7H general HM build for the advanced warrior

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

I did minor alterations and completed Duncan HM with this setup. Namely Swap on the warrior and Kaolai instead of rift to cope with Duncan's Defenses. It went smooth but I reckon the common advanced user will have a harder time. I also reckon soil & eoe can be fit on the mesmers instead of sigs of rejuvenation for Slaver's.

Emoface

Pre-Searing Cadet

Join Date: May 2011

Belgium

Pros At Inactivity [bleh]

E/

As one of the Belgian guildmates described by EFGJack in the OT, I decided to post my 2cents on the build and everything around it.
Disclaimer: I have little experience in playing a warrior in PvE so I won’t be talking about the warrior build that is being used, but from what I’m being told it’s pretty much the best a warrior has to offer in the current state of the game.

I have played on several occasions with Jack, and I can’t recall any moment where we actually failed to do what we came to do. Every time the only thing I had to was cast EBSoH and EBSoW and if I was lucky I could throw a LOrb at the remainder of the enemies. (excluding Bosses or other forms of “elite” enemies)
He has made it very clear that this build is only at its prime when played by people who actually know what they’re supposed to do and are actually capable of the little micro this build needs. I had the utopian vision of current players that they were all using the hero flags to its full use but upon reading various posts in this thread I had to rethink my viewpoint on this matter.

This build is very capable of destroying, and I mean literally wrecking everything that comes in its way when played right. (Completing 9 HM missions in Elona in about 100 minutes says hi! Said missions were: Docks, Fennur’s Horde, Gate of Desolation, Gate of Madness, Gate of Pain, Abbadon’s Gate, Ruins of Morah, Grand Court and Dzagonur… Kudos to Kossy for boosting me through these ;])

The argument of it not bringing enough healing is actually rather pointless when a mob is dead before they can kill you or any of your heroes. Of course something can go wrong and then it’s possible that someone on your team dies but Death Pact Signet resurrects rather fast so they’re up again in no time.

The point I think EFGJack is trying to make with this topic is that there are 7H teams out there that can be as fast or even better than the cookie cutter builds known by the majority of the players. The objective of this thread can be seen as providing an alternative to what is out there and not trying convert of all the non believers into using this and nothing else.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

@Emoface

But was there ever any doubt that "cookie-cutter" builds aren't necessarily at peak efficiency for anything? Discord doesn't kill particularly quickly, it's just an incredibly defensive build with a spammable single target attack spell. Spirits take awhile to set up on heroes and have no AoE to speak of. I have no doubts that EFGJack posted a build that has impressive non-scattering AoE damage and therefore, if you can AoE, it will give formidable results.

The issue here is that using speed as the only qualification for how good a build is can be a flawed concept as there are other benchmarks people use to define a term as arbitrary and subjective as the horrible word "good" (good at what?). You could just say "It's a build that's kinda easy to play which is built for killing clumped things extremely quickly!" and maybe people wouldn't get so irate over the use of that nasty word.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

I don't think he ever said his build was a solution to everything in the game. Part of being good at Guild Wars requires the ability to metagame effectively against what your party might encounter. I'm sure his build has the flexibility to overcome small hassles.

Your case is that his build is bad at playing in defensive situations, which might be a valid point, so why not test it out against general defensive situations instead of specific silver bullets to his build? Like hmm, Glint's Challenge, Amatz Basin, Dragon's Throat, and Zos Shivros.

paK0

paK0

Academy Page

Join Date: May 2009

byob

A/

Quote:
Originally Posted by LexTalionis
View Post



The issue here is that using speed as the only qualification for how good a build is can be a flawed concept as there are other benchmarks people use to define a term as arbitrary and subjective as the horrible word "good" (good at what?). You could just say "It's a build that's kinda easy to play which is built for killing clumped things extremely quickly!" and maybe people wouldn't get so irate over the use of that nasty word. Well, the only thing to measure "good" is in fact results, and the results in GW can pretty much only be measured with speed.

If you would try to explain to your boss that you are better then the other employees because you only use half the effort and are still 80% as fast you would prolly have a hard time keeping your job =).

Granted, GW is a game and in the end everyone should only run the stuff they want, but "being too lazy to play properly" can hardly be counted as an argument against a build.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

I'd like to think it's better to compare it as....

