But what's more important than 'prestige' of getting things, is giving anyone a chance to equally enjoy the game.
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Fortunately, Anet has shown a propensity for putting the fun ahead of anything else. I remember many, many arguments like this in the past - extra character slots, BMP issues, extra storage, UAS, World Favor, etc. etc. etc. Ultimately, Anet has always implemented the solution that allows for the most amount of people to get the most enjoyment out of the game. And they have already shown such a proclivity in this case as well - more and more, we are seeing NPCs being implemented after festivals to allow for hats to be acquired when one is not at the event finale in question. Case in point, my Factions only account has Wintersday hats - something that would normally be impossible without such an intervention.
Ultimately, the sole argument that is given against this has already been blown out of the water many times through many examples. All we need to do now is wait for Anet to continue along the path and implement the method of obtaining all past hats. I think it will happen sooner rather than later, most likely right before or around the time GW2 is released, at the latest. It just makes sense for both Anet (additional financing opportunity for GW1) and for the players (the fun factor and collectoritis). Just like the extra character slots debate was, so will this see the same conclusion.
Hanok