@Josip - for almost all practical purposes, casters don't wand. Illusion Magic being so one-dimensional is a definite drawback, because it means the Illusion Mesmer is quite useless against non-physical mobs. It's like using a MM in Shards of Orr, but different from using a Dom Mes vs. physicals. In that case sure you won't be getting Power Spike / Mistrust etc triggers, but you can still get off ESurge, Unnatural Signet, Shatter Hex (maybe), Cry of Frustration, the Wastrel's spells. Dom Mes still works, it's just a little less powerful. Illusion Mesmer on the hand does not.
Spirits deal single-target DPS but their damage output is so high it overrides their single-target nature. Besides, it's not all the time you'll be needing AoE ...
Accumulated Pain is good stuff. But it's only one spell. Like I said Illusion magic is extremely barren. You are pretty much forced into Wandering Eye / Clumsiness. Neither of them are usually necessary to staying alive - mass casters has so many ways of dealing with physicals already. You use them for the damage, not for anything else, and their damage output vs. non-physical mobs isn't good.
Before you compare Wandering Eye and Accumulated Pain, you should realize the competition - in this case it's vs. Invoke Lightning / Chain Lightning and to a lesser extent ESurge / Mistrust. Now Wandering eye does do more damage than ESurge and (usually) Invoke Lightning, but it's conditional. Melee AI is bad. The AI can choose to run around instead of attack, causing no damage from Wandering Eye. This is not the same as Mistrust - pretty much the only thing that will stop Mistrust from triggering is the monster getting KD'ed. Against Invoke Lightning, you must realize that supported Invoke Lightning does ~90 damage per cast. This is at 1s cast, 6s cooldown, and essentially maintainable forever. Invoke Lightning vs. Wandering Eye or Accumulated Pain (or Spiritual Pain, for that matter) isn't a contest. The damage is superior, sustained, and more reliable ... except against physical mobs, which is when Illusion Mesmers are great.
Quote: By definition you posted, they are. And the only reason you're not running them is, IMO, your religious dedication to elementalist class and the fact that you're elementalist primary who has to run EBSoH and Weaken Armor anyway so Invoke heroes are not *as* bad as they would be without all that but they're still not better than mesmers IMHO. If you were a mesmer primary, trust me, you would find more use in just going with mesmers, and probably the same with physical class because Shatter Hex can be amazing along with some other skills. No, I (occasionally) don't use Mesmers because I get my shutdown from /Me's. Consider - if the only real advantage of Mesmers are the interrupts (which isn't the case, but you did quote only the interrupt part) why can't you put Cry of Frustration / Leech Signet / Power Drain on an Invoke Ele? Other reasons not to use Mesmers: they can't go /P and bring Fall Back @ 9 spec, and they can't use Prot Spirit well. This bites, because like I've said most Mesmer spells aren't spectacular, so you naturally try to fit in secondary-attribute stuff.
If I were a Mesmer primary, I'd probably be running AP Cry and using Invoke Eles anyway

PS: @BiP - I think it's great to have, but generally I can't find the room to use it.