[100% speed with 75% reliability] vs. [75% speed and 100% reliablility]

The question is "which would a person rather choose?".

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

Quote:
Originally Posted by paK0
View Post
Well, the only thing to measure "good" is in fact results, and the results in GW can pretty much only be measured with speed.

If you would try to explain to your boss that you are better then the other employees because you only use half the effort and are still 80% as fast you would prolly have a hard time keeping your job =).

Granted, GW is a game and in the end everyone should only run the stuff they want, but "being too lazy to play properly" can hardly be counted as an argument against a build. That's a terrible allegory! Effort is even less measurable than "goodness". The problem is you're trying to quantify an unmeasurable with a measurable that's related to, but neither equivalent to, nor representative of it.

To use an example, if the room is very cold, it supports the theory that your air conditioning system is powerful, but you can't link the two with equivalence, because it could easily be the middle of winter and you might have the windows open. Or you could be living in Alaska.

Trying to defend unmeasurables is like defending your choice in ice cream flavour - if you want to do such a thing, the usual method is to use statistics (which are evil, but that's a case for another time). You can't say "Vanilla is tastier than Chocolate!", but you can say "60% more people find the taste of Vanilla ice cream to be more pleasurable than Chocolate ice cream".

All you prove when you use speed (slightly measurable but this is ALSO a factor of player skill, latency and luck) as the only benchmark for goodness is that a build is fast. Which is not the same as "good". This is part of why "good" is a filthy word! The modern definition of "good" is self-defining. If I like it - it is good, and something is good because I like it. It's extremely meretricious.

mugen

mugen

Academy Page

Join Date: May 2005

good damage but for example i hardly survive doa with this build
heroes keeps dying - rt run out of mana etc.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by LexTalionis
View Post
That's a terrible allegory! Effort is even less measurable than "goodness". The problem is you're trying to quantify an unmeasurable with a measurable that's related to, but neither equivalent to, nor representative of it.

To use an example, if the room is very cold, it supports the theory that your air conditioning system is powerful, but you can't link the two with equivalence, because it could easily be the middle of winter and you might have the windows open. Or you could be living in Alaska.

Trying to defend unmeasurables is like defending your choice in ice cream flavour - if you want to do such a thing, the usual method is to use statistics (which are evil, but that's a case for another time). You can't say "Vanilla is tastier than Chocolate!", but you can say "60% more people find the taste of Vanilla ice cream to be more pleasurable than Chocolate ice cream".

All you prove when you use speed (slightly measurable but this is ALSO a factor of player skill, latency and luck) as the only benchmark for goodness is that a build is fast. Which is not the same as "good". This is part of why "good" is a filthy word! The modern definition of "good" is self-defining. If I like it - it is good, and something is good because I like it. It's extremely meretricious. I'm sure you meant "Analogy"? Well, what pak0 says seems to make sense, and I don't understand why "effort" is harder to compare than "good". Good is subjective and effort is how much, well, effort you have to put into the utilisation of the build for it to function, i.e. flagging, micro managing skills, etc.

You could just say effort isn't good, but if it yields better results, you can't ignore it's potential.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Quote:
Originally Posted by mugen
View Post
good damage but for example i hardly survive doa with this build
heroes keeps dying - rt run out of mana etc. It's not a build for DoA, though. As I've pointed out in the original post. PVX has a ton of builds for DoA, check 'em.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

Quote:
Originally Posted by HigherMinion
View Post
I'm sure you meant "Analogy"? Well, what pak0 says seems to make sense, and I don't understand why "effort" is harder to compare than "good". Good is subjective and effort is how much, well, effort you have to put into the utilisation of the build for it to function, i.e. flagging, micro managing skills, etc.

You could just say effort isn't good, but if it yields better results, you can't ignore it's potential. Nah, I meant allegory in the illustrative sense of using speed builds (or something widely accepted such as Discordway) to personify the concept of "goodness" as relates to Guild wars builds (to establish the concept of a subjective value like 'goodness', you require an appropriate allegory). But the boss thing would be a terrible analogy.

