive spells as often as possible, only healing when needed.



Also, at the rate you kill stuff, Putrid Bile just does not recharge fast enough. I'd put it on all the necros. You should be killing more than 1 enemy every 12 seconds. I'd hope for something alot faster.
Schnellburg
Schnellburg
Wilds Pathfinder
#4
I personally drop the minions all together, and drop SoGM for a ST rit. I run a front line, and I haven't really run into any issues doing any VQ's or any Dungeons.
HigherMinion
HigherMinion
Forge Runner
#5
Only thing you did wrong was Res Signet on player bar... Panic is also very optional; better elites for much of PvE. Also, if you've got a condition on your player bar, you can take another copy of Putrid Bile.

SoLS is good for the heal, as well as keeping the blue bar up in longer battles. I never run a necro hero bar without it.
X
Xslash
Frost Gate Guardian
#7
Quote: Originally Posted by spray04 View Post SoLS is useful when they have to spam Discord and Heals, especially when two of them are holding PwK and don't get energy from their weapon sets; it is also a moderate self heal.

That is not a strong enough reason to justify Recovery, which costs 15e.

I would never put more than one copy of a hex on my team when they don't stack; very, very low utility. The AI doesnt cast hexes on someone who has the same hex.

Soul reaping gives like 25 energy every 15 seconds, thats equivalent to more than an extra 6 pips of regen. You cannot run out of energy. You can put Recuperation, Recovery, Life all on one necro and he still will not run out of energy.

Quote:
Originally Posted by HigherMinion View Post
SoLS is good for the heal, as well as keeping the blue bar up in longer battles. I never run a necro hero bar without it. The problem is not the energy issue, the problem is the 'longer battles'. Fix that with more damage, less utility, less heals, less whatever, just more damage.

Kill stuff before it kills you.
Xander The Survivor
Xander The Survivor
Academy Page
#16

This is what i run atm, ofc you need Mercenary Heroes.
I have done alot of Vq, HM Dungeons and Mission, I have not found a place wher it dont work.
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GrimmNinja
Frost Gate Guardian
#18
I prefer keystone mesmer in moist cases just cause gwen rupts like heel, does great dmg and uses like 0 energy, with the exception of symbolic clerity or whatever it is called. I also like to go /mo and add signet of devotion for a small heal boost every now and agin . But for things like balled. Up enemies for example WiK or DoA, micro'd panic>keystone
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Cors Seel
Academy Page
#19
Heroes don't know how to use Painful Bond. Ancestor's Rage would be better because they do know how to use this skill. It's awesome dmg for 5e when enemies start chasing your backline. Even if your hero doesn't use this skill that much, it's still worth it.

About the Ineptitude bar, i see this bar almost everywhere but i find it's kinda energy intensive. Main reason for this is Clumsiness which he spams like a maniac. I Changed Ineptitude by Shared Burden. I don't know where i read it but i'm gonna quote someone "Shared Burden turns HM mobs into NM mobs"

Panic, Mistrust, CoF, Sharden Burden, Power Drain (x2) and Arcane Conundrum provide massive caster shut down while Enfeebling Blood, Shared Burden, Clumsiness, Signet of Clumsiness and Wandering Eye will still provide crazy physical shutdown. U can add Shadow of Fear as well if u find a spot because Shadow of Fear and Shared Burden stack.


Sometimes these 2 mesmers pwn mobs so hard (and fast) that i feel like healers are getting useless...
L
Lortext
Frost Gate Guardian
#20
Painful bond is an AOE hex that nearly doubles spirit damage targeting that foe. Heroes drop it on whoever they want and spirits target whatever they want. I never really have a problem with this but you can always micro it on targets that are the focus of spirits. The energy cost sucks but it can be offset with Spirit Siphon which my Rits never leave home without.