Awww, what cute little flickers you have - keep practicing, one day you may just be able to produce a /rageflame
Quote:
Originally Posted by Showtime
Disney opened the vault (as you say), to make more money. How can you act like you are the capitalism spokesman in one post and then get all mushy when it comes to one of the biggest entertainment corporations in the world? Disney felt bad for people who missed the initial release? LMFAO oh you now made top 10.
Showtime
|
I didn't say they did it out of the kindness of their corporate hearts. Of course they did it to make money, there would be no other primary reason for doing so, just like re-releasing The Lion King in 3D - of course it's to bring in more cash. Kind of needs to be done in order to remain profitable and be able to pay all those people who work for the company. Same goes for my reasoning for wanting Anet to allow old hats to be purchased. No one is forcing anyone to pay for the hats - if you have them, they cost you nothing. If you don't and you want them, then yes, you should pay for them at this point. If you don't have them and don't want them, they still cost you nothing.
Anet has given us a lot of content in this game for free that would otherwise qualify as paid DLC in any other game. Since GW1 still has overhead and needs to be profitable in order to remain viable and keep the servers active, then by all means, Anet should charge for things in order to keep the game going for the core fanbase that plans on staying until the bitter end. Quite frankly, if I had the means, I would pay Anet to convert the game to a off-line single player game so I can be assured of being able to play whenever I want to play for as long as I want to play, as I do many old games from the 80's and 90's.
Quote:
Originally Posted by Showtime
I don't see how you can be too busy to miss an event and yet have time try dispute every argument in this thread. You snipped me twice simply because you've been exposed as a troll. 3 times the charm...
Showtime
|
I don't really think the argument is about the time. Clearly Anet realized the old system of having to be at the event on the single day it was held at one of the specified times was no longer viable and added the hat giver NPCs to account for the many varying factors that could prevent someone from being able to attend the event. They also changed the nature of the hats due to (as someone else mentioned), lack of storage space and the surrounding factors of the time, and including the addition of the hat maker to compensate. Most of the players I see and talk to about this subject have no issue with the current system, outside of the rare extenuating circumstances of weather events, et al. They mostly want to be able to regain the hats that were lost or were not able to get for those reasons prior to the changes being put into the game that relieved some of those issues.
Quote:
Originally Posted by Showtime
Lmao at you trying to act like you are above it all when it comes to me, but still trying to troll everyone else. Now that takes me back to when I use to troll nubs like you on the offtopic forums. True story.
Showtime
|
Well, if you say so. I just state the facts as I see them along with my opinion - you're posts however really have no bearing on the subject at hand and are really just an amusing sidenote for me.
Quote:
Originally Posted by Showtime
No hats for those who missed it or free hats for everyone who wants em.
|
Which is an entirely valid opinion. I just happen to believe otherwise based on what I stated above.
Quote:
Originally Posted by Showtime
Now go back to your arenanet masters and tell them you failed in your sorry attempt to get people to agree to pay for event hats. I hope they fire you.
Showtime
|
Ahh yes, another corporate slave rejected and sent back to the dark, dank dungeons to ponder the evils of capitalistic greed and indulgence. I will submit myself to flagellation so that I may be punished for the errors of my ways.
Quote:
Originally Posted by Not A Standard Name
Yeah, you can complain about people not having legs being unable to climb up on their own etc., but sometimes you simply have bad luck. It always happens that you cannot get something due to things outside of your control, but that's no reason to devalue it for everyone by building a lift there.
|
So, we no longer have need to accommodate the handicapped? After all, it's not our problem that they were born "abnormal" or some accident prevented them from being "normal", so why should we go out of their way to allow them to access and obtain things that us "normal" people have no trouble doing?
Fortunately we are talking about a game here, that does not have to follow any convention of real life ideals. Nothing has to remain exclusive or proprietary if the devs don't want it to. They have the ability to change the world as they see fit. Therefore, it is well within the rights of the people who play the game to voice their opinions and desires to the devs, and leave it up to them to determine what the greater good of the game will be.
I have stated my reasons for wanting to see more cosmetic items available in the store. Clearly, there are a great many players who would like to see the hats become a part of that inventory. Since Anet has stated they intend to keep supporting the game as long as possible, then I want to make sure the funding is there to be able to fulfill the promise for as long as possible.
My self worth and validation don't come from what I have been able to obtain within a computer game, nor do I care what others have been able to obtain, nor how they obtained it. For me, it is enough for a game to offer as many options as possible to play and advance. If someone wants to hit the easy button to victory - as long as I am able to advance in the manner I choose, then I don't care how they get their enjoyment out of the game, nor what "memories" they create by doing so. My "memories" remain unsullied by the means other people have used and will use to obtain in-game items, because in the end, I did it my way, and that is what is most important.
Quote:
Originally Posted by Vilaptca
So has anyone sat down and actually thought how would ANet put a Hat Pack in the store?
Because it sounds like everyone wants a pack that includes every hat from past years, but what about the next event when someone misses it and wants to buy the hat pack? Or next year when someone buys the game cheap because they loved GW2 and they want to buy the hat pack? Does this mean that everytime they release a hat, the hat pack will just update automatically? And if so what about the people that bought the pack already?
I think a hat pack in the store just wouldn't work, it seems the only way would be for them to release each hat individually. And based off how much we are charged for costumes, that hat would cost you $4.99. Just imagine how much a hat pack would cost you at $4.99 a hat, that a bit ridiculous.
I've got all the hats, so I don't care either way, but I don't think that a hat pack will work in the store. They'll have to go the way of Team Fortress 2 and sell each hat individually. And we know that is a model that works.
|
No, as others have mentioned, a hat pack or selling hats individually probably would not be the best implementation of this system. As I and many others have suggested over the years, having a Token system in the store that is similar to the Makeover Credits would probably be the best way to allow players to purchase what they want. We don't buy a specific hairstyle in the store, buy we buy a set amount of credits that allow us to choose the hairstyle and whatever else we want in the game itself. The Token system would allow for the same procedure when buying the hats.
Players would simply purchase a set amount of tokens, which would be added to their account. They then would visit a specific NPC (in this case, it could be the hat maker), to trade a set amount of tokens for the specific hat they desire. What makes the Token system even more viable is that it doesn't have to be limited to specific items - NPCs could be added to the game that would allow tokens to be traded for whatever we want - mini-pets, armor and weapon skins, and what have you. Certainly, items offered should not present an in-game advantage for those spending real world money, but there is no reason that the system can't be used for allowing players to get some really neat customizable options for their characters and heroes.
Hanok