I've already explained that effort is an ever poorer concept than "goodness" because it simply isn't measurable. How would you go around measuring effort objectively? Use blood pressure and heartbeat readings?

edit: After thinking further about your post, I think you do have a point - I believe Starcraft 2 measures an "actions per minute" metric, which could be taken as a literal and objective measurement of physical effort required to play a build. Therefore, I retract my statement about effort being more difficult to measure than goodness.

paK0

paK0

Academy Page

Join Date: May 2009

byob

A/

Quote:
Originally Posted by LexTalionis
View Post

All you prove when you use speed (slightly measurable but this is ALSO a factor of player skill, latency and luck) as the only benchmark for goodness is that a build is fast. Which is not the same as "good". This is part of why "good" is a filthy word! The modern definition of "good" is self-defining. If I like it - it is good, and something is good because I like it. It's extremely meretricious. One company males 5000$ a month. Another company in the same place, with the same number of employees, whichs products cost the same to produce, makes 10000$ a month.

Which one is better? You could argue company A is better, since the "5" looks more pretty than the "10" but aside from that, if you only compare the two it is pretty easy to say which is the good one and which is the bad one.

I thing good is more an expression of efficiency then fun, so you can in fact define it if you only look at the measurable values leading to the outcome.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

Quote:
Originally Posted by paK0 View Post
One company males 5000$ a month. Another company in the same place, with the same number of employees, whichs products cost the same to produce, makes 10000$ a month.

Which one is better? You could argue company A is better, since the "5" looks more pretty than the "10" but aside from that, if you only compare the two it is pretty easy to say which is the good one and which is the bad one.

I thing good is more an expression of efficiency then fun, so you can in fact define it if you only look at the measurable values leading to the outcome. Your perspective is too narrow. If the two companies are using identical procedures, identical marketing and identical everything, why aren't they making identical profits? I can't accept your modus ponens because we can't agree on logical terms, therefore we cannot debate this until we establish a set of common standards.

Let me use rhetoric to illustrate my point: Is the only varying factor the profit? If this is true, why are the profits different? Does Company #1 use unethical procedures to make a larger profit than Company #2? Does this make them better since they're to be judged completely by profit? Does company #2 only make a smaller profit because it's a non-profit or civic organisation? Did company #2's profits get slashed because their production facilities got hit by a tsunami? If so, does this make company #2 worse?

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

I think the company that made the profit was probably cos they were not sat on their asses drinking coffee cruising thru chatting away, and were actively making more effort and stepping out of the mainstream taking a chance...and been rewarded for this

Making a little more effort for better results doesnt mean they are working sub optimally does it? cos the outcome is more "profit" for a little more work..

Or to apply it to the thread more directly:
the company that only made 5k is the bdsm users who sit drinking coffee cruising thru with no micro or real effort saying 'making the effort is sub optimal', and the company that made the 10k is EFGjack/player who runs a tailored more focused build running micro and agro control and putting some effort in, gettin the area's cleared faster..

Agro control and flaggin IS only a little work aswell. does it take much work to click the flag button (or macro'd key hopefully) and plant them as you run forward, then kill, and potentially unflag if needed? .. If your agro control is bad then stick to making 5k or work on it!

Tho if your not interested in doin the most stuff in the time available or if you want to just chat with mates while stuff is happening around you?.. GG! run the less "work intensive" stuff! i often do but when i really want to bring it, i micro, agro and generally play with some effort!

*note: not an EFGjack fanboy, never spoken to the guy in game or in forum.. His build is interchangeable with any GOOD zone/mission/area tailored build that you could dev and run.. that will be faster with more effort used..

paK0

paK0

Academy Page

Join Date: May 2009

byob

A/

Maybe company 2's employees are better, or their machines are working faster. Then its something they could change, but are unwilling/unable to do, which makes them worse indeed.

And now lets put that in Guild Wars terminology:
The machines are the build, the employees are the player and the product is the time/run the whole thing produces.Yes, luck will affect it, but only a little bit, on average the main thing that sets the outcome is the combination of the player skill and the build used. Other factors might change this a little but overall not so much that it should in fact matter (I'm not one to say a build is strictly worse because is was 5 seconds slower than another one).

If you have some suggetions for standards to define a good build be my guest to share them, but for now speed is the one that determines it for me.

Also keep in mind that we discuss only the build here, so you have to assume the ones that use it are actually capable of using it. If one is too lazy to use micro, that that changes the build for that one individual, but it is something that should not be taken into account when looking for the build that can pull of the best results.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

^You are forgetting the fact that company 2's machinery is fragile (on top of requiring a master degree in astrophysics to run, so I doubt you're paying equal wages ^^). One slip on the part of the worker, and the whole thing explodes. Company 1's machinery can function at around 80% speed of company 2's, except with no requirement on the workers and with no risk of agonizing death either.

If you were looking to invest in one of these companies, which one would you choose?

(BTW, before someone points it out, this comparison is different from the "other builds" vs BDSM one, since the "other builds" are just as safe as BDSM)

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Reminds me of the old ak47 vs ar15 "argument" !

rugged, reliable and you can cake it in mud! vs better accuracy, better terminal ballistics and the need to clean it more!... NEVER be a winner, people will always have their preference and will always be debated!

XxForgexX

XxForgexX

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by maxxfury View Post
Reminds me of the old ak47 vs ar15 "argument" except this build is neither an AK-47 nor an AR-15. it's a plastic knife

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

*sigh* I guess I'd better explain more thoroughly.

We can't debate because we can't establish a common agreement since to my perspective, you are denying the antecedent.

In simple logic, a valid argumental modus tollens is like this:

If a build is fast, then it is good.
This build is not good.
Therefore, it is not fast.

This argument is VALID logically.

Denying the antecedent is an invalid form of logic which runs like this:

If a build is fast, then it is good.
This build is not fast.
Therefore, it is not good. (What???)

I could illustrate the fallacy using a Venn Diagram, but here's an easier to understand example:

If an animal is a dog, it is a mammal.
This animal (a cat) is not a dog.
Therefore it is not a mammal. (What???)

or

Your sister is a woman.
Your mother is not your sister.
Therefore, your mother is not a woman. (Huh?)

See why I can't accept your arguments?

For us to even begin to debate, we need to establish a common modus ponens. Your proposition is "If a build is good, it is fast". I cannot accept that because I believe that good is NOT a subset of fast nor equivalent to fast. I believe that there are good builds that are NOT fast (example: Spiritway). It's like saying "If a person is stupid, he eats razor blades" (It should be the other way around!).

Since I cannot agree with you on this statement, we cannot debate.

Jeydra

Forge Runner

Join Date: May 2008

Are you seriously calling Spiritway "not fast" ... back in the H/H era Spiritway overpowered every other H/H build for casters out there. How can you call that "not fast"?

I stand by the proposition "if a build is good, then it is fast".

And lol @ some people still throwing criticism but not posting evidence to back up that criticism. If this build really is a plastic knife, it would be so easy to beat it. Why not just do it then, or hold your peace forever?

Also @ some people thinking this build has a 75% reliability (or something) - that is a misconception, plain and simple. My failure rate with the builds I'm used to using are very low in general, essentially zero in areas where I can afford to wipe a couple of times (e.g. Vloxen's HM), and I run what people would call "glass cannon" builds too. I have little doubt EFGJack's failure rate with this build is similar to mine. Like the idea that heroes don't recast spirits and therefore spiritway is slow, a 75% success rate is simply an illusion.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

There is going to be a higher amount of failure rate to that build when there is no tactics involved in using it (flagging, body blocking, etc). Obviously, if the person is going to do those things, the failure rate drops but so does the speed.

Jeydra

Forge Runner

Join Date: May 2008

Look at the amount of AoE in the build and then tell me that proper aggro will somehow result in a slower speed ...

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

@Jeydra :

Hmm. I've played Spiritway too, but you know, I might be completely spoiled by the speed of AoE Mesway (Since I'm a Mesmer, I've always had 3 Mesmers). Spiritway takes much longer to clean packs like that dual margonite pull than EFGJack's video because AoE is better than single target damage and the SoGM ritualist usually has a bunch of spirits on cooldown at the start of every battle (unless you wait). Not just that, but the Hero AI is very bad at using SoGM (and spirits don't always listen to target calling).

Heck, even running around with modifications of my ridiculously defensive Dwaynaway usually clears stuff faster than Spiritway. But Spiritway is safe in nearly all areas, its single target damage once all the spirits are out is top-notch and it is very difficult to counter.

Fast is a relative term. I'm not going to argue further about whether Spiritway is fast or not because arguing about relative terms is silly. So if you're willing to say that Spiritway is fast, let's accept that and I'll propose the following logic chain occurs:

1) There can be no bad and fast builds. (If there are bad and fast builds and good and fast builds, being fast has no influence on goodness nor badness and is irrelevant to the discussion.)

2) EFGJack's build is fast (Evidence: video shows his double pull which is faster at killing that dual Margonite pack than Spiritway).

3) Therefore, EFGJack's build is not bad.

Note that you haven't proved that it's good (because fast isn't the same as good unless fast is completely and utterly equivalent to good), but you've shown that it's definitely not bad.

To prove it's good - well, you could propose that good/bad is a digital state and not analog, then something can only be good or bad and there is no in-between, so if his build is not bad, you know it must be good. People don't have to accept this digital state modus ponens
(they may believe that a build can be neither good nor bad), but it's just an example of one way of going about it with logic.

Another simpler way is to submit this statement (as you just did): All fast builds are good. Now there can be no such thing as a bad and fast build, no matter how fragile it is or difficult it is to play. This doesn't mean that fast == good, but we can show that if a build is fast, it must be good. The problem is that you're going to have to get people to agree on this statement and if they don't, you'll have conflict.

edit: Upon reflection, that's probably the issue right now. For people to argue against your theory, they need to propose the possibility of a build being fast, yet not good (which they are doing now by raising the possibility of a build being difficult to play and fragile - which makes it bad to them - even though it is fast). If you can't accept this supposition, both of you will never be able to debate the issue meaningfully because both of you have no common agreement. (you can have a wonderful and heated row though)

timbo_3101

Ascalonian Squire

Join Date: Jan 2010

R/

Times for quest completion are objective, are quantifiable, and are reproducible. They are an excellent measure or surrogate measure for comparing two competing builds, limitations aside.

So why won't anyone dare to challenge Jeydra or EFGJack to a time trial in this open forum, other than providing subjective comments and criticism which are unsubstantiated?

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Yes, there is definitely plenty of killing power in the build. That isn't being disputed. But obviously, if tactics aren't used with it, it's effectiveness drops. Even the OP mentions flagging. The fact that someone tried the build setup and wiped numerous times with it (without microing anything) should tell you how unstable it is when used that way. And when you have to micro, speed drops compared to not having to deal with doing that.

Any area that allows you to potentially skip groups to complete are terrible areas to test with. If it just came down to speed, SC builds would reign supreme.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

@Timbo - running one specific zone several times a day just to cut off some odd seconds isn't exactly fun, this is why you don't see anyone drawing their pistols. Anyway, this build is what I came up with after experimenting with just how little defense I can get away with. I'm sure I can drop some spirits on the ST but it's not exactly important. I actually have a very friendly build that can clear anything thrown at it with only minor modifications but I published this one just to get opinions about this approach as it's really uncommon. And I thank everyone involved in this discussion ;>

My 2cents on the subject - one gets horrible results with this build if he tries to use this build as a c+space build or lacks the patience to execute proper pulls every single time, but if you rather put up effort in it, it's really great in the zones it can take on. And this doesn't mean it's very limited, as I cleared all five zones in Slaver's HM with this build. Only modifications I did was Rift -> Kaolai and Sigs of Rejuvenation changed to Soil & EOE. It's not the best build for Slavers' though. some builds are more mobile so they gain a lot by being able to move faster even if the build kills slower. Hm.

@Wenspire - if one has experience with micro it doesn't slow you down as it's reflex-like. You don't even know you're doing it

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by EFGJack
View Post
@Wenspire - if one has experience with micro it doesn't slow you down as it's reflex-like. You don't even know you're doing it I agree, if you are familiar with the build and your keys configuration, you can clear faster because you are more efficient. That takes practice though and I don't expect most people to have the patience to go through that. I think there is a place for builds that clear fast but demands you to micro and be attentive. This makes the game more challenging and interesting to play.

However I believe there is also a place for builds that may not clear as fast, but are safer and have a higher chance of your survival character staying alive even through a disconnect or lag. If I am building a survival character I would go for such a build simply because it is so frustrating if your survival character dies due to lag/disconnect that you can't do anything about. The meta builds like BDSM or whatever pvx meta consist of, belong to this category.

This is why I think this build would probably not end up being pvx meta, as it is, because it caters for a different set of needs. If one tries to "sell" this build as pvx meta, there would be lots of flames along the way.

Both kinds of build have their uses. It is up to individual players as to what they want to get out of them.

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

Quote:
Originally Posted by timbo_3101
View Post
Times for quest completion are objective, are quantifiable, and are reproducible. They are an excellent measure or surrogate measure for comparing two competing builds, limitations aside.

So why won't anyone dare to challenge Jeydra or EFGJack to a time trial in this open forum, other than providing subjective comments and criticism which are unsubstantiated? That's a flawed line of reasoning. Here's an example:

Person X and Person Y and Person Z have different play-styles and latency. If person X achieves 8 minutes with build 1 and 10 minutes with build 2, and person Y achieves 12 minutes with build 1 and 11 minutes with build 2, and person Z wipes completely with build 1 because he doesn't have a right hand and can't micromanage with a mouse without moving it with his lips, but can clear the area with build 2 after 7 minutes because he got lucky and skipped 2 spawns entirely what does this tell us?

Oh, let's not forget Person A who hates the creator of Build #1 so he purposely sat back and twiddled his thumbs for 10 minutes before starting the run of Build #1.

Ultimately, it's usually easier just to sum up all builds with "YMMV". Try it, if you don't like it, leave it.

hunter

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by EFGJack View Post
@Timbo - running one specific zone several times a day just to cut off some odd seconds isn't exactly fun, this is why you don't see anyone drawing their pistols. Anyway, this build is what I came up with after experimenting with just how little defense I can get away with. I'm sure I can drop some spirits on the ST but it's not exactly important. I actually have a very friendly build that can clear anything thrown at it with only minor modifications but I published this one just to get opinions about this approach as it's really uncommon. And I thank everyone involved in this discussion ;>

My 2cents on the subject - one gets horrible results with this build if he tries to use this build as a c+space build or lacks the patience to execute proper pulls every single time, but if you rather put up effort in it, it's really great in the zones it can take on. And this doesn't mean it's very limited, as I cleared all five zones in Slaver's HM with this build. Only modifications I did was Rift -> Kaolai and Sigs of Rejuvenation changed to Soil & EOE. It's not the best build for Slavers' though. some builds are more mobile so they gain a lot by being able to move faster even if the build kills slower. Hm.

@Wenspire - if one has experience with micro it doesn't slow you down as it's reflex-like. You don't even know you're doing it
The idea is that Microing/flagging heroes slows you down and is not practical for general PVE.

Its a necessity for high end areas like say DoA and maybe some pulls in slavers but having to micro every single pull for a general vanquish...RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that. Most people won't have the patience to.

In fact i can guarantee you 99% of the people on this forum won't run this build simply because of the extra haste involved. They might try it but the extra effort but when you can get similar results with a C-space build is not worth it.

You can go ahead and claim that "experienced" players do flagging on reflex but most people with me included will disagree. Most people here didn't bother flagging since the 3H Discord/Sabway era because they simply didn't need to. What makes you think they will start doing so now.

And again, in the time it takes you to set up the pull, i would have already killed 2 mobs and moved on the next one.

Again the build is not bad, its just not practical for the general mindless PVE.

PS: its generally a good idea to look at a posters "join date" on the forums before labeling them as "inexperienced"

Quote:
Originally Posted by Jeydra View Post
Look at the amount of AoE in the build and then tell me that proper aggro will somehow result in a slower speed ... Setting up pulls results in slower speed.

Getting spawns on top of your backline --> 1 dead hero also slows down your speed.

C-space builds don't kill as fast but they also have their own fair share of AoE

And are you honestly telling me 2 elites on a 20s coodown are going to add to your "AoE" when in fact splinter can do close to 10 times as much dmg in the meantime?

if we had dmg meters in this game, it would be so much easier to talk about this but as a rule of thumb, on 100b warrior setups most dmg comes from

Splinter (which is much more forgiving).MoP (when balled), mesmer stuff

Assuming C-space scenarios its Splinter >>>>> MoP

FoC doesn't even come close to these 2 abilities, so hence why i think the FoC is mainly there for the fallback chains tbh

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

@Hunter - Response in words you understand better than a proper reply:

>implying cooldowns won't run while you move from group 1 to group 2
>implying the monsters survive the initial brunt
>implying setting up pulls takes time
>implying advanced players gets spawns on top of his backline
>implying absence of Splinter Weapon

Please.

Edit: Yes. FOC is there for the fall back chain. There's not many options available if one wishes for Fall Back & Mark of Pain + random added AOE.

Gabs88

Desert Nomad

Join Date: Jan 2011

Just pulling random numbers out of my arse to illustrate a point here.

Margonite HP 1200
This builds AoE damage - 1500
Another random builds AoE damage - 1000

Now, in this scenario. This build has enough damage to cleanly spike down the HM margonites. While the other build doesn't. So VS a group of balled up foes this build will be significantly faster.

Add LB title though.
This builds AoE damage - 2100
Another random builds AoE damage - 1400.

In the second case, both builds have enough damage to cleanly spike down the margonites. But the other random build's amount of AoE damage is attainable while still having a full set of minions + a full set of damage spirits.

So what I'm saying is that if you add more AoE damage then you need, even while balling up the foes properly. You will have diminishing returns in the effect that AoE damage has on the speed of the build. And this build being able to do something without an LB title that another build can't do without the LB title means very little.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Totally agree with that Gabs, but I don't see how DOA is relevant to the discussion with this specific build as I mentioned this is not a build for DOA, and the video posted here was something I recorded for Jeydra's curiosity and decided to post it here for reasons I can't quite understand.

Gabs88

Desert Nomad

Join Date: Jan 2011

Ah, okey. In that case it was still kinda impressive ^^

timbo_3101

Ascalonian Squire

Join Date: Jan 2010

R/

@LexTalionis
No one has ever mentioned a single individual running multiple builds and using this as a means of comparing teams/tactics; in any case, this would be subject to interindividual variation. Perhaps you are unaware, but it has been suggested multiple times that a single individual run his or her preferred build and post times for quest completion, to be used for comparison against other individuals running alternate builds.
Regarding your peronsal criticisms and statements regarding spiritway - perhaps you yourself would like to compare to Jeydra's publicised results

"Most people here didn't bother flagging since the 3H Discord/Sabway era because they simply didn't need to."
@Hunter
Most people, perhaps yourself included, reject micromanagement whether out of inconvenience or lack of ability. Is it possible that this could have contributed to why most people, even going back to the H/H era, were unable to H/H through every area/dungeon in HM (except DoA and UW) without consumables? Are these the same players and the same results you strive for?

@EFGJack
Have briefly trialed your build in general HM using an assassin. Impressive efficiency, but am more comfortable with pre-prots and AP spiking. Perhaps appropriately re-runing my heroes might allow me to test it somewhere more exciting

In any case, my previous comment was a rhetoric question. Most people know why no one will and no one can legitimately challenge Jeydra or EFGJack.

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by timbo_3101
View Post
In any case, my previous comment was a rhetoric question. Most people know why no one will and no one can legitimately challenge Jeydra or EFGJack. Mostly because they have their own weird kind of hobbies that they specialize in. While DoA HM and UW HM without cons is impressive for sure, the reality is that the ability to clear these dungeons is completely irrelevant to the larger scheme of things. Especially without the use of cons.

Most of the people considering to Heroway DoA \ UW \ FoW \ Sorrows \ Deep \ Urgoz do it only for HoM statue anyhow. They only do it once, and for that. NM is enough anyhow.

And the ability to clear DoA HM with a build doesn't necessarily speak of the builds ability to efficiently perform in general PVE. Aka EOTN Dungeons, Missions and Vanquishes.

Though, I spent a ton of time trying to figure the perfect build and I can't say I was unaffected by EFGJack's Tank and spank video, most certainly helped twist my head in the right direction. But I also think the RoJ heroway build posted on GWPVX (which is very similar to what I came up with myself after spending ages in the think tank) is one of the best builds in the game because of it's ability to combine an efficient spike, single target DPS and general utility through heavy hex and condition removal. And I have no doubt that is going to serve 99% of the melee players in this game better then this build.

Mostly because it combines cspacing with the ability to spike balls in a very good way. ~~~~